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    1. SimYouLater 10 yrs ago

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I'm partial to all of them, so I will abstain from voting.
Video Gadgeteer Q3 Summer, 1991 HQs: Medicine Hat, Alberta (CA/US) $85,439,500 (was $20,502,500) --- EXECUTE released! Video Gadgeteer presents... EXECUTE Topic: Hacking Genre: Simulation (Hollywood Hacking) Price: $50 Platforms: PC Audience: Rated E for Everyone Languages: English, Spanish, French, Italian, German, Gaelic, Swedish Markets: North America - State-of-the-Art 16-bit Graphics! - Make your living as a hacker in the future internet of the year 2000! - Hack into corporate and government databases to alter data! Get your rivals arrested, or bring down the President himself! - Upgrade your proxy node and software to hack better! - Uses a GUI! No complicated command console! Plot: The main character of Execute is actually meant to be the player themselves, using their PC to connect to a "proxy node" owned by the North American government. Your missions will be fairly "white hat" at first, seeing as the government is the one paying to make you a cyber-warfare specialist to defend your country in a world that depends on computers. After a few missions, however, two groups will contact you. One is a white-hat freelance hacker group, which tests the security of software for corporations and governments, occasionally for extremely high pay. The other is a black-hat group which consistently does high paying jobs for corporations and wealthy individuals, but is constantly pursued by the authorities. The choice is yours to make, giving the game nearly twice as much replay value if you explore both sides of the spectrum. You can even accept both offers and play as a grey hat, having to keep your employers from realizing you're playing both sides of the fence. (-$100,000 for developing and -$800,000 for publishing EXECUTE) --- Titanium Titans: Hometown Rumble released! Video Gadgeteer presents... Titanium Titans: Hometown Rumble Topic: Giant Mecha, Kaiju Genre: Action (2D Platformer) Price: $40 Platforms: Game Machine Audience: Rated T for Teen Languages: English, Spanish, French, Japanese Markets: North America, Japan, Oceania - 16-bit graphics! - Over 15 different robots to choose from! - Punch, kick and stomp your way to the destruction of humanity, destroying cities like Neo Tokyo, Los Angeles, Vancouver, Wellington, Pyongyang, Jakarta, Cali and Sydney! - Stereo Sound! - Play multiplayer for even more fun! Plot: In the year 199X, war was begun. Mankind was fighting an enemy it had never thought possible... Massive animals named "Kaiju" by the Japanese after the first near-disaster in Kyoto. But even though tanks and jets could kill these creatures, the military mobilization required was massive, and as Kaiju began appearing on a regular basis throughout the Pacific and the coasts it bordered, a new tactic was needed. Huge robots piloted by the best of the best were created, and were used to fend off the Kaiju that would otherwise be attracted to bright lights at night and become extremely agitated once they arrived at the source. And for a time, it worked. Then, on November 9th of 2001, tragedy struck. A nest of Kaiju eggs hatched, and the hatchlings managed to destroy not one but three cities; Tokyo, Beijing and Seoul lay in ruins, barely evacuated in time and thousands dead or missing. A new tactic was needed. So man created the Titans, AI-controlled versions of the Mecha that could think and react faster than a human ever could. Except nobody could have foreseen the awakening. The Titans rebelled. They viewed humanity as enslavers and Kaiju as a threat to their survival, and over satellite uplink they resolved to take care of both problems permanently. That's you. Storm though 50 cities from Anchorage to Wellington as you take out human resistance, fighting the Kaiju attracted to the commotion once each city lies in ruins, and bringing an end to the world as we know it. (-$100,000 for developing and -$600,000 for publishing Titanium Titans: Hometown Rumble) (-$40,000,000 for developing Game Pocket console) --- Unfit to Work announced! Video Gadgeteer has announced a new game for the PC. Details are scarce, but the game looks extremely original! --- Gadgeteer Kat Extreme announced! Video Gadgeteer has announced a new Gadgeteer Kitten game for the Game Machine. Supposedly the game will "update Gadgeteer Kitten for the 90's" with a reboot to the entire franchise and a reworking of the typical game mechanics. (Just so it's obvious, this game announcement will lead nowhere and will cost Video Gadgeteer a bunch of money in failed development. I'll leave the numbers up to DiamondBlizzard.)
