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    1. Serpentine88 11 yrs ago

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Somnus Imperium


The Holy Crusader State of the Ironmarch

"Flag is actually Somnus Imperium flag"


(As part of the Victorianna Claimant Faction, formerly the Grand Principality of Ironmarch before the peasant rebellion, civil war and finally coup)


NATIONAL

-Capital: High Ironmarch
-Largest City(By Population): Holy City of Justinian Requiem
-Government Type:
(De Jure) Imperial Principality under rule by Somnus Imperium, essentially made hollow by crusader coup and rise of the Theocratic-Stratocratic-Collectivist Victorianna faction.
(De Facto)Crusader-State, theocratic-populist leadership of an Apostle/Messiah with a ruling council of religious, peasant and crusader figures, Its guiding ideology is a kind of Theocratic-Populism with communist undertones. Nearly all feudalism has been eradicated following the absorption of all the aristocracies assets and removal from power. On local levels, government in regions are determined by a combination of local clerisy and collectivist/communistic peasant councils.Also practices limited democracy, the first of its kind on the planet, through the peasant councils and peasant tribune representatives to the capital.

-Currency: Somnus Vermillion
-Population:
-NATURAL POPULATION: 7 million
-ACTUAL POPULATION (Due to Fall of High Sepulchrave and refugee's): 12 million

-Realm Size: Empire (Note: When the Somnus Imperium fell, a large amount of its surviving military and population assembled in the Ironmarch and neighbouring regions, condensing its population into a small area)
-Realm Size(By Block): 20

-Unique Trait #1: NEW WORLD ORDER:


[b]-Unique Trait #2: The New Model Army


-Unique Flaw #1 The Host Of The Fallen


-Unique Flaw #2 (Created by me, mostly to reduce min-maxing)

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GEOGRAPHICAL

-World-Realm Map: (See front page link)
-Geographical Trait: (created by me in consultation w/ you. Applies to nations adjacent to the Plague Lands.)
-Geographical Flaw: (created by me. Only applies to nations not adjacent to the Plague Lands. Generally speaking to nations beyond the green geographical zone in the center.) - Internal
-Realm Map:


~~Incorporated Somnus Imperium States Into the Holy Crusader State of Ironmarch
-(Former) Grand Principality of the Ironmarch, Now Province of Ironmarch
-(Former)Principality of Ruthevostin, Province of Ruthevostin
-(Former)Principality of Sanguine, Province of Sanguinost
-The Great Helldosthedin Marches (AKA: The Plague Marches)
-The Eiesenwächter Northern Marches (AKA: The Ghulbane Marches)
-The (Former)Duchy of the Arcadian Lowlands, Province of the Arcadian Lowlands
-The (Former)Duchy of the Venhosten Grasslands, Province of the Venhosten Grasslands


~~Major Cities:
-High Ironmarch
-Low Ironmarch
-Sanguinost
-Ruthevostin
-Hurschenburn
-Baravorseburg
-Holy City of Justinian Requiem
-Holy City of New Sepulchrave
-Grimstost
-Antelance
-Blackstein
-Vothevaden
-Victorianna
-Mesterheldeim
-Ostenheimban


~~Other Notable Cities:
-Arcadia (Note: A ruined and near empty city ever since the Massacre of Arcadia
-Tirostholt (Note: Quarantined and squalor-ridden city filled with refugee's)
-Troslthet (Note: AKA "The Other Tirostholt" actually a massively over-sized refugee camp)
-Remodast (Note: Quarantined and squalor-ridden city filled with refugee's)
-Heathdoheim (Note: Quarantined and squalor-ridden city filled with refugee's)
-Nontheheim (Note: Secure city, overflowing with refugee's and acts as primary checkpoint for refugee's)
-Jamitoro (Note: Actually a large town, Jamitoro is a Sibytte stronghold in the Somnus, a Justinian melting pot with predominately Otnemarcasan culture shining through. Many Sibytte exiles and descendants of crusaders live here. Jamitoro is also the mustering grounds for both volunteers wishing to fight for the Sibytte's in their civil war as well as volunteers wishing to fight in Somnus against the plague.


