Terra Supremus A Gorilla Yankee in the Herald's CourtThe day finally came. After incredibly fast refits, reverse-engineering, staff training and other whatchamacallit procedures that went over his head, the Terra Supremus was above New Gift once more. The act of flying was normally feared among apes, rising from the ground without their firm grip on anything rooted to said ground was an innate fear. The main reason why any of the ape flying machines, such as the Legion ones he could see circling the former colony ship, were drones controlled by a remote pilot. Frankly, the act of rising from the ground as they had in this rumbling, grand ship felt exhilarating to this old gorilla. He bared his teeth at the sight of New Gift down below, the light and dark of the two halves of Munus in perfect contrast. He felt appeased at the sight which gave old eyes a new meaning for beautiful.
The conflicts which dot the supercontinent seemed insignificant from here. The politicking and the trade wars, the raiding and the constant harassment of native beasts. It felt so far away from him. He zoned in on the harsh, dark greens of the equatorial jungles, cutting the continent in half from east to west. Grey orbs hardened and a smile turned into a frown. Waste of space. Damned imperialist scum. Flashes of bright lights, crimson splattering on dark green, good apes torn to shreds. That horrible munching sound which he could still hear in the far distance, even from here. His mood darkened as forgotten memories came to.
His brooding would be interrupted with a light cough, given by a smiling young orangutan who looked far too old for his age. The old gorilla pointed his gaze downwards, bowing his head in submission.
"Forgive me for interrupting an old ape reminiscing of his branches colonel, but I did call a meeting of the representatives two minutes ago." The light, soft voice was mismatched with the wrinkled face that accompanied it. Such was the fate of many Khans and their imminent heirs. He cleared his throat, marveling slightly at the rich cloths and silks adorning his old subordinate.
"You can't call me colonel no more Temujin, I was discharged from the Auxiliary Corps years ago. Believe it was 'cause I let an unexpected troublemaker under my command. Ya don't need to come meander all this way for a disgraced legionnaire like me. Anyways, I'm only a sergeant now." He said humbly, eyes subtly tracing the burn patches and scars which marked the imminent heir's fur. To young, hotblooded apes of the latest generation, such things were attractive and used to woo females. Often leading to wild romping and tussling. To him, it was a sign of his greatest failure and deepest regret.
A light laugh interrupted his brooding contemplation. He risked a glance at Temujin's eyes, seeing mirth and an undeserved twinkle. "It sounds like we remember things differently, Sergeant William." The orangutan grinned widely, flicking his eyes downwards in a small gesture of appeasement. Or was it submission? No, that couldn't be it. He was only the guest security, not anywhere close to a state representative. Imminent heirs did not hold any official position within the Khanate. But one needed to be monkey-brained to not realise the importance of submitting to the next Khan of all things.
The ornately robed heir started knuckle-walking closer to him, faster than that waddle apes on two feet had. A combat stance, reminding William of old times. They were one arm span apart once the heir started talking. "I believe that you were discharged without precedent or proper procedure, and that the Khan himself, my father, came to address the issue. As Supreme Commander of the Legion, which includes the Corps, this was an unusual case for him to address. But for your incredible acts of heroism and for saving me-" The voice paused a beat, letting that sink in. "-he wished for you to return as colonel and rewarded a Medal of Supreme Inheritance. But instead, you politely declined the most powerful ape on New Gift in front of the Senate, wishing to join the military in your old frontier city-state. The Khan can accept defeat but he does not forget. You declined every attempt to promote you or fast track you to officer school. Instead, you were committed to staying in the lower NCO ranks. The Khan cannot keep an insult like that to continue."
The large drum in his ear stopped for a second. William felt his palms and feet sweat glands release droplets like rain, the nerves rolling off of him. "I didn't mean to commit any treason Temujin, I just didn't feel-"
"-worthy?" A simian hand, orange fur tipped with albino white, gripped the disgraced officer's soldier firmly. "Well, you better prove your worth now. In the power vested in me as Herald of the Khan, I reinstate you as Colonel William Travis IV, Legionnaire. Furthermore, I promote you to head of my personal guard for this expedition. You proved yourself by coming here, after declining the most powerful ape in the Khanate several times. You proved yourself worthy on the frontier. You proved yourself worthy in that jungle, Legionnaire. You proved that to every monkey that got out alive that day, including a young foolish youngling with father issues. You are worthy, William, you merely need to believe in it. I trust you. The Khan trusts you. You need to trust yourself."
There it was. That Earth-damned ability to move even the stiffest of mountains. Damn Khans and their progeny, too good for the lot of them. William could only nod numbly. He knew this was a trap somehow. He had spent years on the frontier as an underpaid, overworked sergeant before this golden opportunity came. This Earth expedition could bring his name to the history books once more, like his predecessors had tried before him, if only in small mentions. Every name in this ship would be written down for this culturally significant occasion. Work as a minor guest security guard, get the name Travis spoken again. Not many apes thought his genetic ancestor was significant enough. But instead, he was dumped with responsibility and a personal speech from the imminent heir and Herald. An old friend.
It was almost enough to make his slumped shoulders stand a little straighter. William nodded, gently removing the heir's good hand down and fixing his bespoke dark suit. "Lead the way, herald."[@everyone] Through the Gateway, to Earth The Clergy's Guide to the GalaxyExcitement grew in waves as the announcement. She felt it in the air, the chitter chatter of excited apes down below. That of security guards, workers, minor state representatives, historians and scientists. But here, among representatives of the most important figures of the Khanate, silence reigned. Personal guards and Legionnaires were rigid, alert. Attendees and servers have long left this space above the bridge, leaving these powerful apes to think silently among themselves. The holographic projection of the Terra Supremus' looked grim, with a floating image of the thing next to him. The newly-appointed and unknown head of the Herald's personal guard furrowed his eyebrows and grunted. She dismissed him at first, only seeing an old gorilla with greying fur and bent back. She had second thoughts when she saw how much his presence fit among these strong leaders. Unlike her.
"This right here poses a damn security problem. So many unknowns." The old ape grumbled out, reminding her of John and his own grumblings. A light, almost angelic giggle carried itself from the most powerful simian in the room. The Herald was unlike any authority figure she had seen before. Her life had been sheltered and unlike many here, her only encounters with the outside world was textbooks. The imminent heir to the Khan had been enjoyable and light to be around, much unlike his somber brother. He seemed to carry a heavy weight on his shoulders but fought on with mirth and happiness. He seemed to avoid her though, but that was to be expected. Suspicion was evident in everyone's eyes as they passed over her.
The Herald bared his teeth at the old gorilla, twinkle in one of his scarred eyes. "You think so? Always acting like the largest seed in the fruit, bringing everything down. Ya old ape." The familiarity between the two did not surprise her. She did expect that from the air around them. But the gorilla's sputtering and protests were so comical she almost had to suppress a giggle of her own. She could NOT afford to embarrass herself among the powerful like this. John trusted her with this.
A soft clearing of the throat brought the attention of the room to the wildly dressed ape next to her. A Freeman Republican, dressed in that seemingly uncomfortable, apparently itchy clothing and wig of theirs. The chimpanzee brought his handkerchief down, folding it neatly into a breast pocket. A Descartes something or other, young like her. "Perhaps we should think about who these beings are and why they are here. The what has already been established by good Captain Nelson here. By his analysis, we've stumbled upon some sort of space station, correct sir?"
The military man in naval regalia tugged at his collar before replying. "Initial scans have indicated that this is an artificial, hollow orbital object over the remains of Earth. We cannot identify some of the materials used and designs do not match completely with known architecture. But erm, according to some of the historians on board, there are indications of human influence within the structure. Our analysts and cultural experts agree with the idea that this is an amalgamation of different human colony structures."
The immediate silence was thick and awkward. Her own eyes widened. Living spirits, here? The Freeman shuffled uncomfortably in his seat before cutting through the tension. "Well, that is unexpected."
A snort. "Indeed. Who knew the humans had it in them to come together again? Look at what happened to Earth." She almost risked sending a glare at that statement. Humans have died in droves on that planet. Those poor spirits on that dust-ball, yearning to be freed. She wondered if she could go there and relieve her guilt.
"I agree, they went tits up on that planet. My ancestor tried to warn them." The Conservationist gorilla, jungle green clothing and goggles. They always somehow had some sort of mud on them somehow, even travelling through space.
"Have we dispatched any drones in a screen yet?" Another voice. A chimpanzee in a old Roman-style tunic and toga. The Polity representative, she noted. There were more 4 different representatives here, only one of whom did not come from a Greater State. A variety of factors had brought each of them in this room with the Herald. The Polity was the most powerful city state in Tellus and those frontier states stuck close in the Senate.
The young Freeman coughed politely again. Was he sick? "Perhaps we should avoid being so brash."
A derisive snort came from the only other lady ape there. "The philosophers being scared? Hardly the first time."
The toga-wearer snarled. Bad blood there, the Conservationists had long since taken the spot of the Polity among the Greater States. He bared his fangs. "It is called a precaution, you uneducated tree-loving philistine. Your band of barbarians should learn the concept, they might be useful in keeping firearms pointed away from you."
The conservationist narrowed her eyes.
"Minor."
"Tree-hugger."
"We were evolved to climb trees you fool!"
"And we were enhanced to be better, you devolved ingrate!"
"Why I oughta gouge your eyes, troglo-" *BANG*
The long table rose and tilted to one end, everyone jumping back in a fright. The now malformed and crumpled furniture slammed back into the ground with a thud. The old ape stood with his chest puffed, nostrils flared. Tall, ferocious. Threatening. He beat his chest so hard that she swore she heard some clothes rip. The thumping rang through the room, fear crawling into her spine. They were learned apes but sometimes, she wondered why some spirits were left behind when the Supremus clung to old innate fears. Guilt fought with fear as her thoughts rushed through her head.
"We're on the edge of something big here, you baboons!" The booming voice cut through the silence. "I can't stand watching you monkeys squabble in front of the imminent heir to the Khan himself. Keep your rivalries to yourselves and let the adults talk." The arguing pair from before bowed, the toga-wearer more so than the female. The old gorilla crashed back down to a knuckle-walk stance, glaring around the table. A frightening capable ape.
The Herald however only frowned, lounging in his chair as he gazed on the ruined table. "That was vintage, you know colonel? Real original Human-made steel, not forged by an ape." A long sigh escaped the young orangutan, seemingly unbothered by the other things going on in the room. What an infallible young man. He gazed back at the hologram of the space station, finger scratching his hairy chin.
"I think we should contact them." And that was it. One sentence ended the discussion. She saw his gaze land on her.
"How do you think we should handle this, Priestess Joan? The Church must have sent you here to advise me somehow." She felt every eye on her now but none felt as powerful as his. One wrong word and she could be packed out of here. Joan decided to clench her fists and look the herald in his inquisitive eyes. Fight fire with fire. The orangutan just smiled.
"T-This one believes we should open negotiations, no matter who these travelers are. Humans or not, this one believes that it is better to start with talking, as the good spirits would have done. Humanity's legacy should not be of war but of peace." Joan gained enough confidence in her short speech to add a final part. "But we should be careful, lest they be opportunistic people."
The herald hummed. Those eyes were much too old now, wizened and calculating. It forced Joan to put her gaze down but not before she caught a smile come up and disappear. "I think the good Sister is correct, is she not? The Church truly brings out the wise." He pierced each representative with a striking gaze, waiting for them to nod. She saw each of them flicking their eyes at her as they do so. She cursed in her head. She did not agree to the trip for politicking. She thought this would be a mere pilgrimage to Earth!
The eccentric ape clapped, a full blown grin on his face. "Well then, since I doubt my father has died in the short time we have been travelling, I do not have the political power to deal with foreign affairs. Even if I am herald, I was only named so as a title, not an official political position. We did not expect the dead to come back to life after all!" He winked at Joan then raised a finger to the captain.
"Captain, I want you to send our first contact package in Esperanto first, as it is our main official language. Use our historical linguists to translate the package into old Earth English, Mandarin and Spanish and send a package again afterwards in that order. If I remember history correct, those were the most widely spoken even among our own caretakers. Send a message as well, asking for an invitation to their ugly station." A pause. "Actually, I will write it myself."
Surprised "o's" formed on every ape's face in the room. "You are inviting yourself to the station sir?"
A wave of dismissal. "Have our decontamination procedures used. We already had them prepared for the representatives, researchers, archaeologists, historians and guards arriving from a dead Earth. Do not worry, I am not overstepping my political boundaries. I promise to not make any official deals yet, not until I have word from the Khan. I just wish for the Supremus' first step into galactic communication to be more natural. Colonel Travis, have all security forces and cultural experts practice marching down the long hall, through the jungle. We need our best examples of human culture, we are their inheritors after all."
The old gorilla looked incredulous at the demands, as did the rest of the room. Joan raised a hand and gained the herald's attention. As well as the entire room. Foolishly attracting more attention to herself, she would later realise. "This one asks what you plan on doing, Herald Temujin?"
"A parade performance Joan! Showing the Supremus' best culture and fiercest soldiers. I think we should curate the performance a bit, we can't possibly fit every representative, expert and guard. Colonel, I've changed my mind, only the most important will perform. Extend one hand and keep a knife in the other, is that not what you meant Joan?" He cut off her protest with a wink. "Thank you for your suggestion Priestess."
Joan felt a few glares thrown at her. She shrunk in on herself.
