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    1. Shorticus 9 yrs ago
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Yeah, I had a BIG event like this go down this last year. One of my tabletop friends moved to Washington state, so we decided to continue our in-person game online. But things didn't play the way I expected, and it also got really weird because folks - players AND their characters, mind; OOC and IC - decided my character was a "bitch" for not wanting to date someone else's character. Various factors came in, and I just decided that playing the game was a chore / not fun. I didn't want to be a part of the game anymore. So, I left, even though that was the only game I had with my online friend.

I sometimes regret that for various reasons, but... I dunno. When I start to not enjoy a game anymore, I just stop.
I think this would fit well with the above comment. My character is new to the world, and looking for guidance. What would someone have to do to have their SIN revoked? I could keep that in mind, and structure a character around that.

I imagine the event that leads to her having her SIN removed, and the immersion into the new world, should be enough to get us off the ground in terms of conflict/good stuff. We can absolutely work in the other elements you mentioned as we move forward. I also do like the idea of being closed in a city - at least for a while.


So, getting your SIN removed... Okay, the best way to explain it is like this:

Think about us in the modern world. Think about how connected everyone is to the world they live in. We have credit cards which are a way of tracking our purchases. Our Social Security Number (in the U.S.) is used... well, in quite a few places, potentially, at least when concerning the government. Our pictures are in databases thanks to driver's licenses and school IDs and such. Our online purchases get stored, as do the numbers associated with those purchases; our personal information is linked to video game accounts and... and the list goes on.

It's even worse in Shadowrun. In Shadowrun, you need a SIN to get through various security checkpoints within a city. Your picture is captured and checked in with a database of known persons frequently by cameras, hidden and publicly visible, throughout EVERYWHERE you go. Basically, SINs are even more pervasive in Shadowrun than all our digitally stored information in the real world is. Normal people have no sense of what privacy is in Shadowrun. It's almost like 1984 except the Megacorps are often doing the spying as well as the government.

To get rid of your SIN, you need to get rid of all of that information. The trail that you've left behind over the years has to be removed. And THEN you need to get false trails created to use as fake SINs for you to make progress as a Shadowrunner, or even to buy a carton of milk at the store.

So, I know that was a long explanation, but the answer to how hard it is to get rid of their SIN? Incredibly hard. You need to hire real experts to destroy it, or else have your face and body 100% changed and hope they don't do blood tests or fingerprint samples to figure out who you are. (There IS technology with that level of change available, note.)

It's also far from impossible to revoke your SIN, but it's definitely an interesting story element to use, and can easily involve being indebted to someone... unsavory, such as a Triad member or <insert other criminal organization here>.

Anyway, want to take this to PMs? I'll talk to you again when I get back from my tabletop day.
Cool


Way.
As a general guideline, if I'm not having fun with a roleplay, I don't keep roleplaying. Having fun is a chief goal, so if other players or the GM is ruining the experience for me, I'll politely inform them that I'm dropping out and vanish.

Rule of thumb: if it feels more like a chore and less like a pastime, it's probably not fun anymore.

(I'm lucky enough to be GREATLY enjoying my roleplays at present, though... I'm actually really loving GMing on this website thus far, too.)
Just got back from class. I won't be on long (I don't think), but it's a good time for me to reply.

Shadowrun looks very interesting. I'd be happy to give that a run, if you don't mind my being a complete newbie. I'd never even heard of the game, but it looks very interesting. And honestly, I generally do much better when there is already a setting established. Helps with the my-brain-hates-world-building thing.


Yeah, you being new to the setting is TOTALLY fine. I can give you a brief explanation of the "what-to-know" of the setting - or, even better, we could start the roleplay off with your main character not even being a Shadowrunner at first. We could use that as an in-character introduction and let you learn particulars as we go.

The most world-building we'd have to do is A) picking a city and B) maybe fleshing it out a bit more. There's a huge variety in where we can be and what's happening in each part of the world, so feel free to make a list of suggestions or thoughts on what you want to be prominent in whatever city gets chosen.

I also find it is easier to find our footing when we incorporate some sort of disaster or survival element into the story straight-away. We could work that into the setting - post-apocalyptic, maybe. But even if it doesn't last long, and is just a quick emergency that we have to respond to, it skips the typical "lets just have our characters accidentally bump into each other and strike up a conversation." I'm a lot like you - if the thread feels forced, I don't enjoy it as much. If we place our characters in a tavern and have them start talking just because we need to get a story started, I think that's a bit too convenient. But I'm sure you've already thought of that! Your Shadowrun idea seems to have a fair element of danger.


Shadowrun has frequent city-sized apocalypses, actually. Techno-zombies in Boston, dragons waking up and going crazy, bug spirits doing BAD stuff in Chicago, wars between corporations turning cities into hellscapes, blood magic from Aztechnology gone even worse than usual, anything concerning the Renraku Arcology, sentient AI trying to take over the world, elven nations starting genocidal wars... The list goes on.

If you want an apocalypse, I'm pretty sure we can devise one. Limiting our scope to a single city would make that WAY easier, since cities are frequently put on total lockdown when something goes wrong. Thanks, Megacorps.

Another situation that could force our characters together? Well, everyone starts off as a SINner (someone who has a System Identification Number) - something which makes them count as a person in the eyes of governments. Without a SIN, that character ceases to be a person, ceases to be part of the system, and can become a deniable asset (like a Shadowrunner). We could easily roleplay the transition of your character from a SINner to a SINless, perhaps with some sort of goal to pursue where your character NEEDS help? Again, this would help serve as an intro to the setting.
Eh, why not?

So, let me just say that pretty much the entirety of Blue Stahli's "Anti You" is both seriously edgy and seriously cutting and critical of society as Hell. Forgive me French. It's incredibly edgy, but I find I still love the song today because of precisely what it's criticizing and the language the guy uses.

I'll just quote a couple of the most powerful/angry parts of the song. (It ends up being half the song's lyrics, but still.)

Also, I've always thought "sucking you off" was "succor you off," but maybe I'm wrong.

Another command to succumb
To sucking you off with a smile
A vanity culture like a congregation
Identity dogmatism
The image is always in style
Stroking the ego with media masturbation
Conditioning to canonize
Gospel of this vox populi


...

A singular definition
Of what it's supposed to be like
An arrogant principle of validation
You're pushing the masochism
We're never to question the hive
I'll be the nemesis of expectation

Refusing to regurgitate
Accuse and excommunicate


And the chorus itself is one of my favorites, but the lyrics don't have nearly the same impact on paper.
Why you gotta be so rude?
I used to like lullabies and then I turned 7.


i never stopped
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