Name: Alya
Age: 35
Race: Half-Sylph
Equipment: Two daggers, a small mace, a bags worth of throwing daggers(with holsters) and a herbalists satchel.
She has an enchanted robe that has been colored by exposure to her into being of the wind element, making it very easy to maneuver in. It has a defensive enchantment that makes it function as well as hardened leather armor. It is not valuable enough to have the Magi Emporiums sigil placed on it.
Personality: Alya is introspective and tends to remain in her own little world. As a result, she doesn't tend to place much stock in the rules of society. While not particularly dishonest, she is constantly trying to manipulate situations and will disregard laws to accomplish her goals without batting an eye. She typically thinks objectively, and can be very pragmatic as a result. This does not mean they dislike the law or are opposed to it, they just ignore it when it wouldn't affect them and would be easier to accomplish whatever objective they have in mind.
As a recluse they dislike attention but don't mind crowds or interacting with others as long as it's a necessity. Despite their scheming nature, she has no capacity to manipulate others, and is actually extremely shy and relatively quiet. Because of their isolation they feel relatively empty inside, and are quite lonely. In the end, they're someone who desires companionship and reassurance from others despite their own difficulties in interacting with people.
Alya is a person who tends to latch onto things after having committed herself to them, especially people or ideas. Under the right conditions she could probably become something like a fanatic or true believer. Her natural curiosity is what led her to travel the world, and it is also why she remains in such a city. The implications of Ostravis' diamond are large, and its potential quite literally infinite. To her, there is no other place in the world more important.
History: Born in a distant island far to the south of Apothicus' continent, Alyas parents were never part of her life. The small hamlet she had been born and raised in was not her mothers birthplace or even residence, and shortly after giving birth they had moved on without her. From her discussions with the villagers about her, Alyas mother was most certainly human. That would mean without a doubt that her father was the elemental, and most certainly not native to this place.
She was, in a sense, raised by the village as a whole. The medicine woman at its outskirts was the closest figure to a mother she had. Despite having a human mother, she was only outwardly like a human. This difference came under scrutiny from herself and the village a as a whole as she grew older. By the time she had became what humans would call a young adult, the children born at around the same time as her had fallen into old age.
It was unlike a half-sylph to remain in such a place for so long, yet she was deeply interested in the old hag who had raised her. The wise woman had yet to age a day since Alaya had first seen her, despite their ancient features. She was taught nearly all of the womans secrets, though she took no interest in the hags magical arts, just as the hag had no interest in teaching them. While this curiosity kept her attention for a time, plague took the old womans life in place of the natural death she had avoided, and Alya was gone by the next morning.
By instinct, fate, or chance, she moved northward, toward her fathers home. In this time Alya used the knowledge passed to her to heal travelers, merchants, and adventures she came across. However it was clear to her that what she was taught was far better at harming others than healing them. In the same mortar and pestle she used to make lesser healing potions, she made poisons to fell monster and human alike. She learned her weapon techniques by using lessons as a form of fee for any adventurer she healed, applying the knowledge on unlucky bandits or monsters she came across.
By the time she reached Apothicus, Alya became an accomplished killer. Her skills were well suited for this cities underworld, and as many half-sylphs do, she began work as a mercenary and assassin for hire.
Almost ironically, most of her jobs are given by the local tax collector, with her typical target being unruly merchants who've forgotten or refuse to pay taxes. It is through his influence and recommendation that she joined the guild. She has thus taken up this job to supplement her normal work and gain more connections.
Guild Ranking: Wood
Misc: As a half-sylph, Alya is beyond human in many respects. Especially of note are her agility and reaction times, which fit her heritage. By "Listening to the Wind", she has a sort of sixth sense about her immediate surroundings that can give her important information. Her presence is also rather difficult to detect or track without magic.
Goals: Alya wishes to know more about the nature of the old hag who raised her after her mother left.