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    1. Sadko 11 yrs ago

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Great to see some interest in here. I'll throw in a map I consider appropriate for the setting, as well as a nation sheet and some rules. As soon as I have about eight kingdoms I'll put up an OOC and IC. <3


This is the map for you to add your kingdom's claims into. Be aware that if you choose a vast landmass you'll be bound to having either a bunch of little, ambitious and evil vassals or several gigantic vassal families that aren't too loyal. Of course, it's all up to the vassal generator, but still.


The red oval is the region of Chalewiel. You can base your Anglo-Saxon inspired kingdom into here. Something based around France can fit in.
The purple oval is the region of Chernogravia. That's the place for slav-based nations. Ura voievode!
The blue oval is Astieb, a place for all the sultanates and oasises inspired by arabian realms. You can also throw something Spanish in as well.
The green oval is Ibali'mma. Get all the tropic african-inspired kingdoms there. India can also be a candidate.
The purple oval is Wund, you can get your fine viking ships and furious berserks over here. A couple german countries too, possibly.
And finally, the golden square is for all the asian realms, named Gwaoma.
The unmarked places are all up to you. One unmarked place can belong to Wund, or Ibali'mma. Feel free to choose.

Going to get the nation sheet in a bit. The military and economy are all going to be trait based.


Hello. I've had an idea planted long ago in my mind after a certain lovely nation-roleplay I've had the honour of taking part in. That particular idea is one very similar to that roleplay's context.

You lead a medieval kingdom into either prosper or downfall; managing your affairs, interacting with your vassal and other such kings and queens and creating an extremely interesting and gripping story of intrigue and war, diplomacy and peace.

There are no 'fantasy' elements of any kind, and in all honesty the setting taking place is certainly brutal and cruel times. There is no advancements in the social system and everything is rather feudal.

There's no 'democracy' as well. Of course you can shape up your character to be charitable and all that, but the vassals that I'll generate for you won't necessarily have to share your point of view. In fact, it can turn up completely the opposite. But that's where the fun lies.

As was in the roleplay I had been in, there are going to be the Spring, Summer, Autumn, and Winter seasons where I announce events that were either randomly generated or player induced, both in the IC for the most global ones, and the private messages for the ones concerning all the players directly.

All outcomes of assassination attempts, battles, sieges, and more will be decided by me, with the last two having a private convo for both sides where maneuvers and moves are done.

The Official Map








Thanks in advance.
Well, shit.
I'm here too, by the by. Although, it seems this roleplay lost its' activity?
Alright, I've edited with the backstory now as you can see.
Name: "My name's Bromgrumli Warmbelly, but call me Brom."
Age: Forty three years of age.
Gender: "Are you fuckin' blind?"
Race: Most evidently a dwarf, pure dwarf.
Class: "If I were to name my occupation, I'd say I am a crusader on a pilgrimage to root out the filth that creeps in the shadows."
Appearance: Short and stout, evidently a dwarf, Brom ties his dark hair in a big braid and takes care of his 'exquisite' beard. His closely set, wide eyes are of a rich blue hue. He wears a heavy, clanking mailshirt under a ragged brown tabard. The pilgrim has a nice buckskin belt and a leather baldric. Brom's armory consists of a big oak shield, a hatchet and a dirk.
Personality: If one was to take a look at the dwarf they'd find something oddly endearing about him. His strong moral code dictates even the pettiest of affairs, though it doesn't disallow his love for mead and women to take over. In the end he is seen as a loyal, true knight who has mastered the power of will, yet a clumsy and cheerful braggart and drunk.
Brief Backstory: "Oh? Fine. Was once in a service of a lord, forgot his name. Daisycattle or somethin', whatever. He was fascinated by dungeons and wanted to find a treasure, barely could pay the men in his service. So he ordered an expedition to a dungeon. The dangers within murdered several of my brothers-in-arms and most of us ran back and deserted his service." Brom would rub his nose, then scratch his arm as he gazed at something uncertainly. He continues speaking. "Instead of marryin' a neighbour's daughter and having a litter of crying babies I decided to continue my escapades and learn the trade of.. Well, the trade of whatever the fuck's we doing."
Equipment: Said above.
Abilities: A capable, though impulsive fighter. Learned traveler and dungeon explorer, knowing at least the very basics of say, surviving a night in a cursed tomb of a mad king.


Nation's Name: Dziakir Yazm, the Matriarkhate of Fanged Women.

