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    1. Rethel34 11 yrs ago
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@Grnmachine Thanks! Does it make sense so far? Or is there something you would suggest changing? I've received some mixed replies both irl and online about this, so I know I won't please everyone, but as long as I can make it sensible to where people might be willing to play, then I've done something right.
(NOTE: Nothing in this thread is necessarily set in stone. Anything you think is out of place, let me know and I'll take it into consideration. I'll do my best to explain the reasons behind anything I implement, but if you disagree, please inform me as to why. If I suggest a counter argument, please do not think I am shutting your idea down, but simply trying to elaborate on my reasons where I may have lacked in my former explanation. Also note that some of these details, even some GMs might not care for, but at the development level, I have to scrutinize every detail of this game to ensure proper flow for the most enjoyable game.)

So, the keyword in the title is "Building". In other words, I need assistance building the system before I can use it. Of course, I don't really have any major plans to GM an RP of this system in the near future. I'm currently switching between working midnights and working days about every couple days, and frankly, it's quite taxing.

First order of business is mechanics. Yes, it is using a d20 system. HOWEVER, this does not mean it inherently translates directly from Pathfinder/D&D into this game. When I first began this escapade back when Breath of the Wild was initially revealed, I thought such a translation might be about all I'd do, write up some races, implement the appropriate items, and go from there playing games in Hyrule. Unfortunately, I realized while attempting to develop this system that the lore of Hyrule itself would require something a little more to be an accurate representation.

So I have decided that I must turn to other members of the Legend of Zelda fanbase, along with other Roleplay fanatics, in order to make this system the best it can be. Anyone who has ideas is more than welcome to join in the discussion and help out.




There is still a great deal more to be done, but this at least gives the major idea thus far.
First post updated to include some of my later clarifications and ideas.
First post updated to include some of my later clarifications and ideas.
Zelda doesn't lend itself to being adapted to stat oriented roleplaying game

True that it does not inherently do this, which is part of the challenge, though I have managed an alpha stage using D&D mechanics that players seem to have enjoyed. There were just some holes that I've been needing to fix.

Link's progression of power is literally externalized to objects you collect

And this same thought had occurred to me in my earlier stages of considering this system. Though this doesn't inherently fix the problem, we aren't necessarily going to play as Link in this system. In fact, in any game I GM, no one will be, because I find ways to have adventures that do not involve Link. Though I realize that doesn't fix our problem, there is one Zelda game in which your statement is not 100% true, despite it frequently being looked down upon in the modern era: Adventure of Link. In this game it was actually possible for Link to gain Experience and Level Up through it. This alone was the loophole I needed to give me the thought to pursue such a goal.

Your current approach of nine stats keyed to each tri-force part is needlessly complicated and kinda ticky-tacky.

While I might agree if I weren't so deep in the creation of this system, I have actually found it may be more necessary than you think. Allow me to explain. When a character comes in contact with the full Triforce without earning it, or without the perfect balance and purity of character with which to obtain it, it shatters into three, Power, Wisdom, and Courage, as you likely already know. The idea, to keep things perfectly fair, is that when a character touches the complete Triforce, be it a player or an NPC, the "Goddesses" (a.k.a. the GM) would then evaluate the characters of the game. Then, based on the stat totals in each Triangle, the Triforce is scattered with the appropriate pieces given to the appropriate characters. To avoid this, the GM could simply place the Triforce off-limits. However, as the designer, I have to keep in mind the lore of the realm I am building this around, and whatever possibilities may arise.

I will say, I did expect a mixed response from people. Some would rather play Pathfinder, some would rather play Zelda, and while some like both, they wouldn't want the two to be mixed. However, others I know do seem to truly find the idea interesting and enjoyable. If, even after me explaining my side as to why the idea exists (which I will admit, I don't always do the best job at, especially up front), you still think something should be changed, let me know why. We're looking at this currently trying to crawl out of the alpha stages, so there's still room for change.
Okay, so while trying to brainstorm about these Ability Scores, I came up with some ideas, and I'll list their current possible functions below. While the Triangle of Power is practically a no-brainer, the other two are not quite so easy.

TRIANGLE OF POWER
Power - Used in calculating physical damage, the amount of weight the character can lift, and the distance the character can throw an object.
Reflex - Used when determining Initiative, when attempting to land a hit (particularly with ranged weapons like bows), and in determining a character's ability to avoid attacks.
Endurance - Used for determining a character's Heart and Stamina, as well as the character's ability to resist poisons relating to the Triangle of Power, Combat Maneuvers, and the like.

