Avatar of RoflsMazoy
  • Last Seen: 9 mos ago
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    1. RoflsMazoy 10 yrs ago

Status

Recent Statuses

5 yrs ago
Is there a way to clear all your statuses from 3 years ago :| I don't want this stuff on here
8 yrs ago
RIP MY THROAT X_X
8 yrs ago
I just remembered that I once read a creepypasta about slenderman killing Hitler and it was actually pretty good. Grammar-wise and stuff I mean, but it was about still slenderman killing hitler :|
5 likes
8 yrs ago
I wanted to find out how to communicate to wild Buns that I am their ally but it's a bit late because there's only one around our house now ;_;
1 like
9 yrs ago
"I'm pretty sure if a Panther could go golden after slitting the throat of an Antelope and watch it bleed to death, it would." - youtu.be/sD_92oGkDXI?t=54s

Bio

Something something it'll be years

Most Recent Posts

Royal Rumble!

Long ago, humanity faced an ancient enemy which they could not defeat, so the gods in their infinite grace bestowed upon them powers and blessings, that their creations may continue to live on and prosper. Nowadays the ancient evil is almost much all gone, and the powers are mostly used for tournament arcs. Still, they never did come down to smite us for our iniquities so that's pretty good right?

The city of Rhea is currently the largest and most successful city in the world. In times gone by, it was one of the first cities to fund college education so the success came hand in hand, really. Over time, an equal emphasis came to be placed on all education, with a slight bias towards high-schoolers, because let's be real here. Tournament arcs are a lot more fun when all of your top contenders are still young and full of character development.

And the city of Rhea's other main attraction is their tournaments. Every person's power is combat oriented in some way, shape, or form because the reason they were bestowed upon the first humans to begin with was combat. Most major cities in any region of the world will have tournaments but none are as usually as grand as the city of Rhea's. Visitors from far and wide come to pit their might against the best the city has to offer.


Schools and Factions

There are two main schools which usually fill out the 'best' category. The first one is St. Laurel's School of Academic Excellence, and the other one is Mephisto's School for the Wickedly Inclined.

St. Laurel's as you might be able to tell from the lofty sounding name is quite a high class school. It has an extremely large campus with top class facilities for just about everything you can think of. There's even an engineering section for those who've been blessed by the God of Smithing and aren't well suited to direct combat, for example. The school has a very good standard of education, so even if one doesn't succeed in the sphere of combat there's always more study options.

Mephisto's School for the Wickedly Inclined always shows up in every tournament but no one is quite sure where they happen to be located. Their physical location changes in the records just about every year. To have your school's location inaccurately listed is supposed to incur a fine, but the principal doesn't seem to have a problem paying it every year. He does also seem to spend a lot of time being suspected of tax fraud, however. Hmmmm….

There's also been new faction that seems to have shown up recently. Tournament teams are usually school based, but there are various free tournaments in which all you have to do is form a team and register in order to fight. One such team has become very large within the two years it has been active, and that is the Vigilantes. They're not actual vigilantes, but amongst their members are various students from both St. Laurel's, and Mephisto's.

Their membership is now too large to be called just a normal group, and as such they are treated as an small organization of sorts. As long as they can pay the fee for entry, they can register in the larger school tournaments, like any other non-school organization. They do free-lance jobs for the money, stuff like finding stray cats, manual labour, exorcisms and the like. Besides that though, records of the group's membership and activities are scarce.

Most would dismiss such a group as nothing more than an oddity in the general order of the city, however they attracted much attention on their first entry into an official tournament because of their leader, King. He was strong enough to win every 1v1 battle the group had to fight by himself. Regardless of any complaints about how victory was achieved, they achieved victory and earned their rankings on Rhea's Ranking Board.


Ranking and Tournaments

The Ranking Board shows official rankings for any and all combatant citizens in Rhea. Throughout the year there are 4 major ranking tournaments, occurring once every three months or so, with the final tournament being especially important. To increase your rank on the ranking board, you can do extracurricular activities as part of a high school or middle school, or you can complete assigned jobs as a part of an organization.

