Avatar of Section
  • Last Seen: 8 yrs ago
  • Joined: 9 yrs ago
  • Posts: 108 (0.03 / day)
  • VMs: 1
  • Username history
    1. Section 9 yrs ago

Status

Recent Statuses

9 yrs ago
I will be very, VERY busy with studying tonight, as I have a hugely important exam tomorrow, sorry if I keep anyone waiting!
9 yrs ago
Is it wrong that I kind of like the bots? Their fancy symbols spruce up the place :3
1 like
9 yrs ago
Fun fact of the ______: Tank Biathlon is an actual, fairly popular sport in Russia.

Bio

User has no bio, yet

Most Recent Posts

I'd be very interested in giving this a shot, as either a Balkan state (probably Bulgaria) or as an African colony that's become independent, maybe it could be a small voice of liberty in the world. Liberty and apartheid. Oh boy.

EDIT: Just realized that if I went into this, I'd probably be biting off more than I can chew with RP's at the moment. Sorry, I'll have to pass on this.
Heeeeeeeey, I may have lurked the IC for a while, but if there's still some space, I may end up making a character.
@Vermillion For firearms, should we take hearing into consideration, or can we let that slide? It'll be harder to find ear protection, especially for Section and his crew. I'd be Okay with everyone being immune to how loud gunfire is.


Yeah, sound is definitely an issue, but the crew at least has those funny-looking Eastern Bloc tanker helmets, which help a bit. I'm OK with it not being too much of problem as well. Up to you, OP.
<Snipped quote by Section>
I'm working on a character now. He is a former Infantry soldier and yes, he is old. He would have been born in 1985 and served in Afghanistan in 2004 or 2005. I would rather not be part of the crew, but an armed passenger hanging on the outside.


Sounds good to me! He'd be quite similar to the driver, Andy O'Keefe, in terms of age and experiences, I'd sure they'd get along great. In any case, I'm removing a character from the crew to make space for your guy and I'll revise the tank sheet to make clear who are NPC's and who are actually played and by who.

EDIT: Link to the tank sheet, since it's about a page back, now edited with the statuses of the characters (NPC, played by someone...)
I am interested. I always play a veteran, simply because I am one. What is our location? US, Europe? Or some place else?
I guess I'm just days late to the party. I finished reading through everything. At first, I was like, "Yea, I want to be part of Section's tank Crew" then I was like, "No, go for the APC or IFV. That would be so much better than a tank." I still feel that way about the tank, but Section made a crew of NPCs. I guess he doesn't like interacting with others? Or is he afraid others won't get along with his NPCs? Well, I am an old veteran and can write as though we get along or we are extremely hostile to one another, your choice. I'm pretty flexible and I don't have to be antagonistic. In fact, I prefer Co-operative Role Play.

@Section You might enjoy my WWII Tank Role Play.


Just saw what you edited, but dude, no worries, I can totally get rid of one of the minor passengers to make a place for you. They're mostly just NPC's to fill up place on it and make things look alive, I'm totally for interacting with people. Write up a character and we can discuss it all. However, it'll all be done after I get a night's sleep.
I am interested. I always play a veteran, simply because I am one. What is our location? US, Europe? Or some place else?


North America seems to be our final decision. Glad to have you with us!
If I was in charge of the police, I would worry considerably about a rich dude packing a tank loaded for combat, because if things go south for him, he's going to be a much bigger problem than anyone else. You might want to look up the laws on possession of armored vehicles and weaponry before deciding on a load-out, is all I'm saying. Only having one shell would be interesting, because you would have a serious inner-party conflict on your hands: they only get one shot. You have to decided when to use that one shot very, very carefully, even against a serious threat. Worst-case scenario, the tank has no shells, which would be interesting because it'd be an excellent bluff, and you could end up with a very interesting standoff if you encounter guys who are willing to call that bluff.

Good points. You could make "Raisa fixing the Makarov" a task for her to work on so she isn't just on standby.

I'm not giving up on getting around this freakin' tank. It's too cool to just never notice IC. I'm going to add in a more aggressive character to complement Amie. Maybe at some point they'll stalk your tank, with him arguing to go rob from it and her arguing to get away from it. Let me know if you want to work out an interaction, because ultimately I'm not going to force that to happen.


You know, I'm gonna take all your advice into account. One shell it is, one very important shell. I like the idea, I really like it. I'll even roll a dice to choose the type, whether it's a HE-FRAG which would be decimating to any group of people, to a APDSFS-T which would be pretty much useless in this world without many armored vehicles left. We'll just say it was hidden in the shipment, maybe the guy planned on bringing more in later, but stuck with one for the first one.

