Name: Arthur GreystokeAge: 38Gender: MaleRace: HumanRandom descriptors: 6'4", 220 pounds, dirty blonde hair (cut short), grey-blue eyes, fit, well-muscled physique.
Physical Description: When out of his armor, Arty tends to wear clothing that befits someone of his financial station. Tailored suits are a staple of his fashion choices as much as fast cars, pretty girls, and Rolex watches are the things he accessorizes with.
Personality Description: While in public, Arty presents a carefree play-boy attitude that is at once both endearing and misleading to the public at large. He will spend millions on what seems to be idle flights of fancy, and his closest 'friends' are of the sort that love to party and hate when it ends. Fortunately, it never seems to end with Arty.
That is, until everyone else is passed out or too high to pay any attention. Despite all the appearances to the contrary, Arthur Greystoke is the kind of man who never really fit in anywhere. The kind of man who reasons and thinks on a different wavelength than everyone else. Some would call him a sociopath, others simply insane. The truth of the matter however, is that his magnificent power comes with its very own curse. Unlike people with normal nervous systems, Arty can't truly feel emotion. Sure, he can feel and respond instinctively to the immediate effects of external stimuli, but once that stimuli is gone, so is the feeling. He has no notion of what it feels like to be in love, or to truly hate, or even to feel content. Fortunately, he's a genius and a magnificent actor, and so has little trouble blending in and appearing relatively normal during the day, but at night he becomes an entirely different animal, stalking the streets of his city with no remorse or mercy for the wicked denizens thereof. After all, if it could work for Batman, why couldn't it work for him too?
Character Tier: 5
Skills, powers and abilities: Enhanced Durability (intermediate):
Arty's primary ability is the generation and manipulation of bio-electric fields both in and around his body. Originating from his bones, these fields extend through his muscles and skin, generating intense amounts of van der waals force as they do, which in turn greatly increases the bonding force between his molecules and therefore his durability. This durability renders his bones functionally ten times as hard as diamond and increases the durability of his soft tissue in proportion to how close it is to his bones. This means that while he can catch a 9mm bullet in his hand, that same bullet would pierce the skin and lodge itself in the muscle if it were to hit his chest (also, edged weapons that rely on slicing will do more damage than blunt weapons and bullets that rely on impact force). He is likewise reinforced against intense heat and cold, due to his molecular motion being much more resistant to changes in vibrational speed. He can withstand temperatures of 1,000 Celsius on the positive side, and -200 Celsius on the negative side with no apparent harm. He is also entirely immune to the harmful effects of electricity and never gets tired or requires sleep, food, or water (he doesn't fully realize this though and still eats and drinks), and should he be deprived of oxygen for an extended period his body will enter a catatonic state, during which time he is sustained solely by his power and will re-awaken once oxygen again becomes available.
Enhanced Regeneration (intermediate):
Despite his resistance to it, Arty is far from immune to physical damage and in the event he is wounded, his body will harness the bio-electric energy coursing through him in order to repair itself much more rapidly than any normal human. Small cuts heal in seconds and high-caliber bullet wounds in mere minutes, while severe extensive trauma may take hours to heal. With uninterrupted focus, Arty can consciously enhance the speed of this ability, allowing him to heal even faster when not otherwise engaged.
Enhanced Nervous System (Intermediate):
Perhaps the most versatile function of his power is the near-absolute control it grants him over his own nervous system. Not only can he deaden nerves to blunt pain and ignore injury (barring those that actually prohibit a body part from functioning at all), and manipulate his ability to appear completely human on any type of scanner, but it is also nearly impossible to knock him unconscious via sensory overload. Additionally, his nervous system can function literally as fast as lightning, and the phrase "lightning-quick reflexes" is no longer mere hyperbole for him. This ability also grants him greatly enhanced sensory perception, allowing him to see several miles with perfect clarity and in near-total darkness, hear a human heart beat 20 meters away, feel the individual threads in silk, and detect scents that would elude a bloodhound. His power also grants him a sixth sense that is unavailable to normal humans, and that is the ability to sense both matter and electrical energy in his vicinity. This sense allows him to accurately determine the position and velocity of any object within 10 meters of himself, as well as sense electrical energy out to a distance of 100 meters, while beyond that distance his ability to sense current begins to dwindle until it is completely gone at a distance of roughly 200 meters. The level of current that constantly runs through Arty himself also makes him exceedingly resistant to psychic abilities, and has a tendency to disrupt other touch-based powers.
Enhanced Condition (intermediate):
While not as drastic as the enhancements to his nervous system, Arty's power also provides an increase in the performance of his musculature and other organs, granting him ten times greater strength and speed than a human in peak physical condition. This performance increase allows him to lift in the area of 6 tonnes with some amount of strain, as well as push himself to brief sprinting speeds of 400 kph, and perform feats of agility and coordination that would leave any Olympic athlete dumbfounded. By focusing his bio-electric energy into his own body, rather than emitting it as energy bursts or generating elaborate cohesion fields, he is also capable of enhancing his physical prowess by half again its original capability.