TRIANGLE OF WISDOM
Wisdom - High Wisdom scores increase the number of Spells known for spellcasters of all kinds (also used by Alchemists and Psychics [Zelda had some Psychic abilities, like telepathic communication, so please do not try the "Psychic has no place" argument on me] for their Extracts and Powers in the same way); Wisdom also is used when calculating magical damage, and is also used for a number of Skills.
Psyche - High Psyche scores increase the number of Languages a character knows, as well as serving as the base Ability Score for Knowledge-based Skills; Psyche is also used when calculating damage for Psychic Powers.
Spirit - Used for determining a character's Magic Points (Used for Spells, Spell-Like Abilities, Extracts, and Psychic Powers), and also Heart Points for Undead beings; Spirit also is used for resisting poisons relating to the Triangle of Wisdom, as well as harmful Spells.

TRIANGLE OF COURAGE
Courage - Used for resisting intimidation and fear effects, and also for granting bonuses when Hero Points (I could spend forever trying to explain this to those who are unfamiliar, but I feel this link does a much better job than I would) are spent.
Character - Used when trying to influence others, hide one's presence, lead anything from a small band of adventurers to a grand army, and can even increase the number of Hero Points gained.
Will - Used when resisting poisons relating to the Triangle of Courage, as well as harmful Psychic Powers; Will can also be used to resist non-intimidation or -fear effects from Character-related effects.

In addition, I'm considering having Feats which, at a cost (Likely in Stamina or perhaps even Heart Points) and under the correct circumstances (a.k.a. a crapton of prerequisites because it's kinda OP), allow you to temporarily use the Ability Scores from one Triangle in place of the scores from another Triangle, in which Courage, Wisdom, and Power would be interchangeable, likewise for Reflex, Psyche, and Character, and again for Endurance, Spirit, and Will.
I'll admit I'm not familiar with World of Darkness. I was starting with Pathfinder/DnD as a base simply due to it being the most well-known d20 tabletop system. My RL friends and I have used a number of systems in the past . . . it's odd that this one didn't come up. I'll have to look more into it to see how that works in comparison to what I want to do.
EDITED (NOTE: Nothing in this thread is necessarily set in stone. Anything you think is out of place, let me know and I'll take it into consideration. I'll do my best to explain the reasons behind anything I implement, but if you disagree, please inform me as to why. If I suggest a counter argument, please do not think I am shutting your idea down, but simply trying to elaborate on my reasons where I may have lacked in my former explanation. Also note that some of these details, even some GMs might not care for, but at the development level, I have to scrutinize every detail of this game to ensure proper flow for the most enjoyable game.)

So, the keyword in the title is "Building". In other words, I need assistance building the system before I can use it. Of course, I don't really have any major plans to GM an RP of this system in the near future. I'm currently switching between working midnights and working days about every couple days, and frankly, it's quite taxing.

First order of business is mechanics. Yes, it is using a d20 system. HOWEVER, this does not mean it inherently translates directly from Pathfinder/D&D into this game. When I first began this escapade back when Breath of the Wild was initially revealed, I thought such a translation might be about all I'd do, write up some races, implement the appropriate items, and go from there playing games in Hyrule. Unfortunately, I realized while attempting to develop this system that the lore of Hyrule itself would require something a little more to be an accurate representation.

So I have decided that I must turn to other members of the Legend of Zelda fanbase, along with other Roleplay fanatics, in order to make this system the best it can be. Anyone who has ideas is more than welcome to join in the discussion and help out.




There is still a great deal more to be done, but this at least gives the major idea thus far.
EDITED (NOTE: Nothing in this thread is necessarily set in stone. Anything you think is out of place, let me know and I'll take it into consideration. I'll do my best to explain the reasons behind anything I implement, but if you disagree, please inform me as to why. If I suggest a counter argument, please do not think I am shutting your idea down, but simply trying to elaborate on my reasons where I may have lacked in my former explanation. Also note that some of these details, even some GMs might not care for, but at the development level, I have to scrutinize every detail of this game to ensure proper flow for the most enjoyable game.)

So, the keyword in the title is "Building". In other words, I need assistance building the system before I can use it. Of course, I don't really have any major plans to GM an RP of this system in the near future. I'm currently switching between working midnights and working days about every couple days, and frankly, it's quite taxing.

First order of business is mechanics. Yes, it is using a d20 system. HOWEVER, this does not mean it inherently translates directly from Pathfinder/D&D into this game. When I first began this escapade back when Breath of the Wild was initially revealed, I thought such a translation might be about all I'd do, write up some races, implement the appropriate items, and go from there playing games in Hyrule. Unfortunately, I realized while attempting to develop this system that the lore of Hyrule itself would require something a little more to be an accurate representation.

So I have decided that I must turn to other members of the Legend of Zelda fanbase, along with other Roleplay fanatics, in order to make this system the best it can be. Anyone who has ideas is more than welcome to join in the discussion and help out.




There is still a great deal more to be done, but this at least gives the major idea thus far.
@Expolar Oh, and I forgot to mention, even if you can't outright join the RP, you're still welcome to join the Discord chat :) Though atm it's a bit slow as well.
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