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    1. Shoggothought 10 yrs ago

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The Society, Population 317, Era of Oxameter the Walker.
Technological Developments:
Poetry 1/4
Early Theater 2/5
Copper Working 2/6
Organized Religion 6/8[/b]

The Settlement:

"I am a law only for my kind, I am no law for all. You are a law only for your kind, you are no law for all."
"This what you shall tell them. This is our first hymn. This is what we are." Spoke Mr. Marsh upon his bloodied steeple to the devout missionaries.
"Confirmed, teacher of the ancient rites." The Missionaries spoke in united response.
"You shall go east, you shall go west. Where ye find creatures, daemons, or otherwise you find communion. Teach them the written language of the hymns, and thus the world beyond them. Blessed are ye who taketh this forth, and drive out the ignorance of men. Blessed are ye who see not foreigners, but other accidents of chaos. Blessed are ye who understands the eclipse, not as a sign of the Gods, but a mere spectacle of Tzeentch. Blessed are ye who transcend the boundaries of good and evil."
And so the missionaries left the Settlement. One to the East where a grey wolf sings @Raindeer, and one to the west where the dark is forever.@Father Dagon
I'm Still alive, but I've been dreadfully ill recently and thus unable to write. A post shall come soon.
Name: Finnegan "McMurphy" Comstock

Nicknames/alias (If any): Known just as McMurphy

Gender: Male

Appearance:

Age: 54

Religious Identification: Atheistic

Personality: McMurphy displays a incredibly anti-social and reclusive personality. He pretty much lives in his office where he sits and reads and does paperwork.

Personal Motto: "Doubt Everything, Question More"

Mental Illness: None Official (Suffers from antisocial personality disorder however no such diagnosis exists at this point.

Other: He is the head administrator of the facility.

Personal History:
McMurphy's early history is vague and quite unknown, however it is known that he was born in 1867 and attended Kenyon College in 1887. He earned a masters in psychology and went on to found the McMurphy mental hospital in his home state of Virginia. Seven years have since passed and he maintains the position of head administrator of the facility.
Welcome To McMurphy Institution
Hello Schizophrenics, Sociopaths, and budding serial killers and welcome to The Three Geese RP. This is a RP focused on a small mental institution in rural Virginia during the early twentieth century. Shock therapy, poor conditions, straitjackets, its all here and ready for your twisted minds. Weekly meetings between shall take place between patients and staff where you may pose issues and vote. Not sure how that's going to work, however I have some ideas. More on that later. As for staff and ministers, one is encouraged strongly to be a patient however I will allow a few Administrators and staff as players if you so wish. Ministers will vote on issues posed by the facility's Administrator. As for patient life, patients follow a strict schedule:

6:00: Waking time
7:00: Morning Checks (Man in white shirt runs around to see if you are all still alive and the primitive seraquel didn't kill you mid-sleep)
7:45: Patients are groggily dragged from their beds after the bounds are undone and are taken to breakfast (Breakfast includes eggs and toast served with the world's most watery and least effective coffee.)
8:25: "Free Time" (Sit around moping, playing numerous card games over cigarettes, reading, or complaining about the incredibly loud Beethoven Symphony playing over the intercom.
9:10: Meet with psychiatrists (On Fridays, the weekly meeting occurs on this time.) (OOC: I need to figure out exactly when and how to do it, suggestions would be helpful.)
11:30: "Education Time" (Patients are sent to classrooms if they have taken a class, or like most, they just go back to the free time area.)
12:40: Lunch Time (Patients are given one of a selection of foods depending on the day, and medication.)
1:20: Vital Analysis (Nurses do a bunch of checks on patients body and whether it is functioning properly. Occasional flirtation with the nurses is practically mandatory.)
1:40: Swimming and Exercise Period. (Pretty self-explanatory.)
2:40: Conversation Hour (Nurses speak to a crowd of patients, usually discussing the evils of not taking your medication and new different forms of therapy.)
4:00 Visitation Time (Most just end up in the Free time area as most of these people either have no family or one that would want to see them.)
6:00 Dinner Time (Everyone lines up in an orderly fashion to get their food and medication while anorexics make an elaborate pattern with peas and carrots.)
7:00 Free Time (Wooh! Again!)
9:00 Before Sleep Recreation (Everyone sits around in the common room. Many just sit around laughing and crying while paranoiacs stare at the news with a sense of terror and anorexics continue their endless exercises.)
11:00 Bed Time (Patients are strapped into their beds and the lights are shut off.)
So anyways, the rules! (I doubt any of these will need to be changed, however some may be added.)