As humanity's supposed legacy in the stars, a first contact package was made by the caretakers as a final gift. Within it contains simple images of the three Supremus species, a basic overview of their biology, examples of Esperanto text and alphabet as well as a series of equations indicating the ability for complex calculus. Two additions have been made from the original. Ramanujan, after solving Fermat's Last Theorem, much to the disgruntlement of Fermat the orangutan, added his own formula for the infinite series of π as a part of sharing his inherited legacy. Beethoven III insisted upon Für Elise to be included as audio playing over the entire package. Möngke, the current Khan at the time, agreed to have it on, to the disgruntlement of other great musicians.
Also included is a message, addressed by the Herald of the Khan to the Meeting Place, shown with the Khan's banner: Greetings fellow descendants of Earth!
We are the Supremus, a group of three simian species uplifted to sentience. You may have referred to us as chimpanzee, orangutan and gorilla. I insist that this is not a joke nor a retelling of certain human movies. A handful of talented, intelligent individuals made the decision that, if humanity was to perish, there would be other species' to continue your legacy. We are your inheritors and we welcome you as a familiar descendant of once-green Earth.
I, Temujin II, ask for invitation upon your mighty station. There I will explain more in depth the working of our government and the history of our people. Although I and the Supremus aboard our ship are not vested with power for official negotiation, I will make it worth it. And at the end of our visit, when I will unfortunately have to leave your station to inform my nation, we will host a grand performance in our docking bay, for all those interested. A celebratory start to a new friendship between your peoples and the simians of the Khanate.
Temujin II, son of the Khublai Khan, Herald of the Khanate, descendant of Yesugei I
We are the inheritors of Humanity, their eternal legacy in the stars.
Government Form: Federal Monarchy
Demographics: Pongo Pygmaeus Supremus 20% Troglodytes Gorilla Supremus 32% Pan Troglodytes Supremus 48% No Homo Sapiens Sapiens remain
Population: Over 500,000,000 individuals of the varying Supremus Ape species A rare picture inside the deadly jungles of New Gift
Planet Name and Description:
New Gift was named by long-dead, hopeful scientists. From the outside, it was a perfect Earth-like planet orbiting its Sol-like star in the Goldilocks Zone, perfect for life. It was slightly larger than Earth and had two moons. The New Gift system was not anything out of the ordinary, another terrestrial planet closer to its star and three gas giants on a larger orbit. If they had set foot on its supercontinent of Munus, they would have encountered thick equatorial jungles with savannas on either polar side. Deadly melon-sized bugs, large elephant constricting snakes and ill-tempered horse-like creatures. More shadowed and evil beasts would roam the jungles, sharp talons and wicked teeth. Trees as high as four stories tall and plants which could eat a fully-grown ape. A planet so hostile to life that it is a wonder the native species have not killed each other off yet. To the regular humans, it was a death trap. To the superior ape? It became home.
History:
Even before the colony ship for New Gift had set off for its destination, there were a few things which set it apart from the others. It was a largely private endeavor, funded by the multi-national conglomerate SciCorps, given to it for its major contributions towards the various conservation efforts it headed on Earth. It had an incredibly small colony of only 2,000 humans, headed by top scientists, geneticists, engineers and strangely, historians. Geniuses all but were often viewed by the outer scientific community as 'odd'. Opposed to other colony ships, what made up its vast holds were the remaining populations of several of humanity's closest relatives. To the heads of SciCorps, all eccentric, billionaire, science-guided men who saw the downfall of humanity by its own hubris. To them, humanity had lost its way and thus its right to think itself supreme. It must be succeeded by inheritors of humanity's best while lacking of its worst traits. Thus they found their inspiration within the remaining populations of chimpanzees, gorillas and orangutans numbering 50,000 altogether. Their populations were devastated by humanity in their arrogance, their habitats destroyed by our carelessness and greed. They would understand us, our histories, our cultures, our hardships and our follies. They would be uplifted by our hand and succeed where we failed.
SciCorps had chosen our closest relatives due to the greater ease in which they could be uplifted to sapient-level intelligence and their existing ability to use tools. Since the bonobo had been killed off a decades before the colony ships were being prepared, orangutans and gorillas had been brought in to boost numbers and bring diversity. Advanced humanity had long since mapped their own brains and thus had also been able to map the brains of these ape species. In the years before SciCorps' colony ship launch, several research teams worked on discovering a way to "uplift" non-sapient species in the hopes that these species could inherit our legacy but be better than we were. They had succeeded with these three species but only through the splicing of human genes and most peculiarly, personalities. To gain sapience, they must be implanted with the personality of an already existing (or past) human to ensure stability, proper empathy and intelligence.
Undeterred by these revelations, SciCorps used its vast wealth to collect historians, geneticists and scientists in conjunction with superintelligent AI to map and create the brains of the greatest examples of humanity. These eccentric geniuses had been over-enthusiastic in their brain mapping and with its minimal oversight (SciCorps was busy with its ongoing conservation efforts as well as Earth's dying days), some less-than-great minds had been mapped and stored for uploading. These additions would not be properly audited by the SciCorps elite in its waning days as processes were rushed due to various calamities which befell the conglomerate in its waning days. In the implantation and upload, over 10,000 subjects, mainly gorillas and orangutans, suffered shock and death upon awakening from the traumatic procedures. A further 5,000 would perish in the gene enhancing operations that would follow. Better vocal speech, more dexterous thumbs, greater muscular density than before. The remaining apes would undergo history lessons, morality tests, intelligence tests and physical ability tests. A further 3,500 would be culled in the last years before colony launch. The remaining roughly 31,500 Supremus apes as they had been dubbed would board the colony ship Terra Supremus along with their teachers, a secret kept hidden from the rest of the world.
Upon their arrival to New Gift and the subsequent loss of the Gateways, some of the human teachers set to work on finding out about the world below while the inheritors would learn from the rest. What they found horrified and often, killed them. This would be the world of their inheritors, of mankind's successors? They all believed deep within their hearts (after several years of SciCorps propaganda and brainwashing) that the other human colonies would fall to strife as Earth had. These Supremus would be slaughtered there, despite their genetic enhancements and uplift. A solution would come from one of these apes themselves. A cunning, intelligent orangutan, known for his great charisma and dominance among the other apes. One whose brain template's name had been lost to all but him. The Khan incarnate spoke with a deep rumbling voice.
"O wise teachers, our humble creators. You have taught us your ways, to be the inheritors of your wisdom and greatness. O generous people you have been, giving us knowledge to renew our species, setting us on a worthier path. O wonderful you have been, gifting us the minds of your greatest so we may succeed you, as impossible as that venture may seem to our lowly minds. We are your children, and you are our parents, we are the flock to be moved to greener pastures by you, the shepherds. You have taught and given us much, but we lack an art of yours. One you have, out of justified fear, left out of our teachings. Aside from the arts of engineering, science and culture, you must teach us the Art of War." Yesugei spread his arms, orange fur draping elegantly in brushed locks, a toothy grin on his face.
There were protests at first. These were to be our peaceful inheritors, our greatest legacy. How could we give them the knowledge of our greatest folly? But even to the most idealist of the teachers, they could find no other answer. The colony ship had been armed with science and industry, not advanced weaponry. Mine excavators, modular industrial complexes, great agricultural machines. They were a mere 2,000 souls, many of whom soon to die due to old age because of how long this project had taken and stress taking its toll. They must teach their children how to defend themselves against this harsh world of theirs. They must teach their successors humanity's greatest folly - conflict.
Thus the colony ship landed a year later with supplies running low, in the largest savanna in the supercontinent Munus. The combined Supremus population had grown to 60,000 apes, many of the children inheriting the forced genetic tampering easier than expected. Here, the human caretakers, now dwindling in numbers and long rendered infertile by age, let their successors choose their own fate away from their tampering and holed themselves up in the stranded colony ship. They were confident that despite the mistakes along the way, their "children" as many had started to see them, would grow to be their betters. And in the beginning, as they observed the various projects of a growing ape population, their optimistic views were proven correct. A sprawling town would grow around the fallen ship, a "Neo-Earth" as its denizens began to call it in homage to their creators. An egalitarian democracy in which all could have their say. The pursuits of science, technology and the arts ruled supreme. Industry began to pop up around the town, solar panels and wind farms providing energy to prevent the wounds give to the old Earth. Automated mining and farming began nearby, feeding resources to the great minds within the city. Defensive automatons were built with supplied military knowledge, defending Neo-Earth from its harsh surroundings aided by Supremus’ most physical specimens. Separated from their inheritors, the last humans felt content with their success.
So much so that they were blinded by it.
By the time of the last caretaker’s death, the many great inherited minds from Humanity’s history had fractured between political camps. True egalitarianism could not truly work with the growing population. And thus, four main camps of political thought formed.
Aristotle argued that although democracy did work, they needed to make sure that the officials that are elected are learned apes of intelligence, selflessness and most controversially, a past life of serving the public good. He represented many of the reborn scientists and philosophers. Many of these would primarily be older first-generation Supremus.
Rousseau passionately countered that democracy must be indiscriminate of one’s background and thus one’s past “life” was akin to their genealogy. Judging an ape for their mere “blood” went against what they were taught. He represented many of the great democratic leaders and many others who came from democratic states, valuing freedom. A significant minority of Rousseau’s followers would be made up of the youngest second-generation.
Caesar intoned that democracy had ultimately failed Humanity. Once bloated bureaucratic machines came to be, it only served to fracture and slow nations, the chimpanzee explained. If they kept to choosing strong, just leaders who in turn chose strong, just successors. This way, the Supremus could move forward faster and under stable rule. He represented the military men, kings, queens, and others disillusioned by democracy. Almost all these would be younger first-generation Supremus.
The final school of thought was led by Temujin, son of Yesugei, the dark horse and only second generation Supremus to represent their own camp. He would only come near the end of the debates, giving his proposition. They had been implanted with Humanity’s greatest minds but of different philosophies, politics, and time periods. How one group of Supremus would want to be governed could be vastly different from another. Let each group rule their own in the way they want but have a sort of intergovernmental union which connected them. A confederation of sovereign nations with the ceremonial position of Governor-General who constitutionally held little power. They served to act as mediator between nations, would be its figurative head, represent Supremus in its foreign affairs and only maintain a modest, non-automated self-defence force as a deterrent versus power hungry nations seeking to topple the Governor-General. Nations would keep to themselves with internal affairs and resource allocation by the Governor-General would be dictated strictly by needs and population. This was supported by the late Yesugei’s closest confidantes and the outsiders who disagreed with the other camps and sought to do their own way. Many of the latter were second-generation Supremus.
The other three camps would vehemently disagree outwardly towards this proposal. Going for this sort of compromise could weaken their political position in the eyes of their supporters and enemies. However, the debates had made many tired and thus many behind the scenes deals would be made towards these compromisers. Rousseau proposed the addition of elected sovereign officials who would serve as representatives of their nations in a parliament, which could make changes to the federal constitution or hold a supermajority vote of no-confidence upon the Governor-General to check his power. Temujin accepted these terms with passionate chest thumping and nods.
Aristotle, through his subordinate chimpanzee Theophrastus, would propose that those officials must have a certain level of intelligence and selflessness, as indicated by the scores previously tested by the humans. All second generation Supremus and those following generations must submit to these tests to check their eligibility. The testing must be done by a representative body of learned men from each nation, separate from the Senate. This Oligarchy would ensure stability and be a counter to the powers of the Senate. Temujin accepted with grace, bowing his head.
The only detractor remaining at the end of the talks would be Caesar and his camp, eyeing the son of Yesugei with obvious suspicion. No representative seemed to come from him and his. The message was clear. Aristotle, followed by Rousseau again, stated their proposals and Temujin accepted them publicly. Caesar’s followers walked out of the talks, with Caesar himself last to leave. “Blind baboons” he spat “the lot of you!” Him and his followers would disappear the following day with stolen resources and arms, last seen over the horizon in the direction of the jungles. Certain genetic templates and tissue would be stolen that night, records of it wiped from the colony ship's computers.
Disregarding the threat of Caesar due to the hellish jungles of New Gift, the three leaders would set to establish the New Gift Federation. Several other nations would be formed by other individuals only to join the N.G.G. There would be a mass exodus from Neo-Earth township, many of the modular industrial complexes and mobile shelters splitting in a diaspora around the newly named Neo-Earth diaspora. Rousseau’s Republic of Freemen and Aristotle’s Polity of Philosophy would form the largest city-states while the others would form townships or smaller villages. The most significant of these smaller governments would be Thunberg’s Conservation League and Lincoln’s democratic Reformed States of America.
The old colony ship would serve as the Governor-General’s seat due to its central position. True to the constitution, Temujin did not do anything to interfere with the governance of the states. In truth, despite the initial fears within the Republic and the Polity of the Governor-General turning into a dictator, this was seen to be largely unfounded. The Senate and Oligarchy would become a ruthless political arena between the Polity, the Republic, their different sovereign allies, and the independents. These two city-states would dominate the political sphere of the N.G.G. and be the most powerful, dubbed the “Greater States”.
The many military automatons of Terra Supremus, the colony ship’s name and the new name of the old Neo-Earth township, would go to these powerful states. Thus the defence of many of the smaller independent town-states and villages would be given to Temujin and his self-defence forces. These would be made up of individuals from all the nations, to ensure equality and an image of unity. Universally, within the Polity and the Republic, this force would be looked down upon when compared to the advanced military automatons. Thus the conscripts sent to the Federation SDF from these powers would mainly be the Supremus who did not fit the mould.
Temujin would form a strict meritocracy within the ranks of the SDF, creating an effective fast response force which could mobilise quickly to any threats towards the weaker states. Heavily drilled and with strict punishments for slacking, the SDF would become a premier military force second only to the advanced automatons of the Greater States. Their popularity would only grow among the independent nations. The Federation Senate and Oligarchy became fiercer political battlegrounds as time went on, serving as a representation of power between the Greater States.