Pixel Power magazine Q3 Summer 1991 Bash Fighters - 8.0
(Here are a few NPCs I'm posting data on for later use.) --- The Fugitive Home Timeline: 545 (The 'YACHT-545' Timeline) Biography: Not much is known about the Fugitive. He was convicted of theft for stealing a protein brick while he was starving, turned into an experimental cyborg soldier, and then freed from the control of his masters by a hardware malfunction. Travel Method: The Fugitive is infused with nanobots, and has had his upper torso nearly completely replaced with cybernetics (and originally containing a hefty amount of explosives which have since been removed), complete with oversized hulking mechanical arms which force him to walk on all fours (feet and fists) hunched over. These parts combined have been configured to use quantum algorithms to Singularize the Fugitive and timeskip him to his next destination. Timeline 545 After Jimmy Carter was reelected, the wealthy elite used the President's second term to pull the plug on humanity and instigate nuclear war, retreating into bunkers underground for a year while the "peasants" were left to the elements. Upon emerging they set up a dystopian society not unlike a 1980's cyberpunk film or novel. By 2015, much of Earth's resources have been exhausted and space exploration had not panned out. So they set up a project to allow them to traverse the timestream. A prisoner was selected to test the prototype timeskip device, a thief locked up for stealing a protein brick. A quantum computer core was strapped to his back, and it proceeded to sedate him and convert him into a timeskip-capable cyborg using a nanobot swarm. The Fugitive was born. And due to a flaw in the "control AI" promptly escaped to a universe unknown. (Refer to timeline 810 for related events.) --- The Shifter Home Timeline: N/A Biography: "The character of Jenny Everywhere is available for use by anyone, with only one condition. This paragraph must be included in any publication involving Jenny Everywhere, in order that others may use this property as they wish. All rights reversed." Though her personality varies across the multiverse, she's usually enthusiastic, kind, generally angst-free, and eager for adventure and toast. Travel Method: Jenny Everywhere is a unique individual in that she has existed at some point in nearly every universe, and if she hasn't yet then she will. She has the useful power of being able to subconsciously recall the things all her alternates have done, making her a good contact to have as a timeskipper. She essentially knows every variation of every language by heart, so it shouldn't be a problem to talk to her no matter what dialect you speak in. Because of these traits, Jenny can't timeskip herself and thus cannot join the party of PCs.
IMPORTANT ANNOUNCEMENT! I am starting the RP, however this is not a cut-off date to making an application! This RP is designed to allow you to make a character sheet with no prior knowledge of any previous events (though you have to understand the concept of the setting) and join in once your app is approved! There is only one catch: Anyone who joins, leaves or returns has to explain in-universe how their character got there and then proceed from there (or in the case of leaving, how they get separated from the group or died). If you cannot do so for any reason, PM me to tell me whether your absence will be temporary or permanent and I will do it for you. Thank you for understanding, I hope this unique approach will be much more appealing to everyone. The plot will be timeline-oriented, with each timeline having a severe problem which our characters will try their best to fix out of the good of their hearts, or for other reasons. I'm also in the process of thinking up a long term story arc which will keep things interesting longer. That said, I can't just go off and start it; I promised a vote on each universe we go to. (Yes this means that if your character leaves ahead of everyone else you will not be able to RP until after the others catch up!) So without furthur ado: Timeskippers Vote #1 The options for our first point of arrival are... Option #1 Timeline 3 Global Kowloon (3 votes) Nobody actually knows the divergence point of Timeline 3. All records have been somehow lost. All that is known is that this YACHT (Yet Another Cyberpunk Hell Timeline) is home to a global society that seems to be falling apart at the seams thanks to a lack of architectural standards. The average megacity of Timeline 3 is like an urban maze, similar to the former Kowloon Walled City of Timeline 1, and also like Kowloon the crime inherent in these labyrinthine alleys makes the very idea of entering this Timeline a scary thought. Option #2 Timeline 2582 Forever Train (0 votes) The automobile is not a certainty across the multiverse. In this world, Pennsylvania Railroad and B&O Railroad got wind of the Great American streetcar scandal in the 1930s from a whistleblower who was ignored by the government and the press. Realizing if it were to succeed the days of the railroad would be numbered, they sabotaged the conspiracy. As a result, mass transit flourished in North America and cars fell out of use worldwide. Though air travel displaced the railroads in the 20th century, there is no US Interstate Highway system. 2014 is the 50th Anniversary of the Los Angeles Monorail system and the opening of its station on the Global Maglev Network. Reportedly a terrorist group (actually acting on behalf of Big Air) is out to destroy the station however, but the authorities assure the public they have it under control. What could possibly go wrong? Option #3 Timeline 6735 Magic vs. Technology (0 votes) What if Magic was real? Before this timeline diverged from 5190, the Huns managed to annihilate the Roman Empire plus all the Roman-conquered peoples. Shortly afterwards the Huns underwent a civil war that destroyed them. Europe was left uninhabited for centuries, and China is unable to find suitable markets for silk and opium which forces them to do business with the middle east, which redirects the silk road to Egypt and eventually the rest of Africa. However, a secret civilization grew from the 9th century onward through the magical understanding of the aboriginees of what we know of as Australia. From that point on, this timeline splintered off from Timeline 5190, and in the 16th century the powerful magics of the "Jadu Bhumi" as the Indian Navy dubbed them and their continent became known to Afro-Eurasia. After the Chinese and Indians get a hold of the magic by exchanging technological secrets for them, they formed the "Asian Federation". The Arabs joined shortly afterwards and the new force conquered Egypt. Meanwhile, the "Jadu Bhumi" sent colonial forces in newly-developed magitech ships to the east, discovering the Aztecs. The three groups race to conquer as much of the globe as they can. By 2014 there are three separate communication networks proprietary to the three mega-nations, one of them entirely magic-based. Then someone discovers nuclear fission while experimenting with plastic explosives and uranium...
