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    1. ryukan 11 yrs ago

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Morgan Rouge - Beacon Academy Courtyard - Monday Morning
Morgan awoke with a start, sensing the shift of airship’s motion as it slowed to a stop. He absently readjusted the bright red bandana he’d been using as a make-shift blindfold snugly over his mess of blonde hair and leapt to his feet. Swinging his father’s naval jacket over his shoulder, Morgan got his first good look at Beacon Academy from the ship’s viewing gallery and whistled appreciably. The school’s expanse of long avenues and towering spires were larger than some of the coastal towns Morgan had visited whenever the Fluffy Cloud took to shore.

Even after living a year mostly ashore for his final year of schooling at Signal Morgan still wasn’t used to the sheer luxury of space most landlubbers took for granted. In any event, he’d better get a move on if he intended to make orientation at his new home. Striding purposely through the rapidly emptying airship, he secured the familiar sextant of weapons strapped all over his body, making sure the four filigreed pistols were safely in their holsters, and the pair of cutlass’ on his belt were comfortably adjusted. Compared to some of the other student’s more centralized armaments Morgan looked like a walking arsenal, which was fine by him, he thought with a smirk. It’s best to show off what you’ve got.

Speaking of which. It was a hot.

Morgan quickly unbuttoned his shirt as he stepped off the airship, leaving it to hang off of his powerful shoulders to let in the air, and of course, showing off his sculpted physique to any passerby’s. He realized stepping off that he was among the last of the students departing the airship and most of the students were already making their way towards the central courtyard. Hoisting a pair of large metal chests with steely exteriors like something straight out of an old pirate movie, he set off with a confidant stride towards the central courtyard.

Morgan Rouge - Beacon Academy Courtyard - Monday Midday, Post-Ceremony

Morgan’s dallying had him making it in time to hear the tail end of Professor Ozpin’s speech, at least he assumed it was Professor Ozpin if memory from a few newspicts served. He filtered into the edge of the crowd along with a few other laggards as a prim looking blonde woman finished the orientation with a few final instructions

“I do hope I didn’t miss anything too important,” Morgan said to his fellow peers near the back of the crowd as he joined it. “I’d hate to miss anything exciting on the first day.”
Name: Morgan Rouge
Age: 17
Gender: Male
Race: Human
Appearance:



Morgan stands at an average 5’8 and weighs about 154 Ibs. His skin, tanned by long hours in the sun, is pulled taut over a well-built built body with broad shoulders, burly limbs, and a chiseled torso he actively flaunts. A messy sprawl of medium length blond hair falls just short of his amber eyes. Morgan’s left arm is tattooed with the black silhouette of an anchor crossed with a pair of cutlasses. He prefers wearing light shirts with most of the buttons left undone to show off his perfectly toned muscles, and a hardy pair of jeans.

He's rarely seen without a bright red bandana and a navy military jacket from his seafaring days slung over his shoulders or wrapped around like a cape. The jacket is a hand-me-down from his father, and its edges are frayed and ragged around the edges, but Morgan still thinks it looks rather roguish when he has it around.

Weapon Name: Fortune’s Six
Weapon Appearance/Function:



Fortune’s Six is a sextant of Cutlass pistols, which can switch between a pistol and cutlass forms by folding out from the barrel and extending a blade or retracting back into pistol form in reverse. Both pistol and sword form host a brown grip and decorated painted red filigree along the ends of the blade and barrel.

Type:
Transforming between Melee and Ranged forms which are compatibility with dust cartridges. Morgan's tentacles can grab hold of the remaining pistols and fire in the general direction of his foes to fill the air with a rapid succession of shots.

Weapon Derivation: Cutlass and flintlock pistols

Holstered/Sheathed Appearance: Morgan keeps four of Fortune’s Six onto holsters located on his gun belt with two in pistol form and two in cutlass form. The remaining two of the set are place in underarm holsters.

