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I am on discord, Samara #8130. If anyone remembers me from six years ago, do say hi. I apologize in advance if I don't remember you.

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@Viciousmarrow

@Samara
You mostly learn ArcGIS in these classes, which is what most maps and GPS systems are made from. Other than that, you learn about the world, the environment, and earth science. Everything is pretty interesting and you learn a lot of interesting facts, like how the West Coast is pretty much doomed to be destroyed by earthquakes/tsunami/Yellowstone supervolcano/etc. so don't move there. xD


Hahaha! Okay, noted: west coast doomed. That's interesting stuff.

@Oxenfree
That's how your senior papers will be too (maybe)!
Most people, like me, just lose all will for school during their last year. xD
College started on a low note (I was too busy trying to party) in my freshman year, then my sophomore and junior years were great since I got straight A's, and now it's gone back to a low since I could care less about my school work. >.<


Yeah, I've actually been in and out of college for a long time, so I've had senioritis for literally years.

@Oxenfree bullshitting is, like, the unofficial second major of every successful college graduate.
@Viciousmarrow Geography major! That sounds cool! What are those classes like?
@icmasticc Yeah, I think I'm leaving my sub list at 3, especially since I'm in my last semester of college!!
@corneredbliss My day's been pretty lazy IRL, but I've joined yet another advanced RP. I'm up to three. Hopefully this won't come back to bite me in the ass.
Name: Maris (No last name. Nomads are known by their tribe’s name.)

Gender: Female

Age: 19

Appearance: 5’ 6”, stocky frame, with no feminine curves. She is strong and compact, built like a gymnast. She has sun-kissed skin, pin-straight, chin-length, sandy blonde hair, and gray-green eyes. She favors loose, cotton clothing in varying shades of tan and red. Normally, this consists of a long-sleeved undershirt, a short-sleeved tunic that reaches her knees, a pair of loose-fitting pants, and a long scarf that she wraps around her head and neck. Her shoes are crude, but sturdy, made of tough brown leather, and reach just above her ankles.



Titan: Locke

Origins: Nomadic tribe called the Sandmire

Personality: Adventurous and inquisitive, Maris is a restless spirit who is constantly on the lookout for something fun and interesting to do. She loves exploring new lands, especially those that are as different from a flat desert as possible. She values freedom, independence, and hard work. She is passionate in everything she does and can have unpredictable mood swings. Her emotions are intense, and she will unleash them on anyone, at any time, for any reason. But she can also reign them in whenever she feels like it. She may be angry at you one second and completely forgiving the next. Her changeability is her gift and her curse--it can win her friends easily, but rarely keeps them.

Likes: going for long, aimless walks; hiking; climbing trees and rock formations; meeting new people.

Dislikes: rules, limits, and constraints, both physical and nonphysical; making promises; routine; completely flat landscapes.

Backstory: Maris grew up a nomad, traveling the desert with her tribe, scavenging and stealing from small villages and other tribes. She hated her life: the same sights, the same plans, over and over ad nauseum. She dreamed of traveling to exotic places, discovering fascinating artifacts and socializing with entertaining people. She constantly got into trouble by wandering away from the temporary settlements and even trying to run away several times. She was notorious among her peers for her antics, and they often egged her on. Yet whenever she was caught and punished, the other kids laughed, told her it served her right for being so wild, and dutifully went back to their chores. She had three older brothers, and all were strong, obedient, and terribly dull. Her parents were exasperated by Maris, and often compared her unfavorably to her brothers. Her childhood consisted of being told “no!”, “be quiet!”, “stop that!” and “stay here!” By the time she was a teenager, her parents had completely given up on her and paid her little attention. She stopped participating in the tribe’s raids, and struck out on her own toward interesting sand dunes and the occasional tree, but still never leaving the tribe for longer than a few days. She was still afraid to leave her family, even though she wanted freedom more than anything. She lived for years with her internal conflict, until one day she was chosen...

