【Vistaeria Rhys’alamot】
【Theme Song】
~"Someday, someone will best me. But it won’t be today, and it won’t be you."~
Name: Vistaeria Rhys’alamot
Nicknames: Vi
Alias: Violet Morel
Gender: Female
Sexuality: Uninterested
Age: 248
Apparent Age: 26
Race: Prae
Specialty: Warrior
Whereas many Prae are lithe and delicate looking, Vi has a noticeably muscular body that has been honed by decades of combat and training, though it’s not quite so bulky as to slow her down. And even though she is only 5’8” tall, her fierce magenta eyes and fiery hair ensures that she is able to command peoples’ attention when she needs to. This is complemented by the fact that no matter where she goes, Vi keeps her head held high and carries herself with an near unbreakable air of confidence. Her hair is kept long and falls down to the small of her back, yet an observant eye will see that it is remarkably well taken care of, contrary to what one would expect from such a no-nonsense woman.
Her crystal shines a brilliant yellow, but is often covered by her long locks of hair. And while many Prae have soft, flowing markings, Vi’s are hard and jagged, traveling up her arms and meeting at the sword emblazoned on her back, which denotes her heritage to the Rhys’alamot house.
The product of a strict upbringing and a life of duty, Vi is the very embodiment of the unwavering resolve that the Rhys’alamot house prides itself on. From as far back as she can remember, both her status as a prodigy and her family’s words of “Greatness, at any cost,” have shaped both her views and wants, making her competitive and prideful at her best, but also shortsighted and arrogant at her worst. Not that she particularly minds how others view her, as she personally believes that her accomplishments speak loud enough to drown out whatever complaints may arise from her inadvertently stepping on shallow egos.
And as a woman used to being in command, the fiery red head has no qualms about seizing the initiative and bearing responsibilities that others may shirk away from. To Vi, the only direction in life she is aware of is forward, with absolutely no room for hesitation or steps backwards. Once she has committed to something, you can be assured that she will see it through to the end, consequences be damned. Consequently, she comes off as a bit of a slave driver to those serving under her and is a complete nightmare for anybody short of the God-Queen to manage.
Interpersonal relationships have always been a bit of a mystery to Vi. Or rather, even though she loves Priscus and has a strong sense of duty to her people, both her Spartan lifestyle and previous position as an Exeo have prevented her from being able to see people as little more than tools. In her mind, each person has his or her own merits and proficiencies, which makes getting to know each one to better understand which tasks they are most suited to a sensible pursuit. But beyond that, there is no room for her to let them in and become friends. After all, the one tool she trusts above all others is herself. And the moment that she has to rely on others would be the day that she has truly lost her edge.
Which made Vi’s fall from grace all the more world shattering for her. For the first time in her life, she was no longer adamantly sure of where she was going or what she had to do. And that’s without even beginning to address the wounds to her pride that resulted from her power being hamstrung. In the end though, she came out of the experience even more hardened and pragmatic than she was before. Where before she treated others with a tone of indifference, now her words carry a bite to them as she no longer reins in her blunt honesty with notions like etiquette and manners.
In the name of achieving her new found goal, Vi will use any tools she feels is necessary, even ones as despicable as the Licentia, and will not hesitate to discard them as soon as they prove to outlive their usefulness.
You would be hard pressed to find anyone in Priscus that has not heard the name Rhys’alamot, as the family is almost synonymous with Prae military might. From the fools that have failed to sneak into Priscus to the Licentia that have met their swords, many have cursed the name. But by the same token, they also serve as an unwavering beacon of strength and honor for the Prae, serving to keep their lands safe from whatever threats may look to exploit them.
Such was the family Vistaeria was born into. But rather than shirk away from the monumental expectations placed on her, the girl welcomed the challenge and quickly proved herself to be a prodigy, picking up her lessons far faster than any of her siblings. While her talent was a source of pride for the girl, it would also prove to isolate her from Prae her own age, not that she noticed this little detail at the time. Back then, the thrill of learning new things and testing her limits was enough for her. Before she knew it, she was already leaving home to defend the Bridges to Piscus from invaders.
Few were surprised when she grew up and was named as the family’s next heir and fewer still when she was later brought before the God-Queen to be made an Exeo. Vi took to the position well, already well accustomed to a leadership role from her time guarding the Bridges. But despite that, she was hardly prepared for what she would face when she was assigned to be an envoy to Medius. Everything from the customs and people were different, but lying in wait was something far more insidious.