Upon the birth of Temujin’s first son, Ogedei, a Cold War would ensue between the Greater Powers after a series of political advancements by the Republic when it seduced several nations to its power bloc. Automatons were advanced, walls were raised and for the first time, war machines would be sent in support of ally sovereigns. Pre-empting this, the Governor-General called forth the first negotiations between the two powers, acting as mediator. He was an excellent orator and convinced the leaders of the Greater States to set aside their weapons, reminding them of the reason behind their uplifting and creation.
”Learned ape, free ape, this humble one must remind you that we are all Supremus. We were created as inheritors of Humanity’s legacy and tasked to be their successors. We know not about the other colonies but going by anything our wise caretakers taught us, they would be in strife and conflict. We learned of war to fight our deadly surroundings, not to fight each other. We are better and we must prove ourselves to be better, lest we disprove our own species’ names. Whether chimpanzee, orangutan, or gorilla. Whether Politician, Republican, Reformed American or others. We stand better united and at peace. We must prove ourselves supreme.”
The subsequent stop on the development of war automatons would serve to be the greatest achievement in Temujin the Peacekeeper’s life. A new age of prosperity and unity would rise within the Federation, one that Ogedei would inherit once he was appointed as Governor-General, upon Temujin’s death. The supposed nepotism was ignored due to the late Peacekeeper’s popularity and the relatively powerless position kept even avid conspiracy theorists at bay. It would be early in Ogedei’s tenure that plots would begin to unravel themselves.
Tiberius Caesar, son of Augustus, son of Julius, had come. Hardened by three generations within the jungle, the Emperor’s Followers had returned from their long exile to prove themselves worthy as leaders of the Supremus. They sat atop great war beasts and fought alongside tamed monsters, having long gotten used to and conquering the deadly denizens within the jungle. Targeting the southernmost city-states and townships, they raided these frontier nations with glee and were only pushed back once the SDF had reached them. It was clear that they could not be reasoned with.
These year-long raids would only prove as a distraction as a great war host came from the jungles circled a two prong attack upon the East and West. Amassing a truly terrible host of monsters and hardened Supremus, these were the proverbial daggers to the hearts of the Federation – the Greater States. As the SDF was distracted to the south and its numbers limited by constitution, it fell to the Polity and the Republic to defend Neo-Earth’s heartlands. Automaton fought beast, Supremus fought Supremus in bitter conflict and rivalry.
The fighting was fierce in the south, east and west of the Neo-Earth savanna. The Emperor’s Followers were backed by their war-beasts, savage poisons and chemical artillery which inflicted heavy casualties upon Polity, Republican and ally conscripts. Only the automatons fared better, metal resistant against claws, large ammunition and explosives proving deadly against flesh. The east and the west saw the bloodiest of the fighting, back and forth offensive manoeuvres on both sides, probing the other to find weaknesses. Deep trenches and fortifications would be set up against each other, carving up the earth of a once beautiful continent-sized savanna. The south found more success with Ogedei’s forces, a more tactical type of warfare which saw constantly changing battle lines, ambushes, and false flag attacks. The SDF was aided by its supreme manoeuvrability and its QRF-based military doctrine.
As the war went on and weeks turned into months which turned into years, the nations of the Federation grew desperate. Seemingly unending hordes of wild beasts would crash into their lines nearly daily. Endless chemical bombardment and brutal poisoned fangs or blades would see to plummeting morale. Everyone had gotten involved in the war at this point, Polity and Republican conscripts running low as their populations were stricken low. And everyone had noticed that the only front in which they could be called gaining non-pyrrhic victories was on the southern front.
More emergency powers would be given to Governor-General Ogedei in this desperate dozen years of war, passed through the Senate in record breaking speeds. With every major victory he gained in the south, the more power he was given. To turn the war around, a hopeful Federation turned towards its seemingly greatest leader. Despite the weak protests of the once Greater States, who had now long since diminished in power and influence with their crippled populations and defeats in the east and west, the Senate passed several constitutional amendments to give the Governor-General the power as a Supreme Leader. The Khan.
Ogedei Khan, as he was now known, set to finish the war. The probing back and forth within the south became a lightning fast counteroffensive, the Khan's newly dubbed Legionnaires smashing through the weaker southern Imperial battle lines and circling back to bolster the east and west.
At the siege of Roma-Greek, the Polity city-state, among the broken pillars of a new Parthenon, the first siege would be broken and the Imperials would be pushed back on the eastern front for the first time in years. These Legionnaires would be lauded as heroes, beleaguered conscripts with decrepit automatons witnessed these disciplined legionnaires toeing with beasts, weathering chemical storms and fighting against the harshest poisons. Unknown to them, as the years went on, the Khan had further genetically enhanced his personal soldiery to have greater resistance against their foes. The stage was set and the war would reach its final stages. Suffering crippling defeat after crippling defeat, sometimes retreating at the mere sight of the Khan's forces, the Imperials were routed back into their jungle. The free apes would celebrate the announcement of the war's final battle, with Ogedei hailed as a hero.
Upon victory, Ogedei the Old released several quick reformations with his ascension as Khan. The Senate would be kept as council to him and every Hegemon following, thus keeping each nation as sovereign entities which would stay in charge of their own domestic affairs and governance. Even the idea of a supermajority ruling of no-confidence was kept in place but the Oligarchy as an institution was done away with. The Khan is kept in check by the Senate but has larger powers with controlling foreign affairs, greater executive powers in vetoing laws passed by the Senate and control of a Federation-wide Legion which could attack as well as defend.
Individual militaries would be allowed for each nation but limited to a certain percentage of the nation's citizen population. Terra Supremus would be refitted into a mobile capital and home of the Senate. The Khan will only be focused on matters of foreign affairs and domestic peace, having a large military legion with an oath to defend the rights of each sovereign nation if breached (with exceptions). A Federal Monarchy as it were, with all leaders swearing upon the Khan and the Khan swearing to protect each of their ape peoples and their sovereignty. Technology could be kept individually between city-states but trade was encouraged. Minor conflicts can occur between nations but is kept in check by the overview of the Khan. Tribute is sent regularly to Terra Supremus by eager nations seeking the approval of the Khan, to gain better standing in the Senate and hold better sway as advisors. The Khan is made essential to protect against threats foreign and domestic, those who seek to undermine the continued freedom of the Supremus to largely govern themselves.
And thus a new age of prosperity began. With the Khan's legions protecting against possible incursions from the jungles, another age of rebuilding, expansion and innovation could begin. With the end of the War to End All Wars came a large population boom and great confidence in the protection of the Khan. The scars of war were removed from the vast Neo-Earth savanna, replaced by carefully planned, permanent cities, environment-conscious agriculture and improved solar and wind farms. Mining projects would bring greater resource wealth, fueling inventions and architectural wonders from humanity's histories. Competition between nations would fuel these great leaps forward, under the wise and guided tutelage of the Khan of course. Education would continue as the caretaker's had taught them but with increased focus on the history of the nations under the Khan. Pride in being a Supremus was at an all time high.
The title of Khan would pass through another two generations, staying focused on developing New Gift and quelling dissidents to the peace. Space technology was theorised and reverse engineers but ignored to focus more on their new home. Cultural works of humanity would continue to be redeveloped in painstaking detail, copies of old landmarks and large historical libraries serving as tourist destinations. Developing light but highly durable alloys, more effective modular cities and industrial complexes which could move quicker than before. Sprawling city-states would dot the northern savanna of Gaia and eventually as this crowded, some others would move to the southern savanna of Tellus. These states would be few and far between due to presence of roving bands of former Imperial bandit-kings, having fake claims of sharing blood with the Caesars of old. No true son of Caesar has come out of the jungles.
Though it would seem reasonable to destroy the jungle or make a final crusade against the Imperials. And many state-heads did pose the question to their leader. But as every Khan would reason, such an effort would be resource-draining at best and cause permanent ecological damage at worst. Let the outsiders sit in their uncivilised jungle dens until they starve themselves out or revert back to a more primitive nature.
For Khublai Khan, second son of Möngke the Builder, his eyes were set to new horizons. As with many Khans before him, he was ambitious and looked to set himself apart from his predecessors. He could approve of the conservation and infrastructure projects set by his father but he felt greatness can be found further afield. On the 299th Year since Landing, an opportunity came with the sudden opening of the gateway. When notified by astronomers of the event, he set off to the Senate to make an announcement which would set waves for generations of apes to come.
"Here before us stands a golden opportunity for us lowly apes. An opportunity to carry humanity's legacy to the stars itself! The mysterious Gateway has opened and with it, the chance for you nations high and low to prove yourselves supreme. Worthy to be inheritors. Worthy of Supremus. I will take one representative from each nation under my protection, so each nation may once more breathe the air of our ancestors and creators. With my guiding hand, I aim to take the nations of the Hegemony to Earth, the home of our predecessors and a new frontier!" And thus, work would begin immediately, focus shifting upon the stars and the place they once called home. The refits and repairs upon Terra Supremus would begin as the minds of the Hegemony worked day and night to get it to the stars. With the title of capital moved to the city of the same name which surrounded the slumbering beast.
The old colony ship would rise once more, modified to fit a small number of refitted void-capable automatons magnetically locked to its hull for soem protection. It had quarters of the nation’s representatives, their guards, the Legionnaire Expeditionary Forces and the first son of Khublai Khan himself, Temujin II, as leader. To bring humanity’s legacy back home.
Culture and Society: A number of different cultures and societies are under the Khan's purview, making the Khanate seem as fractious as the old Austro-Hungarian Empire. Many apes of the many different nations call their ancestry back to a first generation Supremus whose personalities were based on 31,500 different great minds from across human history. Their creation and uplift was so the Supremus could be humanity's legacy to the stars, thus the variety respects that. City-states within the Federal Khanate are largely self-governed and citizens are bound by the rules within those city-states. Societal and cultural norms can vary largely. Sometimes, it appears that the only things binding the nations together is the oath to the Khan, an equal respect and feeling of supremacy for humanity and a fear of flying. The vast majority are based on human examples throughout history.
The title of "Greater State" is a largely informal one, referring to a city-state's abundant wealth, technology, standing with the Khan and ability to influence other states. Often, the more you have of one, the other attributes will follow. The ability of a state to attract citizens only increases with age, standing and increased opportunities. This title is not held forever though and can be torn away quickly. Ways a Greater State can lose its standing can include political mishaps in the Senate, scandals, significant loss in approved conflicts, declaring conflict with another state without approval of the Khan, bloody coups or an outbreak of ape-eating snakes, among many. Once one state is brought low, there will be five others trying to take its place. As of present time, the Greater States are:
The Republic of Freemen - A democratic republic founded by Jean-Jacque Rousseau and the only continuous Greater State since the old Federation. Republicans are often seen as a very free people with liberal and radical views as in line with the city state's founder. European architecture of the Enlightenment era dot the cityscape, green parks and regularly held festivals interspersed within. Art and the exploration of Enlightenment era beliefs and culture is taught within their schools and French revolution-era clothing has recently taken to the apes there. Citizens have disdain towards the more brutish and unenlightened states, preferring the intellectual and "modern" ones. Republicans have a "social contract" in which citizens should be held to the general will of the people in the city so despite their apparent freedom, conformity is more the norm here. They use the greatest amount of automatons within their military and in their society, holding the largest power-bloc in the Senate. Though some outsiders claim that their greatest contributes to the Khanate are their powdered wigs and itchy clothing, it is their automaton technology which is the backbone of their industry. No finer, more ape-like automatons can be found and they range from purposes in war, service, guarding, transport and labour.
The Conservation League - An oligarchy founded by a group of like-minded, environmentally conscious individuals aiming to prevent the destruction wrought on Earth finding itself on New Gift. This state is focused on the preservation and conservation of native fauna and is incredibly single minded in its task. The oligarchy-system of governance was formed to rid of the ineffective slowness of democratic human nations in addressing climate change. They have the most efficient solar and wind technology, distributing to many of the other city states in the Federal Khanate. The Conservationists are also adept at genetics and sustainable agricultural efforts, creating more efficient crops and advanced procedures to make lab-grown meat for the more adventurous ape. Surprisingly, they hold the highest number of approved conflicts out of any present Greater State. They go, for the lack of a better term, "apeshit" at any perceived attempts to hinder their efforts in conserving the planet. They use genetically enhanced ape soldiers to great effect, second in advancements only to the Legion. With holding much of the moral high ground to the eyes of the Senate, enemies of the League fall quickly. The only reason they have not been denounced by an annoyed Khan is because of their enthusiastic support for the regime due to its own conservation efforts.
The Lost Humanist Theocracy - Some religious inclinations made their way to humanity's inheritors but the largest of these religions are of Human-worship. In particular, remembrance-worship of those who could not be afforded the "Path to Reincarnation" as the first generation Supremus had. Thus followers of this religion are absurdly focused on the positive features of human nature, revering the spirits of those left behind. Walking through Humanist architecture is akin to taking a step backwards in time, as they largely look down upon most forms of ape-made technology and they forsake many of the regular genetic enhancements given to Supremus simians. "For how useful were they, for those spirits left behind." This guilt-type of reverence and "lost" spirit worship is shared among a number of apes outside the Theocracy's limits but their more radical ideas (forsaking genetic enhancement and ape technology) are largely frowned upon. They have many missions throughout New Gift as free teachers, healers and advisors, seeking to atone and relieve their guilt, appeasing their Human Spirits. This is counter to the usual trend of supremacist views among Supremus. Their current standing comes from the spread of their religion to outside of the city's borders and the recent addition to their clergy, the third son of Khublai Khan, Sartaq. They deny and outwardly revile the idea of a "hidden inquisition" which protects missionaries outside their borders, keeping only an unarmed police force for visitors and a small dedicated team of bodyguards. Despite their recent rise in popularity, this cult-like city-state is still viewed with suspicion by other states of greater or equivalent power.
