• Last Seen: 9 yrs ago
  • Joined: 10 yrs ago
  • Posts: 93 (0.03 / day)
  • VMs: 1
  • Username history
    1. SimYouLater 10 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Fortunately the arrows were merely a deterrent. Their "sharpened point" design meant that, unlike a barbed or even tipped arrow, they didn't penetrate far and could be removed easily. They did however contain a payload of a weak tranquilizer, meant to slow down escaping troublemakers, though it would only make him drowsy and not knock him out outright. Before the Traveler and Solver could discover any of this, the "police" had already converged on them. Aiming their weapons at the two to keep them from trying anything, one of them which was wearing a distinctive white helmet bent down and carefully removed the arrows from the Traveler, taking out what looked like a glue gun and injecting a bio-degradable anti-biotic foam into it, which would gel to stop the bleeding. Protocol may not have mattered for much, but the brutal death of a suspect was not looked upon well by a hyper-urban "community" that constantly balanced on the edge of chaos. Soon after, the two of them were cuffed and marched into the back of a van. As it traveled along the bumpy and debris-covered cement roads towards the nearest freight subway station, they had a moment to actually explain to each other who they were. (Sorry I overrode the situation, but the characters need to meet up and I didn't realize they would be so far separated for so long. I really don't want the plot to drag on too long or people might complain. PM me if you can think of a better way to handle this situation next time.)
GM EVENT! Draconic Studios has been creating titles in the Gensokyo franchise for several years now. The recognition of the brand has grown to the point that it is now recognizable in popular culture! (DiamondBlizzard can now choose their first company mascot! 0/3 already chosen.)
Suddenly a quadcopter hovered over the area, a strange device aimed at them. Arrows began rapidly puncturing the ground near them at a high rate of fire; they were firing the carbon-fibre projectiles from an arrow-launching "machine gun", developed in the absence of metal to be wasted on bullets. The stream steadily moved toward the Traveler and the Solver.
Video Gadgeteer Q1 Winter, 1992 HQs: Medicine Hat, Alberta (CA/US) $109,639,500 (was $130,739,500) --- Unfit for Work released! Video Gadgeteer presents... Unfit for Work Topic: Sci-Fi, Horror Genre: Simulation/Strategy (Robots) Price: $50 Platforms: PC Audience: Rated T for Teen Languages: English, Spanish, French, Italian, German, Gaelic, Swedish, Japanese Markets: North America, United Kingdom, Oceania, Japan, Europe - State-of-the-Art 16-bit Graphics! - Figure out the purpose behind the sinister going-ons aboard the starship Pivot! - Find ways of using your limited tools to take out evil cultists and a masked murderer! - Buy secret upgrades on the black market to enhance your control over the ship! - Newspaper headlines at the end of each day! Plot: A game which takes place in a space-faring robotic society. You're in charge of "cargo" (slash passenger) arrangement on a space "cruise" (luxury freighter), but recently a couple of weird things have happened. One, those shady characters in the dark outfits who recently came on board. Two, that one giant THING covered in a sheet that they aggressively want to stop you from seeing. Nobody knows that you've heard "it" talk at night. Are its cryptic messages the ramblings of a glitcher on their way to be recycled? Or are they prophecies of an apocalypse that someone wishes to see through to its gruesome end? You don't know yet, but in order to find out, it seems you're going to have to break your code of conduct, and use your tools in ways for which they were never designed. But you must be extremely careful. The board of directors is always watching your performance, and if they find you're responsible for any changes in the ship's manifest, you could be deemed... Unfit to Work. During the day, you'd have to make sure all of the ship's passengers are provided for. At night, you'd have to watch for anyone suspicious, and if you think they're trying to do something heinous, you'd have to destroy them and hide their body in a way which won't show when the total unloaded weight is calculated. And for the record, you'll catch guys in the act of everything from assassination to demonic ritual. I'm thinking on about day three or four there'd be a "poisoning" (somebody applies an EMP to the power charger of a celebrity or diplomat), and you'd have to keep track of where they are WHILE trying to manage other distractions. (-$100,000 for developing and -$1,000,000 for publishing Unfit to Work)
Little did each of these individuals know that the cameras were watching. The local law enforcement, though often corrupt and prone to bribery, still followed their job description when it came to the average Joe on the street, and seeing a diminutive figure in high-tech armor appear in a flash of light, a woman in strange clothing speaking a strange language climbing out of a contraption that appeared in the middle of an alleyway only to get jammed between the sides, and a teenager speaking in a possibly different strange language fading into existence all in the same day in the same district of Metrobelt-2 was enough to mobilize their forces...