Of course, the fastest way to gain ranking is by participating in the tournaments. Each tournament will give a certain amount of ranking depending on how you fare, both as an individual and as a group. The first three major ranking tournaments give larger amounts of ranking, but the final tournament is a bit special. It's an exclusive combat tournament in which defeating an opponent will allow you to swap ranks with them. Of course, you can challenge them directly to do the same thing, both within tournaments and outside of tournaments, but there are designated areas so you can't just do it anywhere.

Besides individual rankings, schools with the highest overall ranking are given various prizes by the city itself.

Mephisto's and St. Laurel's have been at a stalemate for a long time, Mephisto's being one of the only schools to be able to put a dent in their otherwise spotless record. But perhaps the addition of a group such as the Vigilantes, while not enough to break the status quo, might just tip the scales one way or another.

The first tournament of the year will start in about a month, but between then and now, all sorts of awful things could occur. Perhaps a certain factions top contenders will suddenly fall ill just before the tournament starts. Perhaps the Ancient Evil which had never quite gone extinct will make a resurgence. No matter how it goes, one thing is for sure. The one who's left standing after the dust settles will be the winner.


Wait, what did you say about the Ancient Evil?

Oh right, they were never quite vanquished completely because of their tricky habit of popping into their home dimension when things went sour. The entire host of gods in this dimension did band together against them, after all, no way they were natives. Nowadays they mostly hang out in the other dimension, and cross over from time to time to give people some grief.

They would mount a full scale invasion invade but, y'know, it's awfully hard to invade a world in which every single person in it is super-powered. They do try though. Typically they'll open portals deep underground, or somewhere out of the way all sneaky-like. It's rather important to destroy these however so they're typically discovered fairly quickly and closed almost as fast. There are exceptions, as always, but every so often you'll find them in places you normally shouldn't be but you just had a bad feeling about. When that happens, it's best to report to the authorities, but sometimes you just can't shake off the feeling that there's something inside. Then you do and then you die because you weren't expecting the ghosts.

There are usually demons in those kinds of places but sometimes you'll find ghosts and all kinds of things. Don't expect to run into it too often, though.


Rules(Largely unchanged)


  • Don't be rude to other players.
  • Metagaming will be fine in some cases, and I'll also be metagaming technically as the GM to bother people sometimes. The line for metagaming for me is when it's not about fun, and more about chasing an advantage you shouldn't have.
  • Being overpowered won't matter so much in most cases, but in the tournaments of course they will. I can make some exceptions for something like a good character weakness, or at the very least you can keep some kryptonite in your back pocket. Just ask if you're not quite sure what to do.
  • Auto-hitting is fine for pretty much anyone I'm controlling, but just to the point of confirming whether or not an attack has hit, and maybe some follow-up attacks. If I want something to live, then I'll find a way. No auto-hits against other players though, as always.
  • Don't god mode, probably. You're all going to get plot armour, and there's no place I'd feasibly want to kill you in.


With that out of the way, let's get to character creation!


Character Sheets

I won't place too much restriction on the nature of your powers, but as a personal recommendation, I'd say that the simpler your powers are to use, the easier it'll be to play. Each character can start with 1 central power, and up to 3 other abilities. You get more as the RP goes along, but you might not so choose wisely.

Your central power is the one you should base your character's core combat potential, and your three other abilities should help to facilitate your core power in some way. You can choose to do whatever you really want, though.

Anyhow, here's the basic CS skeleton.

Basic CS skeleton:
Name:

Feel free to include any nicknames or titles your character would have.
Age:

If your character is a student, it'll be 18 years at the maximum. You can be a lot younger though, say if you were a child genius or something similar.
Grade:

Only applicable for students, St. Laurels and Mephisto's are high schools, but you can be from middle school or lower depending on circumstance. For this part of the character sheet, enter school (middle, high, and/or name of school), followed by 1st year, 2nd year, or 3rd year.
Biography:

Include some form of either personality or background here. It's optional, but there won't be much time to set up characters at the start of this RP, so having something is going to be better than having nothing.
Powers:

Put your powers here. Do remember, 1 core power and up to 3 other abilities. If you'd like a guideline as to how far you should or shouldn't go, I'll have some example sheets later on.
Relationships:

Rivals and nemeses, reputations preceding, perhaps even some special feelings for a special person. This section is optional, but it's nice.



