Name: Khal, Demon of Makkar
Random Descriptors:
Race: Makkari
Gender: Male
Age: Old
Height: 9'10"
Weight: 2 tons
Hair Color: Black
Eye Color: Icy Blue
Tier: High
Character Type: Active Multiverse Participant.
Physical Description:
With his long black hair and a beard that reaches the center of his chest, Khal would very nearly appear human if not for his massive frame and tough grayish skin, stretched tight over thickly corded muscle. Nearly twice the height of the average human, and well over twice the width, he generally appears somewhat stout in spite of his height, due to the girth of his torso and limbs and the muscle mass encasing them. To say Khal appears strong is to say the sun looks bright, and would only be hinting at the full truth of the matter. He has the build of a warrior whose body has been dedicated to the arts of combat for millenia, and while strength is his mainstay, It is worth noting that his physique is fit and toned, appearing as a much larger, more muscular version of the physiques of human warriors known for their speed as well as strength.
Personality Description:
No data available (I'd prefer to let this play out in the writing).
Character History:
Summoned forth by the foulest of dark magic, Khal was a being created with a single purpose, to destroy all the enemies of the Makkari empire. At this, he was exceptionally skilled, laying waste to untold millions in his pursuit of an end to the millennial war, working tirelessly against the foes of Makkar until not one remained.
With his purpose fulfilled, he lost all sense of direction, wandering aimlessly across the vast expanse of the newly expanded Makkari empire, taking on any foe who would accept his challenge. It was not until he met a young Makkari woman, a great beauty and the pride of her city, that his mindless rampage came to an end. This young woman succeeded where all others had failed, taming the wild hearts of the demon and bringing him peace for the first time in his long life.
The sins of the past are not so easily forgotten, however, and the Emperor could not allow the demons rampage to be forgiven. One thousand of his most powerful sorcerers set out to find and kill the beast, and when they did they showed no mercy. An entire city was destroyed in their first attack, wiped clean from the face of the planet along with every soul that lived there, including the young beauty that had tamed the beast. The monster himself, however, would not be so easily gotten rid of.
With his love dead, Khal went mad with rage, destroying three fifths of the army the sorcerers brought with them before a defense could be mounted. In a last ditch effort to finally be rid of the beast, knowing they could not kill it, they sorcerers harnessed the power of every soul on the planet, living and dead, to forge unbreakable chains in which to bind him, then imprisoned him in the depths of the planet's core where he could never escape, before adding their own souls to the power of the spells to insure their eternal success.
Eleven thousand years passed before Khal once again felt the warmth of life, eleven thousand years alone in the pitch dark of his tomb. It was a testament to the sheer tenacity of his willpower that he retained any sanity at all, but when an explorer finally did discover him, it was to their very great surprise that he was even alive, much less lucid and capable of learning. It did not take long for him to gain a passable understanding of the explorer's language, and when he did he took the first chance he got to tell them how to set him free. The chains could only be removed by a being that is absolutely, completely, and utterly pure of spirit. The explorer, having never taken another life nor harboring any ill will against one, was one of the exceedingly few beings in the galaxy to fit such a profile, and thus it was that Khal was set free of his confines to travel the galaxy once more.
Abilities:
Enhanced Body - Simply put, Khal is one thousand times stronger and tougher than even the strongest and toughest of humans, and one hundred times more capable in every other way. He is capable of lifting 500 tons of weight above his head, and shrugging off blows from beings of equal strength. This level of strength is more than sufficient for Khal to throw punches that reach several times the speed of sound, clap his hands together with enough force to produce shockwaves that can easily destroy concrete buildings, leap several miles in a single bound, and run at speeds nearly reaching mach 1. This strength to mass ratio also affects the speed of his perceptions, allowing his eyes to track objects moving as fast as any conventional projectile with relative ease. With regards to durability, he is so tough that no conventional weapon can harm him, though those forged of powerful magic or created from the most potent technologies are still a genuine threat to him, capable of leaving him wounded, unconscious, or functionally dead should they inflict sufficient damage. Due to his nature as a being created and sustained by dark energy, he also requires no sleep, food, or water to function, and abilities relying on the manipulation of the energies of the seen universe have a reduced effectiveness on him. Telekinetics perceive him as "slippery" and difficult to grasp (though brute force attacks still maintain their full effect), psychics detect no mind to read or control, and those who attempt to manipulate his life-force will find nothing but an empty void. Other users of dark energy, however, will find their spells and manipulations to be just as effective as they otherwise should be, barring his extreme overall resistance to damage.
Matter Manipulation - His intrinsic connection to the energy of the dark universe also allows him to apply the force of his will to subtly affect the world around himself, allowing otherwise comparatively frail objects to be lifted by his immense strength without crumbling around his hands or breaking under their own weight, and preventing the ground from simply collapsing beneath him when he exercises the full power of his physique.
Sixth Sense - Another side effect of his creation at the hands of his empire's most powerful practitioners of the dark arts is his ability to sense the energies of the dark universe around himself, in a radius of roughly 300 kilometers. In the case of powerful focal points of dark energy, such as the portals between universes, the range of this sixth sense is increased a thousandfold (this is based on Skalla's description of the Galdhr sense, impression, and insight abilities).
Immortality - Due to the fact that he was never truly alive, Khal can never be completely killed. With a physical form modeled after that of the race that created him, his organs are all analogous to those possessed by humans and in the same relative locations (excepting his second heart, which is located on the right side of his chest opposite his first heart), and he can be incapacitated by rendering the necessary organs non-functional (while his lungs can adapt to any atmosphere, exceedingly toxic gases can render him unconscious until such time as the adaptation process is complete, up to several hours depending on toxicity). Despite this ability to render him inert, the dark energy that sustains his body will always regenerate and repair it, no matter the damage done. The one part of Khal's body that can never be destroyed is his skull, as this is the focal point of the magic that sustains him. If a part of his body is separated from the part containing his skull, that part will die and whither away, but any part that remains attached, however tentatively, will eventually recover and repair itself. This ability is strong enough to regrow an entire body from just the skull, but such a process would take weeks, if not months.
Equipment:
Sword - A broadsword sized for a man of Khal's stature, this sword was crafted using the same dark magic that brought the man himself into being, and as such is all but impervious to physical damage, being made to withstand combat against beings with incalculable physical strength. The weapon's edge has been honed to razor sharpness, and will maintain that edge no matter the force applied against it, thanks to the magic that imbues every atom of its length.
Shield - Forged in the same manner and to the same scale as his sword, this circular shield can defy the laws of physics itself, absorbing vast amounts of energy in order to keep Khal grounded even against blows that would normally send him flying for miles.
Chains - Two nine meter chains, both previously used to imprison him. Forged of soulsteel, these chains are impervious to any form of alteration, save by a being that is completely pure of spirit. In the case that such a being comes into contact with the chains, the immense amount of soul-bound magic infusing them recoils of its own accord, causing the chain to leap away and release whatever it may be binding.