---

The Gadgeteer (Hits: N/A)
Mk.II Armor
PsyCoins: N/A
Aether: N/A
Inventory: GamePlayer X+, 5 GamePlayer cartridges

The Gadgeteer sat inside the small alcove, using a small electronic device called the GamePlayer X+ which he had taken while passing through Timeline 64. He had traded a pair of augmented reality glasses from a different timeline (his own suit included a pair of AR goggles he couldn't take off anyway) for the device and several games. With the volume muted, the WiNET transciever turned off and the screen turned to minimum brightness, it probably wouldn't attract any attention. Probably.

The thing about his gatling setup was that it drained a lot more power while active than the normal operation of the Mk.II, and essentially halted the capacitor charging in its tracks for about an hour after being used, provided all he did was rotate the barrels. If he fired a quick burst it would take 3 hours, and prolonged use could set him back anywhere from 4 to a full 24 hours depending on how long he used it.

The Gadgeteer shut off the GamePlayer and looked around carefully. He swore he could have heard something. Putting the device in the pouch on his right hip, he locked it shut and listened as carefully as he could. Although the suit had many enhancements, some of which were overkill, better hearing was not one of them.

In fact, the Gadgeteer's original and badly-burnt ears had been replaced by lifelike artificial ears, as a way of making it possible to recognize him as human. Unfortunately, since the tech for it was for the most part not reverse-engineered from the highly advanced armor found in the rubble of that factory in Timeline 10810, the best they could do was close to on-par with the real thing in terms of performance, maybe an extremely small amount less.

He did hear something though. Footsteps climbing a stairwell, the one he had climbed to reach this rooftop. The door to the stairwell opened and several men and women in something similar to SWAT gear emerged, faced the Gadgeteer's hiding spot and pointed their weapons. They said something in the local language, but without any samples the Gadgeteer had no idea what it was. They threw a gas grenade into the small alcove, which emitted a yellow-green smoke, but his breathing apparatus filtered out the chemicals easily.

They weren't done yet though. When they realized the knockout gas had failed, they launched a small device at him. They were probably guessing when they did so, but they guessed right; The armor's metal panels were titanium alloy in a composite with layers of carbon nanoweave... and iron. The device jumped onto his cybernetic left hand, and the electromagnetic force attracted his other hand and his feet, also cybernetic, to it. He was hogtied by a freaking magnet.

The computer system of the Mk.II was fortunately shielded against such an event, but the magnet prevented him from using his laser gatlings. All he could do was struggle hopelessly as they lifted him up, tied a steel cable around his already-incapacitated limbs just in case (not that they needed to, since it wasn't like he had enhanced strength), and marched down the stairs.

After an unknown number of stories, they reached the bottom of the stairwell, where a subterranean rail freight station had been built. A small self-propelled vehicle was waiting, and they threw him in the cage in the back of the cart. The vehicle sped off and after arriving at another station, a crane picked up the cage and sent him through a complicated "storage" system. Hundreds of cages, each containing a person, were paced in what could only be described as a human warehouse. But instead of dropping him off, the crane switched rails and he went through a small tunnel. The crane stopped, and he was shunted sideways into a "cubbyhole".

The tunnel was closed off from him via a heavy security door, and he was left alone with nothing but a concrete stool and desk with a cathode ray tube computer monitor and a strange keyboard built into it. The bulky monitor and keyboard were both flush with the surface, giving the Gadgeteer a clear view of the characters on it. However, he didn't recognize most of the letters.

The door opened and a man in a green uniform stepped in. Closing the door behind him, he sat down at the desk and typed something into the command line quickly.

The man spoke a few times, presumably asking questions, giving the Gadgeteer's quantum computer samples with which to translate the language. Fortunately, his ears heard things using a piezoelectric microphone and thus were not disrupted by the electromagnet. Finally the system gave him an all-clear, and he prepared to speak through the thermoacoustic speaker on his breathing mask.

"So you won't talk? Alright. Let's see how cool you'll play this tomorrow." the man said, getting up to leave.

"Wait!" the Gadgeteer said. "What do you want to know?"

The man turned around, stunned. "How old are you?"

"Chronologically? 14, almost 15. This armor keeps me from growing somehow, though." the Gadgeteer explained.

"You do realize this technology you're wearing shouldn't exist?" the man asked.

