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[hider=Nation Sheet]
Alba



Nation Overview & Government


Alba is a nation filled with large barbaric individuals known mainly for pillaging and conquering land without remorse. In recent decades the wave of chaos have slowed as raiding parties have begun to settle down to create settlements. This is partly due to the centralisation of the original clans of Alba that have now joined together under one flag.

Alba society is divided into three socio-economic classes of Thralls, Karls and Jarls.

Thralls are the lowest ranking class and are slaves, used for everything from chores to large scale construction. New Thralls are supplied by either the sons and daughters of thralls or enemies captured.

Karls are free peasants. They own farms,land and cattle and engage in daily chores. They employ Thralls if they can afford to buy them to do the more manual aspects of farming life.

Jarls are the Aristocracy of Alba society, owning most of the wealth and living in excess. Jarls involve themselves in administration, politics, hunting, sports and expeditions. Jarls will have many Thralls tend to them, and receive offerings of allegiance from Karls. Jarls rule over Karls, a beneficial agreement for both parties as Jarls receive food and minerals from the land of the Karl's of which they trade with other Jarls. Karls receive protection from the Jarls in exchange for this, and also can buy food and minerals from other settlements that the Jarls trade with.

At the top is a King, a recent addition to the classes, this man or woman is the main connecting force between the Jarls and calls upon them when diplomatic manners must be attended.

Ethnicity

Albians are tall and bulky individuals, men standing at an average of 6’ 5”, and woman standing at 5’ 7”. They speak Branter, a mix of Old Norse and Gaelic languages. The Albians deem non-Albians lesser to themselves, seeing those south as weaker and feeble.


Geography

The climate of Alba is that of frozen tundra, the further north the worse the conditions are, despite this many settlements reside all over, surviving however they can. Despite this most settlements are to the southeast, as the climate is better and allows more opportunity for farming.

Culture/Society
[/b]
Albians are a hardy people that take pleasure in the simplest things. Fighting, sex, money and eating, because of this many festivals occur all year around in Alba culture. Power is deemed the most important and impressive aspect, and an individual who can show they have power, be it through physical strength or through the subjugation of others, will earn respect with the Alba people.
What are your people like? What is notable about their culture and how they do things? History may play a large role in this section, and vice-versa. Include a religion here if you want! There is no official dogma, so have fun.

Economy/Industry

Alba is rather technically challenged and so must import firearms and gunpowder from other nations, as well as any machinery.

The mines in the mountains of Alba produce many minerals including copper, iron and gold. This, plus the large amount of vegetables such as potatoes and turnips that are produced provides an excess of possible export goods. The large furry animals of Alba also produce a large fur trade.

Military

The military consists of all aspects of Alba society. Thralls are used mostly to carry and care for animals whilst traveling, but can rise to become true Alba Warriors. Karls are expected to fight at the request of a Jarl, and most will gladly take up arms to prove their worth. Due to the large population of Alba, this creates a large military force.

The general equipment of the Alba military is varied between the different clans and Jarls.A large axe or sword is the most common weapon, paired with a shield. Muskets have become more common but many factions will fire off only a single volley of musket fire then throw their guns to charge at the enemy. This technique is used effectively due to the size of the Alba forces, as well as the intense fear it creates in the enemy that is traditionally used to volley tactics.

Alba forces are adored with many furs, covering the body from head to toe. This armour is a necessity in the cold, but has also known to deflect a sword slash or bayonet lunge.

The Alba are also master seamen, the longboats they hand craft light enough to be some of the fastest ships on the continent, and able to transport many men and women over large areas.



History


Started off on one of the islands to the north then expanded. IM BAD AT HISTORY OK.

Relations

The Trade Union of Isang Tribes.
Many raids in past.
Hired by them sometimes

Characters

Hundi Skurfasson
Sigvid Snækolsson
Thorarin Kolbeinsson
Griotgard Finnleiksson
Vikar Tostisson
Svein Arnorsson
Gnupa Onämsson
Bjalfi Steinkelsson
Osvald Wengosson
Vandrad Hjorvarthsson
Vigdis Kætilmundottir
Holmfrid Jorundottir
Freygerd Blanndottir
Jarngerd Cnutdottir
Ormhild Krakidottir
Thjodhild Thorfrethrdottir
Thorhalla Arnlaugdottir
Holmfrid Sveindottir
Hervor Havardottir
Thyre Kardottir
[/hider]

"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown"

Lets get this cosmic unspeakable undescribably awe inspiring party started!
1)C
2)A
3)B
The notorious Flint White has appeared, no doubt he has arrested or at least made an appearance to a few of your characters in the past :P
Name: Flint White

Age: 125 (looks mid 20's)

Gender: Male

Breed/Species/Type/Lineage: Elemental Sorcerer.

Physical Description:


Talents:
Firearms training
Elemental magic (Controlling and conjuring of earth, fire, water, air)
Police Procedure
Detective work
Hand to Hand combat
Interrogation
Quick witted


History:
Flint was born in 1895, he led a normal life in Camden until he was conscripted into World War One. After the war, life didn't seem as precious anymore and he joined with a local mob boss. The gang told him of his magical abilities, which he had no idea he had, and began having him work for them in robberies.

His shenanigans caught the attention of the magical courts. They soon captured him and they explained the world that sat under his nose, they explained that it was magic that kept him young, that his parents had died horribly to an unknown attack. Flint was lost, and not knowing what to do he left Camden just in time for Conscription to scoop him up for World War Two.

More war and Flint was on his last thread, he returned to Camden and began Private investigation, it was ok work and helped pay for the taxes. Flint got his big break when the Court asked for him to join their police force, he accepted and soon rose the ranks to detective. Magical police work was a lot more intriguing than normal private work, and he was good at it.

Then it all went to hell.

Flint survived the first purges, but has been in hiding for awhile now. He hopes to meet with others and form a resistance movement against the evil that has taken over.


Psychological Profile:
Harsh, Quick witted, scheming and cold hearted. Flint was normally one to work alone, but the new order of things means he will have to begin working with others if they are going to stop the main threat. He wont take orders from anyone, but he isn't an idiot, and can be persuaded to do things if its for the best.
He is a long standing alcoholic, and it is rare to see him without a bottle on his person, many believe his way of work is inhumane, and he prefers to act first before asking questions.
More than likely not all there in his head, due to the terrible things he has seen in and out of war.


Possessions:
.44 Magnum revolver in shoulder holster.
An array of legal and illegal weapons he keeps at his current safe house, most are pre 1950's however.
Smudge, the cat.


Yes and

<Snipped quote by solamelike>

Flint is pre-approved. Tony won't be in this one because we have a wolf-type going in.


The anti-bromance will live on in our hearts ;-;
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