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    1. Saint Peccator 9 yrs ago

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As their name states Nation Roleplaying Games are similar to most RPs with one big difference, your "character" is the nation itself.
Sometimes this means you have the use the third person view to talk about your nation or the actions of any large groups but in general you move the story by using various "PoV characters". Say, you impersonate your nation's leader during diplomatic talks or describe the battle from the viewpoint of your commander in chief. There are many ways.
I think you will get the hang of this kind of game quick.


Thanks for the advice! I'll keep it in mind, looking forward to getting involved with this!

I've never done a nation building RP before, but I have always wanted to try and I do love steampunk. I'm definitely interested in this if you'll have me.
I think I may draw up a character sheet soon, if you'll have me. This looks like fun.
@YoshiSkittlez This looks absolutely fantastic and I will try to get you a character sheet as soon as I can. May be in about 12 hours, give or take, but I'd love to be a part of this.
I've never done a nation building before, but I'll keep an eye out on the OOC and perhaps I'll give it a go if you'll have me!
This sounds fun, I'm interested!
I'm all for this!
Xena Rock Fields - Wrynn Maelgar


Wrynn had been out exploring no-man's-land for most of the morning. He'd heard rumor of a meeting back at Driver's Paradise but he didn't feel like making the journey back just yet. Today he was out simply exploring, looking for new spots of interests and possible locations for little safe havens to stowaway in over night on exceptionally long adventures. But all that had been dragged to a halt at the sound of gun shots and explosions coming from behind him. They were quite aways behind him, but worth investigating nonetheless.

As he quietly approached the site of the wrecked ATV, he made sure to keep hidden. Creeping quietly around the side of a massive rock, he used his goggles to zoom in on the scene below. A woman had just stepped inside the ATV and he could see other people moving around inside. It looked like there had been a very intense battle not long before he got here.

Must have been the noise I heard earlier, he muttered to himself.

His thoughts were cut short as a loud crack pierced the silence and one of the people in the ATV crumpled to the ground. The shot sounded as if it has come from above him on the massive rock had had been sneaking around. Darting out from his hiding place, Wrynn ran around the side of the massive rock, leaping up onto a smaller rock nearby before jumping as high as he could. As he reached the peak of his jump he quickly slapped a button on his right shoulder, activating his jumppack. With a thunderous sound, Wrynn was launched into the air, sure that whoever had shot the rifle was now very well aware that something was going on behind them.

Vaulting over the edge of the rock the sniper was hidden on, Wrynn came face to face with not one, but two snipers, clearly shocked to see someone flying into their hiding spot. As his feet hit the ground both of his arms came up, assuming the bracers he had built into his arms straight at both snipers, their rifles aimed right back at him.

Greetings! I'm Wrynn, nice to meet you! Now you may be wondering what I'm pointing at you, so let me tell you! These beautiful bracers are custom made, by me, and are linked directly into my nervous system. They will shoot you as fast as I think it. Now, I don't think anyone else here needs to die today. I don't know what quarrel you have with those down their in that vehicle. Nor do I care. He said the last part in a very matter of fact tone, the severity of his words reflected through the harsh glare of his eyes. Now, shall we let the people in the ATV decide your fate, or will we all go on about our business before someone else ends up dead?

With that he took a step forward, daring them to try something.
First Name: Wrynn

Last Name: Maelgar

Age: 26

Sex: Male

Home Nation: Teknoh

Appearance: Wrynn is 5'9" and a fit 180 pounds. His long dark brown hair is just shy of shoulder length and is complemented a clean short beard that hugs his jaw line. He typically wears brown or black work pants with pockets for his multitude of tools, tucked over his brown combat style boots. His head is always covered by his custom made set of goggles and a shemagh for his adventures into no man's land. He wears a simple button up long sleeve shirt, color varying day to day, with a leather vest over the top with even more pockets for his gadgets.

