Off to visit the little sister. Shall be back by Sun/Monday.
10 yrs ago
Trying to wrap my head around the new tools and bits of the site. Well done, Mahz.
Bio
Née 1991. I feel old already.
Been roleplaying from the age of 15, write on solo projects in my spare time. I heartily encourage interaction when it comes to writing and creative efforts. Like to think I'm an understanding but stern and solid GM when I host games, and a collaborative and creative individual. Used to draw. Write in advanced section.
While I might not be as omni-present a some of you are on RP:G, I have been a part of it since 2009-2010 (if my memory serves me right). However, I must admit that post Guildfall, my activity also dropped. Slowly getting back into things.
I attended university to acquire my master's degree in history. I already had an educational degree for history and English, and am teaching both in secondary school. Any questions? Ask.
To your first point, the Google docs say that Imperial citizens typically finish their military education "around eighteen". It does make more realistic sense if he's a party boy, so I guess I can have him take an extra year or two, but that might tarnish his disciplinary record (which the Empire takes far more seriously than the FAA IRL).
Secondly, I'm scrapping that current interview. I can't think of any cutaway from that which doesn't involve godmodding or fully playing the character in a scenario prior to acceptance.
Self-appointed deadline for edits: 12:01 AM, May 17th PST
I admit that is a confusing phrase. Perhaps we ought to put "basic" in front of "military education" to make more sense regarding age. The recruits/cadets which are looking or selected to specialise going into an additional 2-3 or 4-5 (depending on NCO or CO ranks) years of training, with servicemen, infantry, and other basic enlisted getting out at 18.
If he's a pilot, even a newly graduated one, I would age him up. Additionally, pilots typically hold a junior officer rank after earning their wings, like second lieutenant, and have had years of training and education.
I would also want a bit more substance to your final section. We want to see more content there, aside from (a description of) a graduation speech.
As a player, what is your preferred writing level? •Several paragraphs •Long stories with heavy collaboration Is grammar and depth of writing important to you? Very much so. I don’t care what preferred spelling you use (American or British English), but try to be consistent. Admittedly, it is something I have to check myself too – whether I wrote ‘honor’ or ‘honour’. My own preference veers toward BE, simply because this is the style I was taught and currently teach.
Are there any writing subjects you particularly enjoy exploring? I enjoy adult themes, meaning scenarios revolving around conflicting interests, alliances of necessity, cloak-and-dagger, politics, intrigue, negotiations, power mechanics, etc. What’s a character’s motivation? What does he/she aspire to? Why? While the occasional action scene or gunfight is interesting, I find myself more engaged when delving deeper. For example, I would much rather such an action sequence was part of a grander story or scene, like an ongoing battle or jailbreak.
Is there anything you really dislike and want to avoid like the plague? Uncollaborative writing partners – i.e. those that refuse to play ball or communicate when cooperating on a story.
Is there something you are uncomfortable with happening to your character? Do not hijack, ‘bunny’ or godmod my chars without asking. Some of you who know me will also know that I am alright with them being used when I intrinsically trust you with them, or give you permission to control them ICly. The golden rule is to check first.
Do you have any short-term or long-term goals with this character? Like other GM characters, this one’s goal goes beyond writing a good story. That’s not to say I’m not looking for fun whilst writing him. I would like to see him as a plot tool, a quest-giver, an IC referee, etc. He is not so much a player in the game as he is part of that game. He has got quite some weight to throw around. I also invite people in need of a connection or story hook to keep him in mind. Other players may contact me about referencing him, or using him in one of their character’s backstories. I am more than willing to brainstorm and see if we can work something out.
Name: Blayse Corvinian Species: Human (negligible Sith pureblood percentage) Age: 53 Gender: Male
Military Branch: Imperial Navy Rank: Grand Moff, High Admiral Unit/designation: Grand Moff of the Oversector Southern Role/specialisation: Military governor and regional commander
Current place of Service: Supervises the Imperial Sectors around Sullust, Eriadu and Sluis Van (along the Rimma Trade Route and Hydian Way). Headquartered at Eriadu and aboard his flagship.
Known Skills and Trained Techniques: Military Tactics (small to large units), strategic deployment and manoeuvres, leadership and command, logistics, working knowledge of economics, law and assorted ‘civilian’ fields, starship engineering knowledge, basic combat training, outdated hand-to-hand combat.
