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    1. Roughdragon1 8 yrs ago

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@Archetype Zero I believe that 4 have shown interest so far in the interest checks


My first glimpse of the outside world was sand. Far and wide, I saw gently sloping dunes and plains stretching across the horizon. Ancient ruins dotted the landscape, either fully consumed by the shifting tides or hanging on to their fragile existence. To our north, a wall of sharp, rocky mountains scraped the sky. One of them rose above all others. Its two-pronged summit resembled a hand that threatened to reach up and crush the sun itself. At that moment of pure clarity, I knew with an absolute certainty that somehow, some way, I would reach its peak.


Welcome to "After The End!" Awaking from your long-buried graves, you "Arisen" must learn to survive in a world ravaged by a forgotten apocalypse. Players will solve puzzles, survive attacks, as well as weather the more mysterious aspects of this strange place. The ultimate goal? Summit the twin-peaked mountain at the end of the world. There isn't much to explain about the backstory of the setting. Basically, there was some cataclysm that shook the world and blotted out the sun. For some mysterious purpose the arisen had been summoned from their graves, but their natural instinct, though they retain all of the characteristics of their past self, is to summit the twin-peaked mountain.

As for what to expect from the setting in terms of gear/magic and all that, a sharp metal sword would be nearly unattainable. Magic does exist, but sparsely and very rarely within a character.


I put this in the advanced roleplay section originally, but I don't expect pages upon pages of words. My general rule for myself is to write as much as it takes to describe the situation at hand.




Accepting around 5 players at max because my brain cannot handle any more!
Nice! The ooc will most likely be hosted in casual roleplay, I'll link it when its up
@PigeonOfAstora Cool! I'll be putting the actual ooc up in casual roleplay in a bit
@PKRaptor You're right! The rp pulls many themes from the souls series, the most obvious one being that the people within the world must use whatever they have to overcome insurmountable odds.


My first glimpse of the outside world was sand. Far and wide, I saw gently sloping dunes and plains stretching across the horizon. Ancient ruins dotted the landscape, either fully consumed by the shifting tides or hanging on to their fragile existence. To our north, a wall of sharp, rocky mountains scraped the sky. One of them rose above all others. Its two-pronged summit resembled a hand that threatened to reach up and crush the sun itself. At that moment of pure clarity, I knew with an absolute certainty that somehow, some way, I would reach its peak.


Welcome to "After The End!" Awaking from your long-buried graves, you "Arisen" must learn to survive in a world ravaged by a forgotten apocalypse. Players will solve puzzles, survive attacks, as well as weather the more mysterious aspects of this strange place. The ultimate goal? Summit the twin-peaked mountain at the end of the world. There isn't much to explain about the backstory of the setting. Basically, there was some cataclysm that shook the world and blotted out the sun. For some mysterious purpose the arisen had been summoned from their graves, but their natural instinct, though they retain all of the characteristics of their past self, is to summit the twin-peaked mountain.

As for what to expect from the setting in terms of gear/magic and all that, a sharp metal sword would be nearly unattainable. Magic does exist, but sparsely and very rarely within a character.


I put this in the advanced roleplay section originally, but I don't expect pages upon pages of words. My general rule for myself is to write as much as it takes to describe the situation at hand.




Accepting four players at max because my brain cannot handle any more!
My first glimpse of the outside world was sand. Far and wide, I saw gently sloping dunes and plains stretching across the horizon. Ancient ruins dotted the landscape, either fully consumed by the shifting tides or hanging on to their fragile existence. To our north, a wall of sharp, rocky mountains scraped the sky. One of them rose above all others. Its two-pronged summit resembled a hand that threatened to reach up and crush the sun itself. At that moment of pure clarity, I knew with an absolute certainty that somehow, some way, I would reach its peak.


Welcome to "After The End!" Awaking from your long-buried graves, you "Arisen" must learn to survive in a world ravaged by a forgotten apocalypse. Players will solve puzzles, survive attacks, as well as weather the more mysterious aspects of this strange place. The ultimate goal? Summit the twin-peaked mountain at the end of the world. There isn't much to explain about the backstory of the setting. Basically, there was some cataclysm that shook the world and blotted out the sun. For some mysterious purpose the arisen had been summoned from their graves, but their natural instinct, though they retain all of the characteristics of their past self, is to summit the twin-peaked mountain.

As for what to expect from the setting in terms of gear/magic and all that, a sharp metal sword would be nearly unattainable. Magic does exist, but sparsely and very rarely within a character.


I put this in the advanced roleplay section, but I don't expect pages upon pages of words. My general rule for myself is to write as much as it takes to describe the situation at hand.




Accepting four players at max because my brain cannot handle any more!


The mercenary business was ruthless, unforgiving. Zhao knew this, and kept on his contracts. A benefit to working for Pale Horse, at least for him, was that they were honest about this. No comfy meeting halls, no fancy helicopter rides. “Here’s your job, now go do it.” It was so simple.

As usual, as he neared the meeting ground for the Pale Horse mercs, the place was abuzz with friendly chatter and intense brooding alike. Although he was more of a loner, he knew the importance of having a team. From pulling off tactical maneuvers to just being great bullet-shields, a team could do so much more than a single soldier. However, with more people came more mistakes. And a mistake in this environment could cost lives; Not that Pale Horse or the CDA actually cared that much about lives lost, as each death meant one less paycheck to pay. On a personal and moral level, though he was a mercenary, he did care about his fellow human beings. As long as they were on his side.

As he scanned the surrounding mercs, he looked for any that caught his eye. One did, mostly because he looked like a human rucksack with all the gear he carried. He wore a standard baklava topped with tinted ballistic goggles. He did not look like the stealth type. Supporting fire, probably. Good, Zhao wasn’t much one for sneaking around. Walking up to the lone man, Zhao gestured to him with his shotgun.

“I’m good for breaching doors. You look good for firefights. Want to form a fireteam?”
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