Form 1: Pistols
Appears to be a long-barreled flintlock pistol with a brown grip and red inlays decorating the barrel. The pistols fire dust-based energy shots in quick succession and can be loaded with special dust bullets for specific effects. Additionally, he can channel his semblance through the pistols to create a make shift grapple or mid-range attack.

Form 2: Cutlass
The Cutlass features a long curved blade with a navy crimson gild along the edges of its blade. Loading the cutlass with dust bullets before transforming allows the blades of Fortune’s Six to strike with similar elemental effects.

Form 3: All six of Fortune's Six can fuse together to form a cannon when Morgan wants a more explosive finish. The result appears to be a ship's cannon with a filigered mount and has Morgan's emblem painted in bright red on it's sides

Personality:
Morgan is a proud and boisterous young man. Carrying himself loudly, dramatically, and confidently with every motion, Morgan is often filled with self-confidence. He’s not particularly good with books or a classroom setting and often gets bored during long speeches or lectures. Morgan is openly friendly to most others and enjoys challenging his peers to friendly competitions. Less positively, his self-confidence can sometimes get the better of him when and lead him into reckless actions. He enjoys gambling and drinking (when he can get away with it,) and likes climbing or getting atop high surfaces. Due to his upbringing he didn’t have much of an education in basic history and scientific subjects. As a result, he can come across as a bit ignorant of some pretty basic subjects at times. However, he knows quite a bit about both astronomy and navigation.
History:

Nominally from Mistral, but born and raised on the deck of a ship, Morgan has spent almost the entirety of his life living on boats and near the sea. His father and mother were both hunters who captained a ship navigating the treacherous waters of Remnant and the cities of the four kingdoms. They sailed the high seas on a large ship known as the Fluffy Cloud protecting cargo, and defending coastal cities and towns from the depredations of grimm incursions. Morgan learned how to balance himself on the mast of a ship long before he ever made his first landfall.

Most of his early childhood was spent constantly on the move and Morgan was home schooled by his family until he was 13 or 14, and even then Morgan only spent a few semesters at a time on land for basic schooling. Both his father and mother made sure he knew the basics of building, maintaining, aiming and firing a gun as part of his basic education, but they shirked in his education on world history and esoteric sciences. The life of a seaborne hunter was exciting, free and full of adventure in ways most hunters will never know, and the family lived at ease with the sea. That was until the Fluffy Cloud was attacked by a massive Grimm of unknown origin. The ship was throttled by massive inky black tentacles emerging from the depths of the ocean. The creature was one of the largest recorded monsters of the deep ever recorded, and its furious attack was barely fought off.

Even with two hunters and ship full of cannons the creature was repelled only at great cost, the Fluffy Cloud was nearly torn asunder, and both of Morgan’s parents suffered horrendous injuries (injuries which were thematically replaced with a hook hand and peg leg respectively.) Meanwhile, the creature had merely submerged into the ocean without a trace. No one to this day knows where the monstrous grimm went, but ships from all four kingdoms have been mysteriously missing of late, and sailors all know that it’s still out there.
His family decided to take a long vacation following that incident, and are currently sipping mimosas on a tropical beach along the coastal shores of Mistral for their second honeymoon while the ship is getting repaired. Meanwhile, Morgan decided to follow his family footsteps and become a full-fledged hunter becoming accepted into Beacon Academy and attending classes as a first year.

Emblem:

Other:

Color: Coral Red

Combat Style: Morgan fights aggressively and actively by relying overwhelming firepower and a flurry of slashes at close range. He often switches between fighting with two cutlass's or fighting with a pistol in hand to keep his enemies pressured and to keep his options open. At medium range, he fires off successive shots with two pistols and when he needs even further fire power he calls on his semblance to grab the remaining pistols and fire in wild succession while Morgan supports its suppressing fire with his own more accurate shots.

His semblance can also wield his weapons in Sword form, swinging wildly to defend Morgan at close range. Movement-wise, Morgan is constantly on the move in a fight, and uses his semblance to latch onto surfaces and keep himself moving.

