Rickard only grunts at Septus' explanation for keeping a journal. His partner is right to be a little defensive about it; Rickard has never seen the point in this endeavor. "I'm sure the scavenger who finds your wet or charred and certainly unreadable document of our untimely deaths won't just use it for kindling to keep himself warm at night." It's all he says on the matter, though more could be said.
When they get outside, Rickard whistles and calls for his dogs, and they come darting back while the men saddle their horses. The fresh blood on Ruhan's muzzle stands out in stark contrast against his white fur, and the way the other two lick at their chops, they must have all had success in their hunt. Hopefully at least a couple squirrels, something enough to keep them strong for the ride ahead. The dogs are left behind on the ride, unable or unwilling to match pace with their mounts. Rickard isn't concerned, knowing they can take care of themselves, knowing the trail won't be hard for the hounds to follow to the village.
Where their last stop was more of an outpost, a scattering of buildings with the tavern as a main focus point of the entire settlement, their next stop is more of a proper village. There is only one main road through the town, but it's cobbled. Smaller dirt paths snake off the main branch, which is lined with an actual livery, a tavern, a smithy's and a general store. There are a few other large buildings that cater to some business or another, but their signs are old and faded and illegible, and Rickard can't quite make out what their trades are. He can see the steeple of a chapel behind a veil of bare tree limbs about half a mile down one of the dirt paths. Hovels spot the landscape as well, but the majority of the homes are likely somewhere off the main street as well. This place, too, caters to travelers, and has a fair share more business than their previous stop. A few carts line the cobbled road's side, and a man and a woman argue brusquely next to a wagon sporting a broken wheel in the front. The Inquisitors actually have to wait outside the livery for the stable boy to finish stabling another pair of horses before they're helped. The kid looks flushed, red-faced from work, and it's anybody's guess where the livery's master is at, leaving the boy to handle matters all on his own.
Rickard dismounts and offers the reigns over, instructing the boy to find him if he caught sight of the three hounds. With fair warning to not approach them, he turns back to Septus, shifting the weight of his satchel to his other shoulder.
"Split or whole?" It wasn't a lot of ground to cover, but neither was this particularly dangerous territory. He'd leave it up to his partner if they should split up for their questioning, or stick together.
When they get outside, Rickard whistles and calls for his dogs, and they come darting back while the men saddle their horses. The fresh blood on Ruhan's muzzle stands out in stark contrast against his white fur, and the way the other two lick at their chops, they must have all had success in their hunt. Hopefully at least a couple squirrels, something enough to keep them strong for the ride ahead. The dogs are left behind on the ride, unable or unwilling to match pace with their mounts. Rickard isn't concerned, knowing they can take care of themselves, knowing the trail won't be hard for the hounds to follow to the village.
Where their last stop was more of an outpost, a scattering of buildings with the tavern as a main focus point of the entire settlement, their next stop is more of a proper village. There is only one main road through the town, but it's cobbled. Smaller dirt paths snake off the main branch, which is lined with an actual livery, a tavern, a smithy's and a general store. There are a few other large buildings that cater to some business or another, but their signs are old and faded and illegible, and Rickard can't quite make out what their trades are. He can see the steeple of a chapel behind a veil of bare tree limbs about half a mile down one of the dirt paths. Hovels spot the landscape as well, but the majority of the homes are likely somewhere off the main street as well. This place, too, caters to travelers, and has a fair share more business than their previous stop. A few carts line the cobbled road's side, and a man and a woman argue brusquely next to a wagon sporting a broken wheel in the front. The Inquisitors actually have to wait outside the livery for the stable boy to finish stabling another pair of horses before they're helped. The kid looks flushed, red-faced from work, and it's anybody's guess where the livery's master is at, leaving the boy to handle matters all on his own.
Rickard dismounts and offers the reigns over, instructing the boy to find him if he caught sight of the three hounds. With fair warning to not approach them, he turns back to Septus, shifting the weight of his satchel to his other shoulder.
"Split or whole?" It wasn't a lot of ground to cover, but neither was this particularly dangerous territory. He'd leave it up to his partner if they should split up for their questioning, or stick together.