The Fringe CommonwealthGovernment Type: Minimalist Federal Republic
Population: 6.5 Billion
Governing Body: The Second Commonwealth Council
Brief History:
Before the Imperium entered the three solar systems of The Fringe Commonwealth, they were already home to three sentient species: The Te'nok, The Lannisans, and the Entri. Seperately, these three species developed slowly, and by the time the Imperium discovered the cluster of planets, they were already conducting trade between each system. The Imperium set about settling these new worlds, but did so cautiously. These Northeastern worlds were hardly habitable to humans and generally housed a number of exiled or fleeing Xenos. The Imperium presence in the sector was nothing more than a few small colonies at the time of the Ignatio event. No major power struggle was made for control over the "useless sector", by humans that is. A small period of civil war existed within the Commonwealth when the Te'nok armies attempted to invade formerly human colonies. The civil war, commonly referred to as "The Te'nok Aggression" resulted in a huge drop of the human population. The Te'nok eventually had to cease their conquest, as the genetic shattering of their people occurred. The area of the commonwealth is normally considered to be quite hazardous for travel. Nebulas, Stray-ion clouds, and heavy astroid fields riddle the space between planets, which hindered the original colonization of the area by non-natives. This coupled with the fact that three sentient species with relatively similar levels of technology called these less than human-friendly habitats home caused colonist to mostly consist of political or religious radicals, excaping any torment from the Imperium. The Ignatio event did little to effect the way of life in the Fringe Commonwealth at first, as word slowly crept to the system that the Imperium was dissolved, the native world governments returned. Most of these governments were headed by the original species of the planets or moons. This lead to a few decades of relative peace in the Commonwealth sector following the end of the four year Te'nok Aggression. Unfortunately, An economic and resource based crisis occurred shortly after the Ignatio event. The "Great Common Depression" was originally thought to be caused by pirate raiders, but in reality was caused by the lack of agricultural and industrialized resources in the area. Eventually, the once single worlds formed a loose government for Economic, Military, and Political strength. After a three year period of constitution writing, the Fringe Commonwealth was formed on Juk 1st, 3,377. This Commonwealth adopted a common currency, a common military force, common laws, and Trade agreements between Commonwealth states. Around this time is when a group of young Entri investors discovered heavy concentrations of valuable mineral resources, such as Helium-3 and a local specialized metal known to be super-dense. This metal, called Triok Iron is used in the construction of multiple types of arms and armor. After the discovery of local assets, the Commonwealth became a hub of natural trade for the galaxy, causing an economic boom. In fear of wanting eyes, the Commonwealth formalized its military arm, The CommonCorps in 3,399. The CC combined already present military units and helped usher in a time of great military strength in the region. Already militarized states were given insight on other tactics and weapons, and formerly unprotected colonies in the Commonwealth were given new professional military units, supplies, and resources. After a short exchange of firepower with a number of Barbaric warlords, keen on stealing the Commonwealth's coveted metal production facility known as The Great Forge on Xanz IX, General Y'etu Krienghoss rose to power as the head of the CommonCorps. Krienghoss, an already a well respected Te'nok General, became the figurehead of the modern era in 3,456. Since then, The Commonwealth has experienced an era of relative peace as they continued to trade with other nations.
Species of The Commonwealth:
Humans- 17%
Te'nok-23%
Entri-19%
Lannisans- 21%
Other-20%
The Te'nok(Teh-nock):
The Te'nok evolved from a race of hyper predatory Reptilians that hail from the Jungle planet of Te'lora. Despite evolving from a hyper-predatory species, they're known for being rather docile and passive when dealing with fellow sentient species. The Te'nok generally stand around 10ft. Tall without their digi-grade legs fully extended. Skin color ranges from red to black to dark and light blue, as well as many shades of green. The Te'nok developed a type of natural "armor" on their upper legs, thighs, and forearms as well as similar bone protrusions that resemble horns. The Te'nok are renowned for their sense of smell and their brute strength in combat as well as their relatively advanced architecture and mathematical abilities. They're generally quick problem solvers. There are two main races of Te'nok, the Cronak and Rapten. The two races are genetically similar enough to mate, and the mix race that results in this is normally called the Trebuk. The Cronak are genetically more related to aquatic ancestors, they are typified by a longer snout and a stronger built body. The Rapten are genetically descendants of land dwelling reptiles and are built to be lighter and quicker. The Rapten have shorter snouts and more prominent claws. The average age of a Te'nok is around 359 years old, this is due to a period in their life cycle where they essentially "shed" any defunct or non-optimally running systems and spend three weeks in stasis. It is common for males to live much longer than females, as such, the male average age is about 400. There are many Te'noks that live longer than their brethren due a certain genetic strain. These Te'noks are called Melinias, and generally live anywhere between 850 and 900 years. This spike is average age is due to a second "shedding" that occurs in their lifetime. The Te'nok have the ability to mate once every ten years generally, but only bear one child. This is to say, they have the capability to mate, but generally a Female will not develop to sexual maturity until she is 30 years old. It is uncommon for a mother to have more than seven Children.