Strengths and Weaknesses:

Morgan is best suited for weaving into and out of a close-quarters fight. He's tough, and it takes quite a few hits before Morgan goes down, but he needs to rely on his semblance to deal with quicker foes because his natural agility isn't his most impressive trait unless he's got space to swing around properly. Morgan has rather poor control of his own semblance the tentacles can swing wildly and attack his own teammates if he tries to automate more than two of them at a time. They're also incredibly lousy shots. Though this tends to be made-up by the sheer amount of munitions Morgan can send into the air with all six of Fortune's Six in play. While his semblance avoids hurting Morgan by accident, his teammates can be fair game unless Morgan is very careful with how he uses his abilities.

Semblance: Inexplicable Tentacles

Morgan can summon bright red octopus-like tentacles from almost any solid surface within about a dozen feet of himself The tentacles can then further reach forward about ten feet away from their origin point to grab and latch onto different objects or people. They tend to vary in size depending on how many he's summoning at once and how much he focuses on them individually with the largest being nearly as thick and tall as Morgan, and the smallest roughly thickness of his fingers. He can control up to two tentacles without too much trouble, but anymore and Morgan is left trying to guide their general actions while they swing wildly around his vicinity hoping to catch onto his enemies. Each tentacle can perform basic tasks, but aren't dexterous enough for more careful activities. This means each tentacle can fire a gun or swing a cutlass in a wild motion, but they're not capable of loading his guns with dust cartridges or picking a lock without a lot of concentration on the part of Morgan.

They can lift and support Morgan, and help him swing toward better positioning in a middle of an engagement. When sufficiently damaged or cut the tentacles dissolve and turn into a spray of sea water, which promptly drops to the ground.
<Snipped quote by ryukan>

I approve of this.

@OneWayOut


Done and done. Am I good to move Morgan's CS over and begin thinking up an IC post?
@datadogie

Hrm, how about Morgan Rouge? Taking the French word for Red to replace his last name and keeping the aquatic bit for his first name. I can go ahead and change his color palette to Red as well to keep with the naming convention.
@datadogie

Hey, I made an update to my character sheet and I was wondering if it would work now? I wanted to highlight that Morgan was picked for his name because it meant "dweller of the seas" in Celtic and I thought it'd match his naval theme. Unless you wanted to have his first name start with the team's acronym instead? I was thinking to have him fill in the R slot for Team ROZE.
@datadogie

Ah, Morgan was picked for his name because it meant "dweller of the seas" in Celtic and I thought it'd match his overall oceanic theme. His last name of Roberts was mostly a reference to the Dread Pirate Roberts from The Princess Bride. I was thinking of filling in the R slot of Team Rose. I went ahead and made a second edit on the sheet for you to look through when you've the time.
@datadogie

Just a couple questions and clarifications before I go about making edits.

-I might've missed a detail, but how do our names need match our colors? I was going with naming patterns and having his surname of Roberts filling in the slots. I can change it to match the appropriate patterning of course.

-I decided to go for Navy Blue mostly in keeping with the aquatic theme I was going with. Would it be alright to simply change the color of his bandanna? I think I forgot a further detail that he keeps a navy military jacket as a momento from his father usually slung over his shoulder. I'll add it as part of my edits.

-As for rapid fire with Fortune's Six, the tentacles grab the remaining pisols from their holsters and begin firing in conjunction with Morgan when he wants more ammo in the air so to speak. Also, I thought I had specified:
They're also incredibly lousy shots.
and one of his big weaknesses is he can't do too much more than guide them in a general direction or action.

-Also why no octopus tentacles? Krakens are cool.

-As far as my commitment, I used to be pretty active two years back before the Guild went down for a few weeks and everything got wiped. Decided to take a break around then to focus on other hobbies and am simply coming back to an old hobby. I can promise to be fairly regular with my appearances and such.