Interest Check
Ahhh right, I remember ^^;. I should probably mention that she can't see into King with her Divine eye because of his hidden ability. I can't tell you what it is, obviously, because it's going to be important to the plot :D.
It just depends on what you'd want to keep most, I suppose. His previous iteration was a bit healthier, and if you took one of his psychic abilities from the current iteration instead of Newton Control we'd be golden. Newton Control is a cool concept but I'd still lean more towards his previous iteration just because I like it a bit more.
Huh wait, turns out there was only you left @Gentlemanvaultboy. That sounds like a pretty good fit, although I did want her in the Vigilantes but it's up to you ¯\_(ツ)_/¯. I wanted them to be neutral but they're leaning towards good a little too much. It'd be nice to have someone chaotic in there.

Hmmm, I think that's all? I'll start working on the OOC thread now. It should be up in a little bit. After that I think you can all put your character sheets in the character tab, they all seem fine if I remember correctly.
Roight so, responses beginning, gonna have to go chronological order because there's so much XD. Seriously, you guys doubled the amount of pages in here overnight.

@KillamriX88 Ultimately I don't think that kind of relationship will fit, not because of Clara but because of how the Student Committee works as a whole. Ultimately I want pretty much every player in Mephisto's to be part of the Committee except for anyone in the Vigilantes. As a committee, the power to decide on any decision rests equally on the shoulders of all members involved. Being leader of the committee doesn't make Clara a supreme leader or lord, she poses ideas to the committee and echoes their judgements.

Clara can't be mad at being defied because it's not as if she can pretend her word is law. I would say their relationship would be one of mild to severe annoyance because Rurik has such a useful specialist power but he's unlikely to use it when she wants him to. However, in that respect you could say he'd be one of the only people who can consistently make her grind her teeth.

@6slyboy6 Katherine can melt steel beams!

@Bartimaeus I really liked the previous iteration of Samoth, he seemd like a tanky control character which is a concept I love. I will say though, Newton Control just didn't fit thematically, but now that it's your core concept and the rest of his powers were tweaked, things are bit different.

I'll say first, the concept of Newton Control backed up by psychic powers I don't have much of a problem with. It may not follow logically, but it's cohesive in a way. Him being strong should probably be one of my worries, but it won't make story mode easier, and his weakness is just that he's not omnipotent. Maybe one on one he would dominate, but no matter how learned you are, the human mind has a limit. You can't focus on two things at once that easily, for example, and in a team fight it'd be rather easy to distract him with the amount of thought he needs to put in to use his power and get someone to brain him from behind, even with his increased awareness you can still use a distraction in a distraction and brain him from the front. It'd be a bit annoying, but possible.

The biggest thing for me is that there's just too many abilities crammed within his abilities, but there don't need to be drastic changes. His second core component is honestly just too much.

The extra abilities on Telepathy just, probably shouldn't be tacked onto Telepathy either. Just detecting things isn't something telepathy by definition should be able to do, but if you made some kind of case for probing for minds or something along those lines it'd work.

I think the only problem with the psychic blade is making it a special kind of attack. Telepathy, again by definition as a psychic transmission of thoughts and ideas, wouldn't give you the ability to launch a psychic attack that you'd specifically need psychic shielding or training for. It just isn't Telepathy's definition.

I'll say you should make it separate ability because it doesn't make much sense otherwise, something like 'Psychic Assault' or something along those lines. Now that I think about it, his telepathy before made a bit more sense I suppose.

The two parts of telekinetic combat being together doesn't make all that much sense either, awareness isn't telekinetic and the psychic projection following the awareness doesn't logically follow. I'd say have one or the other, for simplicity's sake more than anything else.

The rest of the sheet seems alright to me, he's a little overpowered and he'd still be like that with all the changes I suggested, but you should probably remember you're going to spend most of your time not using those powers in a very interesting way. Take it how you will, using cool concepts is great and all but don't get too attached to them.

So I'm gonna cut off this post because it's getting a bit long. The rest of the responses are coming in a little bit.

EDIT: Oh wait, not quite chronological but oh well
Aye, we are! The OOC thread will probably appear some time today, but I've got a bunch of responses I need to write down right now still.
It seems like it is, although it's not necessarily the worst thing. I'm still compiling my responses right now, so I'll have my judgements on it out in a little bit
Hold on, I'm trawling through this all and I can track that for you
Oh man, you guys are way too good for me. I've got some more places to be this morning but I'll be back in about 3 hour or so?
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