Sex: Male
Age: 18
Nationality: British
Level: 50
Faction: N/A
Fallen, The fallen are a race of adept magic users due to their "pure blood lines" they don't tend to mingle with other races. They are exceptionally agile due to the wings they obtain through a right of passage, however they are not very physically endowed so they tend to be very reclusive creatures always hiding away from harm.
Even though you wouldn't want them on the front lines they are amazing support for any party lucky enough to find one.
Summoner (Mastery 300), The ability to conjure things to aid you in tasks or battles should it be something simple like rope or more advanced like weapons or even creatures. These things are cataloged in the summoners "book of summons". To be able to summon something like a rope is easy but to be able to summon something like a wolf the caster must first store the wolfs spirit essence in his book by defeating it in battle
simple conjuration (eg: rope, dagger, torch)
small creatures (eg: fox, sprite, raven) and increase in T.O.F (time on field)
Advanced conjuration (eg: advanced weapons, light Armour, beasts- Imps, ghouls, goblins). Also the strength of summons is increased and their is a reduced mana cost.
Strength of summons is increased and their is a reduced mana cost. Conjurer, can summon a mount (eg: wolf, horse) but it cant fight, also an increase in summons T.O.F and strength. The option for "Beast or Blade", specialize in weapons and Armour or creatures.
Master Conjurer, can summon 2 creatures or weapons at once, can summon flying mount (eg; griffon, eagle) and ground mounts can now fight. The ability to summon more advanced items (eg: tent, cart, net) and increase in summons strength and HP.
Can indefinitely summon a creature or weapon. Can summon Advanced beasts, (knights, harpies, golems) mana cost reduction and the ability for flying mounts to attack. And unlocks "Soul summon". (Soul summon is the ability to summon another player to your location if they accept. It will temporarily freeze the casters mana for 1 hr)
Abilities/Magic:
All things fall into 1 of 4 different groups. basic = 0-300 MP, Tricky = 301- 999 MP, Advanced = 1000-2499 MP, Epic = 2500 MP+
surrounds the immediate area in a thick cloud of smoke. MP = 500
summons and invisible aura that protects the target from harm for 10 seconds. MP = 500
creates the image of a ferocious beast. MP = 0-2000 MP
Sub-Classes:
(Mastery 200) The study and making of maps and guides. Can be advanced to show user areas they have not yet explored.
(Mastery 200) Can follow other players/creatures trails, can eventually follow players/creatures mana trails.
Str - 0
Agi - 50
Vit - 80
Dex - 0
Res - 0
Int - 270
wil - 100
HP - 22400
MP - 12000
black leather trench-coat with blue stud's on it, he has a summoners spell book, a hand crossbow and a few daggers.
basic trapping kit, basic healing kit, basic Cartography kit and lots of spare parchment, Tent, flint and tinder.
Rin is friendly and loyal and for a "Fallen" is rather outgoing, he spends most of his time exploring the uncharted areas alone but is always happy when company comes a-knocking. He is quite cautious and can often be found meditating for a solution to his problems rather than getting angry.
Rin is abit of a mystery to others but he isn't the aggressive type, he always has a smile and is willing to help even if its out of his own pocket.
Steven was from a wealthy family of doctors and politicians so his family was always making sure he kept up a good appearance, this also means he didn't get out much to socialize so it didn't take him long to find N.T.O, unlike most Steven wasn't that bothered he was stuck in a game because its not like he was missing out on much.