As I read all these essay-length posts, I am reminded as to why I stopped joining these in the first place. So much to read and so much to keep track of.
The Domain of Trickery grants the specialty of acts of, well, trickery. This includes all forms of lies, deception, craftiness, treachery, and everything in between. With this degree of influence, lies can easily be constructed to seem like the truth, while the truth can be distorted and deconstructed to seem like a lie.
Should Qlippy exercise his Might, he can even create elaborate illusions to fit his needs and wants. None of the five senses can be trusted while Qlippy is around. One's perspective on reality could change in subtle ways, turning an apple into a pear, turning a blue tapestry purple in color, etc. Or the world around him becomes unrecognizable. An inch becoming a mile in length, the blue sky suddenly turning dark and back again in a second, or even experiencing death by violent means only to realize nothing around you was real. Be wary around Qlippy, lest you get caught up in his antics.
Description
Qlippy is a mischievous god. Qlippy is always keen to get a laugh out of someone, always planning the next joke and/or punchline for the right moment. He gives off a goofy attitude, often making anyone who meets him not take him seriously. He will often speak in riddles and rhymes, believing it to be more fun than speaking plainly. And sometimes, when it comes to creating laughs... someone else will be the butt of the joke. It doesn't matter whether he ruins someone else's plans or anything; to Qlippy, the laugh is all that matters. He doesn't mind which end he screws over when performing one of his silly little pranks either. He would drive a pure angel to fall into corruption or ruin a lich's century-year plan if they end up being the target for Qlippy's next punchline. Fortunately, he is not that vindictive, as such extremes would only happen if a joke he was planning gets ruined by them.
@Frettzo I finally made my changes to my CS. You were right, Laughter was a bit of a restrictive domain, so I changed that into something broader (and changed his theme song too). Hopefully this one works out better.
The Domain of Trickery grants the specialty of acts of, well, trickery. This includes all forms of lies, deception, craftiness, treachery, and everything in between. With this degree of influence, lies can easily be constructed to seem like the truth, while the truth can be distorted and deconstructed to seem like a lie.
Should Qlippy exercise his Might, he can even create elaborate illusions to fit his needs and wants. None of the five senses can be trusted while Qlippy is around. One's perspective on reality could change in subtle ways, turning an apple into a pear, turning a blue tapestry purple in color, etc. Or the world around him becomes unrecognizable. An inch becoming a mile in length, the blue sky suddenly turning dark and back again in a second, or even experiencing death by violent means only to realize nothing around you was real. Be wary around Qlippy, lest you get caught up in his antics.
Description
Qlippy is a mischievous god. Qlippy is always keen to get a laugh out of someone, always planning the next joke and/or punchline for the right moment. He gives off a goofy attitude, often making anyone who meets him not take him seriously. He will often speak in riddles and rhymes, believing it to be more fun than speaking plainly. And sometimes, when it comes to creating laughs... someone else will be the butt of the joke. It doesn't matter whether he ruins someone else's plans or anything; to Qlippy, the laugh is all that matters. He doesn't mind which end he screws over when performing one of his silly little pranks either. He would drive a pure angel to fall into corruption or ruin a lich's century-year plan if they end up being the target for Qlippy's next punchline. Fortunately, he is not that vindictive, as such extremes would only happen if a joke he was planning gets ruined by them.
Location: The Under - Kingdom's Edge Level: 3 Experience: 95/30 (Level up available) Word Count: <750 (+1 EXP)
Rubick had no trouble traveling upwards. After all, he mostly just teleported upwards, and any foes that came too close were blasted away. However, Rubick decided to take his time, mostly due to mana recharge issues, but also because he wanted to listen in on the other Seekers' conversations. When they reached their destination, everyone was greeted by a large purple ghost who made an offer with a contract. Curious, Rubick took a look at it for himself, reading through it very quickly. His eyes then froze when he came across the line mentioning the surrender of his soul. "Hmm.... no, I don't believe I will," Rubick declined signing the contract. He had enough experience with magical mishaps to know that losing one's soul was nothing to take lightly. Different world rules or not, Rubick wasn't going to take that chance. The others also took notice of that particular clause and spread the news, some of whom ignored and signed anyway. Rubick was curious how the soul snatching worked, and observed the wispy motes emerging from the ones who signed the contract. It wasn't the first time he saw someone's soul being taken away; demons loved to make bargains for souls, or just kill anyone dumb enough to summon them in the first place. Even so, this version was new to him.
He continued observing for a time before getting bored and looked around for something new. His eyes soon landed on Jesse making her way up through some lightroot. Ganondorf was following her as well. In other words, there was something to be interested in, and Rubick refused to be left behind. Rubick skipped over and Power Stole Jesse and Ganondorf's abilities, then summoned his own green Phantom Steed and followed them up to see a shrine. "Oh, that looks important," Rubick remarked out loud. Turning excitedly towards them, he continued, "We should go investigate it!"