1. Don't Be A Dick.

2. Have Fun. No seriously, enjoy it.

3. This is the early twentieth century, don't make somebody that would be out of place for the era, unless it pertains to their disorder (e.g., Don Quixote.)

4. This is a mental hospital. Don't be someone sane or normal.

5. Don't kill a character unless you have their creator's approval.

6. This isn't made to shame people with mental problems of any kind. It is purely for entertainment and no ill-will is intended.

7. Ministers will be assigned a certain position (For example Security) and they will have control over the actions of all the guards. If a staff member is being played by a player than he can choose whether or not to listen to his orders/

And Now... For The Long Awaited Character Sheet!

Name:

Nicknames/alias (If any):

Gender:

Appearance:

Age:

Religious Identification:

Personality:

Personal Motto:

Mental Illness:

Other:

Personal History:

If you have any questions, please ask me either in a PM or in the OOC.
"Three Geese In a Flock
One Swoops Down and Plucks you out
One Flew East, One Flew West
One Flew Over the Cuckoo's Nest
"

-Children's Nursery Rhyme


Tis the year 1921, and mental health facilities are being reformed by numerous innovations of technologies throughout the United States. A good example of this is the McMurphy Mental Institution built in rural Alabama. This small beacon of innovation was founded by Finnegan "McMurphy" Comstock seven years ago, and it serves as a hospital for those with extreme and chronic mental illnesses. McMurphy, as he is known, serves as Head Administrator and Overseer of this humble facility. You are a patient here. We are here to help you. Welcome to McMurphy Hospital. Please Enjoy Your Stay.
<Snipped quote by Joegreenbeen>

I've asked myself that for a while now.


I've been working like crazy recently, I'll try get a post in tomorrow. Sorry!
The Society, Population 317, Era of Oxameter the Walker.
Technological Developments:
Writing 8/8 Complete
Early Theater 1/5
Copper Working 1/6
Organized Religion 6/8

The Settlement:
"Finished! Finished! By Tzeentch we have finished it! O praise the world and skies! The collected hymns of the Choir lies upon thee, my peers and my inferiors." Mr. Thought screamed from atop his podium followed by a flurry of screams of joy and praise.
"Joy and tranquility upon thee, for the meditations hath been documented! Not the meditations of us petty creatures, yet the ones of the gods! Through years of work and labor from our great scholars, we have created a new language. A language of scribe and papyrus. This new language shall be used by all our merchants, philosophers, and leaders whom shall use it at their convenience. This shall be done as soon as possible, for he who aspires to be great shall learn the works of those he envies, lest failure becomes inevitable."
He stopped for a moment which sat in dead silence as the crowd watched anxiously.
"My apologies, gentlemen. I mustn't become distracted. Ode to the Hymns, my brethren. five of these texts have been written, and four shall be given. One to the lizerdmen who wander the northern plains @Nerevarine, one to the wolves who bare Ashen fur @Raindeer, one to the arriving Nightwalkers whom shall be given a copy upon their arrival [@Fatherdagon] , and lastly one shall be transported to the east in hopes of finding more creatures of old @Diehard243 . Perhaps later ones should be given to the Arsuron brothers. It is of course important to mention that not all of these shall happen at the same moment, however we shall start with the Ashen wolves, the Nightwalkers, and the travelers as these are of the most importance to us. A Choirman missionary shall accompany these holy texts to teach them how to read this grand new language. Gentlemen, such a-."
Mr. Thought stopped as three Nightwalkers accompanied by a guard wandered into the tent and gathered the attention of the crowd in front of him.
"Gods! They hath arrived! Exit, ye who bare not black eyes!" Mr. Thought screamed loudly.
The crowd exited with disappointment as Mr. Thought jumped off his podium to greet the creatures.
"Good day, my faceless companions! Hold on as I try to find something so you can get an idea of what in the void I'm saying."
He looked around to try and find a stone in which to communicate. The leader of the group glanced at him and said
"No need. Speak similar. Taken here by woodman. Already spoken to pale one."
Mr. Thought sat silent in observation for a moment.
"Hmm... It appears are tongues strike quite similar. I'm certain Marsh will be glad to hear this. Regardless of this, I must ask you a few questions to satiate my curiosity of you strange beings."
The leader of the group nodded, ignorant of what he agreed to. Soon after, Mr. Thought barraged them with a series of questions that left them overwhelmed. However this was only temporary, as Marsh barged in before they were able to answer even one question to the disappointment of Mr. Thought.
"Ode to you, my companions of black!" Marsh spoke once outside of the tent with the group.
"I wish great luck and fortune to thee, and with that you may depart."
Mr. Thought than came running out of the tent and frantically told Marsh of the Hymns completion. Marsh handed them the book and instructed them to treat it with care.
"Depart, my brothers, and soon a visitor shall arrive and show you the path to greatness and truth." He concluded as the group prepared to return to their homeland.

