Alright, I'm going to be at work for the majority of the day today. As an additional warning, I'm also going to be closing the store tomorrow, as well. So... my posts will be coming in late tonight (like yesterday). Otherwise, I'll be available to post more often this coming Wednesday and Thursday (my days off).
Simon Graves wandered into Primafrontier from the wastes, the heat of the sun beating onto the sand and distorting his approach. A dark clad man, Simon's only noticeable features were his russet skin and his white shirt, the rest of him a mere shadow and sun-made distortion. His black duster and his velveteen hair danced on dry wind, his rich tan hand holding his hat at the brim to prevent the wind from stealing it away. Though he was of average height and slender build, there was something about this man that screamed danger. At his left hip was his gun, a long barrel Colt .44 revolver, whilst on his right hip was a combat knife; and yet at an angle behind the knife and touching the rear of his bum was a coiled rope... if anyone dared to peek too long into the folds of his coat.
Each step into the town brought him closer to the local saloon, a place where Bounty Hunters and men of questionable origin could get a proper job. Simon, a man of great patience, took his time. The black clothing was quite oppressing, but Simon had grown accustomed to the heat. His leisurely stroll was quite off-putting, especially since he had walked on foot through the vast wastelands of Ravage. Those who knew of him fled, while the others watched him with suspicion. The russet-skinned bounty hunter was definitely an oddity in these parts and his near-translucent eyes were like the eyes of a demon: cold and ageless.
Simon approached the saloon's doors and gently opened them, walking in with death-like steps. The only sound that was made were the double-doors hinges creaking with age and use, and in desperate need of oiling. Simon looked into the room, eyeing everyone that was seated and behind the bar. Two men stood out to him, one of them holding a poster while the other tried to possess a position of power. It was not difficult to see that they were after the same bounty, and Simon knew quite well that when two men found a particular poster, it would mean a great bounty. A bounty he could use. Without a word, Simon approached the Bounty Board, pretending to ignore the other two as he looked at each poster.
Appearance: Simon is half-Caucasian and half-Apache. He has russet skin and long raven black hair, yet he has light blue eyes, which almost blend in with his sclera. Though part Apache, he is actually of average height, only 5'8" tall. He's quite slender, despite his broad shoulders, weighing only 130 lbs. Though slender in physique, he possesses enough muscle to give him deceptive strength. He possesses a scar over his left eye, a cross-shaped scar on his right cheek, and numerous other scars, ranging from blade wounds to bullet wounds, and some burns, scattered about his torso. He's clean shaven with a strong jawline, high cheekbones, and squared jaw; his features are, otherwise, angular.
Outfit: Simon wears a long black trenchcoat, cowboy boots, slacks, wide-brimmed hat, and a white cotton shirt. He wears an ordinary belt, a gun belt that slings across his left hip, and a sheath for his knife on his right hip.
Occupation(s): Bounty Hunter / Assassin
Biography
Simon was orphaned as a child and was found by a poor family. He was raised like one of their own for some time. When he was eight years old, the town he lived in was raided by a group of bandits who called themselves "Jackal's Crypt." They murdered and looted just about everyone, taking the women and children to sell as slaves to stronger gangs or to the powerhouses of the cities as "Indentured Servants." Simon was one of those children. After the traumatizing event of watching everyone he loved die, friends and family alike, Simon became an antisocial child. He and the other children were tossed into separate cages from the women and teenage girls. The conditions were poor and sickness grew rampant during the long weeks of travel. Most children died of starvation, thirst, and exhaustion; the women and teenage girls fared slightly better, though their fates were far worse in comparison. Simon, though a young child, became feral rather quickly and cannibalized the dead children, and the surviving children followed suit. The gang grew amused by the boy's practical senses, far from being disgusted by the boy's desperate attempt at survival.
Thus, they took the boy in as one of their own, nicknaming him "Graves" after they put him to the task of disposing of the bodies; which he did by personally digging twenty-seven graves with his bare hands. After trading off the surviving children and women, all of whom were haunted and gaunt by the cruel experience of Jackal's Crypt, the band returned to their headquarters out in the middle of nowhere with Simon in tow. Simon started out as their personal servant, performing odd jobs and tasks. When he did something wrong, he was punished in a brutal fashion. As he grew older and more defiant, they nurtured this growing rage the only way they knew how: more abuse and humiliation. When Simon was 12 years old, he killed a man for the first time. A member of Jackal's Crypt who continued unwanted advances on the youth, which then turned to force. When the man fell asleep, Simon slit the bandit's throat after scalping him, carrying it to the other members of Jackal's Crypt. Unlike most gangsters, who would have killed the youth, they respected him. Simon was then taught many skills, such as how to shoot a gun using live people for target practice and knife-fighting against other members (which usually resulted in death).