The Frontier Nations - Not a single state per se but a term collectively referring to nations that reside in untamed Tellus. These frontier city-states are attractive to the young, adventurous and foolhardy, seeking to escape the more "crowded" civilisation of Gaia. Frontier nations which last are hardy, bloodied and resourceful with a grudging camaraderie between nations who also last. Moving in mobile minor cities, they can pack up and run quickly once they spot bandits or rivals coming at them. Life in the frontier is hard but can be rewarding, with much of the savanna left untouched and resources aplenty. Often times, fallen city-states who seek to gain their standing once again become a Frontier Nation. A significant example of this is the Polity which, after the misfortunes that befell it in the Great War, sought to regain its status as a Greater State once more. They form a small but not insignificant power bloc in the Senate, with many apes respecting their hardiness and drive to survive. Some view them with disdain.
The banner of the Khan, as chosen by Ogedei the Old
Governance and Politics:
"We swear ourselves to the Khan and they swear their selves to us."
The Federal Khanate describes itself perfectly; a federation consisting of nations which swears itself to the Khan. The Khan has ultimate control over foreign affairs and defence, enforces the rules of the constitution, the largest military and swears to uphold the sovereignty, supremacy and rights of the people. The title of "Khan" is not hereditary, though most past Khans have chosen their firstborn sons as imminent heir as matter of preference. Instead, a Khan will name their list of successors within their will in their order of preference. There is no choice for the chosen as the Khan's will is granted constitutional rights. Thus a Khan will often groom their successor over many years, preparing them for their rule. The title cannot be passed down to any current or past leaders of city states and thus Khan's have all come from the bloodline of Yesugei. In the horrid event that none of the chosen successors are alive at the time of the Khan's death (unlikely because the list of successors have often become over a hundred names long), the Senate will hold a vote to choosing a prominent ape to succeed.
There are some federal guidelines for apes seeking to found their own nation, to join the 1,738 already present. Some semblance of order must be established as anarchic states have the tendency to crumble in on itself thus the Khan requires a set of written laws and an official banner to represent itself. Conflicts should be avoided but are allowed as long as both parties seek the approval of the Khan and the matter is isolated. Yearly gatherings of the Senate, times when the Khan calls for a Senate hearing and gatherings in times of emergency (such as when a Khan dies) are mandatory sessions. The title of senator cannot be bestowed on any current leader of a city-state to prevent disruption. Coups must be contained and trade agreements made by the defending government must be made until the coup is sorted out. Any disruptions to the rest of the Khanate is met with the swift boot of the Legion. Speaking of, a certain detachment of Legion forces must be present within the city perimeter at all times and any attempt to coerce, eliminate or impede them is treated with extreme prejudice. The leader/s or most prominent figure must swear upon the constitution and swear to the Khan, similarly to any new senators otherwise their state is considered to have ceded from the Khanate. States are also constricted to a set amount of territory and can petition the Khan for more land only during the yearly Senate gatherings. Otherwise, the laws of the land can vary greatly between city states.
Individual crimes can be punished differently between states. Thievery can result in the loss of the hand or a pat on the back. In some corporate states, white collar crime is punished more severely than murder. In many religious and theocratic states, sins are the law equivalent and in some, are seen as an affront to their God-King or Goddess-Queen. The difference in governance between the different states can create cutthroat politics, with seasoned Senators becoming expert politicians and some grudge lists becoming long enough to circle the world (see: The Conservation League). Some states even actively take in escaped prisoners as an insult to another, as long as the Khan approves. The aim of every Minor State is to become a Greater one and the aim of every Greater State is to stay in their position, creating conflict. Order is maintained by the Khan but small approved conflicts or dueling between ruling classes are common enough to be seen as normal. This chaos results in significant changes in the Senate regularly and can confuse outsiders. The only official federal land claimed by the Khan is Terra Supremus and the equatorial jungles of New Gift. Only approved citizens and soldiers are allowed to visit the latter though that does not stop the Imperials, bandits and runaways. The only federal crimes that an ape can commit is attempted assault/murder of a Khan and his successors, federal treason, secession, disruption of the common peace/trade and slavery. These crimes are met with the appropriate force to extinguish it from existence.
Technology Overview: As with everything in the Khanate, technology can vary greatly as well. With the vast number of states come different wealth, technology and sometimes, acceptance of technology. The apes have tended to neglect space technology until recently, having only communication and weather satellites due to the focus on developing the land of New Gift. Overall, the technology level is similar to what they started with some developing trends over the years:
Conservation - The influence of Earth's downfall affect the Supremus apes greatly. They have an extensive genetic library of old Earth fauna stored but no cloning, beyond infertile pets such as dogs and cats, have occurred to preserve native fauna. Every ape conserves this legacy and intends to conserve their current home as well. Great attempts have been made to conserve the natural ecosystem of New Gift with very few permanent cities being established, many states opting for moving, modular cities atop trusty tracks to prevent disruption to animal migrations (despite the active hostility of many of these animals). Similarly, most agriculture is kept limited and genetically enhanced to be as productive in as small an area as possible, kept in mobile greenhouses to prevent cross-pollination with native plants. The term "conservation" generally means the conservation of environment, human history and culture.
Genetics - With the availability of each simian species' DNA map and the technology to modify it, genetic manipulation is common among the apes. It is widely acceptable to modify oneself or offspring to be better though greater advancements are often closely guarded secrets of states (except to the Khan). Enhancements can range from increased physical attributes, an ability to stay awake longer, better senses, an inability to feel pain (for the crazy) to even enhanced fertility. The latter seems to be utilised by the Khans heavily as they foster many children.
Variety - The sheer variety of different states means technological focus can vary drastically. With encouraged trade between states, nations are often sharing their own specialised technology in exchange for something they need. For example, the Conservation League are experts at conservative and environmentally friendly power sources but lack some of the knowledge on the automaton labourers found in a state such as the Republic. They could try to reverse-engineer their own but this is seen as a more expensive endeavor compared to simply trading for the most advanced goods. That is to say, most minor city-states enjoy a mediocre set of technologies and are viewed as more "standard".
Military Overview: Conflict has evolved drastically since the lumbering automatons, mass wave tactics and trench warfare of the War to End All Wars. Every significant enough city-state has a military, otherwise having to rely on detachments of the Khan's legionnaires for defense. But the focus, tactics and ability of said militaries can vary significantly. They do focus on an important factor in the conflicts which pepper the Khanate: mobility. The ability to strike first, fine manoeuvres around the enemy, ambushes and changing battle lines. The modern Supremus simian soldier is armed with a truckload of communication and infortmation technology and any military worth their salt will have a BattleNet to highlight enemy troop movements, possible false flag attacks and lay out orders instantly. Sometimes, organic soldiers are replaced by advanced automatons capable of accepting orders instantly at the behest of a detached Commander. Clashes occur often in the lower streets of moving cities, in mobile savanna outposts and often, between moving military command centers. The defeat of an opponent is usually marked either by a significant destruction or capture of an opponents asset, death of the main military commander or taking the conflict to the point that it is seen as costly for the opponent to continue. As varied as the individual states' militaries are, there is serious standardisation among the Khan's personal military arm - the Legion.
The Khan acts as the supreme commander of the largest and most advanced military on New Gift. There are over 300,000 active duty Legionnaires split between the 30 different divisions of the Legion, with a further 90,000 strong auxiliaries as part of the Expeditionary Corps. Each division is generally made up of a mixed-troop of mechanised, mobile forces each with their own air and armor support. Led by a Divisional-General, each legion must be able to be largely self-sustainable for at least a year, with Expeditionary Corps needing to be fully self-sustaining for upwards to three years. Doing so increases the mobility of each legion and its divided military organisations so that they are able to operate as one. They have the most advanced mobile command centers and BattleNets available, the Legion priding themselves upon their individual soldier's intuition. Consequently, they often look down upon automatons in their rigidness, only using them in aerial combat and support because of the innate fear of flying simians have. Their warfare is that of constant movement to encircle, ambush and outmaneouvre, having mainly been focused on eliminating bandit-kings and the like. The standard genetic enhancements of a Legionnaire include heightened senses, increased endurance, agility and intellect. To become a Legionnaire one must survive these procedures as well as pass several difficult physical and mental team challenges known colloquially as the Grid. Upon becoming a Legionnaire, they are typically stationed to the different nation-states, most in the smaller states to defend it from hostile fauna or bandit simians.
Four divisions, as well as the entire Auxiliary Corps, are labelled as Expeditionary Corps. These are aspects of the Legion focused on actively engaging within the equatorial jungles and frontier-states in Tellus. Both the divisions and the Auxiliaries, who are volunteers from militaries across the states, are tasked with defending the sovereign rights of the frontier states as well as seeking those who intend to subvert them. Targets include Imperial remnants, Bandit-Kings and extremely hostile native fauna. They actively seek these targets frequently, often sending expeditions into the jungles to get to the source of the problem. This is the most dangerous job in the Khanate as it takes the Legionnaire out of the civilisation of northern Gaia and into the rougher parts of Munus where anything can be hostile. Often, the jungle canopy can be too thick for command to reach squads thus many are lost on patrols. Their lives in the hands of vengeful imperials, bandits and vicious beasts, are met with a brutal end. The goals of these expeditions is to ultimately exterminate secessionist activity within New Gift and tame the jungles, through the establishment of Mobile Stability Bases to patrol throughout these hostile lands. Great strides have been made but to many others outside the Legion, the Expeditionary Corps are more like respectable glory hounds.
A standard unarmoured Legionnaire A Legionnaire Shock Trooper in their stark-white armour A Legionnaire Heavy Shock Trooper Two examples of Legionnaire Heavy Weapons support. From left to right: Antipersonnel and anti-armour An example of an Expeditionary Corps Legionnaire Reformed American military propaganda Modern samurai chimpanzee with a gentically enhanced sword-hand, keeping the peace in New Nippon Republic of Freemen Revolution-class Heavy Support Automaton
Legion Armoured Personnel Carrier - Congressman-class. The turret can be replaced by an armoured dome on the top for a Heavy Weapons Legionnaire to put their turret through Legion Main Battle Tank - Queen-class Standard Legion Air Support Drone - Prime Minister-class Standard Legion Mobile Operations Base - Emperor-class Standard Legion Mobile Carrier Support Base - Khan-class
Standard Legion Mobile Artillery - King-class Standard Legion Gunship Drone - President-class Standard Legion Scout ATV - Senator-class Expeditionary Legion Armoured Personnel Carrier - Fortitude-class Expeditionary Legion Main Battle Tank - Virtue-class Expeditionary Legion Mobile Stability Base - Perseverance-class Expeditionary Legion Scout ATV - Righteous-class
Modular Rocket-Ship utilised for ramming, boarding or gunboat tactics. Can also be converted as support or for commercial use. Above: depiction of a Piercer-class in ramming format. Mobile Carrier, capable of holding up to six Rocket-Ships at once along with a collection of drone fighters or shuttles - Murder-class Orbital Carrier, can launch many void and atmosphere capable drones or a compliment of shuttles - Bludgeon-class Orbital Launcher Carrier, capable of the creation of new Piercer-class Rocket-Ships based on automated processes and launching them through a slingshot orbit around a gravitationally significant body. Also capable of refitting and refueling of existing ships - Slaughter-class Armed Boarding Shuttle, armed with high-yield mining lasers, gun turrets, a repair drone compliment and a boarding compliment. Serves as the middle ground between drones and Rocket-Ships - Swarmer-class
To most apes, there is the opinion of historical respect for humans. To the Supremus, they inherited their legacy and were created to continue it. There is, however, a certain supremacy every ape holds over the presumably lost humans. They believe themselves superior, as they are taught they are. The existence of other human colonies is widely known but dismissed to have already devolved into anarchy or fallen from their hubris. The Gateways merely represent an opportunity for the Supremus, to take the legacy of the humans to the stars. For less hostile frontiers and chances to expand. The first step to Earth is merely to see their ancestral homelands, seen as culturally significant but not in other ways. A dead world gives no bounty to them.
The planned city surrounding Terra Supremus post-exodus, sprawling over central Gaia. The colony ship is normally suspended in place above the open grasslands within the crescent-downtown The Republic of Freemen city-state wandering Gaia Conservation League on the move The Polity roaming the dangerous savannahs of Tellus Theocracy permanent-city near the towering plateaus of Gaia
Legion Unofficial War Theme Official entire length anthem of the Khanate, hearkening back to the pre-Mongolic peoples of the Hunnu
We are the inheritors of Humanity, their eternal legacy in the stars.
Government Form: Federal Monarchy
Demographics: Pongo Pygmaeus Supremus 20% Troglodytes Gorilla Supremus 32% Pan Troglodytes Supremus 48% No Homo Sapiens Sapiens remain
Population: Over 500,000,000 individuals of the varying Supremus Ape species A rare picture inside the deadly jungles of New Gift
Planet Name and Description:
New Gift was named by long-dead, hopeful scientists. From the outside, it was a perfect Earth-like planet orbiting its Sol-like star in the Goldilocks Zone, perfect for life. It was slightly larger than Earth and had two moons. The New Gift system was not anything out of the ordinary, another terrestrial planet closer to its star and three gas giants on a larger orbit. If they had set foot on its supercontinent of Munus, they would have encountered thick equatorial jungles with savannas on either polar side. Deadly melon-sized bugs, large elephant constricting snakes and ill-tempered horse-like creatures. More shadowed and evil beasts would roam the jungles, sharp talons and wicked teeth. Trees as high as four stories tall and plants which could eat a fully-grown ape. A planet so hostile to life that it is a wonder the native species have not killed each other off yet. To the regular humans, it was a death trap. To the superior ape? It became home.
