Avatar of Serpentine88
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    1. Serpentine88 11 yrs ago

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ASTA said
Was about to draft a sheet. Saw rules 1-9 and ran for the hills. Have fun with the RP I guess.


Apologies ASTA, but I have been on the RPGuild for too many years, been in too many NRP's and seen too many malicious trolls and powergamers to be stupid enough to not put down those rules.

Moving on, we will begin with a rollcall.
OPEN

THE WESTERN REGIONS OF THE MAP NEED YOU AND YOUR REALM TODAY!


The Accepted Library

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"The world breaks everyone and afterward many are strong in the broken places. But those that will not break it kills. It kills the very good, and the very gentle, and the very brave, impartially."-Ernest Hemingway


Welcome to the Grimdark.
It is the Seventeenth Heroic Age of the divinely appointed Heroes Calendar on the world of Somnus, a dying world following the “Cataclysm”, an event of existential dread and horror for all beings mortal and immortal. Just two centuries ago a force of unbending will, unknowable intent and uncaring relentlessness marched on the world in all directions, a darkness spewing forth from a hole in the very centre of the world.

It is a world where the ruling gods of the cosmos are disposed and then replaced of by their own ascended instruments every millennium, former mortals rule as gods over a progressively shrinking world. These deities fight with divine power through all their instruments and weapons against the darkness... and are losing.

Mortal realms, vast empires and quaint principalities alike stand in defiance, fight valiantly and fall together against a force of unending number and patience. Great hosts are formed in the distant lands of safety to march heroically towards the centre of the world, hopeful thousands marching towards an enemy spoken of in rumours and nightmarish tales. Equally great hosts are formed in the fallen lands of entropy and despair, marching solemnly away from the centre of the world, broken thousands marching towards safety spoken of in rumours and fanciful tales.

It is the end of times. It is the slow fall of life and civilization and its inhabitant’s defiant war against all odds. They are Wielders of magic; great beasts of legend, armies of hundreds of thousands, warriors, crusaders. They are the millions of ignorant serfs, the kings; emperors, warlords and messiahs. They are the unrivalled heroes, chosen by the gods, assembled for this crawling, final battle. It is a battle from which life takes one foot forward for three back. It is a war of defilement, of the destruction and remaking of all things.

It is the Sacrilege War.


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WHAT IS THIS RP:

-It is (grim)dark fantasy.
-It is a Nation-Roleplay.
-It has two play styles, Realms and Hosts.
-It has deities that interact with and need the physical world. The deities take power from belief and thought of mortals and in return dispense magic to mortals.
-It has four great faiths and four great holy cities.
-It has a force of darkness, despair and the apocalypse, GreivousKhan, our Co-GM, as himself.
-It is vaguely Renaissance tech, 1200’s-1500
-It has a single massive Pangae-esque continental mass from which there is no escape.
-Fantasy races and custom races exist.
-Huge numbers of soldiers fight in cataclysmic battles, the end of days gives nations some freedom to draft much more than they can handle economically.
-It is vaguely cooperative. While the living fight together against the darkness, there is nothing stopping infighting except self-preservation.
-It is a story of cosmic horror, of enclosing lovecraftian doom. You will not survive.

WHAT IS A REALM and HOST?
Realms are physical nations with borders, populations and armies. They have smaller starting armies than Crusaders however can rapidly replenish their forces (And as such usually have far larger maximum army sizes, particularly when factoring in modifiers they gain when being physically invaded by the darkness), have far more resources and static defences like castles and walls. Realms must attend to political matters far more than Hosts and while the war of extinction is the most important matter, it is hardly the only one. Realms consist of empires, kingdoms, principalities and other nation-states that can claim ownership of territory.

: -Hosts are landless factions with a single, massive starting army, this 'host' comes in two flavours: Positive hosts (Crusade-style) are given an objective (usually either to defend a besieged realm from the darkness or attempt to venture into the darkness itself to recapture territory, the latter is very dangerous) and march towards the Darkness. Negative hosts (Refugee-style) are generally soldiers and civilians fleeing in terror to find a new safer homeland. Hosts only physical territory besides the land they camp in (Usually with permission of the country they are passing through) is specific 'order' buildings permitted to them by patron realms(Generally positive hosts do this, negative hosts have little reason to). Due to Hosts difficulty with regaining troop numbers, Hosts are advised to have a high number of hero characters and bands of larger than life fighters. Hosts are typically comprised of crusaders; adventurists, great heroes, warlords, barbarian nomads, refugee’s who wish to reclaim their lost lands or find new ones and any other willing to form together into vast armies of light (Or not so light). Hosts if they take land may (But don’t have to) become realms. This can be true for both kinds of hosts, as positive hosts may win back territory from the darkness and found a new realm and negative hosts may eventually find a new homeland)

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LAYING DOWN THE LAW:
1: I(Serpentine88) am the law. When I am not available to be the law, the Co-GM(GreivousKhan) is the law.
1.2: I am the highest level of law.
2: Usual rules (No metagaming, powergaming or godmodding as well as captain obvious forum rules)
3: I hold the right to banhammer as I see fit.
4: No flamewars in the OOC (I have the right to determine what is and isn’t a flamewar)
5: No arguing with the GM or CO-GM after they have made a final decision (Note Rule 1).
6: No retconning things that have already happened or attempting to changing/removing vital parts of your sheet after it is accepted without my permission (Note: Fluff information on your sheet may be changed at will).
7: Attempting to break the game mechanics or various systems or plot of the RP through some means of asshattery will result in me summoning Cthulhu on you realm/characters/host. (Note: This is me saying don’t do it)
8: Joining this RP and being accepted means that you accept and acknowledge these rules (Particularly rule 1). You may not claim ignorance of these rules upon being accepted.
9: If you attempt to find loopholes in these fundamental laws, please see rule 1.
10: Have fun, friendGM commands it.