At the age of 16, Simon defected from Jackal's Crypt, seeing it as a perverse way of life. Merely wasted talent. Simon traveled the barren wastes of the planet, eventually succumbing to dehydration and exhaustion. He was rescued by a tribe of folk who preferred a simpler life, away from the big cities and small towns. They were a nomadic group of people, who used the "Old Ways" to live. When brought back to perfect health, they taught Simon how to survive in the barren wasteland. He lived with the group for five years before leaving.
Now, he lives as both a contract killer and a bounty hunter, using his talents as a means to survive. A life full of risks, with much to gain.
Equipment Long Barrel Colt .44 Revolver, with a custom 7-round cylinder -- Ammo x21 Combat Knives x6 (one in each boot, one in each sleeve, one behind his back, and one on his right hip) 10-feet of Rope Garrote Wire
Skills and Flaws Marksman: Simon is skilled in the use of guns and has much potential in their uses. He is able to manipulate his own breathing to keep his shots accurate, perhaps with pinpoint precision. Though he is capable of using a myriad of firearms, his preferred gun is the revolver; however, he is willing to settle down with a rifle if he needs to kill his target from a great distance. In addition to this, he is an excellent knife thrower. Flaw: Simon does not possess the capacity to be "compassionate" or "sympathetic." He is a sociopath and is unwilling to budge over an issue, even if someone begins a tear-filled speech about how the children are the future. He's a cold-hearted killer, following calculations and logic to achieve his goal; everything outside of his objective is inconsequential, at best.
Knife Fighting: Simon grew up learning how to fight in hand-to-hand, to the point of fighting with knives. He seems to have a knack for gauging his enemies and striking in just the right place, knowing how to adjust the knife's angle and where to gut the bastard that thought challenging him was a smart idea. It is a rare talent to effectively fight with knives and win. His skill with knife fighting coincides with his skill for marksmanship, allowing him to be even more dextrous, throwing even the most unbalanced knives with deadly precision. Though not quite a skill, just a show of his dexterity, Simon can perform many tricks with his knives, some of which are dangerous and should never be imitated by amateurs. Flaw: Simon does not possess any technological skills that are outside of the range of guns. If it doesn't go boom or bang, it is beyond his expertise and he is more than willing to pay someone else to handle the technological aspects of his bounties or contracts.
Stealth: Simon's most frightening attribute is his natural state of being silent. For every breath and every step he takes, not a sound can be heard. His bloodlust is masked by cold calculation and hollow determination. Simon is a natural hunter and he can follow his prey, even using techniques to mirror their walk and to synchronize the steps into a single sound. It is an uncanny talent and with the shadows as his ally, Simon can easily get the drop on just about any unsuspecting target. Flaw: Simon is damned good at what he does. If a job requires him to kill everyone on the train, he will kill everyone on that train, even his own partners if they begin to grow a conscience. As a whole, he's too good at his job, to the point he would follow any and all prerequisites to a T. However, if he is told not to kill everyone on the train, only Mary Joseph Christ, then he will kill only her with little to no casualties.
Tracking: Simon is good at tracking his targets, making him exceptionally perceptive and intimidating. He can notice even the most slight scuff mark or indentation and can analyze which direction it would lead. He is also able at reading people who may know the target and can intimidate them for information. Coincidentally, this skill also helped him survive the harsh desert world, allowing him to find some sort of game or source of water. All in all, this is Simon's most versatile skill. Flaw: Ultimately, Simon is a loner. He does not play well with others and if he's forced into such a situation, he will find some way to make them useful enough to not be a burden. He does not actually care about their lives and his only goal is to survive. If he leads a team of 10 into a heist or bounty, they have the option to either do as he says or they can be his meatshields; under his command, they will have a use one way or the other, and if they die, they did more at that moment than when they signed up with him--- catching a barrage of bullets and lessening their load of ammo.