History:
Even before the colony ship for New Gift had set off for its destination, there were a few things which set it apart from the others. It was a largely private endeavor, funded by the multi-national conglomerate SciCorps, given to it for its major contributions towards the various conservation efforts it headed on Earth. It had an incredibly small colony of only 2,000 humans, headed by top scientists, geneticists, engineers and strangely, historians. Geniuses all but were often viewed by the outer scientific community as 'odd'. Opposed to other colony ships, what made up its vast holds were the remaining populations of several of humanity's closest relatives. To the heads of SciCorps, all eccentric, billionaire, science-guided men who saw the downfall of humanity by its own hubris. To them, humanity had lost its way and thus its right to think itself supreme. It must be succeeded by inheritors of humanity's best while lacking of its worst traits. Thus they found their inspiration within the remaining populations of chimpanzees, gorillas and orangutans numbering 50,000 altogether. Their populations were devastated by humanity in their arrogance, their habitats destroyed by our carelessness and greed. They would understand us, our histories, our cultures, our hardships and our follies. They would be uplifted by our hand and succeed where we failed.
SciCorps had chosen our closest relatives due to the greater ease in which they could be uplifted to sapient-level intelligence and their existing ability to use tools. Since the bonobo had been killed off a decades before the colony ships were being prepared, orangutans and gorillas had been brought in to boost numbers and bring diversity. Advanced humanity had long since mapped their own brains and thus had also been able to map the brains of these ape species. In the years before SciCorps' colony ship launch, several research teams worked on discovering a way to "uplift" non-sapient species in the hopes that these species could inherit our legacy but be better than we were. They had succeeded with these three species but only through the splicing of human genes and most peculiarly, personalities. To gain sapience, they must be implanted with the personality of an already existing (or past) human to ensure stability, proper empathy and intelligence.
Undeterred by these revelations, SciCorps used its vast wealth to collect historians, geneticists and scientists in conjunction with superintelligent AI to map and create the brains of the greatest examples of humanity. These eccentric geniuses had been over-enthusiastic in their brain mapping and with its minimal oversight (SciCorps was busy with its ongoing conservation efforts as well as Earth's dying days), some less-than-great minds had been mapped and stored for uploading. These additions would not be properly audited by the SciCorps elite in its waning days as processes were rushed due to various calamities which befell the conglomerate in its waning days. In the implantation and upload, over 10,000 subjects, mainly gorillas and orangutans, suffered shock and death upon awakening from the traumatic procedures. A further 5,000 would perish in the gene enhancing operations that would follow. Better vocal speech, more dexterous thumbs, greater muscular density than before. The remaining apes would undergo history lessons, morality tests, intelligence tests and physical ability tests. A further 3,500 would be culled in the last years before colony launch. The remaining roughly 31,500 Supremus apes as they had been dubbed would board the colony ship Terra Supremus along with their teachers, a secret kept hidden from the rest of the world.
Upon their arrival to New Gift and the subsequent loss of the Gateways, some of the human teachers set to work on finding out about the world below while the inheritors would learn from the rest. What they found horrified and often, killed them. This would be the world of their inheritors, of mankind's successors? They all believed deep within their hearts (after several years of SciCorps propaganda and brainwashing) that the other human colonies would fall to strife as Earth had. These Supremus would be slaughtered there, despite their genetic enhancements and uplift. A solution would come from one of these apes themselves. A cunning, intelligent orangutan, known for his great charisma and dominance among the other apes. One whose brain template's name had been lost to all but him. The Khan incarnate spoke with a deep rumbling voice.
"O wise teachers, our humble creators. You have taught us your ways, to be the inheritors of your wisdom and greatness. O generous people you have been, giving us knowledge to renew our species, setting us on a worthier path. O wonderful you have been, gifting us the minds of your greatest so we may succeed you, as impossible as that venture may seem to our lowly minds. We are your children, and you are our parents, we are the flock to be moved to greener pastures by you, the shepherds. You have taught and given us much, but we lack an art of yours. One you have, out of justified fear, left out of our teachings. Aside from the arts of engineering, science and culture, you must teach us the Art of War." Yesugei spread his arms, orange fur draping elegantly in brushed locks, a toothy grin on his face.
There were protests at first. These were to be our peaceful inheritors, our greatest legacy. How could we give them the knowledge of our greatest folly? But even to the most idealist of the teachers, they could find no other answer. The colony ship had been armed with science and industry, not advanced weaponry. Mine excavators, modular industrial complexes, great agricultural machines. They were a mere 2,000 souls, many of whom soon to die due to old age because of how long this project had taken and stress taking its toll. They must teach their children how to defend themselves against this harsh world of theirs. They must teach their successors humanity's greatest folly - conflict.
Thus the colony ship landed a year later with supplies running low, in the largest savanna in the supercontinent Munus. The combined Supremus population had grown to 60,000 apes, many of the children inheriting the forced genetic tampering easier than expected. Here, the human caretakers, now dwindling in numbers and long rendered infertile by age, let their successors choose their own fate away from their tampering and holed themselves up in the stranded colony ship. They were confident that despite the mistakes along the way, their "children" as many had started to see them, would grow to be their betters. And in the beginning, as they observed the various projects of a growing ape population, their optimistic views were proven correct. A sprawling town would grow around the fallen ship, a "Neo-Earth" as its denizens began to call it in homage to their creators. An egalitarian democracy in which all could have their say. The pursuits of science, technology and the arts ruled supreme. Industry began to pop up around the town, solar panels and wind farms providing energy to prevent the wounds give to the old Earth. Automated mining and farming began nearby, feeding resources to the great minds within the city. Defensive automatons were built with supplied military knowledge, defending Neo-Earth from its harsh surroundings aided by Supremus’ most physical specimens. Separated from their inheritors, the last humans felt content with their success.
So much so that they were blinded by it.
By the time of the last caretaker’s death, the many great inherited minds from Humanity’s history had fractured between political camps. True egalitarianism could not truly work with the growing population. And thus, four main camps of political thought formed.
Aristotle argued that although democracy did work, they needed to make sure that the officials that are elected are learned apes of intelligence, selflessness and most controversially, a past life of serving the public good. He represented many of the reborn scientists and philosophers. Many of these would primarily be older first-generation Supremus.
Rousseau passionately countered that democracy must be indiscriminate of one’s background and thus one’s past “life” was akin to their genealogy. Judging an ape for their mere “blood” went against what they were taught. He represented many of the great democratic leaders and many others who came from democratic states, valuing freedom. A significant minority of Rousseau’s followers would be made up of the youngest second-generation.
Caesar intoned that democracy had ultimately failed Humanity. Once bloated bureaucratic machines came to be, it only served to fracture and slow nations, the chimpanzee explained. If they kept to choosing strong, just leaders who in turn chose strong, just successors. This way, the Supremus could move forward faster and under stable rule. He represented the military men, kings, queens, and others disillusioned by democracy. Almost all these would be younger first-generation Supremus.
The final school of thought was led by Temujin, son of Yesugei, the dark horse and only second generation Supremus to represent their own camp. He would only come near the end of the debates, giving his proposition. They had been implanted with Humanity’s greatest minds but of different philosophies, politics, and time periods. How one group of Supremus would want to be governed could be vastly different from another. Let each group rule their own in the way they want but have a sort of intergovernmental union which connected them. A confederation of sovereign nations with the ceremonial position of Governor-General who constitutionally held little power. They served to act as mediator between nations, would be its figurative head, represent Supremus in its foreign affairs and only maintain a modest, non-automated self-defence force as a deterrent versus power hungry nations seeking to topple the Governor-General. Nations would keep to themselves with internal affairs and resource allocation by the Governor-General would be dictated strictly by needs and population. This was supported by the late Yesugei’s closest confidantes and the outsiders who disagreed with the other camps and sought to do their own way. Many of the latter were second-generation Supremus.
The other three camps would vehemently disagree outwardly towards this proposal. Going for this sort of compromise could weaken their political position in the eyes of their supporters and enemies. However, the debates had made many tired and thus many behind the scenes deals would be made towards these compromisers. Rousseau proposed the addition of elected sovereign officials who would serve as representatives of their nations in a parliament, which could make changes to the federal constitution or hold a supermajority vote of no-confidence upon the Governor-General to check his power. Temujin accepted these terms with passionate chest thumping and nods.
Aristotle, through his subordinate chimpanzee Theophrastus, would propose that those officials must have a certain level of intelligence and selflessness, as indicated by the scores previously tested by the humans. All second generation Supremus and those following generations must submit to these tests to check their eligibility. The testing must be done by a representative body of learned men from each nation, separate from the Senate. This Oligarchy would ensure stability and be a counter to the powers of the Senate. Temujin accepted with grace, bowing his head.
The only detractor remaining at the end of the talks would be Caesar and his camp, eyeing the son of Yesugei with obvious suspicion. No representative seemed to come from him and his. The message was clear. Aristotle, followed by Rousseau again, stated their proposals and Temujin accepted them publicly. Caesar’s followers walked out of the talks, with Caesar himself last to leave. “Blind baboons” he spat “the lot of you!” Him and his followers would disappear the following day with stolen resources and arms, last seen over the horizon in the direction of the jungles. Certain genetic templates and tissue would be stolen that night, records of it wiped from the colony ship's computers.
Disregarding the threat of Caesar due to the hellish jungles of New Gift, the three leaders would set to establish the New Gift Federation. Several other nations would be formed by other individuals only to join the N.G.G. There would be a mass exodus from Neo-Earth township, many of the modular industrial complexes and mobile shelters splitting in a diaspora around the newly named Neo-Earth diaspora. Rousseau’s Republic of Freemen and Aristotle’s Polity of Philosophy would form the largest city-states while the others would form townships or smaller villages. The most significant of these smaller governments would be Thunberg’s Conservation League and Lincoln’s democratic Reformed States of America.
The old colony ship would serve as the Governor-General’s seat due to its central position. True to the constitution, Temujin did not do anything to interfere with the governance of the states. In truth, despite the initial fears within the Republic and the Polity of the Governor-General turning into a dictator, this was seen to be largely unfounded. The Senate and Oligarchy would become a ruthless political arena between the Polity, the Republic, their different sovereign allies, and the independents. These two city-states would dominate the political sphere of the N.G.G. and be the most powerful, dubbed the “Greater States”.
The many military automatons of Terra Supremus, the colony ship’s name and the new name of the old Neo-Earth township, would go to these powerful states. Thus the defence of many of the smaller independent town-states and villages would be given to Temujin and his self-defence forces. These would be made up of individuals from all the nations, to ensure equality and an image of unity. Universally, within the Polity and the Republic, this force would be looked down upon when compared to the advanced military automatons. Thus the conscripts sent to the Federation SDF from these powers would mainly be the Supremus who did not fit the mould.
Temujin would form a strict meritocracy within the ranks of the SDF, creating an effective fast response force which could mobilise quickly to any threats towards the weaker states. Heavily drilled and with strict punishments for slacking, the SDF would become a premier military force second only to the advanced automatons of the Greater States. Their popularity would only grow among the independent nations. The Federation Senate and Oligarchy became fiercer political battlegrounds as time went on, serving as a representation of power between the Greater States.
Upon the birth of Temujin’s first son, Ogedei, a Cold War would ensue between the Greater Powers after a series of political advancements by the Republic when it seduced several nations to its power bloc. Automatons were advanced, walls were raised and for the first time, war machines would be sent in support of ally sovereigns. Pre-empting this, the Governor-General called forth the first negotiations between the two powers, acting as mediator. He was an excellent orator and convinced the leaders of the Greater States to set aside their weapons, reminding them of the reason behind their uplifting and creation.
”Learned ape, free ape, this humble one must remind you that we are all Supremus. We were created as inheritors of Humanity’s legacy and tasked to be their successors. We know not about the other colonies but going by anything our wise caretakers taught us, they would be in strife and conflict. We learned of war to fight our deadly surroundings, not to fight each other. We are better and we must prove ourselves to be better, lest we disprove our own species’ names. Whether chimpanzee, orangutan, or gorilla. Whether Politician, Republican, Reformed American or others. We stand better united and at peace. We must prove ourselves supreme.”
The subsequent stop on the development of war automatons would serve to be the greatest achievement in Temujin the Peacekeeper’s life. A new age of prosperity and unity would rise within the Federation, one that Ogedei would inherit once he was appointed as Governor-General, upon Temujin’s death. The supposed nepotism was ignored due to the late Peacekeeper’s popularity and the relatively powerless position kept even avid conspiracy theorists at bay. It would be early in Ogedei’s tenure that plots would begin to unravel themselves.
Tiberius Caesar, son of Augustus, son of Julius, had come. Hardened by three generations within the jungle, the Emperor’s Followers had returned from their long exile to prove themselves worthy as leaders of the Supremus. They sat atop great war beasts and fought alongside tamed monsters, having long gotten used to and conquering the deadly denizens within the jungle. Targeting the southernmost city-states and townships, they raided these frontier nations with glee and were only pushed back once the SDF had reached them. It was clear that they could not be reasoned with.
These year-long raids would only prove as a distraction as a great war host came from the jungles circled a two prong attack upon the East and West. Amassing a truly terrible host of monsters and hardened Supremus, these were the proverbial daggers to the hearts of the Federation – the Greater States. As the SDF was distracted to the south and its numbers limited by constitution, it fell to the Polity and the Republic to defend Neo-Earth’s heartlands. Automaton fought beast, Supremus fought Supremus in bitter conflict and rivalry.