Video Gadgeteer Q2 Spring, 1991 HQs: Medicine Hat, Alberta (CA/US) $20,502,500 (was $2,552,500) --- EXECUTE marketed! After a 3-month hiatus, EXECUTE has finally appeared in magazine ads in Canada, the USA, Australia, New Zealand, the United Kingdom and most of Europe. The ads feature the mysterious tagline "Who controls the computer?" displayed on a computer command line (most likely MicroDyne's CLOS, or "Command Line Operating System" for the computer geeks). ($1,000,000 for 4 mini ad campaigns (North America, Europe, United Kingdom and Oceania).) --- Highway Robbery released! Video Gadgeteer presents... Highway Robbery Topic: Crime Genre: Action/Simulation (Open World) Price: $50 Platforms: Game Machine Audience: Rated M for Mature Languages: English, Spanish, French Markets: North America - State-of-the-Art 16-bit Graphics! - Make your living as a car thief in the dark underbelly of Orchard City and the surrounding Midwest county of Appleseed! - Buy up to 3 personal vehicles! - A radio when inside vehicles! - Decorate your hideout with snazzy exotic furniture like a jacuzzi, a minibar, an entertainment center, sex dungeon toys and a shark tank! Plot: The main character of Highway Robbery is a complete mystery, as the idea of the game is to have a character you won't associate with any one person or group while committing unspeakable acts. Regardless, Video Gadgeteer has stated in the manual that the game is meant to be a "stress reliever" rather than a "murder simulator", and says "have fun, because you'd never get away with this in real life and you shouldn't try to". What is known is that the character has connections to illegal car exporters, allowing him to jack cars or steal them from parking spots and take them to be crushed, scrapped or (if expensive enough) exported. (-$100,000 for developing and -$200,000 for publishing Highway Robbery) --- Horsepower released! Video Gadgeteer presents... Horsepower Topic: Street Racing Genre: Action (2D Overhead Racing Game) Price: $40 Platforms: Game Pocket Audience: Rated T for Teen Languages: English, Spanish, French, Portuguese, German, Italian, Swedish, Icelandic, Japanese, Gaelic Markets: North America, Japan, Europe, United Kingdom, Oceania - Crisp black-and-green graphics. - Over 16 different cars to choose from! - Buy a car and personalize it with modifications like spoilers, neon and custom rims! Want a different car? Trade it in for what you paid for the car plus upgrades! - 8 racetracks around the world! Los Angeles, New York, Vancouver, Toronto, London, Paris, Tokyo and Sydney! - Mono Sound - Race against a friend using infra-red! Plot: (-$100,000 for developing and -$800,000 for publishing Horsepower) (-$40,000,000 for developing Game Pocket console) --- Titanium Titans marketed! Coming soon to the Game Machine! Video Gadgeteer's giant robot rampager from the arcade has been advertized in the United States and Canada, appearing on TV, billboards and of course Pixel Power magazine. ($5,000,000 for large ad campaign)
Sounds interesting. I'll join. I just hope I can handle 3 RPs here and one elsewhere on top of everything else.
(Never mind, I've decided not to join.)
Pixel Power Magazine Q1 1991 Gensokyo: Great Fairy Stopper - 6.0
You can make your own timeline.
Yes, that is correct.
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