In terms of Culture, the Te'nok are relatively sophisticated considering their jungle-planet home. Te'nok consider technology to be an incredibly important field of study, but feel that bio-augmentation is to be looked down upon. If your natural body was functioning well enough with its normal components, why destroy the already sacred temple that is the Te'nok body. The Te'nok have no official religion, but follow a type of Ancestral worship. Te'nok names comprise of three parts, a first syllable, a second syllable, and a last name. The first part of the Te'nok name denotes The Genetic type of the individual. This consists of which Genotype is dominant in their DNA, the only time this is not a two letter name is when the individual is sterile. A singular letter normally Y, M, E, and Z notes the sterile gene. The second part of their name consists of their family gene type. This is normally 2 or 3 letters and is based of family heritage. Melinias normally have 'etu as their second part. The last name of a Te'nok serves as a general family name.
With regards to other species, the Te'nok are surprisingly accepting of most species and races. In the Commonwealth the Te'nok host the highest percentage of adopting families and the lowest percentage of abandonment. Te'nok are generally rather fond of Humans, as they see the soft skinned creatures to be similar to their own young. The Te'nok and the Entri generally get along, but have been known to spatter relations due to the nature of the Entri colonies. The Lannisans and the Te'nok are natural prey and predators, but in modern times have become to be rather reliant on each other. The Te'nok-Lannisan marriage rate skyrocketed in 3,442, after the Council representatives of both species married. It is common for marriage to occur with other species, as the Te'nok rarely mate and base a relationship purely on emotional status.
In terms of their government. The Te'nok rule by a tribal system. Each Tribe in the Te'nok represent a different continent or area, and each has equal say in the rule of law. The Te'nok military is highly regarded among the Commonwealth, especially for their front line units known as "The Red Terrors". Genetic diversity was a general problem with the Te'nok for some time after a Pandemic resulted in a percent loss of 75% of the Te'nok population. This genetic shock resulted in the governing of genetic pairing for 300 years. After this period, the tradition of checking a respective mate's genetic code before becoming intimate became common. Unfortunately, this lead to a high rate of infertility, which is part of the reasons why The Te'nok culture quickly changed to adhere to adoption as a common aspect of their society. Every Te'nok over the age of 60 must serve in public roles for at least 10 years. This commonly means local governmental work, the military, or as a foreign workforce member. In agreement with Commonwealth policy, A majority of Te'nok migrant workers work in rough conditions that would be unsuitable for softer species. This lead to a high percentage of Te'nok working in the Triok mines and The Great Forge. Te'nok tax code works on a percentage base of 11, but there is no property-tax on the home planet. Star fleet code does not allow civilian vessels above a certain size in the space around the Te'nok home world unless they are piloted by a Te'nok or approved pilot. This is mainly due to the hazard of the Great Te'lorian Astroid belt.
The Entri(Ehntree):
The Entri serve as a relatively new member of the commonwealth despite having been known to exist for a long period. The Entri home world, Serr, is a barren arctic wasteland, with hyper extended poles and little to no fertile land anywhere but at the equator. The Entri evolved from a type of semi-intelligent flatworm, and are in fact rather useless on their own. The Entri worms, singularly known as Ents, mate and divide until enough mass is created to form a type of "body Colony". Each individual flatworm is non-sentient on their own, but when neural hairs located all along the length of the worm combine, a sort of link-consciousness is created between connected individuals. After being physically linked for more than three years, the Ents gain an almost telepathic ability to communicate without physical contact. This further solidifies the Entri mind. The colony of Ent worms eventually form a large, massing creature. Hyper intelligent when compared to a being of the same size, as each individual "cell" of the creature has a thought processing ability. This made the Entri incredibly adept scientist, and allowed them to survive the incredibly cold climate of their planet by adopting more and more forms of defense. Ent colonies often find a hard structure that can be hollowed out, and form around the artificial skull, allowing the few cells inside the rock to become hyper-specialized thought powers. When the Ents were originally discovered by the Te'nok, they were assumed to be non-sentient as they lack any form of verbal communication. After a few years of attempted colonization of the Ent homeworld, the Te'nok abandoned the struggle when they realized the Entri were sentient and that they had trouble adjusting to the cold of Serr. Entri can theoretically live indefinitely, this is due to the ability of ents to divide and essentially copy their conscious to a new body. Ent worms themselves have a normal lifespan of about ten years. The Entri rely heavily on technology, their society is generally based around it. Certain sects of Entri are devoted to developing technology, others are devoted to manual labor. This created a natural division in Entri society and eventually a genetic split into sub-species. The Top echelon of Entri society is the Renaak, a subspecies of highly specialized think-tanks. They generally serve as a governing and political force as well a scientific one in the Entri society. The middle tier of the Entri is the Renar, semi-specialized beings that serve in the military and general construction managing. The lowest tier of their society is the almost non-sentient Rens, who are hulking structures of bio-mass used for manual labor and dangerous military purposes.
WIP