Nation's History:

The Matriarkhate came to be born like it shall come to die: In a sudden flash, and a terrific show. Peculiar tales of bonny adventurers discovering the sphinx kingdom left many people puzzled and alarmed, for the reports were of most disturbing nature; from the rumored blood magic that they come to know, to the enslaving of anybody who offends them, the truth is cloaked under a miserable shade of uncertainty. Albeit, without any doubt, no traveler wishes to meet, let alone journey to the heart of Dziakir badlands if he doesn't desire to be eaten by these half-lion, half-eagle women.

Most preach that these monstrous maidens were a distorted angel, Yazma rejected from the heavens, and, at the mercy of the merciless deserts, she whored herself out to the two kings of the badlands - the lion and the eagle, eating both afterwards to absorb their power. Very soon, she had given birth to litters of her foul daughters, and those daughters tricked the adventurers they met to copulating with them, shortly before eating the poor men and taking their riches.

They became known for their slyness, avarice, capriciousness and voraciousness. Their cruelty knew no limits and they invented the most sickening ways of torture and torment. They began to live in caves, adorned themselves with crowns and rings, slept on jewels and gold coins. Guarding their treasure and flying above the lands, they developed a passion for gruesomely bathing and drinking the blood of their victims, they always enjoyed flirting with evil.

Over the years they have developed a hierarchy amongst themselves, with Yazma being the Matriarch and the leader, and her firstborn children being the nobles of the land. Yazma is considered the most powerful, and is rumored to live for centuries for she is the most pure sphinx, and the ranks go on with her firstborn, then their children, and then their grandchildren, and so on.

They have not yet made contact with other empires, but are always hostile. They however, can speak and are by all means intelligent and educated.

Race:
They are a race of sphinx. They possess a body that of a lion, and the wings of an eagle, and a head of a beautiful woman. They are strong, fast, and can fly, although their armor slow and weigh them down, and you can easily kill one with a well-placed shot.

They become stronger and full of energy if they come to eat human flesh and drink its' blood, absorbing power from it. As such they do not regain strength from resting nor drinking water, which is replaced by blood. They usually come as capricious, greedy, cruel, and arrogant. They are very much confident in their abilities, and even though they are bound by blood as a big family, the Dziakir Yazm often come to disputes with their parents, sisters, children: often ending in vicious, deathly fights.

They live in caves and protect their treasure there, and do not connect into settlements, often living solitary lifestyles with mayhaps teaming up with other sphinxes to take down armed adventuring parties that one cannot take on by themselves.

They are without exception exceling at combat, and are undoubtedly a martial race, with no skills in constructing, arts, nor trade. As such, they have nothing to contribute to the world economy or culture, they only snatch what they want. That does not mean they are stupid. In fact, they are rather clever.

Form of Government: Matriarchy, Yazma is their queen. Her firstborns are her vassals, their offspring is their armies. Alas, they have no constitution and can do whatever they want, thinking the world their playground.

Current Leader: Yazma'Va'qeroris, the Matriarkh of Fanged Women. Demon of Dziakir Badlands.

Notable Figures:
Vajma'Va'buhakir, the Lady of the Dziak'mo'khatri.

Sirel'Va'caoriv, the Lady of the Dziak'vo'berikhi.

Lehja'Va'ziekh, the Lady of the Dziak'vo'pahjgut.

Total Population:
Two million descendants of the Great Dziakir'Yazm.

Nation's Location:


Nation's Geography:
Mainly badlands; dry, scorched, infertile, hard soil inhabited by snakes, scorpions, lions, eagles, and others, seldom do the rains visit these places. The biggest predators reside in caverns and pits, sleeping upon the treasures they have robbed.

Economy:
The sphinxes love gold. They export bones and tears. This is my way of saying their economy is unexistent and that they're a society of horrid man-eating seductresses.

Technology Overview:
The Dziakir Yazm favor tradition over technology, but the fields they excel at are terrifying, gruesome torture devices (which also end up being used as weapons) and poisons in which they coat their claws and weapons. Other than that, they are utterly terrible at doing anything else than doing something nasty. They are creatures of destruction.

Military Overview
Two million creatures possessing wit and strength, capable of flight, also. They seem to be split between letting loose volleys of poisoned arrows from the skies or waging carnage on the ground. They can also be said to be cavalry. They lack discipline and tactics, however.

"I read that mess, can we start already!?"
I'm staying, lol.
My country is going to be a bit of a sexy cruel dragon nation. :P I guess they're going to practically be quasi-immune to international politics, they can be international mercenaries, too.
Hm, well Skepic, my nation sheet is done. :P
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