Electrocution (intermediate):
One of the offensive functions of Arty's power, this technique allows him to discharge his bio-electric energy into another being or object for the purposes of causing pain, paralysis, unconsciousness, death, and otherwise generally destructive effects. These bio-electric discharges require physical contact with the target (or a conductive medium the target is also touching) in order to be effective, and can cause intense pain and muscle spasms with a single touch. If time is spent gathering energy for the strike, the discharge can cause outright paralysis or unconsciousness (1 charge post), or even death (2 charge posts) on contact. Due to the nature of the charging, Arthur maintains his full mobility whilst charging an attack, so long as the focal point of the gathering energy is not utilized for a secondary action. His focus can be interrupted, however, should he encounter a scenario that would cause him to lose focus on the task (such as being hit by a powerful or unexpected attack). If discharging into something such as a pool of water, the effects of the attack will be reduced somewhat (pain and spasms with 1 charge post, unconsciousness with 2, etc), but the full effects are retained if he is discharging the energy through his constructs.
Cohesion Fields (intermediate):
By projecting his bio-electric energy into other objects or even his own soft tissues, Arty is capable reinforcing them with van der waals force in much the same way as his own body, increasing an item's durability exponentially. This can also be used to increase the effectiveness of bladed weapons, projecting an edge that is the width of a single molecule. In conductive weapons, he can extend this ability from simple molecular reinforcement to the transmission of actual electricity through the weapon, granting him the ability to electrocute targets for the purposes of stunning, paralyzing, or outright killing them. Furthermore, by projecting his bio-electric aura into the surfaces, items, and beings he touches, Arty can create an incredibly strong application of van der waals force that will effectively anchor him to any surface. The strength of this anchoring varies, but has a maximum clinging force of roughly 10 tons (though can be increased with time and focus). The most offensively potent use of this ability comes in the form of cohesion fields created in the air itself, shaped elaborately to form weapons and defenses, then filled with ionized air to become superheated by his electricity projection ability, increasing their effectiveness even further. These cohesion fields have no intrinsic range limitation, but must always originate from his own body and currently can only be as large as 1 cubic meter, though that cubic meter can be arranged in any way Arty wishes. When used to simply "grip" the air itself, Arty can use these fields to pull himself through it, achieving speeds unheard of even for someone as physically powerful as himself, attaining sustained speeds of up to Mach 1. If he also anchors himself to the ground while using cohesion fields to force air around his body, he can generate intense winds that can equal his movement speed in power.
Character Equipment: Weapons:
Currently none.
Character History:Arty was born into a world in which one out of every ten thousand individuals possessed some kind of superhuman gift, and while the governments of the world struggled to maintain order, the "gifted" were quickly claiming the world for chaos. Government sanctions and curfews were placed on the citizens of nearly every country in the world, and a bounty was placed on any information leading to the capture of one of the gifted, as well as the capture of a gifted themselves. Mercenary bands formed and took to the streets, making the lives of citizens far more unpleasant than the gifted ever had as they forced their way into homes and businesses in search of their bounties. The great wealth possessed by Arty's family was all that kept him from being swept away in the madness, though even that was barely enough to shield him.
Thirty years later, the world governments had managed to regain control of the mercenaries by rescinding the bounties and offering them positions in a world-wide anti-meta police force, put together to hunt down and imprison the gifted while still remaining relatively within the law. While most "metas", as the government now called them, went into hiding or tried to blend in to everyday life, there were some who fought back, and not all countries granted access to the anti-meta police force officers. These countries became havens for the gifted, and a large percentage of them thrived there. Arty, however, chose to stay and continue running his father's company, which ironically was the designer and provider of the state-of-the-art weapons and technology used to hunt and track his fellow gifted. That mattered little to Arty, however, and was simply another layer in the disguise of normalcy he had crafted for himself and which allowed him to operate virtually unhindered as his masked alter-ego.
It was during one of these excursions to rid his city of its own personal variety of scum that he encountered a man with an ability that would prove exceedingly dangerous even to him, transporting him to another realm where he would meet an archaic yet powerful robot, fight a galaxy-spanning empire, and eventually make his way back home. He would arrive to find his world vastly different from when he left it, the government in tatters and the gifted running amok. Local warlords vying for power were the only barrier against total anarchy, and being the rational man he was, Arty could not abide anarchy. He dethroned the warlord ruling his former city in the first day, then set about re-establishing some semblance of order to the chaotic streets. It seemed a futile effort at first, but eventually the people came to realize that they missed the stability and order provided by a government structure, and Arty's was specifically designed to optimize citizen happiness and safety by granting as much personal freedom as was reasonably possible.
It was then, at the height of his achievements, that Arty was approached by a man claiming to represent The Everlasting, a group of nigh omnipotent beings that wished to pit him against a select number of other champions. He would have refused, had he been given a choice, but before he could so much as form the thought, he found himself transported to yet another extra-dimensional battleground, this time without his armor or weaponry to aid him.