~~Major Castles:
-Ironmarch Citadel (Central HQ and Headquarters of the Knights Iron Sepulchre )
-Eiesenwächter Citadel (North HQ and Headquarters of the Knights Iron Bulwark)
-Sanguinost Citadel (West HQ)
-Ghulbane Border Fortress (Eisenwächter Marches)
-Paladins of Krax Border Fortress: Rendoux (South HQ, Provincial Capital of the Great Plague Marches)
-Grimstein Citadel (East HQ, Headquarters of the Inquistion and Knights Sacrosanct)
-Helldosthedin Border Fortress (Helldosthedin Plague Marches)
-The Gotha Border Fortress (Helldosthedin Plague Marches)
-Victorianna Keep, Castle of the Order of the Paladins of the Victoriannan Rite
-Antelance Castle, Castle of the Order of the Paladins of the Gloriannan Rite


-Buildings of Interest:
-The Ironmarch Palace (Now a tribunal council room for peasant council tribunes)
-Paladins of Krax Foreign Legion Chapter house
-The Blackstein Blackpowder Mine & Processing Workshops
-The Ironmarch Blackpowder Processing Workshops
-The City of Arcadia (Ruins and mass grave, also site of the Arcadian Martyr's Square)
-The Mausoleum of Apostle Septimus
-The Mausoleum of Apostle Victorianna(The First Victorianna)
-The Great Stockade (A stockade/palisade wall separating quarantined cities and safe cities)


-Geographic Features of Interest:
-The Ironmarch Ranges
-Mt.Blackstein (AKA: Mt.Blackstone, The Blackpowder Mountain)


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RACIAL

-Majority Race: Humanity
-Majority Race Appearance: Human (Typical European-esque)
-Majority Race Characteristics: Human
-Minority Races: Jahun-Ka (See Khan's sheet)

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RELIGION & MAGIC

-State Religion: Somnus Justinianism ("Victoriannites")
-Religious Information
-Religion Demographics
-Heterodox Justinianism(Victoriannite Somnus Justinianism): 57%
-Radical Heterodox/Heretical Somnus Justinanism(Victorianna over Justinian) Justinianism 21%
-Orthodox Justinianism: 7%
-Sibytte Justinianism: 6%
-Karkathian Justinian-Takarienism: 1%
-Radical Ultra-Orthodox/Puritan Justinianism: 1%
-Other: 7% (Red Pantheon Cultists, Yuwanists, Dryadicists, Etc)



-Holy Relics In Possession:
-The Holy Sword of the Apostle Septimus I (Wielded by the Apostle Victorianna)
-Apostle Victorianna (Living relic, messiah and apostle)
-Justinian's Tablet of Salvation (The Declaration of the Salvation of Somnus, From Justinians holy war era)

-

-Holy Sites Under Control:
-Holy City of Justinian Requiem
-Holy City of New Sepulchrave
-The Northern Path
-The City & Mausoleum of Apostle Victoriannia (The First)
-The Mausoleum of Apostle Septimus


-Magical Schools and Curriculum: N/A

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MILITARY

-Total Military Size: 232,000 (Using Justinian army rules)
-Military Details: (Military Numbers Distribution)



-Military Details: (Military Organization and Units)




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NATIONAL DRAMATIS PERSONAE

-Head of State/Monarch: NOTE: OLIGARCHIC COUNCIL WITH PARTIALLY CEREMONIAL FIGUREHEAD
(De Jure): Proclaimed Apostle, Messiah of Justinian and Kaiserin-Claimant of the Imperium, Cecilia Anne "The Girl Saint" Victorianna
(De Facto #1): Grandmaster of the Knights Iron Sepulchre Seneca Byronus II of Wyverncourt-Cassentine
(De Facto #2): Grandmaster of the Knights of the Iron Bulwark, Oronn "Grimface" Bonaventure
(De Facto #3): Holy High-Servitor of The North Justinians, Septimus Justus I
(De Facto #4): High-Servitor and Master Pilgrim of the Northern Path, Hadrian Luxitancus
(De Facto #5): Grandmaster of the Knights Somnus Victoria and Master-Paladin of the Victoriannan Rite, Clement Trajan Hectorian
(De Facto #6): Grandmaster of the Knights Sacrosanct and Master-Paladin of the Gloriannan Rite, Valerian Quinatus III
(De Facto #7): High-Servitor Inquisitor, Vespasius Ophedius
(De Facto #8): High-Servitor Healer and Grandmaster of the Knights of the Carrion Song, Favian Favinius
(De Facto #9): Master Paladin of the Paladins of Krax, Venox Steelskin Lrich
(De Facto #10): Grandmaster-Paladin Horace Guntherum Magnus of the Gloriannan Rite
(De Facto #11): Grandmaster-Paladin "Justinian's Own Hammer" of the Victoriannan Rite
(De Facto #12): Marshal, Constable of the Army and High-Servitor, Daelus "The Conqueror" Omar
(De Facto #13): Peasant Tribune Representative, Gregory Shieldsmith