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POLITICAL MAP

http://i.imgur.com/4ooJa9V.png[/url



GEOGRAPHIC MAP



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WHO ARE THE PLAYERS?
The Realms of the Living:
-Serpentine88, as ??? (GM)
-Flagg as The Drathan Union
-DAWNSTAR as The Revolutionary Republic of Ma' Hurcazak
-Monkeypants as The Kadian Covenant
-Missy as The 19th Clan
-Isotope as The Kingdom of Ararllia
-Celeste as The Empire of The Green Sea

The Great Hosts of the Living:
-Goldeagle1221 as The Horns of Harnia
-YandereNoodle as The Firmehi Swarm
-Enalais as The Order of Ignis

The Darkness:
-Greivous Khan, as himself (Co-GM)

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THE SHEETS AND SHEET GUIDES








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THE FOUR GREAT FAITHS





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THE MAGIC SYSTEM AND PLANES OF EXISTENCE

For a closer look, click here

Alright, notice everyone (And last message from me as of today): We will likely be heading for OOC tomorrow (All I have to do is add the modifier game mechanic and rules list), so get ready and start sending out invites to your friends because we really need the western regions filled up and I don't want to NPC the whole damn thing!

What I've got here:

1: I have altered the terrain map to modify the south. My reasoning was because A: I wanted to move around the tropics, B: I wanted to expand the desert, C: I wanted to replace the forest and hill locations. Note that no previous nations terrains were changed, so no one has to worry


2: I have the latest version of the political map, including Tatsua's 36-block nation (Was created through PM's and obviously was decided after I modified the south), Captain's north-western additions, Flagg's move to the south-east, Isotope's island nation in the far west and the addition of five NPC's GM-controlled NPC's (Though the Sacrosanct, the empire surrounding the Western Holy City interested Flagg). These NPC's are mostly land fillers to smooth out land between players (Or in the case of the Sacrosanct, to give one of the religions a primary capital location).


3: A general explanation of how the magic of this world functions brought to you by paint. Behold! A magic system that abides by the second law of thermodynamics!

http://i.imgur.com/5J6vINs.png (To see more clearly)
@Captain: I was under the impression giants were really... giant. At only 10-12 feet tall your giants are more like extremely tall humans. I would statistically just classify them as an original race/sub-species of humans.

@Titanic: I am actually waiting for people to pick the western regions, I hope to see some empires take up the region (A holy empire of paladins is something I hope to see over there). While odd, there is nothing saying splitting the host to create an NPC is not allowed, so you may do so.

@Isotope: Hiya isotope!
Here is the final major pre-set religion, note that you don't have to follow these faiths if you do not wish to.

Filled in my own claim on the map (Tomorrow I will begin adding the magic system, conditional modifiers and some historical lore before we begin the OOC either the day after tomorrow or some time after that)


And internal map:
Righty, lets see @Captain

#1: Terrain is acceptable (We are using magic after all) however the primary terrain designated by the map is not removable without permission from me (For example. a mountain range can not be retconned, however you can say that there are special hot springs or such on the mountains)

#2: Fae-style elves are fine, actually I support this idea.

#3: Magical elements are acceptable so long as they are approved by me. Seeing as you already specified as to why they couldn't be used as a powergaming tool...

Third main religion

The first two major pre-set religions are done.

Explanation of how religion works: In this world the current deities (Which are real and thinking beings that live in a celestial realm) are younger than the actual physical world. Every one thousand years the ruling deities or pantheon are overthrown as part of the millennial cycle, a process in which ascended mortals become servants of the ruling god(s), grow in power and eventually overthrow them for any reason (Usually for justice or power). Some of the more intelligent gods have attempted to avert the cycle, however as they did not create the world (They simply overthrew the last pantheon which overthrew the pantheon before that in turn) they do not actually know the intrinsic laws of their own domain and power. As such, no matter what the gods do they always get ascended mortals whom their powers do not work against, resulting in inevitable rebellion and the cycle continue's.

The current group of gods are not united into a single pantheon as the previous one was and as such the mortal realm is divided into numerous religions, cults and denominations of the same faiths. Following the brutal overthrowing of the previous Aestrosian pantheon 220 years ago by Consenarius (Now known as Justinian Magnus, the God of Order and Justice) in what is now known as the Aestromachy, the world went through a period of mass crisis of faith and upheaval until the rise of the Darkness 20 years after the Aestromachy. The sudden rise of the darkness following this event (Which has never happened in recorded history) have many mortals rumour that the Darkness is the direct result of the Aestromachy or even led by remnants of the old pantheon to get revenge.

@Titanic: Hm, I have actually been considering the statistics of a host which has the opposite objective of other hosts (E.g: Run away from the darkness and settle elsewhere). And will probably end up doing that, however the number increase will likely reflect the women, children and elderly as part of the host.
@Enalais: Very good, our first host/order sheet

@Captain & Everyone else: How the captain has done his territory is exactly what I had in mind, thank you.

Currently I realize that not many realms will want to place themselves right up against the darkness, however for the RP to start we'll need the Darkness to be completely encircled by players. I will probably NPC some or most of that region, however I hope that there will be some very large empires willing to take up parts right next to the darkness as part of their domain (I will probably do this)
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