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    1. Regendorf 11 yrs ago

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9 yrs ago
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Have just finished rehashing both backstory and guild. feedback please
Well...umm...my character wouldn't be in the guild from the start...argh...I really need to rethink this. It seems the the creation process is not that good while half asleep.
General Bio
Name:Frid Adalwolf
Age: 28
Gender: Male
Appearance:


Superpower
Name of ability: Focus
Description: The brain of the user goes into overdrive analyzing every possible aspect of a given information. Information is gathered by the 5 senses as in all humans. At its peek this ability can make it so that the time slows down around the user, allowing him to make quick actions.
Level one abilities: Slight enhancement of cognitive power upon use. The information gathering becomes more enhanced later on allowing for more exact educated guesses. At this point to get any real results the user must maintain the ability for as long as possible.
Level three abilities: Increased Cognitive power and information gathering. The 5 senses become more acute while using the power. Slight increase in combat efficiency due to the ability to read movements. Educated guesses are more accurate. Full use of the power is no longer needed for best effectiveness but the cognitive power still won't surpass by far the best and brightest humans alive
Level five abilities: Greater cognitive power and information gathering. At this point using the ability will make time seem to move slower for the user due to the high rate of transfer between the brain and five senses. This increases the combat effectiveness especially in parrying and countering attacks. Can read through powers with ease deducing both their nature and qualities. In its most advanced state the power leads the whole power into this overdrive making close combat quite effective. While the power's strength becomes extreme, allowing best results with only minor flashes of focus.
Weakness/drawback: Constant use may never surpass 5 minutes(2 minutes for level 5 since the overdrive is much stronger). The reason here is that it may cause permanent damage to the brain and body later on.

History
History: His first experience with free climbing was in his first year of high-school. But should we return to the origins of this hobby we would find a over passionate father that took his son on every hiking path within a couple hundred miles of NYC. At the age of ten Frid was signed up at the local mountain climbing club and soon reached to top of his age limit. But while all this was fun, it felt more like a constriction then the real deal. Thus we return to high school a few years later where a original way to ditch class was created. On that day he brought with him his climbing gloves since his classroom was on the third floor. Slipping out the window he moved across the window sills jumping from one window to another then finally to the drainage pipe. Climbing down was quite fatiguing but not to the point one would fall of, especially one trained in climbing. Everything working perfectly, well almost, since some feet of the ground a shriek broke his concentration and fell of. It seemed that one of the teacher had spotted him and panicking shrieked and caught the attention of the whole school. Harsh punishment awaited him, and he took it head high, he had finally found his way of climbing, "Ropes are for sissies" Became his motto for many years to come.

The day before the bus ride:
Frid stood in front of an aging mahogany desk. His balding boss was site across with Frid's letter as lecture. The young man had just resigned for one of the craziest reason he had ever seen. To resign because he was refused a prolonged leave of absence, to go rock climbing to boot..."This is crazy!" Said the old man with a tone of irritation. "You're a grown man...you...you mean that you'd rather quit this job." He had started his work just some time ago, well the reason he did start his job on the other hand was to gain the money he needed for this expedition. "To go and loose your self in some mountain range?" the boss continued. Frid had already been listening to this old man's ranting for some minutes now, with his head bowed as if he'd been sorry. But it was time to put an end to this, with a mocking smile on his face he retorted "Yeah, that's right. Who the hell do you think likes to work for you?" He took a deep breath of air just enough to let his boss feel he had a chance to talk again, and continued. "You know what the difference between a mountain and a so called corporate ladder? A mountain always has a crevasse or two to which you can hang on as you climb up. But a company stops having such things after a certain point, you just get stuck in the middle of the mountain with no way to go up or down." With that he turns towards the door and steps out of the office slamming it shut. From inside the chiefs office everyone could hear him screaming that he'd never work in this state ever again. Consequently that suited him just fine as he had no intentions of returning to the States. This was only the first of several fights he'd have today, since he didn't announce anyone of his plans.

Tomorrow he would board a plane headed to Europe, the mountains there are by far more interesting and still unconquered by him. But until that moment he still had to face some people. His family would be rather shocked but wouldn't try to stop him, he is his father's son after all. The real problem would be his girlfriend...well the girl that stuck to him because he was buff and slightly famous in some circles. She always said she loved him, and he would always lie that he loved her too. But it was time to put an end to this. Mind you, he never planned to hurt her, but one could see how superficial her love was, thus he kept her around because she was convenient, no doubt she would find some other schmuck to leech of within a week.