Also, technically, the cannon should have been deactivated, after reading some of the laws and rules on the site I got the idea of a Czech export from (mortarinvestments.eu). The guy would need a license and depending on the state, it would not be street legal. Thing is, I've seen a lot of videos on YouTube of people driving imported post-Soviet vehicles, in particular a BMP-1, which has a large enough cannon that it'd need to be deactivated (76mm, I think), and yet here it is, shooting stuff. So perhaps they're a bit lenient over that part? Even if there are laws against the gun working, we'll all have to see about letting it slide.

In general, I think I kind of had the wrong mentality, thinking it all over. If civilization and society is collapsing, laws wouldn't be more lax on imports of large military hardware, if anything, it would be MUCH more strict, as law enforcement would fight anything that could lead to rich people arming up and fighting each other, as you said. Machine gun ammo might get through (or be bought in the 'States), but the shell would need to be hidden, so one shell is probably it, as was your idea.

As for Raisa and her Makarov, now that I think about it, I might get rid of one of the Makarovs (the working one, actually) and have her give it to Gregory, as a bluff weapon. That's just an idea for now, I'm still thinking it over, but in any case, I still feel Ural's crew is too well-armed. I mean, why have Franklin guard the camp with a 10/22 when the tank has a machine gun which can fire bullets the size of small rodents? Might remove one of their guns.

Finally, as for the crew, I basically made the Tank Sheet as a way of people knowing who lives in the crew, what they look like (when I get around to finding pictures) and I probably won't actively play any of them except as side characters when the tank is on the move or when Gregory heads back to camp. Mostly, it's to help the other players interact with them, when it comes to it. Maybe think of it like a set of NPC's, except for the couple I make full CS' for?

I'm totally delighted with your idea though, it'd be a great way to get Raisa back on the action once she's recovered, especially if Grisha is out scouting. Interactions in general are fun. We'll talk. c;
Woah, woah, what? And here I had my ages set up differently, what's the current date now? Still 2029?
@Section Holy crap, dude. You sure you can keep up with that? o_0 I'm not going to say you can't, but that's a crap load of writing for every post.

I think you have too much ammo. A tank collector collects tanks for display, not for shooting other tanks, and unless you have a source saying otherwise, I don't think anyone can buy or own live military-grade tank shells. Belt-fed ammunition, maybe. Either the collector had a tank and ammo stolen and imported illegally (the US government would NOT be okay with that cargo going through customs), or you raided a military base that housed tanks, which begs the question, why didn't you get a better tank?

I think this is taking place in the US, so Makarov pistols and MN rifles are actually pretty hard to come by. Your odds of finding a .45 ACP 1911 handgun and a Remington 500 rifle are way higher, even in a crisis, especially after so many years. Then again, a plausible explanation is that the government declared a state of emergency and confiscated every weapon owned by people, leaving behind old guns.


Don't worry about it, most of them will be practically NPC's, the main character, at least in the beginning, will be Gregory, the rest will just occasionally pop up when he's around them. I'll be doing a full CS on him later. Otherwise, Raisa's the next likely candidate for a player character, but I'm having her be sick in the beginning so I can ease myself in with one character.

As for ammo, yeah, definitely agree. I was worried and very hesitant about the numbers, so I'll probably knock each type down by two, at least, probably three. My logic is that the collector ordered it all using his influence and riches, maybe his own private shipping and with the world going downhill, so I'd venture that the government has less things to worry about than some eccentric rich dude riding tanks and shooting stuff on his private land (SHALL NOT BE INFRINGED )

Anyhow, as for the guns, Mosins are actually quite easy to find in surplus stateside (whether they're Russian, Finnish or anything in between) and quite cheap, the ammo is a pain to get however. The Makarovs, common in Russia, were brought by the Russian migrants, but once again, 9x18mm is a bit of a hard find stateside. I'm definitely going to lower the amount of ammo, though. With this much, it's way too easy.

Thanks for the constructive criticism, however, it's appreciated.
OK, so I said I'd make a Tank Sheet and I ended up doing it. I'll post it here for everyone to see if they think it's reasonable (ANYTHING can be changed, really!), but my idea is that a basic rundown of the crew's characters are here, most will basically be NPC's, but in case I need to use one for anything, I'll make a full character sheet for them. Thoughts are appreciated and I'll work on finding appearances for the characters in the near future.


You might notice that the crew tends to get along well, but no worries, as times get hard, things might go downhill... >:D
© 2007-2024
BBCode Cheatsheet