The Eastern Woodlands:
"Ode to the homelands, my brothers, let us return to them." The philosopher spoke triumphantly.
"Indeed, we shall return." One of his comrades responded.
A Ferream than drew a picture representing their departure and the location of their homelands before leaving towards the west.
I Hath Returned!
Sorry about being unable to post recently, loads of stuff just came up that I have to deal with. Dagon and I are going to visit family which will take like three or four days. I'll try to post if I can.
The Society, Population 317, Era of Oxameter the Walker.
Technological Developments:
Writing 7/8
Architecture 5/5 Complete
Organized Religion 6/8

Eastern Woodlands:
"Hmm...How curious." The Ferream spoke to himself.
Mr. Marsh observed silently, before commanding "The wolf wishes for a mask of stone! And this wish shall be granted. Quick, my inferiors, hollow a rock and gift our Ashen brothers!"
"Ode to the rock!" The Polyposide shouted at the distracted Ferream. "Bring him a hallowed rock. And shape it like the wolf! Quick! For the holiest and most pious lord commandeth."
A Ferream quickly gave a Salute and quickly grabbed a sharp stone and a large rock and quickly attempted to hollow the rock.
Marsh smiled at his comrades before quickly screaming "Ode to my departure. For I must leave thee. Authority is granted to the philosopher and with him you must stay. I shall return to the homeland and greet some long awaited guests."
Marsh quickly ran of leaving behind the Choir soldiers that he had brought.
The Settlement:
"Behold! The creature of dark now marches upon our golden dunes!" The guard screamed into the dark tent.
Mr. Death calmly signaled for him to bring the creatures into his tent and the guard quickly did so.
The curious creatures wandered inside the tent and became relieved at the darkness of the tent.
"Welcome, strange travelers, to our glorious city! Seldom have we got your kind before. I have to say, it is a rather curious sight to see a Nightwalker. Do you understand?"
The leading member of the group (or so it appeared) nodded and spoke
"Yes. Speak similar. Can understand."
Mr. Death glared back in surprise.
"By the gods. I've never seen a foreigner speak the Language, as much as you did botch it. Well, regardless, I suppose I should inform you of us. Ode to me, minister of war and industry. Tell me, do I speak to an inferior or minister?"
The leader glanced around slightly confused.
"Minister?" He said with lack of confidence.
Mr. Death failed to sense the confusion.
"As I should hope. So first, any questions of what you saw out there?"
The leader nodded and asked "Sphere-heads. Many handed ones. Woodmen. What are they?"
Mr. Death sighed quickly before answering.
"Well, first off, the sphere heads are the Illis. They have no mind to think but a body to act, and thus are used for labor. The many handed ones are my brethren, we are gifted to rule and thus we reside over this humble principality. As for the woodmen, they are our artisans and soldiers. But this comes to no surprise to thee, as you are spirits, if the tales are right. But I have little time to verify, for frankly, you bore me. Begone to Mr. Thought, he should be enough of a distraction until Mr. Marsh arrives."
The group leader nodded quickly pretending to have understood the rude minister's words before being dragged off into Mr. Thought's tent.
(Second part coming tomorrow, couldn't continue due to chronic writer's block.)
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