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    1. SimYouLater 10 yrs ago

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GM NOTICE! RP PAUSED! @DiamondBlizzard and I need to have a talk about some stuff for the RP and I can't seem to contact him. Until he does, I'm using my authority as Co-GM to pause the RP to minimize the damage he's wrought upon my company. EDIT: It seems @DiamondBlizzard has been doing the calculations in a certain manner; I originally wrote the RP rules some time ago, and intended calculations to be done in a different manner. As such, we have a question to ask the players. @Durandal @NoobCW Should calculations be: 1) The combined total of every marketing campaign? (i.e. if you market 5 large marketing campaigns your total sales get a 250% boost?) This has the disadvantage that players who gain a lead will keep that lead, necessitating "cheap" negative GM events to reduce the ridiculous amount of sales. 2) Set up so each region is treated as a separate release of the game with separate advertizing that pools into a global total. This will reduce the effects of advertizing boosts and remove the need for constant game-balancing via GM events, but will increase the complexity of the RP greatly (especially for the GM). Your input is appreciated! Once both of you have weighed in, the system chosen will begin being used. Until then, the RP is paused until further notice.
@Genkai I can handle that then. I'd probably be posting at least once a day if the RP isn't moving slower than that.
Video Gadgeteer Q3 Summer, 1992 HQs: Medicine Hat, Alberta (CA/US) $116,464,500 (was $149,639,500) --- Janet-R released! Video Gadgeteer presents... Janet-R Topic: Sci-Fi, Robots Genre: Strategy (Puzzle) Price: $45 Platforms: Game Pocket Audience: Rated T for Teen Languages: English, Spanish, French, Italian, German, Gaelic, Swedish, Japanese Markets: North America, United Kingdom, Oceania, Japan, Europe - Crisp black-and-green graphics - Complete all 31 days of your cleaning schedule in the offices of MegaCorp to unlock the Boss' Office stage! - Navigate the offices of MegaCorp LLC, emptying trash bins and vacuuming floors as you weave through the treacherous workspace landscape! - Buy upgrades to increase Janet-R's abilities and enable faster completion times! Plot: In the year 2000, cheap household and office robots have made sanitation a thing of the past for human workers! You play as Janet-R, a robot recently added to the fleet of cleaning bots at the offices of MegaCorp, LLC. You have a 31 day cleaning schedule, in which you must clean one floor per night over a period of 12 in-game hours. Easier said than done, though, as nthe human workers don't seem to have any consideration and just getting to the trash bins is a struggle! (-$100,000 for developing and -$1,000,000 for publishing Janet-R) --- Gadgeteer Kitten 3D marketed! Gadgeteer Kitten 3D has been marketed worldwide with a string of billboards that have 3D elements, TV commercials with a short cartoon of Gadgeteer Kitten taking on the recently returned Stone Sorcerer and his "Roll'em" and "Bitty" minions, and magazine ads with a pop-up-book-esque thing of a Gadgeteer Kitten 3D stage. (-$25,000,000 for 5 large marketing campaigns, -$50,000,000 for the manufacturing of the Game Machine Control+ peripheral)
Pixel Power magazine Q2 1992 --- Fatal Fighters - 9.25 Gensokyo: Final Fairy Stopper - 9.5* --- POP CULTURE EVENT! Gensokyo: Final Fairy Stopper contains child murder? "After Hiela befriended Fuega (the only fire she trusts, anything else will make her cry out of fear) and defeated the Dark Angel, just like the Witch did. She found that fairies were being killed and not returning back to lives, like all fairies should. It was clear that the cowardly cat, Feca, was stealing the souls of fairies as to use them in gambling matches, she and Fuega have to to try and avenge their comrades (and enemies) and stop the cat!" ~ Title Intro, Gensokyo: Final Fairy Stopper These sentences have prominent anti-gaming activist Jake Stevenson up in arms, condemning the E11+ game for condoning child murder, due to the childlike appearance of Gensokyo's "fairies". (-25% sales for Gensokyo: Final Fairy Stopper.)
Video Gadgeteer Q2 Spring, 1992 HQs: Medicine Hat, Alberta (CA/US) $149,639,500 (was $123,889,500) --- Janet-R marketed! Janet-R has been marketed worldwide with a string of billboards and TV commercials for a series of "household robots" which can be "controlled using a portable control device called a Game Pocket". The meta-advertisement is accompanied with ads in game magazines and newspapers resembing a newspaper classified section, with an ad labelled "Wanted: Janitors/maids willing to work for no pay 24 hours a day. Call 1-800-555-0123" circled in yellow highlight, with a fake tear that can be turned to see more in-depth info for the game. (-$25,000,000 for 5 large marketing campaigns) --- Gadgeteer Kitten 3D announced! After the disaster that was Gadget Kat Extreme, Video Gadgeteer has decided to return to the tried and true formula for Gadgeteer Kitten 3D. Alpha screenshots for the game, while not actually "3D", show an isometric world with varying heights of platforms. The isometric blocks are much larger than Gadgeteer Kitten himself, in order to make it easier for players to keep from falling off the edges of blocks. @DiamondBlizzard If you need an example of where this has been done IRL, behold Sonic 3D Blast. The formula was poorly implemented in 3D Blast - you had to defeat all enemies to progress which was boring, and the controls were iffy - and the idea simply didn't work for Sonic as it felt slow. However GK3D will have... 1) Slow, usually large, golem-like enemies that are big, easy-to-hit targets. They merely exist as obstacles and you will not have to defeat all of them to complete a level. 2) Extra time will be spent to make the controls properly responsive on the regular controller, and there will be an option to have the control pad responses re-orient so that up is up-left or up-right, and the game will come with a custom controller that resembles the NES Max Controller. The isometric "blocks" used will also be larger so that GK won't fall or be unable to line up properly. 3) Unlike Sonic, Gadgeteer Kitten doesn't emphasize speed but rather exploration and abilities. This makes the isometric platformer level design more suited to the franchise.