The fighting was fierce in the south, east and west of the Neo-Earth savanna. The Emperor’s Followers were backed by their war-beasts, savage poisons and chemical artillery which inflicted heavy casualties upon Polity, Republican and ally conscripts. Only the automatons fared better, metal resistant against claws, large ammunition and explosives proving deadly against flesh. The east and the west saw the bloodiest of the fighting, back and forth offensive manoeuvres on both sides, probing the other to find weaknesses. Deep trenches and fortifications would be set up against each other, carving up the earth of a once beautiful continent-sized savanna. The south found more success with Ogedei’s forces, a more tactical type of warfare which saw constantly changing battle lines, ambushes, and false flag attacks. The SDF was aided by its supreme manoeuvrability and its QRF-based military doctrine.
As the war went on and weeks turned into months which turned into years, the nations of the Federation grew desperate. Seemingly unending hordes of wild beasts would crash into their lines nearly daily. Endless chemical bombardment and brutal poisoned fangs or blades would see to plummeting morale. Everyone had gotten involved in the war at this point, Polity and Republican conscripts running low as their populations were stricken low. And everyone had noticed that the only front in which they could be called gaining non-pyrrhic victories was on the southern front.
More emergency powers would be given to Governor-General Ogedei in this desperate dozen years of war, passed through the Senate in record breaking speeds. With every major victory he gained in the south, the more power he was given. To turn the war around, a hopeful Federation turned towards its seemingly greatest leader. Despite the weak protests of the once Greater States, who had now long since diminished in power and influence with their crippled populations and defeats in the east and west, the Senate passed several constitutional amendments to give the Governor-General the power as a Supreme Leader. The Khan.
Ogedei Khan, as he was now known, set to finish the war. The probing back and forth within the south became a lightning fast counteroffensive, the Khan's newly dubbed Legionnaires smashing through the weaker southern Imperial battle lines and circling back to bolster the east and west.
At the siege of Roma-Greek, the Polity city-state, among the broken pillars of a new Parthenon, the first siege would be broken and the Imperials would be pushed back on the eastern front for the first time in years. These Legionnaires would be lauded as heroes, beleaguered conscripts with decrepit automatons witnessed these disciplined legionnaires toeing with beasts, weathering chemical storms and fighting against the harshest poisons. Unknown to them, as the years went on, the Khan had further genetically enhanced his personal soldiery to have greater resistance against their foes. The stage was set and the war would reach its final stages. Suffering crippling defeat after crippling defeat, sometimes retreating at the mere sight of the Khan's forces, the Imperials were routed back into their jungle. The free apes would celebrate the announcement of the war's final battle, with Ogedei hailed as a hero.
Upon victory, Ogedei the Old released several quick reformations with his ascension as Khan. The Senate would be kept as council to him and every Hegemon following, thus keeping each nation as sovereign entities which would stay in charge of their own domestic affairs and governance. Even the idea of a supermajority ruling of no-confidence was kept in place but the Oligarchy as an institution was done away with. The Khan is kept in check by the Senate but has larger powers with controlling foreign affairs, greater executive powers in vetoing laws passed by the Senate and control of a Federation-wide Legion which could attack as well as defend.
Individual militaries would be allowed for each nation but limited to a certain percentage of the nation's citizen population. Terra Supremus would be refitted into a mobile capital and home of the Senate. The Khan will only be focused on matters of foreign affairs and domestic peace, having a large military legion with an oath to defend the rights of each sovereign nation if breached (with exceptions). A Federal Monarchy as it were, with all leaders swearing upon the Khan and the Khan swearing to protect each of their ape peoples and their sovereignty. Technology could be kept individually between city-states but trade was encouraged. Minor conflicts can occur between nations but is kept in check by the overview of the Khan. Tribute is sent regularly to Terra Supremus by eager nations seeking the approval of the Khan, to gain better standing in the Senate and hold better sway as advisors. The Khan is made essential to protect against threats foreign and domestic, those who seek to undermine the continued freedom of the Supremus to largely govern themselves.
And thus a new age of prosperity began. With the Khan's legions protecting against possible incursions from the jungles, another age of rebuilding, expansion and innovation could begin. With the end of the War to End All Wars came a large population boom and great confidence in the protection of the Khan. The scars of war were removed from the vast Neo-Earth savanna, replaced by carefully planned, permanent cities, environment-conscious agriculture and improved solar and wind farms. Mining projects would bring greater resource wealth, fueling inventions and architectural wonders from humanity's histories. Competition between nations would fuel these great leaps forward, under the wise and guided tutelage of the Khan of course. Education would continue as the caretaker's had taught them but with increased focus on the history of the nations under the Khan. Pride in being a Supremus was at an all time high.
The title of Khan would pass through another two generations, staying focused on developing New Gift and quelling dissidents to the peace. Space technology was theorised and reverse engineers but ignored to focus more on their new home. Cultural works of humanity would continue to be redeveloped in painstaking detail, copies of old landmarks and large historical libraries serving as tourist destinations. Developing light but highly durable alloys, more effective modular cities and industrial complexes which could move quicker than before. Sprawling city-states would dot the northern savanna of Gaia and eventually as this crowded, some others would move to the southern savanna of Tellus. These states would be few and far between due to presence of roving bands of former Imperial bandit-kings, having fake claims of sharing blood with the Caesars of old. No true son of Caesar has come out of the jungles.
Though it would seem reasonable to destroy the jungle or make a final crusade against the Imperials. And many state-heads did pose the question to their leader. But as every Khan would reason, such an effort would be resource-draining at best and cause permanent ecological damage at worst. Let the outsiders sit in their uncivilised jungle dens until they starve themselves out or revert back to a more primitive nature.
For Khublai Khan, second son of Möngke the Builder, his eyes were set to new horizons. As with many Khans before him, he was ambitious and looked to set himself apart from his predecessors. He could approve of the conservation and infrastructure projects set by his father but he felt greatness can be found further afield. On the 299th Year since Landing, an opportunity came with the sudden opening of the gateway. When notified by astronomers of the event, he set off to the Senate to make an announcement which would set waves for generations of apes to come.
"Here before us stands a golden opportunity for us lowly apes. An opportunity to carry humanity's legacy to the stars itself! The mysterious Gateway has opened and with it, the chance for you nations high and low to prove yourselves supreme. Worthy to be inheritors. Worthy of Supremus. I will take one representative from each nation under my protection, so each nation may once more breathe the air of our ancestors and creators. With my guiding hand, I aim to take the nations of the Hegemony to Earth, the home of our predecessors and a new frontier!" And thus, work would begin immediately, focus shifting upon the stars and the place they once called home. The refits and repairs upon Terra Supremus would begin as the minds of the Hegemony worked day and night to get it to the stars. With the title of capital moved to the city of the same name which surrounded the slumbering beast.
The old colony ship would rise once more, modified to fit a small number of refitted void-capable automatons magnetically locked to its hull for soem protection. It had quarters of the nation’s representatives, their guards, the Legionnaire Expeditionary Forces and the first son of Khublai Khan himself, Temujin II, as leader. To bring humanity’s legacy back home.
Culture and Society: A number of different cultures and societies are under the Khan's purview, making the Khanate seem as fractious as the old Austro-Hungarian Empire. Many apes of the many different nations call their ancestry back to a first generation Supremus whose personalities were based on 31,500 different great minds from across human history. Their creation and uplift was so the Supremus could be humanity's legacy to the stars, thus the variety respects that. City-states within the Federal Khanate are largely self-governed and citizens are bound by the rules within those city-states. Societal and cultural norms can vary largely. Sometimes, it appears that the only things binding the nations together is the oath to the Khan, an equal respect and feeling of supremacy for humanity and a fear of flying. The vast majority are based on human examples throughout history.
The title of "Greater State" is a largely informal one, referring to a city-state's abundant wealth, technology, standing with the Khan and ability to influence other states. Often, the more you have of one, the other attributes will follow. The ability of a state to attract citizens only increases with age, standing and increased opportunities. This title is not held forever though and can be torn away quickly. Ways a Greater State can lose its standing can include political mishaps in the Senate, scandals, significant loss in approved conflicts, declaring conflict with another state without approval of the Khan, bloody coups or an outbreak of ape-eating snakes, among many. Once one state is brought low, there will be five others trying to take its place. As of present time, the Greater States are:
The Republic of Freemen - A democratic republic founded by Jean-Jacque Rousseau and the only continuous Greater State since the old Federation. Republicans are often seen as a very free people with liberal and radical views as in line with the city state's founder. European architecture of the Enlightenment era dot the cityscape, green parks and regularly held festivals interspersed within. Art and the exploration of Enlightenment era beliefs and culture is taught within their schools and French revolution-era clothing has recently taken to the apes there. Citizens have disdain towards the more brutish and unenlightened states, preferring the intellectual and "modern" ones. Republicans have a "social contract" in which citizens should be held to the general will of the people in the city so despite their apparent freedom, conformity is more the norm here. They use the greatest amount of automatons within their military and in their society, holding the largest power-bloc in the Senate. Though some outsiders claim that their greatest contributes to the Khanate are their powdered wigs and itchy clothing, it is their automaton technology which is the backbone of their industry. No finer, more ape-like automatons can be found and they range from purposes in war, service, guarding, transport and labour.
The Conservation League - An oligarchy founded by a group of like-minded, environmentally conscious individuals aiming to prevent the destruction wrought on Earth finding itself on New Gift. This state is focused on the preservation and conservation of native fauna and is incredibly single minded in its task. The oligarchy-system of governance was formed to rid of the ineffective slowness of democratic human nations in addressing climate change. They have the most efficient solar and wind technology, distributing to many of the other city states in the Federal Khanate. The Conservationists are also adept at genetics and sustainable agricultural efforts, creating more efficient crops and advanced procedures to make lab-grown meat for the more adventurous ape. Surprisingly, they hold the highest number of approved conflicts out of any present Greater State. They go, for the lack of a better term, "apeshit" at any perceived attempts to hinder their efforts in conserving the planet. They use genetically enhanced ape soldiers to great effect, second in advancements only to the Legion. With holding much of the moral high ground to the eyes of the Senate, enemies of the League fall quickly. The only reason they have not been denounced by an annoyed Khan is because of their enthusiastic support for the regime due to its own conservation efforts.
The Lost Humanist Theocracy - Some religious inclinations made their way to humanity's inheritors but the largest of these religions are of Human-worship. In particular, remembrance-worship of those who could not be afforded the "Path to Reincarnation" as the first generation Supremus had. Thus followers of this religion are absurdly focused on the positive features of human nature, revering the spirits of those left behind. Walking through Humanist architecture is akin to taking a step backwards in time, as they largely look down upon most forms of ape-made technology and they forsake many of the regular genetic enhancements given to Supremus simians. "For how useful were they, for those spirits left behind." This guilt-type of reverence and "lost" spirit worship is shared among a number of apes outside the Theocracy's limits but their more radical ideas (forsaking genetic enhancement and ape technology) are largely frowned upon. They have many missions throughout New Gift as free teachers, healers and advisors, seeking to atone and relieve their guilt, appeasing their Human Spirits. This is counter to the usual trend of supremacist views among Supremus. Their current standing comes from the spread of their religion to outside of the city's borders and the recent addition to their clergy, the third son of Khublai Khan, Sartaq. They deny and outwardly revile the idea of a "hidden inquisition" which protects missionaries outside their borders, keeping only an unarmed police force for visitors and a small dedicated team of bodyguards. Despite their recent rise in popularity, this cult-like city-state is still viewed with suspicion by other states of greater or equivalent power.
The Frontier Nations - Not a single state per se but a term collectively referring to nations that reside in untamed Tellus. These frontier city-states are attractive to the young, adventurous and foolhardy, seeking to escape the more "crowded" civilisation of Gaia. Frontier nations which last are hardy, bloodied and resourceful with a grudging camaraderie between nations who also last. Moving in mobile minor cities, they can pack up and run quickly once they spot bandits or rivals coming at them. Life in the frontier is hard but can be rewarding, with much of the savanna left untouched and resources aplenty. Often times, fallen city-states who seek to gain their standing once again become a Frontier Nation. A significant example of this is the Polity which, after the misfortunes that befell it in the Great War, sought to regain its status as a Greater State once more. They form a small but not insignificant power bloc in the Senate, with many apes respecting their hardiness and drive to survive. Some view them with disdain.
The Official Hegemony flag, as chosen by Ogedei the Old
Governance and Politics:
"We swear ourselves to the Khan and they swear their selves to us."
The Federal Khanate describes itself perfectly; a federation consisting of nations which swears itself to the Khan. The Khan has ultimate control over foreign affairs and defence, enforces the rules of the constitution, the largest military and swears to uphold the sovereignty, supremacy and rights of the people. The title of "Khan" is not hereditary, though most past Khans have chosen their firstborn sons as imminent heir as matter of preference. Instead, a Khan will name their list of successors within their will in their order of preference. There is no choice for the chosen as the Khan's will is granted constitutional rights. Thus a Khan will often groom their successor over many years, preparing them for their rule. The title cannot be passed down to any current or past leaders of city states and thus Khan's have all come from the bloodline of Yesugei. In the horrid event that none of the chosen successors are alive at the time of the Khan's death (unlikely because the list of successors have often become over a hundred names long), the Senate will hold a vote to choosing a prominent ape to succeed.
