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    1. Roughdragon1 8 yrs ago

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Sylvia looked around, taking in the Dwarven architecture. She had read about Dwarven ingenuity, the words feeding into her imagination, but nothing compared to the real thing. She looked at the rat-men, who were attacking the fortified Dwarves.

Soon, they’ll crumble.
She slipped out her knife, being careful not to accidentally cut herself, as the many scars on her arm showed. Even though hiding a knife in one’s sleeve was the preferred method of concealment among many assassins, but it was often painful.

If they took the rat-men by surprise, confused them, and rushed them while they were off guard, they would be easy targets, like jumping salmon during mating season.

“I could sneak around, take out a few of them in the back,” she said.

It was a simple thing, killing these creatures. A stab to the throat, a jab through the heart, the snipping of certain joints and ligaments in order to cripple and disable.
Sylvia had studied a bit of basic magic, enough to mask her footsteps or blend in with her environment, an invaluable skill for someone like her, especially with her extremely light armor.

She had that feeling again, a tingling within her core. Bloodlust, that’s what it was. A keen thirst for violence and death. Whatever they decided to do, she just hoped she could slit some throats.

“So, what are we doing, then? Better decide quickly, I doubt the rat-men are so patient.” Sylvia began to scan for weaknesses within the Skaven formation, trying to find the best route through or around them.
Well, time to grab my things, then.

Sylvia walked down the streets, watching the dirty roads around her. The slum-like area of the city wasn’t nearly as bad as Karadun, but it did bring back some troubling memories. On her left, in an alley, she witnessed three thugs harassing a poor-looking woman, pushing her to the ground, kicking her. Any other person would jump in and try to intervene, but Sylvia knew better. Even if she stopped the three thugs, whoever sent them would simply send another few thugs to find the woman again tomorrow. She would be simply delaying the inevitable. And so, even as the woman’s gaze locked with Sylvia’s, she turned her head away and kept walking, ignoring the sickening beating.

She headed up to the inn she was staying in: An old, decaying, run-down excuse of a building she swore doubled as a public latrine. Bricks were out of place, planks were rotting, and every now and then a shambling drunk exited out of the rusting doorway.

Still, she couldn’t complain: It was better than what she had back home. She walked her way up the creaking steps, and found her way to the door to her room. She stepped inside, locking the door behind her.

A neatish pile of clothes sat on her dusty bed, and were what she planned to wear to the rifts. She quickly undressed, slipping on some clothes that wouldn’t get in the way of a fight (God, she hated dresses).

She didn’t forget to wear the chainmail vest underneath her clothes, which pinched and pulled, but she would happily deal with that rather than a fatal gash. She slipped her knife up her sleeve, checked her things, and headed out.

She stood in front of the infinity gates, away from the bug lady and the orc. Out of habit, she took her knife and began to meticulously sharpen it on a nearby rock, fine tuning the sharper-than-razor-sharp edge. It was a habit she’d gained over the years; You could never predict when a fight would break out.

Sylvia saw the scene unfold in front of her -- the man crashing through the wall while wrestling some beast, talking to the beast, and then… petting the beast?

Must be one rowdy pet.

At that moment she had drawn her dagger so quickly she accidentally cut her palm, a trickle of blood from her stinging scratch streaming down the blade. She hid it back up her sleeve, feeling the cold metal return to its place.

She stood back away from everyone as they began to talk to the man, who happened to be a diamond-rank guild member.

Strange… a man of such experience was going to help us? This place certainly values its newcomers.

She remembered her time at Karadun; Assassins were highly sought after by both clients and counter-assassins alike. There was no academy of assassins people attended: People either died, or survived.

It made her relax a bit more. The good news was that at least these people weren’t trying to get them killed. The bad news was that the things they were going to kill were certainly more resilient than humans.

She looked back around the place to get a sense of what everyone was doing. The first thing she noticed, strangely, was a hooded and robed girl who also stood at the perimeter of the group. She noted her temperament; her movements, no matter how slight they were, could reveal much about her personality.

A slight darting of the eyes, as if analyzing potential targets and escape routes, her hands kept out of plain sight, as if she were readying a weapon for a potential attack. Her utterly calm demeanor.

Ah, a fellow assassin. While Sylvia specialized in staying out of plain sight and striking when most vulnerable, this woman seemed to be the more… combative type.

Good, I won’t have to be the only one sneaking behind the enemy.
Sylvia looked around the table at all the different adventurers, not all of them human. It was a strange thing, really. She’d never seen beings like these before; they were things she would have thought she’d find in some fairy-tale book. For example: the walking, talking wolf. After spending a few days in this seemingly magical place where many strange beings wandered and socialized, she came to find out that the wolf-man was a Lycanthrope, which is exactly that -- a wolf-man. He’d said that since he was the most experienced, he would be the one to lead the party, which she had no objections over.

