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    1. RogerD 11 yrs ago
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Jerkchicken said Oh cool you talked to the creator? What's the best method of poking him?


Well he was RPG.net at one point, although he has not responded to my last nudge for the supplements.

RPG.net: http://forum.rpg.net/showthread.php?716477-Eoris-Setting-Rules-Questions

Facebook: https://www.facebook.com/eorisessence

Jerkchicken said I'd like to poke him over things lost in translation especially since I know Spanish and the English writing is clunky and has some weird translation stuff. Also vehicle stuff RAW is not very good as you'll spend millions if not billions of links to make a combat oriented vehicle that's as competent as a PC. On the plus side the actual building isn't so bad and lets you do a good amount of things with it especially when you play with the race creator since Sharii Valestias are said to be living entities


My Spanish now is nonexistent, unfortunately. My parents used to live in Spain (although I know SA Spanish is a little different), and it was okay at one point, but due to not using it in nearly fifteen years I can hardly remember the basics. But yeah, try the above links and I'm sure you'll get hold of him.

Jerkchicken said Also one thing I'd axe from the rules is the action points thing as not even the creator uses it and it make speedy characters op.


This is very true, he doesn't.
Sep said Will likely start up the IC later.


I'm just shattered and my creativity went with it, unfortunately. So hopefully I'll get my first IC post up.

I hope Click This will get her Excelsior OOB up too so that both Trek's can finally meet.


There ya go, all done.
Jerkchicken said Interesting.My only concerns is just really the mechanics are rough which is expected of someone's first project along with the very sparse setting details and no spending 20 pages on the damn cosmology involving the ring and black ball doesn't count as relevant in the scheme of running the game.


Yeah, it can be too much at times, especially for those without the books.

Jerkchicken said I'd like to personally try and use the game mechanics with a couple of tweaks.


Okay. Having talked to Daniel, he actually cut out over 200 pages IIRC of extra rules or something and is supposedly working on additional supplements.

Jerkchicken said Namely discarding the silly appearance grid


While interesting, it did seem kinda pointless as the player you'll decide that YOUR character looks like anyway.

Jerkchicken said simplifying the emotions grid to set of rolls at different difficulties to induce the buff/debuff dice they bring or possibly ignoring that.


Okay, I'll get my books out tomorrow and we can maybe go into more detail?

Jerkchicken said The impulse thing is fine if a bit overloaded


Agreed. It HAS TO be fun, and if we're fiddling with books and arguing the toss, it ceases to be that, for me anyway. It isn't so bad if we all knew each other personally, and were around a table, meaning we can discuss things or interpretations of rules. As i said start with extremely basic mechanics to begin with, and if need be dd more complexity, but I hope we don't feel the need for that.

Jerkchicken said For vehicles I'd like something more simplified than the manner involving money as the costs get stupidly big in numbers/expense which gets in the way of having your personal artifact vehicle aka Sharii Velestia or vehicle.


I honestly never read the vehicle thing in that much depth. But yeah I can see the need to simplify it.

Jerkchicken said Char gen for PC's could also be simplified by saying you get x amount of dots in skills and traits to distribute but the XP thing isn't as bad as the vehicle making part.


Actually there was a simplified version actually.

Chargen: https://docs.google.com/file/d/0B_gHUN_sT6jqMHdaZFl1dmVmSVU/edit

Just download and you can expand it so that it is easier to read.

Forum: http://essencerpg.moreforum.com/

Jerkchicken said Also I could totally help with the rules too


Feel free.
As far as I'm concerned, the more the merrier with that
Sep said How's it going RogerD?


I'll work on my CS shortly. Having a mental block for names and stuff for odd reason - and I have no idea why
Jerkchicken said I have the book.And would be interested in seeing how'd you handle some of the more clunky elements.


There are various ways in my mind to deal with this.
The first being we play free form and keep to the 'spirit' of game, in that we decide a rough power levels we want as per the book, we would also need to allow for a maximum aura level too.
The second being we start with very basic elements of the system, and as we get more comfortable add extra components, ex. knock back; that kind of thing. Personally, I'm open to whatever the players prefer, I just want to play this awesome game.

Jerkchicken said Also could we totally make our custom races with the STM mod kit for them?


I have no objection to that. Heck, there is certainly precedent, considering Solar Existence could even have races from Mass Effect (a perfect example of Saeia at work); or even Vulcans etc. Totally open to the players again here.

Jerkchicken said Hell can we totally do like a mech based campaign during the war of the twilight spirits?


You know the thought had never actually occurred to me, but that would be awesome indeed good sir. If others are willing, I see no reason this couldn't be incorporated.
We need more players for this......should be awesome.
I'm in, and I know roughly which of several I'm going to pick too.
Flamelord said Anyways, I doubt my reactor explosion would be as bad as Trek's, given that they're blowing stuff up while I'm just converting the vacuum of space into tachyon energy to power the engines (And the doom laser0. No matter-antimatter reactions here, no sir.


The reactors in OTL Trek only need to be looked at in an odd way and they start to explode, for no reason at all.
Flamelord said Just watch out for Klingons on the starboard bow (Sorry, I couldn't help myself)


Warp speed but not in reverse
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