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8 yrs ago
Current N o r m i e s G e t O u t!
8 yrs ago
>When Your Alternate History NRP gets more than 2 people to voice interest

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The world itself would never be the same. A man with the power to bring not just Europe, but possibly all of the planet, to its knees. The German Reich would sweep across Europe bringing with it the death of millions. Adolf Hitler would destroy everything in his path, and those who did not follow him would fall. The only country left in Western Europe that was not with him from the beginning was the United Kingdom, and that was only because Hitler did not feel like a complete invasion of the island was worth it when the rest of Europe was ripe for the taking. This was, except for the Soviets. Instead of invading them he would strike a deal with Stalin, stating that the straights of the Bosphorus would separate their two great Nations. East and West Constantinople would become the barrier between Communism and Fascism. The fall of Turkey would be quick, and would be the final act of World War 2. Hitler would create many Puppet states instead of completely subjugating all of the conquered territory, and those nations that where his allies at the start of the war (Such as Finland, Nationalist Spain, and Italy) would remain mostly independent. In the east, the Japanese would not attack the United States, instead, they would continue their conquest of the rest of Asia, and as the United Kingdom would draw a peace with Germany, they would hand over India to the Japanese, and the "Indian Empire" was born, being a puppet of the Japanese. Australia and New Zealand would still be granted independence, and they would be allies with the United States. The United States would not get involved with the conflict, instead they decided to stay isolationist and prepare for the worst, which would not come. The United Kingdom, Australia, New Zealand, Canada, South Africa, and Democratic Rebel groups would make up what would be left of the Allies, a group that would eventually evolve into "The Western Freedom Alliance"(WF For Short). The Soviets would create the "Moscow Pact", a group of Communist states that would attempt to spread their ideology in other countries around the world. In 1960, the Axis would split over differences, causing the Japanese Empire and the German Reich to form their own alliances. The Germans would form the "Alliance of Nationalist States" (ANS For Short) and those nations that where puppets of Japan would form "The Eastern Imperial States" (EIS for short), thus dividing the world into four groups vying for power. Nearly all of the planet would be engulfed in this Cold War, with the amount of Neutral countries being countable on both hands. While conflict has not broken out between the Great Alliances since the end of the war, it is obvious that now, on the first day of 2017, conflict is still as likely as it was when the war ended. No matter what happens, it seems that this powder keg of Earth is willing to explode, possibly setting the sun of the Great Human Race.

Welcome to The Great Alliances, an Alternate History NRP taking place on January 1st, 2017. Just to preface this, the scenario is not meant to be completely accurate. I understand that the chances of anything that I said happening is incredibly small, but I felt like since Alternate History NRPs seem to be so view in number I thought I'd throw my own idea in the hat. Anyway, regarding the specifics, this NRP is going to be character based, with Population and Military size being the only real stats in the NRP. I also decided to still allow the creation of Nations, not limiting you to a few choosable ones.

Nation Creation shall go like this, there are multiple Nations who exist from the start, and in the hider below is the list.



Those nations that exist from the start are all given rankings. Superpower would be the highest, Power would be second, Regional Power would be third, and Unranked would be the lowest. These ranks basically provide a hierarchy, with the Superpower being the leader of the group. The two Neutral countries are both powers, and all four of the groups are attempting to lead them to join theirs, hoping to tip the scales in the eventual war that will break out.

Back to Nation Creation, if you pick one of the already created nations, you can still change things about it. I shall provide a map below where you can put in the specific territory that nation owns, thus adding another creation to it. If you decide to create a nation, the process will be a bit larger, but you will have the opportunity to decide what faction you are in, along with what power status you are (No Creation of Superpowers shall be allowed, but anything else is allowed). You will also be allowed to create Rebel groups, which shall be based inside other nations and they will attempt to turn that nation into a certain different type of government. Rebel groups in power shall most likely be ranked below Unranked Nations, but they can be enough to change the way a conflict is going if they are strong enough.

Anyway, lets get on with the Map and the actual creation process.
(Regarding the Map, you do not have to use someone else's, just put in your territory and we'll know what areas not to claim, though if someone would be willing to put everyone's nations on the map that would be great)
Map 1 (More Precise, but will take longer to claim everything):

Map 2 (Less Precise, easier to paint everything):


Now then, time for the applications.




To end this extremely long post, I'd just like to say that if you have any ideas to add to this NRP (Such as Businesses) or have any questions, I am willing to answer.

Interested Comrade
Planning on doing something similar to Poland-Lithuania.
누메네라 플레이를 위한 장소입니다.
장소입니다 플레이를 누메네라 위한.
WIP just wanted to get something up.

@RWDS Is that magic rock thing okay to work with? didn't want to get carried away too far, until it was.