A sight that made her raise an eyebrow in suspicion was the boy who had immediately pledged his sword to everybody. The prospect of pledging one’s undoubting loyalty to someone was unsettling to Sylvia. She had learned firsthand what that sort of thing could lead to.

Sylvia saw a girl who seemed to be covered in bugs, which disgusted her, to say the least.

Bloody hell, that can’t be comfortable.

Just thinking about the hundreds of insects crawling around on her skin made her tremble.

An orc sat at the table, a looming mass of muscle and sinew. She knew about the orcs about as much as she did lycans, and as far as she knew, they were born for and excelled in frontline combat.

All in all, Sylvia felt… out of place in this hall of warriors and adventurers. They all seemed to be so prepared, so equipped for the job, while she sat there in peasant clothing. To be fair, she did hurry over right after a contract, and therefore didn’t have time to change outfits.

Still, it doesn’t change the fact that I am out of place.

She looked at the form in front of her. Luckily, she’d taught herself to read during her childhood, it was a necessary skill to learn for her profession; her employers constantly tried to scam her out of deals using written contracts.

She read the form carefully, trying to discern some kind of hidden trap or double meaning of the words and phrases, but found nothing dangerous. Satisfied, she signed it with sloppy handwriting.

As for the name, she couldn’t care less, and wrote what immediately came to her mind as she thought about herself and her experiences: Cannon Fodder. She knew it wouldn’t come to pass, these adventurers needed something to encourage them, not bring them down.

She took some cheese and popped it into her mouth. At least the food was good.
I'm going to post my character in the character list, if that's ok
Transforming into inanimate objects would be a little too advanced at the current stage, but noise cancellation and a minor invisibility is acceptable. You can keep the shape-shifting for now but please remember it will be treated as a work in progress. Something you're still learning.
As for the unarmored? Do as you must but be advised; not everything in the rift will allow you such leniency in your personal protection


Noted; She still doesn't have much in terms of protection, it could still protect from a potentially fatal wound. I also edited the wording of the magic part a bit, emphasizing around how long she could turn into an inanimate object. (Basically for a few seconds.)



Name: Sylvia Farlocke

Age: 24

Race: Human

Appearance: Sylvia is usually mistaken for some passing bystander, and that’s just fine. It helps her in her line of work. She likes to act as a cheerful, bubbly girl who couldn’t possibly do any wrong… until her target ends up with a dagger in their back.

Equipment: Sylvia doesn’t necessarily like to use armor, since she believes it make her conspicuous to her targets. However, she realizes that she is in a different world now, with dangerous, unknown creatures lurking behind the portals. For added protection, she bought herself a chainmail tunic she now wears under her outer garments. She changes up her clothes and disguises based on what she feels is needed most for the mission. Her weapons consist of a meticulously sharpened dagger, honed to a needle-sharp point, capable at attacking vulnerable areas.

Personality: Sylvia’s act as a cheerful individual is really only a half-act. It is true that she is friendly to others, but years of killing has negated her sense of care for human life, and even if she were to make a few friends, she would harbor no sadness if they died. Still, she respects people’s usefulness and utility, knowing that even she would need allies.

History: Sylvia grew up in a crime-ridden city by the name of Karadun, to the far south. At the age of eleven she had already marked up her first kill: An orphan boy who had stolen her meal. She had done it quickly and mercilessly, like it was a natural reflex. She was never caught. From then on several gangs and guilds within Karadun requested her services, up until she killed the wrong person and was forced to flee, ending up in a strange city, where magic was prominent and adventurers were common. Despite her dangerous upbringing, she studied the arcane arts on her spare time, which was few and far between. An adventurer at heart, she found that she had a chance at starting over, in this city of rifts and alternate worlds.

Guild Ranking: Wood

Misc: Sylvia has developed the use of certain spells over the years, like masking the sound of her footsteps or blending into her surroundings. She can even transform herself into certain inanimate objects, albeit for a few seconds.

Goals: Sylvia knows that she will die someday, most likely in a botched assassination or at the hands of some monster deep within the rifts. Before this happens, she wants to see and travel to as many other worlds as possible.
Hi, do you mind if I post a character sheet? I want to get involved with the rp
In Sup! 8 yrs ago Forum: Introduce Yourself
Hey everyone! For a while I've been pretty bogged down by school and other responsibilities, but hopefully I can get back into roleplaying with others, and I found an awesome site to do it!
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