The Gadgeteer (Hits: N/A) Mk.II Armor PsyCoins: N/A Aether: N/A Inventory: GamePlayer X+, 5 GamePlayer cartridges The Gadgeteer checked his power reserves. The use of the gatling had taken off a full 2% from his capacitor, and even though that was hardly anything compared to the total energy required to timeskip, every bit counted. "Darn it..." he thought, slowing the throttle on the rail car. He turned to the woman in the cage. The Gadgeteer didn't know much about the local customs, but her type of dress seemed different from the norm here, where clothes were loose-fitting and hardly washed. "Why exactly did they bring you in?" he asked the Privateer in the local dialect. She didn't seem to respond. "Do you understand my speech?" he asked in the street slang that he had also encountered. Once again, no response. "Do you speak English?" he asked one last time.
Pixel Power magazine Duels of Honor II - 6.75 Gensokyo II - 9.0
The Gadgeteer (Hits: N/A) Mk.II Armor PsyCoins: N/A Aether: N/A Inventory: GamePlayer X+, 5 GamePlayer cartridges The Gadgeteer sighed in his mind, the other prisoners said some pretty nasty things to him but he pretended to be knocked out so they would just stop and ignore him. According to the HUD, he was at 15% of the charge required for a timeskip. Still a long while yet, and his arms and legs were beginning to hurt. He heard a door open to the warehouse, and some shouting from an angry individual. "What the hell is it doing there?! Get it into the medical ward! We need to find out what that... thing... is capable of! The Gadgeteer gulped and started struggling as the crane headed to try and pick up the cage. Suddenly the electromagnet deactivated, and his limbs were left free. Turning to the lock, he realized he had a big problem... A gatling isn't accurate enough to shoot a lock off. The crane picked up the crate and began carrying it towards a tunnel. He would need precise timing for this... As it passed over a stack of empty cages, he fired the gatling upwards, tearing the crane arm to shreds. Halting in its tracks, it began flying apart under the sustained fire and finally gave way, causing the cage to plummet 2 stories. Upon landing, the force blew the cage door wide-open, enabling the Gadgeteer to escape. An alarm was pulled, and the doors to the building began to lock down. The Gadgeteer made a mad dash for the nearest one, and did a slide through it just before it closed. On the other side, he found himself on a train platform where several small rail cars were unloading fresh prisoners... --- @DiamondBlizzard @Guess Who The officer began speaking in a strange language with a few borrowed words from English, with plenty of French, German, Russian, Spanish and even a couple Native American words in the mix. Though they didn't know it, it had a distinct accent from the street slang the muggers spoke when attacking the Gadgeteer. While they couldn't make heads or tails of what the full sentence was, they did catch the words "cage rules". They might notice that seemingly there was no way for a human being to access the cage, only a door on the side which seemed to have been freshly built, an object resembling a certain plumbing fixture bolted to the bottom of the cage, and a couple of hookups on the walls as well as one leading from the "object". It was as if the setup was designed so they would never have to be let out... --- @MisterEightySix The electric "police van" arrived at a garage door with an emblem on it. The door opened, and the van traveled down a spiraling tunnel until it reached a small platform. The van's roof opened up, and a crane lifted the cage out of the vehicle, placing it on a small self-powered rail car guarded by two more "police officers". A mechanism locked the cage into a slot on the rail car, which prevented the door from opening even if it was unlocked. It sped along the tracks for a few minutes, but after reaching a certain point an alarm went off and a large metal door closed the route behind them off. Although the Privateer couldn't understand them, one of the guards said something about an attempted escape. It arrived at a platform, but the guards suddenly took out their weapons, which she could now clearly see were a sort of pneumatic arrow launcher. A diminutive figure in some sort of strange armor revved up a pair of gatlings built into his wrists, fired off a few rounds at some security cameras in the station, then shouted something to the guards the Privateer wouldn't understand. "I don't want to use these, but they aren't exactly planning to have me go to the tribunal or whatever they called it! You can try and let them dissect me, or you can say I overpowered you and let me go!" The guards looked at each other, pressed a button on the control panel of their vehicle and abandoned the rail car as the two doors blocking the subway tunnels opened again. The Gadgeteer hopped in the driver's seat and pushed the throttle forward as fast as it could go.
ATTENTION! MisterEightySix has notified me that his university's wifi isn't working for some ridiculous reason, and won't be able to post until further notice. Thank you for understanding.
Video Gadgeteer Q1 Winter, 1992 HQs: Medicine Hat, Alberta (CA/US) $123,889,500 (was $109,639,500) --- Janet-R announced! A new IP has been announced by Video Gadgeteer! Janet-R stars a cute little robot on her daily quest to clean up an office building in the year 2000. The game will be even more puzzle-oriented than Gadgeteer Kitten, forcing the player to think carefully as they navigate each level. The game will arrive on the Game Pocket this summer.
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