-Ruling Dynasty: N/A
-Constable Of The Army: Marshal, Constable of the Army and High-Servitor, Daelus "The Conqueror" Omar
-Religious Head: The Holy High-Servitor Septimus Justus of The North Justinians and Keeper of the Sepulchrave Tomes
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Persons of Interest













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CULTURAL

-Pre-Plague History (The Breaking of the Moon, The Holy Wars for Somnus)

-Post-Plague History (The Fall of High Sepulchrave, the Peasant Rebellion, Civil War, Coup)

-List of Historical Grievances
-The Dominion
-The Somnus Imperium
-The Ten Barons(Somnus Faction)
-The Plague

-Relations


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Cultural Notes





its open until all the land is filled in

(My NS is coming soon, you can see it in the pad)
As I already discussed in the chat, I am back. I will be playing something small, and I can't promise to stay for reasons you obviously understand.



My concept is in the chat, Flagg has mostly already approved the general concept.
@Everyone: UPDATE:

Celeste and Darkspleen have been given their GM traits and flaws. Both are essentially accepted, however Celeste has actually posted in the accepted area.

@Everyone #2: A second wave of IC posts shall be coming soon I believe, however I would like to ask everyone in the OOC how their IC posts are coming?

@Everyone #3: Those who are still not done or are done and waiting for their GM traits/being accepted: Can I have a progress report?
Alright, the IC has begun and I have posted to intro. Two days late and the intro was cut up to make multiple posts over a time skip, however done nonetheless.

Now that I have officially begun the IC, I expect accepted players to begin posting in the IC, and achieve at least 5-10 IC posts by the end of next week.

@ALL THOSE WHO HAVE NOT YET BEEN ACCEPTED: I will need a status update on your sheets so you can be accepted for the IC. If you are missing your GM traits, please announce this and I will do so. if you are having issues with history, lore or rules, ask me. I will also be sending out PM's to remind people.

The Grey Road, West Ironmarch, 17th Heroic Age (17HA:13)
Arc 1: Without Faith - I



The dreary fog, drenched mud, drenched paved stone and merciless rain of yet another Ironmarch morning was all that signified the arrival of men from the old western “Crusaders” road to Ironmarch, welcoming all those from the west to the new reality of the borderlands. The milestones had since been eroded away, and the signs destroyed. Skeletons of dead animals and occasionally a human being now acted as landmarks to determine distance.

Beside the road was a single barred wagon, holding within a band of chained, weathered and broken prisoners. A Single woman sat within, in the corner silently glaring upon the floor, dirty face obscured by filthy tangled dark hair. The voices were still speaking. She still heard the voices. The darkness whispers. She was an astralomancer, trained and though young, experienced, now imprisoned.

The voices. She heard voices. They came to her, they whispered and whispered. She was a magi, a herbalist and a camp follower of numerous crusaders.

Dreams, she saw dreams half remembered, growing in clarity every cycle of the sun and moon. She had fought and helped fight for too long.

Darkness, it had taken her, and there was no hope.

“I submit to thy saviour O’Justice” a fellow prisoner begun mumbling, calling for Justinian’s salvation.

“Without thy will I become dust” Another spoke.

“Without thy strength I shalt fall” Yet another spoke, with almost fanatical zeal.

“Without thy faith, I am lost” The women finished the prayer, dejected and empty. The whispers grated at her mind. Creeping along her skull.

“I am lost!” An old man on the opposite side of the wagon screamed.

“Lost! Lost lost lost, lost, lost-lost-lost-lost---“The old man yelled hysterically, bashing his head against the bars, forcing the exhausted and half asleep guard outside awake.