Known associates: To be added as required for stories past and present.
Favoured Equipment and clothes: Austere, military style of dress. While Corvinian is concerned about appearances, his uniform must first and foremost be functional not fashionable. As one befitting his rank and position, he is aware that the manner in which he presents himself also represents the Empire by extent.
Personality type: A natural-born leader and experienced battlefield commander, Blayse is gifted with charisma and confidence, and projects authority in a way that draws crowds together behind a common goal. While certainly not numb to others, he is characterized by an often-ruthless level of rationality, using his drive, determination and sharp mind to achieve whatever end he has set for himself. Though crisp and correct in his comportment, Corvinian remains a little ‘rough around the edges’.
Known flaws: • Indulgent gourmand: Blayse enjoys good food and drink, and has developed an expensive and eclectic taste over the years. • Gruff diplomat: He is a rough but decently effective diplomat. At times, his demeanour has nevertheless led to others feeling insulted. • Hard-headed: Harbours strong convictions regarding what is right and wrong. It is… difficult to sway his mind. • There can be only one: His private and professional persona have somewhat merged. While this serves him well in his official capacity, it has rendered him a stern and seemingly detached but demanding parent. • Utterly ruthless… sorta: Corvinian has shown that he is willing to do almost whatever it takes to attain a goal. He lacks the cruelty that serves/served others in the Sith Empire so well. Where does he exactly draw the line?
Detailed appearance. Imagery insufficient.
A distinguished man who carries himself with authority and a cultivated form. Not the tallest of men, his crisp mien and air of dignity nevertheless allows him fill the room and figuratively tower of others. Though his rank allows him some liberty in appearance, Corvinian does not veer overly far from military regulations. Black of hair and of middle-age, he keeps his lined face clean-shaven, save for his thick moustache.
Report on skills and talents, including level of skill
• Eye for Talent: he is perceptive, spotting talent where others see only eccentricity or incompetence. • Understands logistics: he is well aware of the importance of properly-structured supply chains. • Top Brass Naval Officer: having climbed the hierarchy through competence, Corvinian has experience as an officer in almost every echelon. Therefore, he has intricate knowledge of how the navy functions on each level, and how best to order and harmonise those levels of command. • More to be specified as needed.
Report on known combat experience, training and weapons training.
While the Grand Moff’s fighting days are (presumably) done, Corvinian has had extensive combat training as a cadet. Furthermore, he has racked up an impressive amount of battlefield experience during the war. As his position carried him further and further away from the fore, Blayse concentrated on those skills that helped him as a commander and admiral. While he still takes care of his physical condition, trips to the shooting range have become rare, whereas combat training and small unit manoeuvres are simply no longer in his mission packet.
Report on role, specialisation and responsibilities pertaining to the subject’s military deployment.
Grand Moffs are governors of Oversectors, which are grouped star systems and sectors that demonstrate signs of unrest. Grand Moffs have a large amount of liberty to subdue insurrectionist regions, and as such have the authority to deploy and command Imperial Military resources, and are allowed to override any Moff or planetary governor. As Grand Moff of Oversector Southern, Corvinian is charged with overall supervision of the region, and is responsible for its defence and stability.
Detailed notes on political influence and associates.
TBA through RP.
Detailed notes on known rivals and enemies, outside and within the Empire.
TBA through RP.
List and description of other known associates, including subordinates.
TBA through RP. Working on a CS for his son.
List of known all ownerships, including vessels, non-standard equipment, slaves and locations.
“By gunpoint, we have taken centre stage in the Galaxy. Now, we must change. We need to reinvent ourselves, and revolutionise or it will be done for us. And then others will be holding the gun.”
Over the years, Corvinian developed a philosophy of his own, which the stricter adherents to the Empire’s tenets might consider as anathema. Particularly the war years prompted him to review what he had been taught and what he saw and experienced. Over the course of the conflict, loyalty stopped meaning blind obedience. For a time, Corvinian vacillated over what it meant to be an Imperial citizen.
