Avatar of Schradinger
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    1. Schradinger 11 yrs ago

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The problem is that there wouldn't be a message to send, since the date I used at the top of the post is before the attacks on Skyrim. I just need to change that date and edit the first half of the post to something that fits the new date.
I'm still here. Can't speak for anyone else though.
Vibranium doesn't reflect or disperse any kinetic energy, and your attack was stated to be entirely telekinetic in nature.
Alright, sounds good. :)
You fired straight into her sternum. The one part of her ribcage that has no gaps in it so the energy could reach her organs. Since her bones are vibranium (the second most durable material in the marvel universe), the energy required to smash a brick wall wouldn't be enough to overwhelm them.

Add to that the absorption abilities of vibranium and her organs weren't touched by the shot.
It's just the nano-machines that could use some clarification. Everything else is accepted, since you listed the contents of your bag in your IC post. The characters need not be serious, as long as they're not trying to derail the fight. :)
Oh... Dang. I guess that makes most of the post a moot point. If there was no intel on skyrim, there was no need for the evil sorcerer delaying the sending of said intel. I'll work on editing as soon as I have access to a computer again.
He didn't know how vessels operated, but he DID know that whenever you were dealing with a meta, you didn't take anything for granted. Including electrical incapacitation. Was he expecting her to literally try and hit him below the belt? Not really. But he wasn't completely unprepared for a counter-attack either. When her foot started rising, he pushed his staff, which was at his waist, straight down to intercept the blow, preventing her from removing any chance he had at kids one day. As if he even wanted any of the little bastards.

With the damage averted, his next move was to release the staff with his right hand and make a grab for her ankle, moving as quickly as his superhuman muscles allowed. If he succeeded, his next play would be to swing her up over his head like a human club and smash her into the roof on the other side of himself.
Name: Mortimer

Personal: Male, Human(ish), and really really old (looks like he's a man in his physical prime)

Appearance: Six foot one inch tall and one hundred sixty-seven pounds of finely toned sinew, Mortimer still looks too thin to be as strong as he is, but makes a point of staying in peak shape. Some say it is because of simple vanity, but those more initiated into the ways of magic know the truth. He most often wears tailored suits under one of his favorite longcoats, and carries little in the way of supplies apart from no less than three wands (though the number can reach as high as seven). Beneath his clothing, which is always crisp and clean, his skin is rife with hair-thin scars, almost unnoticeable to the average observer, but nevertheless indicative of a harsh life. His dark hair is often left uncombed, and if he chooses to grow a beard he never allows it to remain ungroomed like the wizards of olde.



Apparel A variety of tailored suits and several favored longcoats are his preferred garb, and he rarely leaves The Tower without them.

Weaponry: A magical walking stick that helps focus his powers, a wizard's staff that makes his spells more powerful, and seven wands of various uses. In no particular order, they are the fire wand, the ice wand, the universal wand, the plant wand, the animal wand, the weather wand, and the dark wand. Each wand allows for greater control and capability in its area of endowment.

Other: He likes flowers, cashews, fresh baked bread, cats, most fruit, magical artifacts, fresh sauté'd green beans, and chicken. Hates mushrooms, onions, politicians, people who abuse their power, using guns, and clothes that chafe.

Starfighter: The Tower. Not really a starfighter in the strictest sense, or actually in any sense at all for that matter, The Tower is only marginally larger than your average doorway, four feet wide and seven tall with a depth of only a few inches, though its external size is deceptive. Due to being a vessel that exists primarily in the dark dimension, The Tower's interior is much larger than the exterior should allow (especially since the exterior is usually only a set of double doors), and indeed it houses an entire alchemical lab, a fully equipped arcaneum, a well-stocked library, and living quarters for six. What it doesn't have, is any visible form of propulsion or weaponry (what with being just a door). Instead, it pulls itself entirely into the dark dimension when travel is required, disappearing from the normal dimension entirely, and then subsequently re-appearing at its destination. When not traversing through the dark dimension, it generally takes the form of a very small stone tower so as not to appear as just a door floating through space (because a stone tower is so much less conspicuous) and can also propel itself via the manipulation of gravity and electromagnetism, though its appearance is truthful at least about the lack of weaponry. It possesses no form of offensive capability (apart from the wizard it carries), but the defenses that compensate for this deficiency are quite formidable.

