Avatar of Schylerwalker
  • Last Seen: 3 yrs ago
  • Old Guild Username: Schylerwalker
  • Joined: 11 yrs ago
  • Posts: 159 (0.04 / day)
  • VMs: 0
  • Username history
    1. Schylerwalker 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

I like this, I think a discord would be helpful. I also have some questions as I was just curious. Like do rulers get 1 in each stat or just 7 total and 0 if we put nothing into it. If we put nothing into it does that hurt us?


I'll get to work on a Discord. All of your Attributes start at 0; a 0 in an Attribute means that your Ruler has no training or experience in that thing. This is probably a bad idea, but if you want to, you're more than welcome to do so. It can create an interesting roleplay opportunity to play a character that is feeble, hideous, or utterly gormless.
So is this kinda like a board game?


Not really? I suppose there's some boardgame-like elements at work here. But I've played in a few NRP's with Resources and Turns before, and in my experience, they added a lot to the structure and pacing of the roleplay, without impacting writing or storytelling.

If people aren't able to post for a Turn, they won't lose Resources, and people are allowed to post more than once per Turn to perform diplomacy and tell stories.
That's pretty much all you need to do. I'd simply add another hider/section of your sheet labelled Heroes. Then simply list them, with their name, class, and Attributes, and any description you wanted to add (In this instance, their relations to your Ruler and Realm).
Seems good so far, though I was NOT expecting anybody to go with Ponies/Unicorns! Nothing wrong with that of course.

When you say that you're not sure what to do about Heroes, do you mean you're not sure how to format them, how they work rules-wise, or how to incorporate them in to your background/race description?
I would not be opposed to having a Discord, though I was not planning on it. People can start writing up Realms and applying whenever they'd like.
The OOC is up, but it's still a bit of a WIP.


Welcome to Once Upon A Kingdom! Each of the players in this roleplay will be controlling a Ruler and their Realm in the shattered kingdom of Paigeturne. Once a bright and prosperous land, greed and corruption have brought it to blight and ruin. Some of these Rulers may seek to restore the kingdom to its former glory. Others may have decided that perhaps it is time for a new power upon the throne. Perhaps even a few have decided to push it further in to darkness.

Paigeturne is an ancient kingdom, steeped in magic and mystery. Its forests and valleys are enchanted places. It is a place of story and song, built on the ruins of old lands and cities. The kingdom's folk are passionate artists and fierce in their love and loyalty. Fae blood pulses through their veins, and most of the kingdom's nobles can trace their ancestry hundreds or thousands of years in to a legendary heritage of some sort. While not every peasant can boast such an illustrious heritage, Paigeturne's people are keenly aware of their land's blessed status.

This magic comes with a price, of course, as it always does. While some might consider Paigeturne a paradise, the land has always been troubled. Unquiet spirits dwell in mossy ruins of dead kingdoms. Wolves of unnatural intelligence stalk the woods, devouring the unlucky and the unwary. Dragons rule the mountain passes and peaks, bringing ruin on any that would defy their majesty. All manner of witches and wizards ply their mysterious trade across the land, not always to the betterment of normal folk. And even such an enchanted land is not free of desperate folk with empty hearts and sharp blades.










OOC will be up later today!
A couple things that I suppose I should bring up real quick...first, I don't know how to use Photoshop in the slightest. Generally when I do this sort of thing, I grab a map from the internet (With the artist's permission), and then edit it with MS Paint. Or I'm content to just draw a crappy map in MS Paint and use that.

If anybody else wanted to tackle a map, or had a suggestion of a map or program to use, I'd be fine with that as well.

Secondly, I had planned on each player controlling a noble or petty monarch in the ruins of a fallen/falling kingdom. That is to say, you wouldn't be creating a whole empire from scratch, but rather controlling a region of that nation state. That's not to say that you can't create your own cultural identity, or species other than the most common of the kingdom. Something along the lines of...say the King of England died, and the players would be the equivalent of loyal Dukes or rebel Kings of Cornwall, Lancaster, York, Warwick, Wales, Ireland, and Scotland. But some of those nobles might be giants, elves, dwarves, etc.
Knights and dragons, wizards and princesses. Idealistic and romantic, trite and over-used. But there's something to be said about familiarity and going back to old tropes and visuals. I've been thinking about running a campaign that really leaned in to old-fashioned fairy tales and over-the-top fantasy tropes, and wondered how that might be applied to a Nation Roleplay. We often talk about going out of our comfort zones and trying weird new things, and I like doing those things too; steampunk catfolk dictatorships battling squidfolk democratic theocracies with crystal-powered laser guns. Or high concept out of the box thought experiments. But I was wondering if some folks would like to grab their plumed helmets and mount a broomstick with me on a journey of lighthearted conquest and grimm court intrigue.

I'd be using some light rules (Some resources, turn-based, number of actions, heroes, that sort of thing), and I'd like to keep posts on the somewhat more casual side. I mean, if people want to write novels dripping with eloquent prose, that's cool too, but I wouldn't want to make it a requirement. Just decent writing, and respect for your fellow roleplayers.

Any ideas, thoughts, suggestions, or questions are more than welcome!
© 2007-2024
BBCode Cheatsheet