While for him it held true that The Republic's democratic style of government created a bogged down system where everyone had a voice but nothing was accomplished, the Sith Empire itself was far from a perfect state. The Empire’s social hierarchy, for instance, while providing order, was no longer exempt from his scrutiny. Corvinian has come to believe that without some sort of transformation, and a continuing lack of representation of local elites, the Empire will suffer from a disastrous overstretch sooner rather than later.
Vitiate’s Empire has not been purely built on loyalty or good leadership, it has been built on the numerous feuds and rivalries among the political (and Sith) elite. This internal dissent is something Corvinian likens to chaos.
Speciesism and prejudice towards those not living in the ‘heartlands’ were some of the sore spots a maturing Corvinian encountered. This was not to say he became a dissident, certainly not as a member of the military (which would have meant summary execution). Rather, Corvinian added nuance to the old truths without lapsing into doubt and indecision. Unlike those Sith obsessing over the purity of their bloodlines, Corvinian started looking beyond matters of race and origin. Where Sith might speak of subjects, he would speak of citizens. He did not believe one could be born into superiority, nor that the term ‘Imperial’ only applied to a few.
This sense of fairness and equality made him sound weak to those who think stringent adherence to rules being the way to garner and keep strength. To claim Corvinian became a total egalitarian or advocate of social justice was to go too far. Instead, he advocated inclusion, also within the military, but not at the cost of lowering standards and expectations. The Empire demanded the very best of its citizens, and so did Corvinian of his subordinates. To Corvinian, the exclusion of entire civilisations, cultures and species seemed a waste, making the Empire miss out on something that could have been one of its core strengths.
Certainly, now it is no longer contained to Dromund Kaas and its immediate neighbours, the Empire could do with some enrichment or risk having to fold back onto itself. Open up the ranks, says Corvinian, and offer locals a chance to partake in Imperial affairs. The Empire’s hierarchy gives Imperials pride, place and purpose. Nevertheless, it has grown outdated for many have no place in Imperial society, and it is this lack of place Corvinian agonises over. Without place, no pride, no purpose.
On the topic of the force and Sith, Corvinian has been known to say he puts more stock in a bad soldier than a good force-wielder; military pragmatism according to some, rancid heresy to others. The capture of the Dread Masters in 3668 BBY, for instance, showed him the risk of relying upon the Force when it comes to military strategy. Corvinian’s doctrine instead adopted a “wither-on-the-vine” approach. It is not based on absorbing and dishing out heavy shocks like most Imperials espouse. Rather, as a commander Corvinian prefers bypassing enemy strong points and launching deep into their rear, cutting supply lines and logistics, destroying headquarters and support units, leaving enemies to choke. On a grand scale, this principle had been put into practice during the blockade of the Rimma Trade Route (3681 BBY).
His skills as a commander and administrator, and impressive track record during the Great Galactic War have largely protected him from being removed from office and stripped of rank. While his views have become known within the Empire, definitely among his immediate staff and relations, Corvinian has been smart and subtle about articulating them. The subjects are thorny ones as they touch upon the axiomatic fabric of the Empire. Thus Corvinian, sensitive about what circle he finds himself in, is careful to bring it up. Not only was this self-preservatory, it also means he is an acceptable voice of concern. For now... As yet, it has not interfered with his faithfulness to Empire and Emperor. After all, the Republic’s democratic model is a quagmire, and no valid alternative for the stability displayed by the Empire’s order.
List and description of known and suspected flaws. To be put into restricted database.
• High Target: When Moffs and Sith quibble and quarrel among themselves, they are not plotting against the throne, and keep each other in line: when one becomes too powerful, he is brought down by his peers. • Political nonconformity: With his rise to Grand Moff and his vocal criticism on how the Empire functions, Corvinian is starting to draw lines in the sand. Being known as ‘pro-reform’ can be dangerous in the Empire. • Dislikes the Force and Sith: In an Empire ruled by Dark Side force users, this is an unpopular stance.
All known interests of the candidate.
• Keeping those sectors geographically severed from the "Imperial heartland" safe. He wishes to take care of the men and women in his charge. In essence, he has equated standing guard over those regions and people entrusted to him as the best way to serve the Empire. • Finding a way to strengthen the position of non-force users in the Empire. This would be a great cause of concern if he were to ever bring this into the public sphere.
Major achievements and failures on record.