Kingdom of Rugar

Race/Race Description: The people of Rugar are akin to dwarves for the most part. When Rugar first carved out his kingdom the battle was fierce and bloody and too few dwarves remained so now their blood is diluted with that of humans, they remain quite stocky and rarely reach much past five feet.
Culture:
Location on Map: TBD
Technology (Short, at the most 3 paragraphs):
History: The Kingdom of Rugar was founded three centuries ago born from the wreckage of a forgotten empire, when dwarven rebels banded together and overthrew their human masters. They were led by a man named Rugar a renowned smith who was the first to draw blood, killing the former emperor with the very axe he was to present to the emperor. Afterwards he escaped into the mountains and slowly but surely rallied the dwarven people to rebellion. After a long drawn out war they reclaimed the mountains and the plains surrounding them.

Over time they integrated with the broken empire of man with no one left to lead they bet the knee to Rugar. As a fairly simple people they named their new kingdom after him raising the war hero to the mantle of king. The dwarves were left with little choice but to breed with the human populace of the plains. Only a small core of nobles can claim a pure dwarven blood these days leading to some divide between them and the general people.

In three hundred years the people of Rugar have come a long way, they moved back into their mines and became one of the great economical forces of this world the mineral, precious metal and gems of the finest quality. With the ingenuity of man and the backbone of dwarves some few became inventors of all sorts of marvels.
Other:

Character Sheet For Important Characters (Optional)
Name:
Race:
Appearance:
Backstory:
Other:


I like it, and the magic rock idea is still good.
WIP but this is what I have so far


The Tidal Republics (Sheire)


Race/Race Description: The Tidalmen (Di Sheirenni)

A race of aquatic humanoids, the Tidalmen (or, in their native language, di Sheirenni) are about the average height of a human, with scaly skin ranging from light blue to dark purple. Their hair resembles seaweed and their fingers and toes are webbed. The Tidalmen can exist in and out of water, but while they are fast and agile in the seas, they are slow and clumsy on land.



Culture:
The Tidalmen are considered to be the forefathers and curators of Renaissance art. The species is practically obsessed with aesthetics. Everything they own must be beautiful, from their homes, to their clothing, to the multitudes of statues, paintings and sculptures that line their streets, their walls, and their trade routes. The people often adorn themselves in jewelry, tattoos and piercings to recreate themselves in a more beautiful light.

The Tidalmen are a race that is spread out across the oceans of the world. Many live in small, isolated communities, or within lakes and rivers. Most are still tribal in nature, barely having developed tools. The northern islands in Uraz is the only place on the continent where Tidalmen are found, and as a result these particular Tidalmen formed a common culture and language. They call the entirety of the northern Uraz islands "Sheire", literally "Beautiful Land" (making di Sheirenni 'People from the Beautiful Land'). The rest of the world tends to call the northern Uraz Islands simply the "Tidal Islands", which is where the Tidalmen got their common name.

Their obsession with beauty forced the Tidalmen to form a very capitalistic society, where everyone fights to earn enough money to decorate their belongings and beautify their possessions. Today, the Tidalmen are renowned merchants, selling goods to nearly every empire and kingdom in the known world.

The Tidal Republics are one of the few nations in the world with a constitution. Their ruler, the Prefect, is democratically elected by anyone who can afford to purchase the right to vote in the election. The money gained during this election is spent towards building a monument in the new Prefect's honor.

Location on Map:
An Island chain in northern Uraz

Technology (Short, at the most 3 paragraphs):
The Tidalmen have advanced means of transportation: they have what is known as the "Sea Blimp" which is exactly as it sounds; a blimp that can travel underwater and transport a variety of goods from kingdom to kingdom. The Tidalmen have special skins harvested from an underwater animal native to the Tidal Republics that they wrap around most goods to make waterproof for the journey.

The most beautiful cities in the world are said to be the underwater cities of Sheire.


Although these cities are valued for their beauty, the Tidalmen know that they cannot conduct a successful trade empire from underwater. As a result, they have many shore settlements, coating the islands and beaches of northern Uraz.

A bit of magic that the Tidalmen possess is what is known as "Air Pockets". Human visitors who wish to visit underwater cities of Sheire can do so for a limited time by creating a small cushion of air for the human to walk around and experience the underwater city. This can last anywhere from a day to a year depending on how much the human is willing to pay.

History:
WIP

Other:
WIP


Well this was unexpected, and I love it.
So far so good.
Interested.


I like it, accepted
@RWDS Glad you're a fan! I'll write up so more once I get home, then give ye a shout.


Great!


I must say the quality of this App is great, but I will ask for a bit more history (just two to three more paragraphs).
Unless this is a WIP in which so far so good!
Oh dear Beerus....
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