Let me know, and I can get to work on the matter.

@OneWayOut

SECOND EDIT. Let me know what you think of the matter. Thinking to fill in the R spot for team ROZE. Heads up, Morgan means "Dweller of the Sea" in Celtic, and I was trying to fit in with the whole pirate/navy theme he's got going so far. His surname of Roberts was a reference to Dread Pirate Roberts from the Princess Bride.

Name: Morgan Rouge
Age: 17
Gender: Male
Race: Human
Appearance:



Morgan stands at an average 5’8 and weighs about 154 Ibs. His skin, tanned by long hours in the sun, is pulled taut over a well-built built body with broad shoulders, burly limbs, and a chiseled torso he actively flaunts. A messy sprawl of medium length blond hair falls just short of his amber eyes. Morgan’s left arm is tattooed with the black silhouette of an anchor crossed with a pair of cutlasses. He prefers wearing light shirts with most of the buttons left undone to show off his perfectly toned muscles, and a hardy pair of jeans.

He's rarely seen without a bright red bandana navy military jacket from his seafaring days slung over his shoulders or wrapped around like a cape. The jacket is a hand-me-down from his father, and its edges are frayed and ragged around the edges, but Morgan still thinks it looks rather roguish when he has it around.

Weapon Name: Fortune’s Six
Weapon Appearance/Function:



Fortune’s Six is a sextant of Cutlass pistols, which can switch between a pistol and cutlass forms by folding out from the barrel and extending a blade or retracting back into pistol form in reverse. Both pistol and sword form host a brown grip and decorated painted red filigree along the ends of the blade and barrel.

Type:
Transforming between Melee and Ranged forms which are compatibility with dust cartridges. Morgan's tentacles can grab hold of the remaining pistols and fire in the general direction of his foes to fill the air with a rapid succession of shots.

Weapon Derivation: Cutlass and flintlock pistols

Holstered/Sheathed Appearance: Morgan keeps four of Fortune’s Six onto holsters located on his gun belt with two in pistol form and two in cutlass form. The remaining two of the set are place in underarm holsters.

Form 1: Pistols
Appears to be a long-barreled flintlock pistol with a brown grip and red inlays decorating the barrel. The pistols fire dust-based energy shots in quick succession and can be loaded with special dust bullets for specific effects. Additionally, he can channel his semblance through the pistols to create a make shift grapple or mid-range attack.

Form 2: Cutlass
The Cutlass features a long curved blade with a navy crimson gild along the edges of its blade. Loading the cutlass with dust bullets before transforming allows the blades of Fortune’s Six to strike with similar elemental effects.

Form 3: All six of Fortune's Six can fuse together to form a cannon when Morgan wants a more explosive finish. The result appears to be a ship's cannon with a filigered mount and has Morgan's emblem painted in bright red on it's sides

Personality:
Morgan is a proud and boisterous young man. Carrying himself loudly, dramatically, and confidently with every motion, Morgan is often filled with self-confidence. He’s not particularly good with books or a classroom setting and often gets bored during long speeches or lectures. Morgan is openly friendly to most others and enjoys challenging his peers to friendly competitions. Less positively, his self-confidence can sometimes get the better of him when and lead him into reckless actions. He enjoys gambling and drinking (when he can get away with it,) and likes climbing or getting atop high surfaces. Due to his upbringing he didn’t have much of an education in basic history and scientific subjects. As a result, he can come across as a bit ignorant of some pretty basic subjects at times. However, he knows quite a bit about both astronomy and navigation.
History:

Nominally from Mistral, but born and raised on the deck of a ship, Morgan has spent almost the entirety of his life living on boats and near the sea. His father and mother were both hunters who captained a ship navigating the treacherous waters of Remnant and the cities of the four kingdoms. They sailed the high seas on a large ship known as the Fluffy Cloud protecting cargo, and defending coastal cities and towns from the depredations of grimm incursions. Morgan learned how to balance himself on the mast of a ship long before he ever made his first landfall.