See Biography.
Personal biography, as detailed by the subject for use in imperial archives. Acquired shortly after last achievement of note.
Born on Dromund Kaas in 3693 BBY (40 BTC), Blayse Corvinian was only twelve at the time of the Sith Empire’s surprise attack. Even prior to his own enrolment within the fleet, Blayse travelled more than the average Imperial. His mother, Celessa, was a mid-tier acquisitions officer working within the sphere of expansion and diplomacy, while his father, Qardin, operated as an overseer of the Empire’s trade routes. Their marriage was one of convenience and opportunity as much as it was one of love and affection. During his early childhood, Blayse travelled the width and breadth of the Sith Worlds, moving about extensively along the Nache Bhelfia and Kamat Krote hyperlane routes. When the Emperor finally let slip the dogs of war, the Corvinian household only saw an increase in their workload.
Taken by surprise, the Republic suffered massive defeats in the early years of the war, and the first decade was characterised by Imperial victories. The destruction of the Sluis Van Shipyards was particularly impressive. Many worlds were taken through subterfuge and diplomatic winkling, others through force. Though what became known as the Sith Onslaught (3681 – 3671 BBY) was in full swing, the Empire would be quite literally shaken to its core. The Battle over Korriban (3678 BBY) shocked the Empire. A small fleet of Republic warships had managed to, through the exploitation of military strategic intelligence and lightning fast manoeuvres, strike directly at the Empire’s holiest and historically most important world. Twelve warships had managed to punch through and slip past the protective ion minefield. Vicious dogfighting ensued both within and without Korriban’s atmosphere. Though the Republic’s forces were eventually overwhelmed, three transports successfully made planetfall, putting Republic boots on Korriban’s rust-coloured ground.
As a non-force sensitive, Blayse’s education had progressed along the Imperial standard. Whilst Blayse’s own interests veered towards the political sphere (particularly the linguistic branch of the diplomatic corps), a naval career was deemed to be more respectable. To some extent it was the projection of a father’s dreams onto his son. Qardin having been in the running for enlistment in the Imperial Navy, but being drafted into the economical division instead. After the Battle over Korriban, Blayse’s ambitions shifted. As mid-tier officials, they were able to monitor their son’s registry at the Kaas City Naval Academy in 3683 BBY. By that time the Sith Empire would soon go to war with the Republic.
Due to the growing demands of ever-escalating conflict, the ever-expanding Imperial Armada and mounting casualties, cadets entered active service during their last year of training as midshipmen. Fresh on the heels of the reconquest of Korriban, this was 3681 BBY for Cadet Blayse Corvinian. His first assignment was aboard the Sable Dirge, a Gage-class transport deployed in the heavily-contested Minos Cluster. The Republic’s loss of Bomodon eventually led to the Empire's seizure of the Seswenna sector, and its third and most significant attempt at penetrating the Mid Rim in the First Battle of Bothawui, both in 3671 BBY. With Imperial confidence shaken for the first time since the start of the war (after a strike at Korriban itself in 3678 BBY), Blayse doubled his efforts to excel. During these last years of the Sith Onslaught he was confirmed as an ensign on the Dirge and later promoted to lieutenant, serving as executive officer or X.O., the second in command. It was in this last capacity that he participated in Moff Zellos’ calamitous assault on Bothawui.
He did not end up taking command of the Sable Dirge, but was instead given captaincy of the Firebrand, an S-class Cruiser. Captain Corvinian executed patrol and escort duties in the Minos Cluster until the disastrous Battle of Alderaan (3667 BBY). Already hard-pressed by the Balmorran quagmire and the protracted campaign in the Minos Cluster, Imperial strategy was re-evaluated. With the defeat at Alderaan and its advance toward the Core seemingly stalled, the Empire began working on a new doctrine to employ. This saw a series of redeployments and troop transfers as Sith Lords, Marshals and Admirals shifted armies and fleets around. Blayse saw himself posted and reposted during this time of restructuring. He was a member of an admiral’s staff for a time, posted to an academy for a few months because the cadets would benefit from his combat experience, served as an intelligence and analysis officer for a time only to be detached and placed in charge of a starfighter squadron aboard a Harrower-class Dreadnought. Blayse served in a wide array of capacities, until the rapid assembly of a strike force meant to deal with the Republic fleet of prototypes over Hoth. Finally, a ship was found.