Appearance: Simon is half-Caucasian and half-Apache. He has russet skin and long raven black hair, yet he has light blue eyes, which almost blend in with his sclera. Though part Apache, he is actually of average height, only 5'8" tall. He's quite slender, despite his broad shoulders, weighing only 130 lbs. Though slender in physique, he possesses enough muscle to give him deceptive strength. He possesses a scar over his left eye, a cross-shaped scar on his right cheek, and numerous other scars, ranging from blade wounds to bullet wounds, and some burns, scattered about his torso. He's clean shaven with a strong jawline, high cheekbones, and squared jaw; his features are, otherwise, angular.
Outfit: Simon wears a long black trenchcoat, cowboy boots, slacks, wide-brimmed hat, and a white cotton shirt. He wears an ordinary belt, a gun belt that slings across his left hip, and a sheath for his knife on his right hip.
Occupation(s): Bounty Hunter / Assassin
Biography
Simon was orphaned as a child and was found by a poor family. He was raised like one of their own for some time. When he was eight years old, the town he lived in was raided by a group of bandits who called themselves "Jackal's Crypt." They murdered and looted just about everyone, taking the women and children to sell as slaves to stronger gangs or to the powerhouses of the cities as "Indentured Servants." Simon was one of those children. After the traumatizing event of watching everyone he loved die, friends and family alike, Simon became an antisocial child. He and the other children were tossed into separate cages from the women and teenage girls. The conditions were poor and sickness grew rampant during the long weeks of travel. Most children died of starvation, thirst, and exhaustion; the women and teenage girls fared slightly better, though their fates were far worse in comparison. Simon, though a young child, became feral rather quickly and cannibalized the dead children, and the surviving children followed suit. The gang grew amused by the boy's practical senses, far from being disgusted by the boy's desperate attempt at survival.
Thus, they took the boy in as one of their own, nicknaming him "Graves" after they put him to the task of disposing of the bodies; which he did by personally digging twenty-seven graves with his bare hands. After trading off the surviving children and women, all of whom were haunted and gaunt by the cruel experience of Jackal's Crypt, the band returned to their headquarters out in the middle of nowhere with Simon in tow. Simon started out as their personal servant, performing odd jobs and tasks. When he did something wrong, he was punished in a brutal fashion. As he grew older and more defiant, they nurtured this growing rage the only way they knew how: more abuse and humiliation. When Simon was 12 years old, he killed a man for the first time. A member of Jackal's Crypt who continued unwanted advances on the youth, which then turned to force. When the man fell asleep, Simon slit the bandit's throat after scalping him, carrying it to the other members of Jackal's Crypt. Unlike most gangsters, who would have killed the youth, they respected him. Simon was then taught many skills, such as how to shoot a gun using live people for target practice and knife-fighting against other members (which usually resulted in death).
At the age of 16, Simon defected from Jackal's Crypt, seeing it as a perverse way of life. Merely wasted talent. Simon traveled the barren wastes of the planet, eventually succumbing to dehydration and exhaustion. He was rescued by a tribe of folk who preferred a simpler life, away from the big cities and small towns. They were a nomadic group of people, who used the "Old Ways" to live. When brought back to perfect health, they taught Simon how to survive in the barren wasteland. He lived with the group for five years before leaving.
Now, he lives as both a contract killer and a bounty hunter, using his talents as a means to survive. A life full of risks, with much to gain.
Equipment Long Barrel Colt .44 Revolver, with a custom 7-round cylinder -- Ammo x21 Combat Knives x6 (one in each boot, one in each sleeve, one behind his back, and one on his right hip) 10-feet of Rope Garrote Wire
Skills and Flaws Marksman: Simon is skilled in the use of guns and has much potential in their uses. He is able to manipulate his own breathing to keep his shots accurate, perhaps with pinpoint precision. Though he is capable of using a myriad of firearms, his preferred gun is the revolver; however, he is willing to settle down with a rifle if he needs to kill his target from a great distance. In addition to this, he is an excellent knife thrower. Flaw: Simon does not possess the capacity to be "compassionate" or "sympathetic." He is a sociopath and is unwilling to budge over an issue, even if someone begins a tear-filled speech about how the children are the future. He's a cold-hearted killer, following calculations and logic to achieve his goal; everything outside of his objective is inconsequential, at best.