The order and discipline that she had become accustomed to back in Priscus were simply gone. The negligence sickened Vi, so she started petitioning the God-Queen for permission to investigate the root of Prae’s poor conduct. But try as she might, the only orders she received from the God-Queen were to stay put. Years passed, but try as she might to ignore it, Vi felt that something was desperately wrong with what was happening in Medius. And one day, she gave up asking for permission and decided to take matters into her own hands.
Her inquiry led her to meeting with her fellow Exeo, but the deeper she dug the more she realized that there were too many inconsistencies in the Exeo’s orders to be mere coincidence or accidental miscommunication. In fact, she started to realize that it was unlikely that any of the Exeos on Medius were getting their orders from the God-Queen at all. Someone, somewhere had to be pulling their strings. And when she followed where those strings led to, Vi found herself heading to Ominar with a to pursue name: Aismael. Stupidly, arrogantly, Vi confronted the Exeo directly inside of her Spire the same day she arrived in the city.
Two years passed, the once respected Prae now a shell of her former self. The memory of being stripped of her status and power as an Exeo by the God-Queen herself has haunted her over the years, as does being labeled a traitor by her own people. Exiled from Priscus, she was sentenced to live out the rest of her days quietly. And with no allies to call her own and her once exceptional ability to use Vis taken from her, many believed this was the only path open to her. Such a pitiful notion had never even crossed Vistaeria’s mind.
And now once more, Vi finds herself in Ominar.
Nicknames: Vi
Alias: Violet Morel
Gender: Female
Sexuality: Uninterested
Age: 248
Apparent Age: 26
Race: Prae
Specialty: Warrior
{A}ppearance:
Whereas many Prae are lithe and delicate looking, Vi has a noticeably muscular body that has been honed by decades of combat and training, though it’s not quite so bulky as to slow her down. And even though she is only 5’8” tall, her fierce magenta eyes and fiery hair ensures that she is able to command peoples’ attention when she needs to. This is complemented by the fact that no matter where she goes, Vi keeps her head held high and carries herself with an near unbreakable air of confidence. Her hair is kept long and falls down to the small of her back, yet an observant eye will see that it is remarkably well taken care of, contrary to what one would expect from such a no-nonsense woman.
Her crystal shines a brilliant yellow, but is often covered by her long locks of hair. And while many Prae have soft, flowing markings, Vi’s are hard and jagged, traveling up her arms and meeting at the sword emblazoned on her back, which denotes her heritage to the Rhys’alamot house.
{P}ersonality:
The product of a strict upbringing and a life of duty, Vi is the very embodiment of the unwavering resolve that the Rhys’alamot house prides itself on. From as far back as she can remember, both her status as a prodigy and her family’s words of “Greatness, at any cost,” have shaped both her views and wants, making her competitive and prideful at her best, but also shortsighted and arrogant at her worst. Not that she particularly minds how others view her, as she personally believes that her accomplishments speak loud enough to drown out whatever complaints may arise from her inadvertently stepping on shallow egos.
And as a woman used to being in command, the fiery red head has no qualms about seizing the initiative and bearing responsibilities that others may shirk away from. To Vi, the only direction in life she is aware of is forward, with absolutely no room for hesitation or steps backwards. Once she has committed to something, you can be assured that she will see it through to the end, consequences be damned. Consequently, she comes off as a bit of a slave driver to those serving under her and is a complete nightmare for anybody short of the God-Queen to manage.
Interpersonal relationships have always been a bit of a mystery to Vi. Or rather, even though she loves Priscus and has a strong sense of duty to her people, both her Spartan lifestyle and previous position as an Exeo have prevented her from being able to see people as little more than tools. In her mind, each person has his or her own merits and proficiencies, which makes getting to know each one to better understand which tasks they are most suited to a sensible pursuit. But beyond that, there is no room for her to let them in and become friends. After all, the one tool she trusts above all others is herself. And the moment that she has to rely on others would be the day that she has truly lost her edge.
Which made Vi’s fall from grace all the more world shattering for her. For the first time in her life, she was no longer adamantly sure of where she was going or what she had to do. And that’s without even beginning to address the wounds to her pride that resulted from her power being hamstrung. In the end though, she came out of the experience even more hardened and pragmatic than she was before. Where before she treated others with a tone of indifference, now her words carry a bite to them as she no longer reins in her blunt honesty with notions like etiquette and manners.
In the name of achieving her new found goal, Vi will use any tools she feels is necessary, even ones as despicable as the Licentia, and will not hesitate to discard them as soon as they prove to outlive their usefulness.
