Name: Satilla Valen
Aliases: Sata, Tils, White witch of the woods,
Age: 26
Race: Human
Alignment: Chaotic good
Place of Origin: Salvas Forest ( very small forest in the middle of nowhere)
Gender: Female
Class: Witch
Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats.
Strength: 8
Dexterity: 14
Constitution: 9
Intelligence: 18
Wisdom: 10
Charisma: 16
Height: 5'6''
Weight: 119lbs
Build: Frail
Eyes: Gray
Hair: Platina blond
Skin Tone: Pale
Racial Abilities: N/A
Tattoos/Scars/Piercings: Big slash scar across her back from her left shoulder to her right hip.
Day To Day Attire: While shirt, while knee long skirt, tall leather boots, leather gloves, gray linen cloak with hood.
Strengths: Great memory, acute hearing, otherworldly handwriting!
Weaknesses: Somewhat weak, headaches at noisy places like cities, sensitive skin( get's sunburns easily if not careful)
Gentle * Friendly * Fearful * Curious
Sexuality: Straight
Relationship Status: Single
Personality: Satilla is a predominately friendly person. She is always polite, well spoken and caring about those around her. She likes to help people when she can and often helps people for free in any way she can, be it healing or simply lend a hand.
That said, she is also quite fearful of people she doesn't know, even if she doesn't always show it. Often she would be panicking deep down until the fear shows if the people don't prove friendly enough for the time being. She would break out in cold sweat and try to hide behind something or someone.
Habits: Bite her lower lip, plays with her hair.
Hobbies: Reading
Fears: Knights, Dogs, Graveyards
Likes: Apples, Kids, Cats, Books, Winter, Rain
Dislikes: Rats, Mosquitoes, Soldiers, Dogs, Graves, Summer, The Sun, Deserts
A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges
- Heal: The knowledge and skills to treat wounds and diseases with medication
- Simple Weapon Proficiency: All simple weapons such as club, dagger, gauntlets, staff, spear, crossbow, etc
- Ride: Can ride standard mounts proficiently
- Swim: Can swim without hindrance, including while in light armor and with pack
- Listen: Ability to pick up on sounds that might otherwise go unnoticed or to pick out specific sounds in a loud area
- Search herbs: The ability to find herbs in places where others would fail to notice them.
- Craft Books: The skill and knowledge to create books( Bind the pages, tie the covers etc...)
- Profession Midwife: The skill and knowledge to assist with births and lower the chance for complications to minimal.
- Concentration: The ability to focus on a single task, ignoring distractions
A listing of spells, their descriptions - casting times, elements needed to cast, expected damage, any draw packs to casting - Limit 5 for single class, limit 3 for dual class - magic classes only
- HEX Healing: A witch ability causing a healing effect equal to a cure light wounds just by touch. No casting is required and has no limit to uses. Only limit is she has to touch the target and that only a single HEX can be used on a person per day.
- Cure Light Wounds: Heal small wounds, bruises and burns
- Cure Moderate Wounds: Heal moderate wounds, burns and bruises
- Cure Major Wounds: Heal serious wounds, burns and bruises
- Life Pact: Affected creatures automatically donate health to stabilize fallen ally
Possessions Generally On Person: Clothing, coin purse, money, etc
- Clothing: While shirt, while knee long skirt, tall leather boots, leather gloves
- Cloak: Gray linen cloak with hood.
- Belt: Sturdy leather belt with metal rings to attach pouches
- Purse: Small leather purse to keep her coins in.
- Dagger sheath: small leather sheath attached to her inner tight.
- Coins: A number of mostly silver coins and some copper.
Weapons: Personal weapons, no magically enhanced items
- Dagger: A fine slightly curved steel dagger.