“SILENCE!” the guard shouted, bashing an axe against the wagons bars. The inhabitants of the wagon went silent or returned to quiet mumbling. The woman however glared at the guard, her bloodshot eyes filled with silent madness. If it were not for the mages defending the wagon and the whispers that ate at her mind, she would have easy killed the foolish man and left.

The guard, now sensing his imminent demise quickly withdrew, quietly walking back towards the camp. He moved to speak with the mages sitting by the smouldering and near dead fire, however before he could speak excuses to swap the guard early, the mages suddenly all stood with sudden alarm.

“Up! Everyone up!” One yelled, just as a loud horn blew in the distance. The horn had done more work waking the camp than the man yelling, and dozens of soldiers were rushing forward. The prisoners had also become alert, many of them shouting gibberish and clawing their hands through the bars.

Two horsemen appeared, galloping down the road from the direction they had come. Two mounted sergeant acting outriders, one caring a flag.

It was yet another crusader flag, the other, a courier, bearing word from yet another crusader army coming to die in the Sacrilege War. The soldiers and mages had stood in a line, the group’s leader walking up before the courier. What the two said was too faint for the woman to hear over the rambling nonsense of the other prisoners; however whatever happened caused the two to nod and the courier and flag-bearer left back the way they had come.

About twenty minutes later, the crusade arrived. A retinue of fifty knights escorting a collection of warrior-vicars, lords and a crusader-general trotted down the road on horseback, bringing forth a constant line of marching spear sergeants, crossbowmen and more knights both mounted and on foot. The Sacrosanct banners and flags were not waving in the stagnate air, but there were so many of them it still turned to column into looking part fabric.

The wagon was to follow the crusade further east to Grimgaunt Citadel, this miserable lands functioning capital. The women knew she would be executed there; this thought alone increased the throbbing noises, the whispers growing in intensity. She called on her magic, but the whispers ate at it, they sapped her power.

“Onward, soldiers of the ordered god! Onward to salvation!” the shouts of a warrior-vicar echoed down the road, inspiring a wild cheer from the column of men in response. The servants of the Ordered God, like all other mortals bound by blind faith and zeal marched eagerly to certain doom, unaware and willingly ignorant of the truth of this war.

“I am lost” the women mumbled blankly to herself.

It could not be won.




Here is the current map with additional NPC's (Dark brown and Dark/Fleshy Pink to the immediate west of the Darkness) and Monkey's eastern half added. With this done, I will be moving towards making the first IC post (Finally)
@Darkspleen: Still open and we stay open until that land is filled up xD.

@Jeddaven: 1: Yes and no. They would not be able to use heroes (Mortals with direct magic given to them) as no god would be willing to give your misotheist people magic, however you would still be able to use mages and magical objects (Or trickle effect magic users) because it is magic gained from being descendants of previous heroes(mages) or from being in the proximity of high concentrations of ambient magic (Magic that is distributed to a location or object instead of a person).

2: Steampunk is generally not allowed as I don't want to set a precedent of tech creep (Players gradually increase the tech level of the RP over time), however through special traits I can allow things like technology that is 100 or so years advanced (E.g: Isotope's use of 1500's-1600 galleons) or I could allow you for example to use some of the more esoteric designs of Da Vinci as practical weapons (AKA: Clockpunk to an extent would be allowed with special traits).

3: You could make the nation, however the gods would be pretty pissed. You would be having an even harder time than DAWNSTARS revolutionary (merica!) republic in terms of aggressive deities and fanatically theocratic states.
@Isotope and Titanic: You are both accepted, you may post in the accepted library. (Once you have done so, I will add you both to the OP)

We are approaching the IC on a few days (Likely 1-3 days),

@Those who have been accepted: Do you have idea's for what your first IC posts will be? I suggest you begin writing them.
Monkeypants and Missy have been added to the player list on the OP.

@Sigma, Tatsua, Captain & Isotope: Can I have a status report on your sheets?

@Everyone: Today I am going to be posting my own main sheet and I will also be checking over the inactive players (Rex, Wanderer, etc) to see if they are still in on this.

@Lurkers: We still require more players to fill the blank lands! particularly in the west.
@Titanic: Resistance and internal spies are good and as khan approved, *Approved*.
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