Skills & Talents:
Living in the desert, where water is scarce and sacred, has given her an excellent talent for sensing when water is near--she can smell the moisture in the air, and knows how to dig a simple well.
Even though before pledging herself to Locke she had never been near a body of water larger than a tubful, she instinctively knows how to swim and can breathe underwater.
She has an uncanny sense for when someone is trying to sneak up on her--it feels like ripples in the air when they move.
She can move faster in the rain--nothing superhuman, but enough to give her a wicked edge.
She has basic survival skills--firemaking, making her own clothes, making a shelter, hunting, food preservation, and basic first aid. These are skills all nomads are brought up to have.

Equipment/weaponry:
Flint and steel for firemaking
A pouch of salt
100 feet of rope
A large brown leather knapsack that she keeps on her back. It has some small pockets attached to the inside of it for smaller items.
Swathes of extra cotton cloth
A bone needle
A few spools of strong thread made from various types of hair (human, horse, camel--whatever the nomads could find)
A large steel canteen with a leather strap
A simple wooden shortbow that she slings over one shoulder
A quiver of 20 arrows made of bone and fletched with vulture feathers

Reason for picking Titan/Branded: She felt instantly attracted to the power and mystery of water. Locke’s insistence on constant movement and goal-reaching also seemed completely in line with her own interests, which sealed the deal.
Okay I'd like to officially take Locke!!!
@FantasyChic I love Mirany and Blair's relationship already. I think it's the beginning of a beautiful friendship!

Also, @Oxenfree, I've given your dialogue a color in my new IC post. I hope you don't mind me assigning you yellow, let me know if you want to change it! I just really liked how everyone else writes speech in character-specific colors and I thought I'd adopt the practice.
Mirany rolled her eyes for what was neither the first, nor, she thought unhappily, the last time at Gideon's undue self-important blathering. She returned her attention to her maps, vaguely noting the others' arrival and their familiar banter in the back of her mind until Nero spoke to her directly.

"While I appreciate your efforts as usual, I think we're going by airship. Although, a topographical map could be a good idea come to think of it."

She blushed as she looked back down at the table. Of course we're not walking there, you idiot. Even after three years, she was still unused to the perks of being a member of the Kingsglaive. Airships. Weapons. Food.

Mentally she shook her head. Now wasn't the time to hold a pity party for herself over her poor upbringing. It was then she noticed the cheeseburger and lemonade Dianthe had brought her. She smiled. Dianthe still didn't know what her favorite food was, just like the others, but somehow she had figured out that Mirany adored lemonade. She directed her small grin at the redhead as she picked up the plastic cup and took a long sip from the straw.

Nero began speaking through a bite of his pizza and Mirany turned her attention to him. She took a few bites of her cheeseburger as she listened, but didn't finish it. It wasn't really her thing, but she wanted to show Dianthe she appreciated the gesture.

As Nero continued to speak, Mirany realized she had forgotten to change into her uniform. It really has been a while. I've gotten sloppy. Sneaking quietly to the locker room, she dressed quickly while listening to Nero's loud voice echoing from the meeting room. He was just finishing up his speech when she returned, strapping her dagger to her side. Everyone stood, and Gideon piped up again. Mirany braced herself.

"Right then, let's be on our way. Incidentally I'd like to remind everyone that I'm still leading in kills/knockouts by seven, so, you know, step it up for this one."

She didn't even bother rolling her eyes at that one.

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Mirany polished her dagger to occupy herself on the flight, studiously ignoring Gideon's obvious glee at being on a mission again. She didn't look up from her work while Nero gave the re-briefing on the gravity gauntlets, though she listened intently, relieved that he was refreshing her memory. Beyond the circuitry she encountered on a near-daily basis through her job, she was pretty unversed in the world of technology, having lived on the streets for so long. Wires and switches she could understand; having them physically in front of her meant that she could see just how everything connected to make a light turn on. But the so-called "intuitive" controls of today's gadgets and gizmos--these were foreign to her.