- Staff: Simple wooden staff
Armor: Base armor only, no magically enhanced items
Animals: Have a horse or bird? Limit 1 non bonded
Familiar: - Skittles: A normal looking white cat, that she loves hug and cuddle. It's a very smart creature, never making noise or causing trouble. Especially when her healer skills are required, it would sit a few feet away, waiting patiently for her to finish before returning to her side.
Pack Contents: What do you carry in you pack when traveling
- Bedroll: The sleeping bag of middle ages and fantasy settings
- Blanket: A simple woolen blanket
- Flint&Steel: Firestarter
- Cold weather outfit: Spare clothing for winter seasons and cold areas
- Ink: Small ink bottle
- Quill: Feather for writing
- Book: An empty book with blank pages
- Candles: A set of 5 simple candles
- Chalk: 4 pieces of chalk.
- Soap: Hand made soap with flower scent!
- Healer's kit: A set of all tools needed for effective medical intervention.
- Oil: A flask of oil
- Waterskin: Simple waterskin for carrying water.
- Brush: Simple wooden hand carved brush.
Magical Items: Limit 2 low level
Potions: Premade or prepurchased potions - limit 5
- Lesser healing: 3 Lesser healing potions she made
Creation Materials: Anything used to brew potions or for alchemy
- Mortar&Pestle: Basic set of tools for creating herb mixes
- Herbs: An amount of selected herbs for mixing healing potions
Parents: Mother: Zachana Valen(Dead); Father: unknown; Was in good relationship with her mother.
Siblings: N/A
Childhood: Her village was destroyed in a war, mother killed in the attack, she suffered grave wound and was taken as captive. Since then she completely fears knights and their hounds. She somehow escaped one night and ended in a forest where she met a witch who took her in. It was a miserable and painful living as the witch was of the more... typical representatives of her kind. Evil... full of malice, attempting to mold her into a creature filled with anger and hate towards everything else also.
Adulthood: She has been traveling since she was 18. Always on the move, always wandering towards new places. She would help people on the way, healing even for free if she has to. She usually camps in woods, rarely staying in towns for long.
Special Moments: She was 18 when she just couldn't take living with that witch anymore... She despised her, loathed her. Satilla didn't want to live like she was made to. She wanted to see the world despite everything and didn't hate everyone out there. One night she stabbed the witch in the heart while she was sleeping. After that she left to travel, content one less evil was in this world... for her own sake.
When she was 21 she decided to try to settle down somewhere. Using what little money she had gathered, she had a small cottage/hut build in a forest near a village. She practiced her magic to heal and help people and was thus dubbed the white witch of the woods, partly for her good deeds partly for her appearance. That said it didn't last long when a plague hit there... Despite her attempts to help, some people blamed her and she was forced to leave after all.
Current Events: She still wanders around, trying to find a place to settle down, but her curiosity and desire to help people, always finds negatives in every place that could prove a new home and keeps her walking. Besides creating a place to call home costs money and her displays of generosity and free healing keeps her purse light.
โ High Ranking * โฏ Neutral * โฎ Friends * โฅ Crush * โค Significant Other * โ Enemy
You may work out several predone relations as NPCs you control. Limit one high ranking character, minimal of one sworn enemy - all npcs are limited to base information and items within the Rp. Relations can be worked out between player character before start of Rp if you wish and added to during the Rp
- โฎ Jasmine Astara: A small caravan owner that Satilla saved from a wound after a bandit attack.
- โ Kasa Salas: The witch that took Satilla in after escaping captivity as a child. Extremely cruel and evil, full of hate. Attempting to corrupt Satilla since she was a child. Now dead after Satilla killed her with a dagger through the heart.
- โ Salazar Makania: A witch hunter that had swore to rid the world of Kasa whom Satilla killed. Now that she is gone, his oath of destruction fell on her.
Character Quote: โHelp others, to help yourself.โ
Theme Song: What would be playing when they walk up if we were in a movie?
Aura Color: Warm orange.
Scent: Mixture of herbs and forest flowers
Anything Else: N/A