Most of his early childhood was spent constantly on the move and Morgan was home schooled by his family until he was 13 or 14, and even then Morgan only spent a few semesters at a time on land for basic schooling. Both his father and mother made sure he knew the basics of building, maintaining, aiming and firing a gun as part of his basic education, but they shirked in his education on world history and esoteric sciences. The life of a seaborne hunter was exciting, free and full of adventure in ways most hunters will never know, and the family lived at ease with the sea. That was until the Fluffy Cloud was attacked by a massive Grimm of unknown origin. The ship was throttled by massive inky black tentacles emerging from the depths of the ocean. The creature was one of the largest recorded monsters of the deep ever recorded, and its furious attack was barely fought off.

Even with two hunters and ship full of cannons the creature was repelled only at great cost, the Fluffy Cloud was nearly torn asunder, and both of Morgan’s parents suffered horrendous injuries (injuries which were thematically replaced with a hook hand and peg leg respectively.) Meanwhile, the creature had merely submerged into the ocean without a trace. No one to this day knows where the monstrous grimm went, but ships from all four kingdoms have been mysteriously missing of late, and sailors all know that it’s still out there.
His family decided to take a long vacation following that incident, and are currently sipping mimosas on a tropical beach along the coastal shores of Mistral for their second honeymoon while the ship is getting repaired. Meanwhile, Morgan decided to follow his family footsteps and become a full-fledged hunter becoming accepted into Beacon Academy and attending classes as a first year.

Emblem:

Other:

Color: Coral Red

Combat Style: Morgan fights aggressively and actively by relying overwhelming firepower and a flurry of slashes at close range. He often switches between fighting with two cutlass's or fighting with a pistol in hand to keep his enemies pressured and to keep his options open. At medium range, he fires off successive shots with two pistols and when he needs even further fire power he calls on his semblance to grab the remaining pistols and fire in wild succession while Morgan supports its suppressing fire with his own more accurate shots.

His semblance can also wield his weapons in Sword form, swinging wildly to defend Morgan at close range. Movement-wise, Morgan is constantly on the move in a fight, and uses his semblance to latch onto surfaces and keep himself moving.

Strengths and Weaknesses:

Morgan is best suited for weaving into and out of a close-quarters fight. He's tough, and it takes quite a few hits before Morgan goes down, but he needs to rely on his semblance to deal with quicker foes because his natural agility isn't his most impressive trait unless he's got space to swing around properly. Morgan has rather poor control of his own semblance the tentacles can swing wildly and attack his own teammates if he tries to automate more than two of them at a time. They're also incredibly lousy shots. Though this tends to be made-up by the sheer amount of munitions Morgan can send into the air with all six of Fortune's Six in play. While his semblance avoids hurting Morgan by accident, his teammates can be fair game unless Morgan is very careful with how he uses his abilities.

Semblance: Inexplicable Tentacles

Morgan can summon bright red octopus-like tentacles from almost any solid surface within about a dozen feet of himself The tentacles can then further reach forward about ten feet away from their origin point to grab and latch onto different objects or people. They tend to vary in size depending on how many he's summoning at once and how much he focuses on them individually with the largest being nearly as thick and tall as Morgan, and the smallest roughly thickness of his fingers. He can control up to two tentacles without too much trouble, but anymore and Morgan is left trying to guide their general actions while they swing wildly around his vicinity hoping to catch onto his enemies. Each tentacle can perform basic tasks, but aren't dexterous enough for more careful activities. This means each tentacle can fire a gun or swing a cutlass in a wild motion, but they're not capable of loading his guns with dust cartridges or picking a lock without a lot of concentration on the part of Morgan.

They can lift and support Morgan, and help him swing toward better positioning in a middle of an engagement. When sufficiently damaged or cut the tentacles dissolve and turn into a spray of sea water, which promptly drops to the ground.
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