Skills
Martial Arts - Both as a means of acquiring knowledge and as a means of maintaining peak physical fitness, Mortimer has engaged in the extensive and exhaustive study of every martial arts form he has encountered over the course of his long life, though to say he is an expert in all of them (or even most of them) would be vastly overstating the truth. In actuality, he merely obtains the skills long enough to determine which are worth keeping (as well as committing the rest to intellectual memory), and then adds them to his own personal style, which has been in development for as long as he's been training (an extremely long time).

Abilities:
Genius Intellect - While most of his mind is dedicated to mystical pursuits, he is nevertheless well-versed in a wide variety of subjects, having devoted at least one-tenth of his life to the study of things that lie outside the realm of the arcane. He may be no expert on subjects such as medicine, warfare, quantum physics, mathematics, or even just normal living, but he generally knows enough to get by, and he can learn at a rate that puts even the fastest of computers to shame.

Willpower - Mortimer is a man possessed of a phenomenal willpower, and his mind is all but impossible to break, even under the cruelest of tortures or the most powerful of telepathic assaults. It is, at least partially, because of this extreme willpower that he is able to harness the mystical forces of the arcane as easily and powerfully as he can, and this level of willpower in combination with his magical abilities is what has kept him alive for so long. He is simply too stubborn to grow old and die.

Natural Magic - The manipulation of the seen world through the application of sheer mental force (and a lot of natural affinity for it). Mortimers mind, as well as that of any other true wizards, is unnaturally attuned to the natural forces of the universe around him, allowing him to both sense and manipulate its energies. For any wizard, the manipulation of their own energies comes most easily to them, and they are able to not only guide and control these energies, but also magnify and reduce them for a variety of effects. Only once a wizard has suitably mastered his own energies is he allowed to move on to those of the world around him. This second level of manipulation is more difficult than the first and deals with the ambient forces of the universe, though due to the increased level of available energy it can be much more powerful. The third and most difficult aspect of natural magic is the manipulation of the energy created by other beings, and only the highest order of wizard is allowed to learn these abilities. In order to be trained in their use, a wizard must first show great compassion for all life and even greater wisdom, as while this form of magic is even more difficult and taxing, it is also extremely tempting to misuse. Regardless of which level of natural magic a wizard uses, however, one can never create something from nothing, only manipulate that which already exists.

Dark Magic - The manipulation of dark matter and energy, that which makes up all the unseen portions of the universe. This form of magic is by far the most powerful, being able to seemingly create something from nothing, yet is also the most difficult to learn and practice, and the most tempting to misuse. Apart from indirect use as a means of travel via The Tower (as well as its use during The Tower's creation), Mortimer staunchly avoids the use of this form of magic whenever he can, which is almost all the time, in order to avoid succumbing to its temptations.

Word-of-Mouth: Most beings that have seen him report that he arrives when he's needed, does what he must, and leaves before they have a chance to thank him. His Tower, being the only vessel of its kind in the entire universe, is instantly recognizeable almost anywhere it appears, and has had sightings recorded as far back as the twenty-third century. The impression he tends to leave behind is usually one of awe mixed with fear mixed with adoration mixed with a hint of jealousy and occasionally dislike, but by and large he is known as a man that will go out of his way to help those that ask and do it without expecting anything in return (think of The Doctor mixed with Stephen Strange and you're on the right track).
Whoops. It would be the same day in Khan's imperial city post, so I'll edit that in in a moment.
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