Though new to the command of the Terminus-class Destroyer the Curtana , Corvinian and his crew performed admirably at the Battle of Hoth (3665 BBY) under Admiral Layek Davos. Sixteen years into the war, it was one of the costliest engagements yet. Whilst the space battle was an Imperial victory, it came at great price. The loss of hundreds of ships by either side have turned vast swathes of Hoth into a graveyard. Admiral Davos himself was also shot down but managed to survive. However, high-ranking Moffs were most distressed by the loss of the Ambria’s Fury, the contents of which were unknown to the rest of the Imperial Military. It has been suggested a sith holocron and valuable power cores were the objects that so troubled the Moffs. Though many officers went on to be promoted after curtailing the Republic fleet and secret weapon’s project, Admiral Davos was not among them. Instead, Layek Davos was put in charge of the reclamation effort to undo his failures.
The years between 3665 BBY and 3660 BBY saw Corvinian serve as Commodore of a rapid response squadron. That command was expanded into a small battlegroup prior to the Rim Campaign of 3661 BBY, when Corvinian’s promotion to Admiral was pending. Much of the fighting took place throughout the Seat of Empire, with vicious clashes over Korriban, Ziost and other Sith Worlds, as well as Serenno. After the successful close of the Rim Campaign, he was elevated to full admiralship and returned to the familiar haunts of the Minos Cluster at the helm of the Ascendant, a massive Harrower-class Dreadnought.
3653 BBY started badly for the Sith Empire, with the defeat at Rhen Var and the loss of two fleets (the Imperial Third and Seventh Fleet) at the hands of Zale Barrows. At Druckenwell, under Moff Bryosc, victory was snatched from the jaws of defeat. Bryosc had led an early incursion towards the Core back in 3680 BBY which had ended in failure above Talay, rendering the Imperial victory over Druckenwell all the more surprising.
Not present at the Sacking of Coruscant himself, Admiral Corvinian witnessed the rise of a certain Rycus Kilran to the title of Grand Moff. A title which was well within range of Corvinian’s own ambitions, and one (so he felt) he was entitled to. Whilst he admired Kilran’s abilities as a leader and strategist, Corvinian thought his methods to be too brutal. He thought Kilran’s moniker as ‘Butcher of Coruscant’ well-deserved… but undesirable.
After the end of the Great Galactic War, and the cease of open hostilities, Corvinian’s assignment turned from combat to peacekeeping. Placed in charge of a sector saw his elevation to the rank of High Admiral, with the addition of Moff shortly after. When in 3650 BBY other sectors were included under his auspices he was made a Grand Moff, answerable directly to the Minister of War.
• 3699 BBY: born • 3683 – 3681 BBY: Cadet at the Kaas City Naval Academy, later aboard the Sable Dirge, a Gage-class transport active in the Minos Cluster Campaign. Met his wife. • 3681 – 3679 BBY: Ensign and later Lieutenant aboard the Sable Dirge. Birth of his eldest son. • 3678 – 3671 BBY: Deployed in the Minos Cluster and Seswenna Sector. • 3671 – 3667 BBY: Saw action as executive officer at the Battles of Bothawui. Captain of the Firebrand, an S-class Cruiser, following the Second Battle of Bothawui. Tasked with patrol and escort duties in the Minos Cluster. • 3667 BBY – 3665 BBY: Executed a variety of duties, ranging from being a member of staff, training and intelligence officer to a short-stint as starfighter squadron commander until someone else could be found. • 3665 BBY: Captain of the Terminus-class Destroyer the Curtana. Fought under Admiral Layek Davos at the Battle of Hoth, a pyrrhic victory for the Empire. • 3665 BBY – 3660 BBY: Served as a Commodore in command of a squadron and later a flotilla in the Minos Cluster and Rim Campaign. In 3661 BBY Corvinian served as Commodore in the function of a Rear Admiral. • 3660 BBY: promoted to full Admiral following the successful close of the Rim Campaign on Ord Radama. Acquires his flagship, the Ascendant a Harrower-class Dreadnought. • 3653 BBY – 3651 BBY: Peacekeeping as High Admiral and later Moff. • 3650 BBY: Elevation to Grand Moff of Oversector Southern. • 3650 – 3647 BBY: Grand Moff of Oversector Southern.