{H}istory:
You would be hard pressed to find anyone in Priscus that has not heard the name Rhys’alamot, as the family is almost synonymous with Prae military might. From the fools that have failed to sneak into Priscus to the Licentia that have met their swords, many have cursed the name. But by the same token, they also serve as an unwavering beacon of strength and honor for the Prae, serving to keep their lands safe from whatever threats may look to exploit them.
Such was the family Vistaeria was born into. But rather than shirk away from the monumental expectations placed on her, the girl welcomed the challenge and quickly proved herself to be a prodigy, picking up her lessons far faster than any of her siblings. While her talent was a source of pride for the girl, it would also prove to isolate her from Prae her own age, not that she noticed this little detail at the time. Back then, the thrill of learning new things and testing her limits was enough for her. Before she knew it, she was already leaving home to defend the Bridges to Piscus from invaders.
Few were surprised when she grew up and was named as the family’s next heir and fewer still when she was later brought before the God-Queen to be made an Exeo. Vi took to the position well, already well accustomed to a leadership role from her time guarding the Bridges. But despite that, she was hardly prepared for what she would face when she was assigned to be an envoy to Medius. Everything from the customs and people were different, but lying in wait was something far more insidious.
The order and discipline that she had become accustomed to back in Priscus were simply gone. The negligence sickened Vi, so she started petitioning the God-Queen for permission to investigate the root of Prae’s poor conduct. But try as she might, the only orders she received from the God-Queen were to stay put. Years passed, but try as she might to ignore it, Vi felt that something was desperately wrong with what was happening in Medius. And one day, she gave up asking for permission and decided to take matters into her own hands.
Her inquiry led her to meeting with her fellow Exeo, but the deeper she dug the more she realized that there were too many inconsistencies in the Exeo’s orders to be mere coincidence or accidental miscommunication. In fact, she started to realize that it was unlikely that any of the Exeos on Medius were getting their orders from the God-Queen at all. Someone, somewhere had to be pulling their strings. And when she followed where those strings led to, Vi found herself heading to Ominar with a to pursue name: Aismael. Stupidly, arrogantly, Vi confronted the Exeo directly inside of her Spire the same day she arrived in the city.
Two years passed, the once respected Prae now a shell of her former self. The memory of being stripped of her status and power as an Exeo by the God-Queen herself has haunted her over the years, as does being labeled a traitor by her own people. Exiled from Priscus, she was sentenced to live out the rest of her days quietly. And with no allies to call her own and her once exceptional ability to use Vis taken from her, many believed this was the only path open to her. Such a pitiful notion had never even crossed Vistaeria’s mind.
And now once more, Vi finds herself in Ominar.
{E}quipment:
Combat knife: While not Vi’s first choice when it comes to armaments, the 8” blade has proven to be a useful companion to her valae. There is nothing spectacular about the blade, except for the fact that Vi has enchanted it for increased durability and to finer hone its edge.
Valae: Currently due to the exorbitant amount of effort and money required to create them, Vi has only managed to procure 3 valae out of platinum tipped silver. For the time being, the only enchantments Vi has worked into them is to increase their structural integrity and to more thoroughly bind the platinum to the silver. (For more information, check the Armori Sonitae hider)
Valae: Currently due to the exorbitant amount of effort and money required to create them, Vi has only managed to procure 3 valae out of platinum tipped silver. For the time being, the only enchantments Vi has worked into them is to increase their structural integrity and to more thoroughly bind the platinum to the silver. (For more information, check the Armori Sonitae hider)
{C}apabilities
Mental
Physical
Magical/Technological
Imbuement: An ability that is nearly synonymous with the Prae, imbuement allows the user to infuse objects with their vis. The applications of this are numerous, but as the scion to the Rhys’alamot, Vi has specifically been trained in both touch-based telekinesis and enchantment. Of the two, Vi has a stronger affinity towards telekinesis, having been hailed as a prodigy for her ability to weave complex configurations and the sheer amount of objects she was capable of manipulating. And while Vi’s enchantments are nowhere near the same caliber, she has spent a long time developing her skill with them in order to better supplement her arsenal.
Enhancement: More of an offshoot of imbuement than anything else for a Prae, enhancement is the simple art of channeling vis into a specific body part to increase its performance. The magic is rather intuitive in concept, such as allowing one to strike harder by channeling vis into the arms or running faster by channeling it into the legs. There are of course physiological limits to this magic and there is always the risk that excessive use will put tremendous strain on the body which can result in long term consequences.
For Vi, this magic is used almost purely so she can keep up with the objects that she manipulates with her telekinesis in order to overwhelm her opponents. While she is by no means a prodigy at enhancement, her natural athletic physique is greatly supplemented by it, making her move far faster than many would initially anticipate a Prae to be capable of.
