Hello all!
I would have liked to create a splash page, but after 30 minutes of tinkering with the exceedingly poor QQcode format we here at roleplayerguild have to get used to, I gave up! Who knew!
In exchange here's some pictures to get into the mood:
So here is the breakdown of what I'm trying to start up (details, of course):
- The modern urban city is called Rulnapolis, founded by the corporation of Rulnap Co.
- It is surrounded by a bay area to the south and a large suburban area to the north and west. A river naturally empties into the bay and into the ocean which stretches to the east.
- Rulnapolis is in Puresk, a country in a supernation known as UTA (United Transatlantic Alliance). A conglomerate of smaller countries, UTA swallowed Puresk in a bid to compete with the land grabbing WAU (Western Asian Union). Politics won’t be a big deal unless they have to do with the character plot arcs.
- The game is known as Adventures in Tanak: Rise of the Overlords or ATRO. The system will be pseudo DnD with random numbers generated from a d20 and other respective dice to represent all the actions in the game. If people want to get technical about we CAN implement DnD rules (3.5 or otherwise) but the emphasis isn’t on the game mechanics, but the interactions between characters offline and online.
- The technological level is pretty much the same as the modern age, with the exception of virtual technology. As well some major medical advances and military capabilities.
- For the game’s purposes, the players will be immersed in the virtual world through a special chair, a helmet that encompasses the head entirely to provide stimulation to all senses. The sense of touch is transmitted through a skintight suit that is infused with nanomachines that do the work. The sense of pain and pleasure is DRASTICALLY reduced by normal standards. That means anything that has to do with pure physical pain (wounds, injuries) as well as pleasure (sexual and otherwise) is numbed to the point where people are aware of it but can choose to ignore it. Pain and pleasure slightly increases with the severity but players have an option to turn that off and opt for no stimulation or the sending the same signal all the time. This can be exploited sometimes to enter harder dungeons and surpass your levels but the game mechanics don’t allow for any major exploitation (level-locked). However, hackers are always looking to break this hard limit. Rulnap Co has since defended its code with ferocity.
- Death mechanics are pretty standard. All items are lost (dropped at gravemarker) except for bind on character items. These are kept by Death and you can get them back automatically by paying a price (expensive). Otherwise they will be destroyed in 15 days from the date of death.
- NPCs are actually virtual AI inserted into the game. Since the game was advertised by Rulnap Co, which is a Bioinformatics and Technology Corporation, the code is encrypted to the point where hackers have all but given up (or disappeared) after investigating it. The AI are capable of acting to near human capacity and are only limited by their prime directives. These include following all game mechanics to the numbers, obeying all Administrator accounts and following their specific purposes.
- Rulnap Co. pretty much owns the city, runs the game, funds the University and supports the government of UTA through modernized propaganda. They mostly control media and all information that reaches Puresk goes through the higher echelons of Rulnap Co.
The players will be enrolled University students attending New Luther University. The university is a public university that has general and specialized majors. Players can pick whatever age (as long as it's above 18, because of content warning reasons). There is going to be some mature stuff, but that just includes language and adult behavior. We can all be adults here, right?
This idea came out about as Log Horizon had just ended (anime), and I had recently read Otherland by Tad Williams. I would really like to try this virtual reality idea out.
I have learned over my travels that even 5 or 6 people is a bit too much for a consistent, engaged, and exciting roleplay, so I'll cap this at 4 people (not including me). That way, everybody gets a turn, and there is a simplified post order. Thank you!