"Not in this timeline. Think of time like a growing tree. The world as you know it is just one branch. This suit is a way for me to jump from branch to branch."

"I see..." the man said, then leaned forward. "If I were you I'd be careful just how much you reveal about this." he said, his eyes wandering up and to the right. The Gadgeteer followed the direction and noticed a security camera on the wall.

"Look, I'm not here to harm anyone." the Gadgeteer said.

"Unfortunately, some camera footage from earlier today says otherwise." the man replied. "You pointed what appears to be a weapon at two individuals in an alley."

"Self defense. They shot first." the Gadgeteer explained.

"Doesn't matter when you're fused to some of the highest technology this world has ever seen. They'll have you dissected before you even make it to the local tribunal." the man warned. "I've got kids of my own, I don't want to harm you, but you deserve to know what will probably happen to you."

"Then can I ask you a favor?" the Gadgeteer asked.

"What?" the man asked.

"Have me put somewhere the rest of your police buddies won't suspect. All I need is a day. You'll see why."

The man nodded. "It was... interesting meeting you kid. I'll see what I can do, but I can't say the same for the others."

"Others?" the Gadgeteer asked.

"So you don't know about them. I can't tell you any more, but you aren't the only weird thing to show up today." the man said, typing on the keyboard. The door to the tunnel opened, and the Gadgeteer's cage was lifted by a crane and carried back out to the "warehouse".

The crane placed him in an empty slot on the "shelves" and then receeded. The prisoners in the cages surrounding him took a bit of notice. The ones that were awake that is. The one above him was carving up a block of "food" with a knife, as apparently they just left the prisoners in their cages and never got near them, so no items were confiscated.

The one below was asleep, the one facing the other aisle was humming on a harmonica-like instrument, and the two on the sides were trying to pry at the door and carving a shiv respectively.

"This is going to be a LOOOONG day..." the Gadgeteer thought to himself bitterly.

---

@MisterEightySix

The square was soon blocked off on every side, every exit either guarded by "police" officials, or blocked by a closed gate. The Privateer was boxed in.

