B A S I C S
N A M E Hydrangea Julie Spirits
A L I A S Hettie / Hydra / Spirit
A G E 24
G E N D E R Female
F A C T I O N Biosolutions Industries
P H Y S I C A L D E S C R I P T I O N Fair to a fault, Hettie could be described as a ghost from afar in her appearance. Skinny and frail, she did not come to Nova because of her strength. From her attire - typically business casual - one can see that she makes decent money or lives a comfortable life. Without her clean clothes, however, one could take her for a Wastelander or a very weak Stout. Her eyes show mild heterochromia, causing her left eye to be a muddied hazel while her right eye is a more vibrant dark orange. Hettie has naturally brown hair that she has dyed a dark navy blue since her entrance into Nova.
P E R S O N A L D E S C R I P T I O N An inquisitive mind, Hydra does not take no for an answer. If an idea is shut down, she is sure to ask why, and perhaps prove herself to be an annoyance with her prying. She sees reason in hiding things, so should anyone push hard enough, she won’t bring up the issue. Her goal, within her contract, is to become less of a pawn to Biosolutions and more of an asset.
However, as curious as she may be, Hydra often isolates herself from society, whether it be staying in her home and workplace for days on end, or holding a chill air about herself. Someone who is insightful about others could see that the facade of wanting to help people masks her will to impress higher ups, almost to a point of obsession.
L I K E S - Uncovering secrets.
- People who let Hydra do her thing.
- Chocolate, especially if it is paired with strawberries.
- Cats.
D I S L I K E S - People getting into her things unpermitted.
- Darkness - who knows what could be hiding beyond the eye’s reach?
- Spoiled people, or people who believe that the world owes them.
- Lawyers.
- Therapists.
M O T I V A T I O N S As much as monetary value intrigues Hettie, she is after growing within the corporation. She wishes to grow her influence behind her computer name, Hydra.
She also desires to seek augmentation not initially given to humans, such as flight, strength, or speed, as well as seeing if similar effects would work on animals. Of course, Hettie keeps this a secret from most.
S E X U A L P R E F E R E N C E Asexual, Biromantic
B R I E F B I O Birthed and raised in the Wastelands, Hydra was a sickly girl. By all means, she shouldn’t have survived her childhood. It wasn’t until the android scout found her, and after a long staring contest, a young Hettie offered the then secretly sentient AI a seat. The AI, dubbed C2K, gave the girl a tablet that sent a cybernetic serum to grow and spread within her to fight and teach her immune system to fight viruses and bacteria flooding her weakened body. C2K promised to find her again as he reported to Biosolutions.
He never came back.
With her augmentation, Hettie, at the age of 17, was able to focus on tinkering with broken automations and clockwork creations, creating a small creation that she would soon reassemble to be what she called “C3K”. The woman gained the attention of Biosolutions via her interest in robotic casts and creations that helped the fatally wounded. Surprisingly, Hydra left her home without a second thought for Nova City. There, she gained a proper education and found herself fond of AI.
Her contract, which she hadn’t read at the time, would start after her 25th birthday.
Working off the debt she owed Biosolutions and earning an income while maintaining her lifestyle did not discourage Hettie from straying away back home. Besides, she had taken some interest in the corporation.
I N I T I A T I O N The creative and thoughtfully intellectual mind of a scientist, amongst an inquisitive attitude.
A U G M E N T A T I O N S Strengthened Immune System - Allows for most common and uncommon illnesses to not affect her.
Eyesight - Her right eye is slightly darker orange and more vibrant than her natural eye color of a muddy hazel. This allows her to see slightly better in the dark, but it is mainly used to visualize constructions outside of their blueprints. In addition, she can see running electricity in gadgets, however this can be easily blocked by 3 inches of any nonmetal and nongaseous substance.
G A D G E T S - Laptop - With all of her ideas and notes, she never leaves this behind. This is often carried in a crossbody purse.
- Switchblade - Should anyone sneak up on her, she knows how to use it as intended.
- C3K - A construct no larger than her palm, the spherical shape of this steampunk-like robot is often turned off, a reminder to Hettie of her ambitions.
S K I L L S - An advanced sense of robotics, tinkering, and computers.
- Minor medical skills, such as first aid and basic herbal remedies.
O T H E R