Knife Fighting: Simon grew up learning how to fight in hand-to-hand, to the point of fighting with knives. He seems to have a knack for gauging his enemies and striking in just the right place, knowing how to adjust the knife's angle and where to gut the bastard that thought challenging him was a smart idea. It is a rare talent to effectively fight with knives and win. His skill with knife fighting coincides with his skill for marksmanship, allowing him to be even more dextrous, throwing even the most unbalanced knives with deadly precision. Though not quite a skill, just a show of his dexterity, Simon can perform many tricks with his knives, some of which are dangerous and should never be imitated by amateurs. Flaw: Simon does not possess any technological skills that are outside of the range of guns. If it doesn't go boom or bang, it is beyond his expertise and he is more than willing to pay someone else to handle the technological aspects of his bounties or contracts.
Stealth: Simon's most frightening attribute is his natural state of being silent. For every breath and every step he takes, not a sound can be heard. His bloodlust is masked by cold calculation and hollow determination. Simon is a natural hunter and he can follow his prey, even using techniques to mirror their walk and to synchronize the steps into a single sound. It is an uncanny talent and with the shadows as his ally, Simon can easily get the drop on just about any unsuspecting target. Flaw: Simon is damned good at what he does. If a job requires him to kill everyone on the train, he will kill everyone on that train, even his own partners if they begin to grow a conscience. As a whole, he's too good at his job, to the point he would follow any and all prerequisites to a T. However, if he is told not to kill everyone on the train, only Mary Joseph Christ, then he will kill only her with little to no casualties.
Tracking: Simon is good at tracking his targets, making him exceptionally perceptive and intimidating. He can notice even the most slight scuff mark or indentation and can analyze which direction it would lead. He is also able at reading people who may know the target and can intimidate them for information. Coincidentally, this skill also helped him survive the harsh desert world, allowing him to find some sort of game or source of water. All in all, this is Simon's most versatile skill. Flaw: Ultimately, Simon is a loner. He does not play well with others and if he's forced into such a situation, he will find some way to make them useful enough to not be a burden. He does not actually care about their lives and his only goal is to survive. If he leads a team of 10 into a heist or bounty, they have the option to either do as he says or they can be his meatshields; under his command, they will have a use one way or the other, and if they die, they did more at that moment than when they signed up with him--- catching a barrage of bullets and lessening their load of ammo.
When Lone had at last reached the southern exit, he took note of both the fiery haired man and the shaggy looking Diver. They both looked strong and were thick with muscle, and at first glance it would seem Lone was the odd one out in terms of physical strength; however, Lone knew he himself had the edge. His contemplation and analysis were interrupted, however, with Luke's reappearance at the south gate atop the pile of supplies. This guy really likes having a leg up on everyone, doesn't he? Lone thought, shaking his head. The diver crossed his arms as he waited for this entire display to end. Everyone seemed hellbent on consuming time by talking, but he didn't let it annoy him too much.
He wanted to get moving to fight the Quadra Powers' finest. There had to be at least one person to satiate his desire for fighting, to remind him that he was not an undying thing... he wanted to feel the rush of adrenaline again, the need and want to survive. All of this idle chit chat was getting them nowhere and his excitement for a fight welled up within his chest. His expression was one of irritation.
At this point, Luke had randomly picked the shaggy Diver, who introduced himself as Alexander (or simply "Alex"). His demeanor and arrogance made Lone's eye twitch but he held back his tongue. It would not do for a fight to break out among themselves; this entire force of... Lone counted and found that there was only 50 of them. Though he was relieved at that, he also found it to be underwhelming when compared to an army of Junkers. I guess I'll just have to work as hard as an army, Lone thought, something that brought a smile to his face. Whether or not he believed it was possible for him to put out the work of an entire force didn't matter; it was the fact that he had more folk to fight without needing to share it with the other mediocre and incompetent Divers. The 50 of them that remained must be competent; otherwise, they were just suicidal.
Once again, Lone's thoughts were interrupted by the fiery haired man, whose response to Alex was... blatant. No sense of nuance, no pussy footing, just a blunt remark. Lone sighed, expecting a fight to break out. However... if there was a fight, Lone could watch and learn much about his own comrades. Thus, he decided to watch it play out; after all, it was getting very boring.