Finally, they reached the airspace over the palace courtyard and it was time to exit the airship. Mirany's heart fluttered anxiously in her chest. She didn't relish the thought of just hopping right out into the air and falling hundreds of feet, even if she did have a magic glove that controlled gravity. She gave a last glance at Blair sitting across from her. Her face was unreadable as always, but Mirany thought that maybe she was a little nervous too, and the notion was oddly comforting. Resolved, Mirany put away her polishing cloth and resheathed her dagger.

After Nero and Gideon propelled themselves out the airship door with typical bravado, Mirany unbuckled herself from her seat and stood. Nervously, she readjusted her gauntlet and walked to the open door. Pulling her mask over her face, she took a deep breath and stepped out into the open air without hesitation. Her stomach did somersaults in her abdomen, but she steadily kept her body ramrod straight as she dropped from the airship. She felt her braid lift from her neck and sway violently in the wind. She scanned the courtyard as she fell and selected the knight directly across from the door as her target. She shifted a bit in the air, directing her descent toward the guard. She gauged her distance, waiting, then snapped her fingers abruptly. She kicked out at the back of the man's head as soon as she reached him, knocking him out cold, and neatly landed beside his crumpled figure in a crouch. Looking up, she saw that Nero and Gideon had taken care of the guards on either side of the wall. She stood swiftly and jogged over to join them.
Slowly, the young woman rose out of her sleep state into consciousness. The first thing she noticed was that she was breathing, but shallowly, and it wasn't giving her much relief, like the air was empty of oxygen. She opened her eyes to nothing. Confused, she closed them and opened them again--still, she could not see anything. She reached out a hand above her and didn't get far until a smooth surface stopped her. Frowning, she took both hands to the surface to explore it, feeling for its edges. She discovered she was in some sort of box. Having solved the problem of where she was, she started to panic over how to get out. She repeatedly pounded both hands hard against the surface of the box, and was soon rewarded with a mechanical wheeze as the apparent lid split itself somewhere near her abdomen and began to slide open. She squinted her eyes against the growing light and waited impatiently for the box open wide enough for her to sit up from her supine position.

Bolting upright as soon as she was able, the girl began to look wildly around her, taking in the vast water surrounding her waking coffin. She stared in disbelief. Water was all she could see, except for a huge, blinding white structure immediately to her right. She looked up, but whether from the sheer height of the thing or from her position so near its base, she could only barely see the top. It appeared to be some kind of narrow arc with a criss-cross of beams, dotted with stained glass and other artwork, taking up the space between the two pillars. Looking down again, she spied a small plaque set on a rock at the base of one pillar. She found she could not read the plaque, even though she could see its large letters perfectly. At a similar spot on the other side, she saw a miniature version of the structure. She did not know what to make of it.

She decided to next inspect the water. Looking over the edge of her box, she stared into the water's depths. The surface was strangely opaque, so she reached a hand tentatively to touch it. The water was warm, so she pushed her arm in as far as it would go. No bottom revealed itself to her searching fingers, and, dismayed, she pulled her wet arm back into the box with her.

Despite herself, she felt her eyes spilling over and an involuntary sob escaped her. She tried to say her feelings aloud, to verbalize the utter bewilderment and fear she felt at waking up this way, completely alone and, apparently, having come back from the dead. But no words would come. She moaned a slow "huh", but somehow knew this was not a true word. Her voice was high-pitched and a little thready from disuse. More tears ran down her cheeks, and she hunched forward, hugging herself tightly. The girl began sobbing in earnest, and so she did not notice the second hiss of another box releasing its occupant to the drenched, alien world.
@Redrum I've updated my CS to include a relationship section on Dianthe--go ahead and look it over to see if I've pegged her correctly! Also, is her name pronounced "die-AN-thee" or something else?
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