Jinny was ready, and actually slightly impatient by the the time Jinx sauntered out the door. She hadn't consciously chosen to wait for the other girl, but curiousity won out. "Yeah, more questions about your time. Also was there anyone else in your class that was decent? And-" One question shoved itself in the front of the line.
"What's with the fashion show? You got new shoes or something?" They looked like everyone else's shoes. But people could be weird about clothes. Jinny could still feel other people's gazes, and it was still novel enough to piss her off. The muttering and whispered conversations... ugh.
"Hang on a sec-" Jinny stomped forward in the best impression of her father and folded her arms. "Do I have something on my face?! No? Well, fuck off then! Go be dumb somewhere else!" She was small, but she knew how to be surprisingly loud.
Description: Warm-toned brown skin, about 4’9 and sturdy. Coral pink hair worn in flat braids woven with bright shells, goatee neat and oiled to gleaming, and purple eyes full of hope. Wears brightly colored, loose clothing that is easy to move in. Has a tattoo on the upper arm.
Personality: Endlessly curious, incredibly talkative. Sometimes her mouth runs faster than her brain, which can lead to mishaps and many apologies. But his heart is clearly in the right place. Beneath the bubbly cheer, there is a sense of melancholy in them that only shows in glimpses. As if they're letting down a weight when no one is looking.
Quirks: List one or more peculiar traits or habits of your character. - hates shoes, doesn’t wear them outside of work - has a lovely singing voice - will ask others about their gender because he can’t tell
Brief History: Chalakon grew up on a series of islands off the coast. Her life was simple and pleasant – and busy. Being the oldest of seven siblings, there was always something that needed doing. Feed the siblings, patch the nets, cast off for the day. Aside from the fishing days, there was rarely a quiet moment to be found. He was content.
A few months before Chal came of age, he began to hear a haunting call. Was it a dream? The voice of a future lover? A siren calling her to the depths? Whatever it was, it became all consuming, and impossible to ignore. Just after her 18th birthday, Chal spoke to her parents about what had been occurring. Their first child’s constant distraction hadn’t gone unnoticed. With gladness and grief, they told Chal to follow where it led. Home and the sea would always be waiting with open arms.
With gifts of dried fish and hard bread, saved-up money and treasures from her siblings, Chal set off on their journey. Eventually, the call led them to a run-down village.
-- Skills/Spells, Stats & Items ---
Occupation:Fisher
Social Status:Journeyer
Skills: You may start with up to 3 skills of your choice. Any more skills will need to be learned. Also include a description of your skill and what it does, like in the example below. You're free to set the skill-level to whatever you want, except for Master. - Weaving (Apprentice): Can repair holes in nets and clothing. It is not going to be high fashion, but it will hold up a little longer. - Fishing (Expert): Is really good at fishing, and can use both poles, nets and crab pots. Knows how to make bait and where and when to fish certain types of aquatic critters. - Swimming (Expert): Practically a fish, can handle swimming in everything but storms and freezing water.
Equipment: List any important items or equipment your character is carrying on their person, with the exception of their clothes. As an example, see the list below. - Stone Harpoon - Vellum Chestplate - Cloth Bandana - Expert Fishing Pole - Simple Backpack
Spells: This is a place to list all the spells your character knows and has learned from Tomes. Spells kept in staves/wands should not be listed here, but in your Equipment section. Remember the include the spell's name, element and tier, along with a brief description as in the example below. If you plan to learn many spells, you may want to make this bit a Hider. - Wind gust, Apprentice: Creates a burst of air that pushes anything nearby. Very useful for filling sails on a still sea.
--- My House ---
Until the RP actually starts and you guys get a feel for what the village looks and feels like, please leave this section alone.
Location:Where in, or outsde, the village is your home located. Type:Is it just a residence? SOme kind of shop? A facility of some kind? Floors:Is it a single or multi-storey building?
Description: Here you can describe the out and inside of yoour building, along with any special or notewrothy aspects of it. If you're feeling articularly creative, you could even include a floor-plan for others to look at, if you're into the artsy drawing biz.