There are some federal guidelines for apes seeking to found their own nation, to join the 1,738 already present. Some semblance of order must be established as anarchic states have the tendency to crumble in on itself thus the Khan requires a set of written laws and an official banner to represent itself. Conflicts should be avoided but are allowed as long as both parties seek the approval of the Khan and the matter is isolated. Yearly gatherings of the Senate, times when the Khan calls for a Senate hearing and gatherings in times of emergency (such as when a Khan dies) are mandatory sessions. The title of senator cannot be bestowed on any current leader of a city-state to prevent disruption. Coups must be contained and trade agreements made by the defending government must be made until the coup is sorted out. Any disruptions to the rest of the Khanate is met with the swift boot of the Legion. Speaking of, a certain detachment of Legion forces must be present within the city perimeter at all times and any attempt to coerce, eliminate or impede them is treated with extreme prejudice. The leader/s or most prominent figure must swear upon the constitution and swear to the Khan, similarly to any new senators otherwise their state is considered to have ceded from the Khanate. States are also constricted to a set amount of territory and can petition the Khan for more land only during the yearly Senate gatherings. Otherwise, the laws of the land can vary greatly between city states.
Individual crimes can be punished differently between states. Thievery can result in the loss of the hand or a pat on the back. In some corporate states, white collar crime is punished more severely than murder. In many religious and theocratic states, sins are the law equivalent and in some, are seen as an affront to their God-King or Goddess-Queen. The difference in governance between the different states can create cutthroat politics, with seasoned Senators becoming expert politicians and some grudge lists becoming long enough to circle the world (see: The Conservation League). Some states even actively take in escaped prisoners as an insult to another, as long as the Khan approves. The aim of every Minor State is to become a Greater one and the aim of every Greater State is to stay in their position, creating conflict. Order is maintained by the Khan but small approved conflicts or dueling between ruling classes are common enough to be seen as normal. This chaos results in significant changes in the Senate regularly and can confuse outsiders. The only official federal land claimed by the Khan is Terra Supremus and the equatorial jungles of New Gift. Only approved citizens and soldiers are allowed to visit the latter though that does not stop the Imperials, bandits and runaways. The only federal crimes that an ape can commit is attempted assault/murder of a Khan and his successors, federal treason, secession, disruption of the common peace/trade and slavery. These crimes are met with the appropriate force to extinguish it from existence.
Technology Overview: As with everything in the Khanate, technology can vary greatly as well. With the vast number of states come different wealth, technology and sometimes, acceptance of technology. The apes have tended to neglect space technology until recently, having only communication and weather satellites due to the focus on developing the land of New Gift. Overall, the technology level is similar to what they started with some developing trends over the years:
Conservation - The influence of Earth's downfall affect the Supremus apes greatly. They have an extensive genetic library of old Earth fauna stored but no cloning, beyond infertile pets such as dogs and cats, have occurred to preserve native fauna. Every ape conserves this legacy and intends to conserve their current home as well. Great attempts have been made to conserve the natural ecosystem of New Gift with very few permanent cities being established, many states opting for moving, modular cities atop trusty tracks to prevent disruption to animal migrations (despite the active hostility of many of these animals). Similarly, most agriculture is kept limited and genetically enhanced to be as productive in as small an area as possible, kept in mobile greenhouses to prevent cross-pollination with native plants. The term "conservation" generally means the conservation of environment, human history and culture.
Genetics - With the availability of each simian species' DNA map and the technology to modify it, genetic manipulation is common among the apes. It is widely acceptable to modify oneself or offspring to be better though greater advancements are often closely guarded secrets of states (except to the Khan). Enhancements can range from increased physical attributes, an ability to stay awake longer, better senses, an inability to feel pain (for the crazy) to even enhanced fertility. The latter seems to be utilised by the Khans heavily as they foster many children.
Variety - The sheer variety of different states means technological focus can vary drastically. With encouraged trade between states, nations are often sharing their own specialised technology in exchange for something they need. For example, the Conservation League are experts at conservative and environmentally friendly power sources but lack some of the knowledge on the automaton labourers found in a state such as the Republic. They could try to reverse-engineer their own but this is seen as a more expensive endeavor compared to simply trading for the most advanced goods. That is to say, most minor city-states enjoy a mediocre set of technologies and are viewed as more "standard".
Military Overview: Conflict has evolved drastically since the lumbering automatons, mass wave tactics and trench warfare of the War to End All Wars. Every significant enough city-state has a military, otherwise having to rely on detachments of the Khan's legionnaires for defense. But the focus, tactics and ability of said militaries can vary significantly. They do focus on an important factor in the conflicts which pepper the Khanate: mobility. The ability to strike first, fine manoeuvres around the enemy, ambushes and changing battle lines. The modern Supremus simian soldier is armed with a truckload of communication and infortmation technology and any military worth their salt will have a BattleNet to highlight enemy troop movements, possible false flag attacks and lay out orders instantly. Sometimes, organic soldiers are replaced by advanced automatons capable of accepting orders instantly at the behest of a detached Commander. Clashes occur often in the lower streets of moving cities, in mobile savanna outposts and often, between moving military command centers. The defeat of an opponent is usually marked either by a significant destruction or capture of an opponents asset, death of the main military commander or taking the conflict to the point that it is seen as costly for the opponent to continue. As varied as the individual states' militaries are, there is serious standardisation among the Khan's personal military arm - the Legion.
The Khan acts as the supreme commander of the largest and most advanced military on New Gift. There are over 300,000 active duty Legionnaires split between the 30 different divisions of the Legion, with a further 90,000 strong auxiliaries as part of the Expeditionary Corps. Each division is generally made up of a mixed-troop of mechanised, mobile forces each with their own air and armor support. Led by a Divisional-General, each legion must be able to be largely self-sustainable for at least a year, with Expeditionary Corps needing to be fully self-sustaining for upwards to three years. Doing so increases the mobility of each legion and its divided military organisations so that they are able to operate as one. They have the most advanced mobile command centers and BattleNets available, the Legion priding themselves upon their individual soldier's intuition. Consequently, they often look down upon automatons in their rigidness, only using them in aerial combat and support because of the innate fear of flying simians have. Their warfare is that of constant movement to encircle, ambush and outmaneouvre, having mainly been focused on eliminating bandit-kings and the like. The standard genetic enhancements of a Legionnaire include heightened senses, increased endurance, agility and intellect. To become a Legionnaire one must survive these procedures as well as pass several difficult physical and mental team challenges known colloquially as the Grid. Upon becoming a Legionnaire, they are typically stationed to the different nation-states, most in the smaller states to defend it from hostile fauna or bandit simians.
Four divisions, as well as the entire Auxiliary Corps, are labelled as Expeditionary Corps. These are aspects of the Legion focused on actively engaging within the equatorial jungles and frontier-states in Tellus. Both the divisions and the Auxiliaries, who are volunteers from militaries across the states, are tasked with defending the sovereign rights of the frontier states as well as seeking those who intend to subvert them. Targets include Imperial remnants, Bandit-Kings and extremely hostile native fauna. They actively seek these targets frequently, often sending expeditions into the jungles to get to the source of the problem. This is the most dangerous job in the Khanate as it takes the Legionnaire out of the civilisation of northern Gaia and into the rougher parts of Munus where anything can be hostile. Often, the jungle canopy can be too thick for command to reach squads thus many are lost on patrols. Their lives in the hands of vengeful imperials, bandits and vicious beasts, are met with a brutal end. The goals of these expeditions is to ultimately exterminate secessionist activity within New Gift and tame the jungles, through the establishment of Mobile Stability Bases to patrol throughout these hostile lands. Great strides have been made but to many others outside the Legion, the Expeditionary Corps are more like respectable glory hounds.
A standard Legionnaire in their stark-white armour Two examples of Legionnaire Heavy Weapons support. From left to right: Antipersonnel and anti-armour An example of an Expeditionary Corps Legionnaire Reformed American military propaganda A typical ape automaton Modern samurai chimpanzee with a gentically enhanced sword-hand, keeping the peace in New Nippon
Legion Armoured Personnel Carrier. The turret can be replaced by an armoured dome on the top for a Heavy Weapons Legionnaire to put their turret through Legion Main Battle Tank Standard Legion Air Support Drone
Terra Supremus on approach towards New Gift
On Humans and Gateways: To most apes, there is the opinion of historical respect for humans. To the Supremus, they inherited their legacy and were created to continue it. There is, however, a certain supremacy every ape holds over the presumably lost humans. They believe themselves superior, as they are taught they are. The existence of other human colonies is widely known but dismissed to have already devolved into anarchy or fallen from their hubris. The Gateways merely represent an opportunity for the Supremus, to take the legacy of the humans to the stars. For less hostile frontiers and chances to expand. The first step to Earth is merely to see their ancestral homelands, seen as culturally significant but not in other ways. A dead world gives no bounty to them.
Personality ▔▔▔▔▔▔▔▔▔▔ Hero. Outcast. Failure. Much scorn and praise can be contributed to this Ghorfa. The weight of burden rests heavily upon him. The bonds of servitude are latched upon his people. He must will himself to be strong against his growing desperation. To be the hope his united kurantt deserve. A wandering soul trying to find cause, gather strength, gain power to free his people. Savagery. Brutality. Cunning. All traits must be called upon to save the children of the Dune Mother. He appears churlish, overconfident and rude, many dismissing him as a mere upstart primitive. Beware those who underestimate him, for they will find krayt poison in their food and a bomb in their guarded safe spaces. Death comes for those who stand in the way of the kurantt. In the contrary, those who know him personally know him as honourable, in the Ghorfa sense. He does not lie, he does not hurt the young or frail. Fiercely determined to his cause, there is something to admire in this fierce primitive. Barbarism hides cunning, using the skewed views of the outsider to form a protecting image around him. They think him senseless, dumb, unable to grasp the greater scope of the galaxy. But he is a storyteller, the wisdom of his entire people is branded into his brain. Armed with the annals of history, a greater mind can be created from that of a primitive. One aware of shortcomings and strengths, patiently waiting for the time to strike. He is limited in this great galaxy and he is painfully aware of it.
Notable Skills ▔▔▔▔▔▔▔▔▔▔▔▔▔ Survivalist: Wasteful children the Dune Mother makes not. This one can utilise expert survival knowledge learned from years in the sands and stars to be self-sufficient from dreaded civilisation. Isolation makes people strong, lest they break under the pressure. Terrorist or Freedom Fighter?: Improvised explosive devices can be made out of wires, overcharged blaster packs and a simple trigger. A spiked fall trap can be hidden under carefully placed tarps and foliage. Ambushes can be set against supply lines or sleeping troops. People can be taken hostage for ransom, better supplies, better guns, to be turned against the oppressor. Torture is a tool wielded expertly to reveal movements of kidnappers and the kidnapped. Primitive gunsmith: The slugthrower is often dismissed by the wider galaxy as loud, inefficient and primitive. Can a regular blaster kill a man 1000 meters away? Can blaster packs contain poisons which drag a man's death out to hours and hours? Can it brutally take a chunk of alien flesh out of its torso, viscera splattering over its comrades? Many have dismissed his rifles and many have thus fallen to them. Primitive chemist: Taught by the shamans of the wastes, he wields a basic understanding of chemicals and poisons to inflict pain unto his enemies. Poisoned slugs, yellow-green gas lethal to sapients without rebreathers, flammable clear liquids which offer a strong drink to pass the time. Rudimentary, limited knowledge but wielded with deadly effectiveness.
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Urr'argh Ak-Shaffi 45 Ghorfa Average
Personal History ▔▔▔▔▔▔▔▔▔▔▔▔▔ Storyteller. Wanderer. Chosen of Beyond Her Grasp. Chieftain of the Dune Sea. This one was once trained by a she-devil, an Ulia-ah deemed different from the others and thus separated, to be trained as a tale weaver. Hour after painstaking hour, he would recite the verbal history of his people. From the time they emerged from the gardens as Kumumgah to when they were struck down to Her Grasp in the sands, changed into the Ghorfa. Failure in his recitation would cause the pain of death upon him. He would take over his predecessor, the she-devil taskmaster taken to wander aimlessly in the Dune Sea, as he will do for his own successor. As is the way. The title of storyteller changes often, for the dunes are cruel as She is cruel. An elder storyteller can spell doom for a tribe, for an early death of a storyteller means a tribe falls to infighting, unworthy of the Ghorfa. He thus taught another young one swiftly after, following in his predecessor's footsteps and cast out into Dune Sea. As is the way. Star Wanderer he became, a Beyond, taken by an outsider as pet and subordinate. Taken beyond Her Grasp, further than the fighting twin brothers in the sky. He learned the ways, the tongues, the civilisation of the outsider. He saw naught but things to look down upon. They fought just as the Ghorfa, were just as greedy and just as cruel. They call him primitive but all he could see was folly, blinded by their arrogance in technology. He would escape when his master turned on his people, as any freethinking Ghorfa should as Her children do not kneel. He would return to Her children scattered from the heights he had seen them before, brought low by an enemy he had years to learn from. Hero they would call him, Chieftain of the Dune Sea. Failure, the outsiders would whisper later on. A primitive terrorist failing his primitive people. His people cast into the bonds of servitude, under the heel of civilisation. Justice has come for the lawless, as the outsiders would claim it. But still, the Ghorfa do not kneel in the starmetal hulls of their captors. Bound and bloodied, they plot and scheme, planning the excruciating deaths for those who brought them low. And he shall free them, stowed away in one of the starmetal ships. He will free his kurantt or die trying.
