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@Hanged: I'm still ironing out the idea so these questions are quite welcome, I find it easier to figure them out when I'm trying to answer someone.

1: This is the part I'm getting most stuck on as I'm not quite sure what I could do, a few ideas were a better knack for Mana manipulation (Unlikely as that sounds kinda over powered) Slightly higher then normal reserves in the basic energies, or stronger ability to sense magical energies around him. Ideas or input would be appreciated on this as I'm not quite sure what boundaries are in place at the moment as I don't want to get attached to an idea that is past them.

2: The reason he is driven is multi-fold, part of it is coming from a lower class family and wanting to prove, both to him self and to others that he is worth something, another part is the feeling that he needs to excel over his peers so that he can in turn use these abilities to try and either provide for his family or raise himself to the point where he will never have to worry about being reduced to poverty again, not sure which yet as haven't decided if he will be antagonistic or not. Yet another part is just natural drive and stubbornness but, the last part is a mental image I had that crystallized the character for me. In a vivid dream, or some of the like, he got a sense of what it would be like to have the world in his hands as if it were putty allowing him to change and play with at his whim, of what it would be like to be a God. Shortly after this experience his magical talents were discovered and to him it seemed like a sign of what he could do, if not what he should do.

3: A Jack-of-all-trades in the sense that he tries not to focus on any one school of magic as they all likely have a part of the puzzle, so he will have to master all of them to an extent to learn even where to begin to start learning about the secret that is behind being able to preform even the tiniest portion of Akasha-Deviancy. Go to all the classes, learn all that he can, practice till he can barely stand or barely think and hardly breath and if he is lucky, maybe, just maybe, he will hit upon the first step needed to get to the starting line to start learning that which has eluded all others

I know I've picked the hardest thing for someone to go in to as you even stated it is a theoretical magic, so if all the masters that have come to pass can't conceive of a way to practice it, a student who is just started his learning is going to have a snowball's chance, but he will either learn how or die trying for if he is to back down or change his goal all he would have done is prove everyone right in that he is nothing, that he is worthless and to him that is no different then death for it took every thing he had to get here, But that makes playing him all the better

Grammar and the like
I get the unfortunate feeling I live in a different time Zone then the majority of you, why do the good ones always have to be out of synch T^T

Imperfectionist said
Indeed. So, how about those characters?We've had a few people mention specific schools they're interested in (Ouramancy for myself, Automancy for Traitor), but what about you, Koma? Do you have a specific branch in mind for your character?


The idea I had for this question kinda leads me back to Mage and to Akasha-Deviancy more specifically. I had the idea that my character had a dream or hallucination or something right before he realized his talent, that has him hellbent on trying to learn Akasha-Deviancy, the whats and whys still need hammering out but the base of the idea is a Jack of all trades trying to become a master of everything
Imperfectionist said
Heh, tell me about it. Mage is cool, but it's so out there that I think most groups just never get up the motivation to play... The books are interesting to read (and, in my opinion, it's the best-written of the WW games), but everything's so abstract that it takes a lot of work on the part of the players the GM to get it running well. Have you ever read through the Sorceror's Crusade campaign setting?


It is definitely been my favorite of all the book I have, it did take me about a week of reading to wrap my head around it, time well spent in my opinion. No I haven't I've never been able to find it as sadly I've been pulling together my collection more in recent years rather then back when it was being published.
True the goals of the technocrats wouldn't carry over but the magic they wield might, though they might end up being closer the the sons of ether with how the world is set up lore wise, I'm mainly excited because I never really got to play Mage, my group was intimidated by the magic system.
Alright, you got another one who is rather interested in this. I saw the post go up last night and found myself wanting more info before committing to anything. Now that there is more info, I find myself rather excited about the idea as it reminds me of my favorite tabletop Rpg Mage: The Ascension which focused on a similar magic system.
Must have skipped over the Gm spot being picked up, good that we have someone willing thought I've never done it before and would like some more experience watching others in action still
A WILD LURK HAS APPEARED!

This interests me, I shall be watching it, I'm also willing to take up some Gm responsibilities if needed. Not my forte but i'll give it a shot if no one else want's it
Sweet, I'm not going to call dibs on anything. You'll see why when I'm able to post my Cs

@Tearstone: Lol
This still have open spots?
I have noticed, in the mean time I'll ask those that are left. Any one have any problems with the concept so far?
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