Manifested State: When activated, Vi’s manifest takes on the appearance of two wings, which are each made up of four “blades” of golden vis layered on top of one another. Not only does this state vastly improve her telekinetic abilities, but it also allows her to control each of her wing’s blades. While not particularly impressive at first glance, she can use these blades to imbue objects with her vis without direct contact, greatly increasing the arsenal of objects she has at her telekinetic disposal.
It should be noted that since she lost her powers as an Exeo, Vi’s manifest tires her out much more quickly than it used to and limits how much vis she is able to impart to each of her blades. In most cases, Vi can only maintain her manifest comfortably for 10 minutes at a time.
- Dauntless in the face of danger
- High mental fortitude
- Average level intelligence
- Pragmatic
Physical
- Peak physical condition for a Prae
- Battle hardened reflexes
- Proficient with most bladed weapons
- Savant of Armori Sonitae, or the Rhys’alamot fighting style
Magical/Technological
Imbuement: An ability that is nearly synonymous with the Prae, imbuement allows the user to infuse objects with their vis. The applications of this are numerous, but as the scion to the Rhys’alamot, Vi has specifically been trained in both touch-based telekinesis and enchantment. Of the two, Vi has a stronger affinity towards telekinesis, having been hailed as a prodigy for her ability to weave complex configurations and the sheer amount of objects she was capable of manipulating. And while Vi’s enchantments are nowhere near the same caliber, she has spent a long time developing her skill with them in order to better supplement her arsenal.
Enhancement: More of an offshoot of imbuement than anything else for a Prae, enhancement is the simple art of channeling vis into a specific body part to increase its performance. The magic is rather intuitive in concept, such as allowing one to strike harder by channeling vis into the arms or running faster by channeling it into the legs. There are of course physiological limits to this magic and there is always the risk that excessive use will put tremendous strain on the body which can result in long term consequences.
For Vi, this magic is used almost purely so she can keep up with the objects that she manipulates with her telekinesis in order to overwhelm her opponents. While she is by no means a prodigy at enhancement, her natural athletic physique is greatly supplemented by it, making her move far faster than many would initially anticipate a Prae to be capable of.
Manifested State: When activated, Vi’s manifest takes on the appearance of two wings, which are each made up of four “blades” of golden vis layered on top of one another. Not only does this state vastly improve her telekinetic abilities, but it also allows her to control each of her wing’s blades. While not particularly impressive at first glance, she can use these blades to imbue objects with her vis without direct contact, greatly increasing the arsenal of objects she has at her telekinetic disposal.
It should be noted that since she lost her powers as an Exeo, Vi’s manifest tires her out much more quickly than it used to and limits how much vis she is able to impart to each of her blades. In most cases, Vi can only maintain her manifest comfortably for 10 minutes at a time.
While telekinesis has always been ubiquitous with the Prae, the Rhys’alamot are the ones that pioneered a method of truly fighting with it. On the surface, it looks like its students do little more than learn to coordinate objects into specific patterns, called valans. But in reality, by practicing these formations over and over, the practitioner is able to develop a mental muscle memory of sorts, allowing them to reduce the concentration required to manipulate multiple objects at once and experienced users can even drastically cut down the amount of vis needed to do so.
Over the centuries, hundreds of unique valans have been devised, requiring a lifetime of dedication and training for one to even approach true mastery of the style. For Prae with a decent aptitude, it generally takes 2 to 4 months to truly master a single valan. This is complicated by the fact that each valan generally has a number of variations depending on the quantity of objects being manipulated. And in order to truly optimize one’s use of vis, they would have to manipulate items of the same weight and shape as what they learned the valan with.
Building upon this, the style was built around using innocuous shards of metal pressed into a diamond shape, known as valae. They generally have a dimension of 2’x1’ and are made out of metal that easily retains vis, such as silver. Through imbuement, the valae can be given any number of properties by their wielder to increase its offensive and defensive capabilities.
Over the centuries, hundreds of unique valans have been devised, requiring a lifetime of dedication and training for one to even approach true mastery of the style. For Prae with a decent aptitude, it generally takes 2 to 4 months to truly master a single valan. This is complicated by the fact that each valan generally has a number of variations depending on the quantity of objects being manipulated. And in order to truly optimize one’s use of vis, they would have to manipulate items of the same weight and shape as what they learned the valan with.
Building upon this, the style was built around using innocuous shards of metal pressed into a diamond shape, known as valae. They generally have a dimension of 2’x1’ and are made out of metal that easily retains vis, such as silver. Through imbuement, the valae can be given any number of properties by their wielder to increase its offensive and defensive capabilities.