Notable Possessions ▔▔▔▔▔▔▔▔▔▔▔▔▔ Gaderffii: Traditional two-handed weapon of the Ghorfa, a favoured weapon of Her children. With one spiked end and a bludgeon on the other, it is a crude, simple tool. No adornments, only scratches and dents inflicted upon it by enemies laid low. His is customised, a barbed spike to rip the fleshy chunks out of poor sapients and frequently dipped in krayt venom. Custom Cycler slugthrowers: When resources were still aplenty for her children, he had fashioned two innovations for his people. One a shorter barreled, smoothbore Cycler with a lever-action loader and cartridge, a faster firing mechanism for shorter ranges. Another a longer barreled, scoped, traditional bolt action variant for sniping, effective for targets 800 meters away. As long as one can calculate trajectories with relevant gravitational acceleration, coreolis effect and wind speeds, this can extend to targets 1000 meters away. Poisons and chemicals: Brewed and wielded by the shamans, he has with him tools to make a sapient's death cruel and extended. Kill painfully so that your enemies flee. Inflict horrible chemicals gas and poisoned rounds so your enemies suffer. Or incapacitate them so they may suffer more personally. Stored within opaque glass vials upon his person, saner sapients would call him a madman. Witnessing the effects of these first hand, they would be madmen if they did not run away.
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Affiliations ▔▔▔▔▔▔▔▔ Urr'argh bows to no one. His only bond is one to his kurantt.
BD-5
"Roger, roger."
Introduction
Full Name: Prototype Hyper Battle Droid Model 5
Age: 29
Species: Droid
Gender: Not Applicable, Identifies as Male
Force Sensitive: No
Appearance]
Description:
BD-5's outward appearance seems incredibly similar to the standard B1, structure modified to be tougher and more deadly than its predecessors. It is certainly bulkier than the older models, even the IG-100's can't compare, and as the Confederate's last ditch plan, it was supposed to be much more durable. Through the years however, it's formerly pristine appearance has faded. The CIS logo on its back has been scratched away, replaced by it's personal symbol as seen above. It's surface has been scratched and marked from years of working as a mercenary, rust infecting its mechanical feet from stepping in corrosive liquids. Blood stains it's armour from head to toe, showing it's explosive and violent fighting style.
It's special weaponry include the twin-linked heavy blasters and a mono blade. This all obviously comes at a price however, encumbering the mechanical giant and making it even slower. The heavy blasters can be detached however, replaced with another proportionately large mono-edged blade that it keeps on it's person.
The droid has only one personal accessory on it's person. It wears a golden chain necklace around it's metal neck, the locket holding the picture of it's deceased partner. It holds the locket deeply within it's processors and is seen clutching it in it's large hands regularly. Due to flaws in it's design, it still retains the mechanical and clunky movements of the old B1. Though overall, BD-5 is a huge improvement to any of it's predecessors and would've gone toe-to-toe with IG-100's and Droideka's if it was ever fielded.
Characteristics
Personality
BD-5 is an inquisitive, selfish and therefore dangerous droid. It possesses high amounts of intelligence, knowledge about the galaxy and it's inhabitants and can rival the expert technicians in the robotics field. It is also the very definition of a miser. It's dreams and values are all based on greed and getting rich fast. It has no care for anything but credits and angers very quickly if it doesn't get what it wants, usually killing the beings closest to it in the process of letting steam. It's aggressive and greedy lifestyle makes it a true loner. It is usually more of a silent thinker and seemingly goes into days of angered silence before finally snappign and destroying what is next to it.
It does show some compassion however. It's former partner, a Corellian by the name of Anna, was the only being it truly cared for and befriended. If the Imperial Stormtroopers hadn't gotten to her, this relationship may have grown into something more (although the Empire strictly forbids relationships between a droid and any organic being, they were both outlaws and mercenaries that wouldn't have cared). BD-5 also shows some kind of pity for droids who have been recently subjected to abuse and memory wiping, usually killing their masters the night afterwards. It is one of a kind in the galaxy.
Fears & Flaws
As stated before, BD-5 is a very selfish being. Even Anna had trouble reaching past that and become it's only special person. It's a true miser, wanting money and usually only money. If it doesn't get what it wants, which is usually credits, it will destroy any who stand in it's way. This flaw has worsened into ludicrous levels after the death of Anna, the calm mediator which kept it together. It will never save anyone else for the sake of it's own skin and is the worse droid you could pick for a team.
Having friends, colleagues or even partners scares BD-5. It's precious connection with Anna was it's first experience in the matter and the last. It fears what would happen if it ever gets that close to anyone that close ever again. This is one of the multitude of reasons as to why it hates being in a team. If it isn't working together with people for mutual survival, it will usually avoid crowds of people and teamwork.
It's biggest physical flaw is it's speed. This is the biggest flaw in it's design and is the one BD-5 is most conscious and worried about. It's top heavy structure and slightly disproportionate legs doesn't make running any easy. The sacrifice of speed for immense strength may have been what the scientists were going for but it still pains the droid when it needs to escape from a situation.
There is also a structural flaw in it's design. BD-5 has a very complex and powerful engine core that is surrounded by advanced but frail coding and data storage. The chips can break easily and if exposed to any corrosive liquids or even water for an extended period of time, they short circuit and break. It's engine core runs on a special type of plasma that is highly volatile. However, it is located in the droid's chest plate, safely burrowed under metal. But there is a weak point in it's lower back where a hastily designed cooling system is kept to keep the core and storage at a good temperature. If hit, the data storage will no doubt be destroyed and engine core explode. The explosion will take anyone within a ten meter radius.
Talents
The Battle Droid was made for warfare and is extremely good at it. Working as a hired bodyguard/mercenary, BD-5 is contracted by people who have a taste for overdoing it and destroying their enemies in a fiery explosion. With it's twin-linked heavy blasters and E-15 blaster rifle, the droid is armed to the teeth and wields every weapon it's arsenal with expert efficiency. It's precision based targeting systems makes it's over the top armament almost comical, blaster shots fired at enemies with accuracy rivaled by marksmen. When wielding it's huge mono-edged blades, it can still wreak havoc up close although not as well. BD-5 is a fearsome opponent, not one to be crossed.
The droid is very intelligent, able to keep it's advanced specs working for three decades with only salvaged parts and unreliable tools. As BD-5 was designed to be better than it's predecessors in every way, it was given technical knowledge that could rival expert technicians. It also has an uncanny like for scientific branch of chemistry, able to mix and match different elements to make best bomb for the situation. This intelligence is slightly marred by it's occasional bouts of frustrations at failures. Nonetheless, the droid is very smart and cannot be fooled as easily as others.
History
Backstory
In a small facility located in an asteroid at the far reaches of space, laid a Confederate outpost. The small network of bunkers and labs contained plans that could've turned the tides of war if they ever chose to implement them, though by then the Separatist leadership was already in ruins. Though this is not their story. Our story lies in Lab 097, the scientists within ordered to design and manufacture a better droid for the Confederate ranks. They spent countless hours and days into the project, believing that their designs could save them from the corrupt Republic. The group researched the countless battles throughout the war, looking at past design flaws and mistakes made by the semi-intelligent models. Exactly one year before their eventual surrender and 20 years before the Battle of Yavin, they designed the first Hyper Battle-Droid.
It failed. Five times they tried to make the perfect droid, all of them didn't hit their expectations. Four of them were sent to the trash compactor while the latest one was kept for research. BD-5 was given it's designation and was the closest to being perfect. Other than it's cumbersome movement speed and individual thinking, it was the closest the scientists got to their aspiration. News of the defeat and surrender of the Separatist leadership halted all research, the personnel of 097 and all who were in the outpost were evacuated and sent to the remaining pockets of resistance. Their research was left behind in the mad rush.
BD-5 spent several years physically deactivated in the facility, learning and maturing over time. It's processors, or "mind", was still activated, left turned on by some rushing scientist. It was still connected to the outpost's database, it's online library containing a plethora of knowledge. The droid absorbed and stored this knowledge into its data banks. It soon learned of its initial purpose, to become a mindless soldier in an army of millions in an attempt to stem an relentlessness wave of Republic troops. It vowed from then on that it would only fight for itself and only itself (it was then BD-5's obsession with money was born). One day, 17 years before the Battle of Yavin, it was represented with a chance to escape it's cell.
A band of pirates and scavengers aboard an old YT-1300 Freighter, forced there way into the compound after a run in with Imperials. They were deeply needing of materials and entered the asteroid field for some kind of reward. They stumbled upon the outpost and grinned to themselves, credits seemingly piling up in their ignorant eyes. Then the pirates found the "deactivated" Battle Droid and almost yelled in excitement. A droid like this could sell for millions of credits. They soon activated it, seeing if the droid still retained function. This was there last mistake. The pirates were slaughtered to the man, blood was shed in those halls. BD-5 stole their Freighter and claimed it for itself.
Though it quickly realised however, that piloting a ship was not as easy as reading about it in manuals. It took BD-5 around an hour to try and lift the ship off the ground. The droid could take the ship apart and put it back again if it wanted to, it could repair anything from the ship's engines to it's landing ramp. But it couldn't, for the life of it, lift it off the ground for a good solid hour. It's large and clunky frame didn't help either, the cockpit was built for organics that weren't as large as the 7 foot droid.
After several bouts of anger and a poor astromech droid scarred for it's life, BD-5 was finally able to lift off and leave the asteroid field using the hyperdrive to escape it's prison for several years. This is when BD-5's long road to infamy and wealth started. Hiding the stupid YT-1300 for later use in the middle of the desert on Tatooine, it looked at it's current wealth. With a measly 1,000 credits (the Pirates didn't have much on them), it's wealth was pitifully small.
After several calculations in the span of only a few seconds, the droid concluded the best occupation. The mercenary business. Although there weren't many independent droids in the occupation, there was enough competition that BD-5's first days as a mercenary wasn't as smooth as it is now. Tatooine, the planet it landed on, became it's main base of operations and information station. As soon as it saw the soldiers in white, the droid immediately began to question about them and learn as much as it could on this "Empire". Learning about it's connection to the Republic and recognising the fact that the "storm troopers" were actually clones, the droid immediately fled Mos Eisley to make base somewhere in the desert.
Sheltering in some abandoned hut in the middle of Tatooine's harsh desert, BD-5 began thinking up future plans. The presence of the Empire ensured future complications but it dismissed the possibility of them knowing what it was. It was more likely that the Empire would dismiss it as some modified B1 used by an enterprising bounty hunter to do it's bidding. And so, the droid set to work, spreading out news of a new "mercenary droid" entering the business, wanting suicide missions for a high price.
BD-5's first job was it's first battle, and the droid didn't disappoint. The job was to kill some Verpine technician that ticked off the wrong person during some dealings. It arrived at it's home with ready blasters, and was almost surprised to see several other mercenaries the technician hired to protect him. They were cut down by the droid's heavy blaster, the rest were picked off by it's salvaged E-15 blaster. The mechanical giant then turned it's eyes towards the quivering Verpine in the corner, pointing a measly blaster pistol at the intimidating droid. It killed the insect with a shot to the head, bringing it's corpse to the contractor to gain it's reward.
Soon, BD-5's name was soon whispered among the higher ups, contractors hiring the giant in the black markets of Tatooine for a high price. From boring guard jobs to exciting sieges to even a bank robbery, the droid became infamous with the lax Stormtroopers of the local garrison. It was then a job came in, a high paying one, from a foreigner in Coruscant of all places! 100,000 credits, more than the droid has earned doing the odd jobs within Tatooine. But the droid dreaded trying to get the YT-1300 up again and entered the Mos Eisley canteen (the canteen owners were sure that no Stormtroopers were around before letting the giant in) to look for a pilot.
This is when Anna came into it's life. Anna, it's partner in crime and only partner it trusted. The Corellian was one in a million, an ace pilot with a killer shot. They spent countless years together, flying around the galaxy with the goal of getting rich and (hopefully) settling down somewhere on some luxury world. The two were infamous, a duo almost unstoppable. Only Boba Fett could rival their infamy and even then, the bounty hunter was hard pressed to get as many loyal contractors that they got.
This all came crashing down however. They were hired by a loyal contractor to take down an Imperial Commander visiting Tatooine for a routine visit. The duo had killed several Imperial officials before (taking down a Moff once, though it was unknown whether it was Boba Fett or the duo who ended his life) and was certain that nothing could go wrong. Tatooine was their base of operations after all, a supposed safe haven. They were ambushed when they landed on their desert encampment, BD-5 taken down and deactivated with Anna taken off planet on a shuttle. The droid had since taken a job in protecting one of the various Crawlers due to the fact that his base was now destroyed and his ship taken inside the garrison.
Affiliates
BD-5, over it's career as a mercenary, has made several contacts and a network of black market dealers that are willing to get their hands bloody. Even before Anna was taken away, the Empire had started cracking down on the Outer Rim and it's cold blooded mercenary trade. It suspects that the whole network has been shut down with dealers escaping from execution by the hands of the Empire. There were enemies a plenty in it's world, from fellow bounty hunters, corrupt and wealthy families it had destroyed, the Empire, the Hutt Clans and several others it doesn't care to mention. Other than Anna, there hasn't been any personal connections with any other beings.
Anna. She was the mediator, the pilot, the partner and the friend. She covered his back (literally) and didn't treat BD-5 as a meaningless droid. She was among other things, a valued and trusted asset. And with her capture, it has led to the droid planning his vengeance spree. It has turned much darker, its voice has become deeper and more agitated and with every day Anna is gone, it's fury goes more uncontrollable.
G'day, welcome to the Guild:) I don't know much about animal roleplays but if you're looking at chill or laid-back, I recommend Free or Casual. Maybe if you want something really specific hit up the 1x1's and see if anyone would be keen for an animal RP with you. There's a list of rules somewhere but it amounts to just not being an asshole so you'll be fine!