---

@Guess Who

The Traveler might have noticed that he was being followed by each security camera as he passed it. Meanwhile, "police" officials were converging on his location.
Video Gadgeteer Q4 Autumn, 1991 HQs: Medicine Hat, Alberta (CA/US) $130,739,500 (was $85,439,500) --- Unfit to Work marketed worldwide! Video Gadgeteer has released more details about their new game Unfit to Work in Pixel Power magazine! The game apparently stars you as an AI controlling a starship in a society that has traded their frail biological bodies for robotic ones, in charge of handling passengers and freight aboard the luxury ship. But this is no mere simulation game... A mysterious massive "thing" has been placed in the cargo hold, covered by sheets. Despite your normal authority to know what it is, you have been told by higher-ups that you do not need to know. But you hear it speaking at night, whispering of an apocalypse and other ominous things. The ramblings of an insane individual? Then who are the robed individuals who tend to it, that you have yet to see the faces of? Who is the mysterious masked man who has attempted to murder high-profile passengers several times? It will be up to you to unravel the mysteries as you keep everything in shipshape, using your tools in ways they were not designed for and hiding the bodies of those you have stopped in various ways. But be careful, because if the board of directors detects that you have made any changes to the ship's manifest, you could be deemed Unfit to Work and deactivated... (-$1,250,000 for 5 mini marketing campaigns) --- Gadget Kat Extreme delayed! Video Gadgeteer has regretfully given notice that the recently renamed Gadget Kat Extreme is delayed for another 3 months due to "development issues". (-$100,000 for extended development)
The Gadgeteer (Hits: N/A) Mk.II Armor PsyCoins: N/A Aether: N/A Inventory: GamePlayer X+, 5 GamePlayer cartridges In a back alley in Metrobelt-2 (known as the west coast before The Change) a flash of light occurred, caught by a security camera. The Gadgeteer looked around, and then up, to see that drab skyscrapers went up for about 11 stories before meeting a sky polluted with thick black smoke clouds... "Well, this certainly doesn't look inviting..." The Gadgeteer said to nobody in particular. But the cameras heard everything. They always did after The Change. The Gadgeteer walked out of the alley to find small, dirty shops staffed mostly by foreigners. Of course, after encountering a few universes where the Natives of North America never met the colonial Europeans, his definition of "foreigners" had shrunk a bit. They didn't appear to own any motor vehicles either. All he saw nearby for transportation was roller skates (and not even in-line) and bicycles. After looking around carefully, he retreated back into the alley. The Mk.II's adaptive camouflage changed to portray him as a young person similar to one of those street vendors. He continued further into the alley, intending to come out at a different spot. Suddenly, a pair of thugs came out from behind a dumpster and pointed pistols of an unknown make and model at him. They said something to him, but it was in a strange street slang that seemed to borrow words from Russian, English, Chinese and Korean, according to the universal translator, and some of those borrowed words were being used in a different context. The Gadgeteer knew better than to open his mouth at this stage. He ignored their angry voices and prepared for what would come next. Sure enough, a shot to his knee was the response to his lack of any. He pretended that he was in extreme pain and knelt down, gritting his teeth beneath his breathing mask and shouting gibberish through it as if in agony. Unfortunately they weren't as stupid as they seemed, shooting him again, this time in the head. Of course, that wouldn't penetrate the Mk.II's defenses. It was designed with the best tech that the Scribe industrial empire could buy and/or reverse engineer, and though powerful weapons like sustained machine gun fire or a grenade could do significant damage, and magic was something the Mk.II's creators never expected, a gunpowder bullet fired from a pistol was one of the first things the designers and engineers protected against. The bullet ricocheted off the titanium-alloy armor conspicuously, and the adaptive camouflage was disrupted. Obviously the jig was up. Looking at each other, the two would-be muggers each shot at one of his knees in the vain hope that the pain the Gadgeteer had faked was a sign of an Achilles heel, only for those to ricochet off as well. The Gadgeteer pointed his arms at them, and a ring of panels extended outwards from both his wrists. The laser gatling barrels began rotating menacingly, and the failed muggers turned and ran in fear. Once they were no longer in sight, the barrels stopped rotating and retracted back into his wrists, the panels neatly fittingly back in place. "The best fights are always the ones where you don't even have to fire a shot..." the Gadgeteer thought, smiling beneath his breathing apparatus. He turned to return to the main street to see a clueless shopkeeper closing off the alley with a mechanical gate. Turning back the other way, the alley faded into darkness beneath a structure of indeterminate purpose. He turned night-vision on momentarily, but it seemed the attempted muggers had pulled several heavy crates down to aid their hasty escape. Looking around for any other route, the Gadgeteer spotted a door to his left with its window boarded up. Seeing no other option, he jiggled the doorknob and was surprised to have it come off in his hand. Using the hole left behind as a makeshift handle, he pulled the door open to find a pair of stairwells, one leading upward and the other downward. Deciding to get a clear view of the area, he headed upwards. Despite only seeing 11 stories from the outside, he must have climbed about 20 before arriving at a door at the top of the stairwell. It was unlocked, so he went through onto the roof of the building. The view was... disconcerting. In every direction for miles were buildings, arranged in a slipshod fashion that just screamed "fire hazard", separated in spots by low-lying thick black smoke which obscured the smaller structures. His quantum computer didn't detect any wireless transmissions, but judging by the power lines the amount of wiring was impressive. It was likely that the density of the buildings did not allow for reliable radio communications. Not knowing what he could possibly do, he looked around and spotted a metal shipping container, similar but not identical to the intermodal containers of Timeline 1. Although the container itself was locked shut, there was a tarp draped over the side of it and onto a few wooden crates in a tent-like manner. He crawled into a small nook in the arrangement and waited, hoping he could spend the next 23 hours and 35 minutes in peace. Little did he know he was being watched... (Don't feel daunted by the wall of text. I just wanted to give a good picture of what this place is like. You, as players, only need to post 2-3 paragraphs. If you can think of more, then go ahead, as long as you don't steal the spotlight and you're not in a fight!)
Pixel Power magazine Q3 1991 The Dracos Gems II: Savior - 8.25 Throwing Daggers II - 7.75
@SimYouLater - I'd advise applying only if you feel you have time. This RP has been derailed once due to infrequent posts and it's not something I want to have happen again.
I do promise to outright leave the RP if I can't keep up. I'm not one to join an RP and then not post as frequently as required. I've got a part time job where I work in the evenings (PST) on Tuesdays and Thursdays, a second part time job on Friday mornings which I'd already given two weeks notice for but agreed to work until the end of this month because they're having trouble finding a replacement, and of course household chores. Other than that I'm free for extended periods of time, and it looks like one of the 3 RPs I've mentioned has not gone anywhere. So I think I can handle this. How often will you need me to post?
Alright, it looks like everyone's voted, so Global Kowloon it is.
© 2007-2024
BBCode Cheatsheet