Personality: Wrynn is a quirky fellow, deeply fascinated by technology. He's as friendly as they come, even though he often prefers working with his tools more then bring around people. He gets extremely excited when talking about something he is working on and can and will ramble on until you stop him.

No Man's Land brings out a different side of Wrynn. He is cautious, untrusting, methodical, yet sometimes reckless. When searching for new ideas for his experiments or to add to his collection he will do whatever it takes to secure his treasures.

He spends much of his time coming up with new and unique arcane technology and venturing into no man's land in search of lost technology and inspiration.

History: Wrynn was orphaned as a child, his parents both doing in a tragic accident while working on an experiment together. His mother's brother agreed to take care of him, but through his childhood they were never close and drifted apart as Wrynn grew older.

In school, Wrynn never really fit in much with any one crowd, but he got along with almost everyone, even if they thought him a bit odd. His teachers, though, soon realized his potential to become an arcane constructor as he was fascinated by technology and quickly became proficient at using any machine placed in his hands.

At the age of 15 he began apprenticing with one of the many skilled machinists in the city. Hungry for knowledge and fascinated by what he was being taught, he soon left school behind him and focused all his time into the practice of arcane construction. He read everything he could get his hands on and built, took apart and experimented on everything he could find. He quickly built a reputation as a skilled machinist and took great pride in the work he did.

And then one day a diver came to his workshop and changed his life. The driver had a massive A/B and wanted Wrynn to make him a rolling construct powered by this new A/B that could be programmed to follow a tracking device he kept on his person, with a large yet durable storage container on it. Amazed by the power he was dealing with, Wrynn carried out the divers task and began immediate preparations to head out into no man's land.

7 years later and no man's land has become as familiar to him as his workbench back home.

Occupation: Arcane Constructor/Diver

- - - - (Power Matrix)

Primary Focus: Arcane Construction

Magical Capabilities: Advanced Arcane Construction through use of Specialized Tools used to harness Arcane Power

Body Modifications: Both of his forearms have special braces built directly into his nervous system. Starting roughly an inch below his elbow and stopping roughly an inch from his wrist, they are about two inches in height and three inches wide. The top has slots for two small A/Bs and a third slot for A/A, though the third slot can function as an extra A/B slot if he so chooses. These braces serve two functions, offence and defence. When equipped with A/A, they serve as low caliber pistol like weapons. On defence, they can produce small barriers of 12" in diameter. Because of the way these bracers are wired directly into his nervous system, he can operate them on the fly with his thoughts, but any damage to them lights up his pain receptors just as if they were his bare arms.

Wynn's custom built goggles are also tied directly into his nervous system. His goggles are wired to his through the sides of his head, just behind his eyes. A small circular fitting where they attach to his head holds a very small A/B capable of continual operation. The goggles give him night vision, enable him to zoom in upon the many tiny circuits he works on and can identify heat signatures, but only within a small 10' radius in his field of vision.

Weapons and Equipment: Wrynn has a leather satchel he uses to hold a few tools and any treasures he may find while out exploring. He keeps a few knives stashed away on his person as well in case his bracers run out of ammo. He also has a prototype jumppack that he has started to wear. It's a square, with a dome shaped top, roughly 18" from top to bottom and three inches thick. On each side there is a two inch wide, six inch long tube that holds one A/B each. At the moment, the jumppack has a harness that straps across his shoulders and around his waist, with a button attached to the right of his chest. Hitting the button simply causes the A/B crystals to send out a blast of energy, propelling him forward or straight into the sky a few meters. He is still trying to find a way to connect it directly to his bracers so he can control it via his neurological receptors.

Wrynn also has two specially designed 10" blades that can be inserted into the openings of his bracers with straps to wrap around his hands and help hold them in place, in case he is in a closer combat situation.

Specialties: Extremely creative when it comes to machines and technology, he can come up with and create very original ideas. He's extraordinarily skilled at his craft and is beginning to become more and more adept at combining technology directly with a person's neurological system for enhanced user interface.
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