He arrived at home late that evening since he had to pay a visit to all utilities, he had to liquidate all contracts after all. His girlfriend had already gotten home and was taking a shower. Perfect timing...he thought as he started packing. Packing meant usually just his underwear and socks since he kept most his close packed in a backpack at all times. He left out a pair of jeans a t shirt and a jacket to wear tomorrow, but that was about all. He debated for a second weather he should say something to his girlfriend or not, and decided that he'd rather not be there when she'd find out that he left her. As he opened the door to the lobby she got out of the bathroom with just a towel wrapped around her head. "Where on earth are you going with that at this hour?" she asked, as a response he only spat over the shoulder a dry "Goodbye"
I've read more into the story...aaand...I find myself wondering if I'm still interested...but for the moment I shall not join.
Sigh...that will be left for the eventual second part thou...right
Since in the first part our powers should be all but nonexisting
Name: Smith
Gender: Male
Age: 36
Species(if not human, keep it minimal please): Human
Appearance:

Personality & Bio: Drunkard and loud would be the best way to characterize this mountain of a man. Well known within his village he may have crafted every single harpoon used in the tiny harbor. He has one of the strongest voices on the Village Council, and when the idea of asking for support against the Empire he literally jumps to it. (Should you agree he will be the makeshift ambassador of the village). Coarse in language he is found most unpleasant by most ladies even of his small village. Should he have one redeeming characteristic, that would be his perseverance and seriousness when it comes to anything in life. From smithing to drinking. Full of bad habits, but what would you expect from a peasant with no wife and no living relative. His father died some years back, but it was more of a relief than pain, since he was bedridden. No one ever bothered to give him a name, ''You are what you do, and you shan't ever be anything else" his father would say.
Skills/Talents: Smithing, mainly tools, but weapons and armor can be forged just as easily. Repairing and Reforging should one need it done.
Weapons/Equipment: A warhammer as tall as him...what other weapon would one need...
A bag filled with everything needed to sharpen and mend most items.
His trusty smithing hammer,is attached to his belt. Mostly used for work, but should the situation require it, it can be flung with great accuracy.
Occupation: Village Smith
Rank(If in bandit clan, assigned by me): Not yet joined

This should be it
Should you want to keep playing the main tank I don't mind. I'll just be a brawler/berserker. With the possibility of off-tanking should the necessary occur.
The would be several options to start from. But while having different ways at the get go when we close in to the end they become similar
First one would be an older detective, somewhere in his thirties. A lifetime of work in the industry having to find clues even where there are none has made him quite perceptive. Once mutated, he would become better at tracking people, finding clues and I would also go so far as adding lie detection. End game time would seem to slowdown while focusing, but even this cannot be kept up forever. Any distraction may pull him out of focus breaking his pace.
This character would be on the smart side playing it safe-er. In the end he would become a poor Bruce Wayne...none of the gadgets, some combat training(unfair advantage against the so called cannon fodder.) and a rundown car to provide transport
The second would be a young free climber. This discipline requires a keen mind as well as a trained body. Finding the fastest route and being able to pull it off is quite difficult. This character would turn to parkour early in the story since climbing seems to static for him. "If you can see the end, I ain't interested". His power development would be more inclined on movement facilitating. From the things that he dose not find interesting momentarily the color would fade out. Making his place of interest more visible, he won't see glowy stuff as in games thou...his reckless way of life spills over in his eventual combat.
Similar to the detective, his sight aids him in tracking people and spotting objects. Towards the end of both their developement the battle nature of this ability becomes more noticeable. Focusing to turn the battle in their favor by dodging and countering, but being on the edge where any hit may loose them their fight.
Gah...you hit the nail on the head.
The last addition was done with my eyes somewhat closed. But I guess last night I was thinking more on the line of secrecy. Special folding techniques for steel or curing methods for leatherworkers. An example on this would be the Japanese weapon smiths, which mostly took their crafting methods to the grave. Thus the guild takes extra precautions from potential thiefs.
Should the reason still lack...well I'll just change it. I'm not that attached to the guild since it came out just as a complement to the background.
Guess it's done. Gonna go to sleep now. Should anything be to less or too much will edit it according to your design tomorrow. Good night from Belgium
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