Basic Information
Name: Arvela Favryn
Age: 120
Race: Dunmer
Appearance: Wiry build, slightly taller than average, ashen grey skin and blood-red eyes, sharp and angular facial features, charcoal black hair kept in a wild Dunmeri top knot. Usually adorns herself in simple yet elegant robes of Vvardenfell origin.
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Personality: Silence is golden. Arvela is quiet and observant, rarely speaking and even more rarely being honest or direct. She figures that telling someone you’re going to kill them doesn’t make it so and prefers to sink her blade into an unaware back. Arvela is proud of her abilities and accomplishments but not arrogantly so. She despises willful weakness and dependence, firmly believing that everyone can and should make something out of themselves or die trying.
Abilities
Skills: Arvela is an adept swordswoman, though by no means a master. She is skilled in particular with the light blades of her homeland and is uncomfortable with the heavy, clumsy chunks of iron used by n’wah. Apart from this, she knows a few useful alchemical formulas for potions and salves. She can be discreet when necessary, both in speech and action, choosing her words or steps with graceful care.
Magic: As expected of someone in her trade, Arvela is proficient in Destruction and Alteration magic, knowing several spells for conjuring fire, raising shields, and levitating through the air. Having dabbled a bit in Mysticism, she knows how to Mark and Recall, as well as rudimentary soul-trapping. She is by no means adept in Conjuration magic but knows the traditional Dunmer spell to summon an ancestor spirit guardian. Though well-versed in the use of enchanted items, Arvela is not a great enchanter herself.
Equipment
Personal Items: Her robes and an unenchanted signet ring
The Lock Box: A demon wakizashi, enchanted with a Bound Weapon spell, a cephalopod helm and chitin pauldrons, a purse and belt satchels containing coin, ingredients and a soul gem.
Stored Items: None
Background: Arvela was born to pauper parents on the outskirts of Tel Mora, under the shadow of Mistress Dratha's tower on the east coast of Vvardenfell. Her childhood was one of poverty and desperation, always looking up to the towers above with a hunger in her belly and her heart. She was a clever child—she had to be to survive—and learned to listen and observe at an early age.
During her early adolescence, she broke into the tower and stole some books and scrolls. Thanks to the charity of the Temple, she had learned how to read and tried her best to understand the texts now in her possession. She did not sleep that night and was found slumped over the contraband in her home the following morning. One of Mistress Dratha's retainers brought her to the Mistress herself and reported the offense.
The Mistress, intrigued by the choice of stolen goods, asked the purpose of Arvela's actions. Arvela replied honestly, saying that she wished to learn what the mages knew to escape her lowborn life. The Mistress put her to the test, wanting to see what she had learned. Though she could not yet conjure magic, Arvela could recite much of the texts in detail. Whether impressed or amused, the Mistress decided to take her on as a servant in the tower.
Arvela received no payment beyond food, lodging, and whatever writing she could get her hands on, but that was enough. She no longer had to return to the failures that were her parents. Over time, Arvela came to accept and embody the tenets of Telvanni philosophy: individual prowess, rejecting excuses, and taking what you want when you can.
She rose through the ranks of Mistress Dratha's household, often by subterfuge or betrayal, and eventually became one of her spellblade retainers. Last year, she was sent on a strange mission: to travel far from her home to the Imperial heartland of Cyrodiil to gather intelligence. Arvela suspected this was a way to rid the tower of her, as some of the senior retainers had grown nervous about her rapid rise. She accepted the mission regardless, eager for the chance to see more of the world.
Cyrodiil proved to be an outlandish place, with strange customs. Especially the laws and the seemingly blind adherence to them. Arvela knew a bit about Imperials and their penchant for regulation from the ongoing feud with the Mages Guild, of course, but she had not understood the scope of it. The culture took time getting used to; in fact, it still frustrates her, but she made a point of learning to stay out of trouble.
Then Arvela came to the Imperial City, and she had to hand it to them - what a city it was! Alien, sure, but impressive none the less. She found suitable lodging at the King and Queen tavern in the Elven Gardens district, and began her inquiries on behalf of her Mistress. Her instructions were cryptic at best, concerning investigation into the workings and attitude towards Daedric cults and worship.
Arvela was only a few days into her work when talk reached her ears of an interesting event. Apparently there was to be a duel of sorts in the city Arena; a prince and a companion. She had heard much about the duels in the arena in Vivec, where nobles fought honorably to the death, and was intrigued. Deciding that she wanted to partake in this cultural phenomenon, she inquired about the time and date of the duel and made reservations.
Turns out, it was a sham. The duel, if it could even be called that, wasn't even to the death. It was more like a dance of sorts. And the audience... bah, n'wah! They were barbarians, the lot of them. Thankful that the "fight" finally ended, Arvela made her way to a local bar to cool her head with a drink and perhaps some conversation. Then things suddenly became tense, and before she knew it, she had been arrested along with a group of strangers for disturbing the peace. Again with the laws. Not wanting to endanger her mission or her life with resisting, Arvela played along for the time being and let herself be detained. Jail was, after all, another strange outlandish custom she had yet to experience.
Ambition: To learn more about the ways of magic and eventually return to her homeland as a Mistress of the Telvanni, with a tower and retainers of her own.