Work continues at a steady pace. We thought it time to lift a tip of the veil and show you what it is exactly we’ve been working on these past weeks. Below you will find a list of guides and documents that are finished, in progress or still to do.
Completed: • Document: Rules • Map: Territorial markers (updated as we go) • Guide: Jedi Training and Life • Guide: Sith Training and Life • Guide: Lightsaber Combat • Guide: The Force • Guide: Holocrons, the Codes and deviant Force users • Guide: Species of the Galaxy • Guide: Citizens of the Empire
Being worked on: • Document: Setting Introduction • Character Sheet Template workbench (most CSs are done) • Guide: Military Ranks and Order of Battle (99% done) • Guide: Starships of the Galaxy (like 80 % done) • Guide: Mandalorian Training and Life • Guide: Time Progression • Guide: Jedi Training Institutions • Guide Sith Academies • Guide: Scum and Villainy • Guide: Senators and Politicians • Guide: Citizens of the Republic
We’d also like to take the opportunity to thank the community for its patience and enthusiasm. Our current launch estimate is halfway next month.
Name: Admiral Hennir Karlomman Age: 41 Species: Human Gender: Male Homeworld: Ganthel Appearance: Major Skills:
-Imperial Academy training -Tactical and strategical skills as battle commander -Excellent shot with a blaster -Logistics and administration
Primary Equipment:
ISS Hammer of Justice, an Imperial II Star Destroyer. Punisher Battle Group, an ad-hoc fleet formed out of Karlomman's original command and other battered and depleted loyalist units that managed to make their way to him.
Personality:
Stern and embittered, Admiral Hennir Karlomman is dedicated to the concepts of Order and Justice. The pillars that hold galactic civilization together and are embodied by the Galactic Empire. As far as he is concerned, only a strong, authoritarian and centralized government such as the Empire is able to truly bring safety and peace to the masses of the Galaxy. After all, its the burden of those with power and strength to ensure the well being of those below them.
The Admiral, however, is not blind to the flaws within the system. Though he rationalizes them as the fault of individuals. Ambitious and greedy officers undeserving of their positions who would rather line their pockets and amass personal power rather than do their duty. This has lead to no small amount of tensions and problems for him. As the parasites he so deeply hates more often than not are simply too powerful and well entrenched to be dealt with as the law demands. Forcing Karlomman to swallow his anger and compromise his principles time and again for the greater good of the Empire.
His loyalty to the Empire, however, remains absolute. Having to suffer more than a few rotten apples are an expected, though unfortunate, reality of the universe. And in the end, the benefits that the strong rule of the Empire brings will always far outweigh the weak, corrupt, lawless and indecisive authority of the Republic.
A strict disciplinarian, the Admiral holds his officers to the same high standards he holds himself, trying to instill a harsh but fair atmosphere in his command. A mixed success so far, for though the bulk of his own forces are still lacking in his own eyes, the Admiral has nevertheless managed to turn the ad-hoc mix of battered squadrons and lines into a cohesive and competent fighting force.
Force Sensitive:No Biography:
Scion of a minor Ganthelian aristocratic family, Hennir's formative years were shaped by his father. A retired officer of Ganthel's local defense fleet, the elder Karlomman, Serej, raised his children and ruled his family with the same mindset of his officer days. Demanding utmost obedience and discipline from all under him.
A fervent critic of the Republic, Serej's impassioned rantings against the weak, corrupt and ineffective Senate molded young Hennir's opinions on democracy as a whole. Cementing in his mind the idea that the Republic was unsuitable and undeserving to rule the Galaxy. As they grew up, Hennir and his siblings excelled in their studies. Driven on to excellence by the demanding taskmaster of a father.
The start of the Clone Wars and the rise of Palpatine brought an almost immediate change to the Karlomman household. For not matter how bad the Republic was, Serej had decided the Separatists (nothing more than a mob of pirates, aliens and droids ruled by corrupt corporations according to him) were worse. Furthermore, the Karlomman patriarch, like many billions across the Republic, were enthralled by the charisma of the new Chancellor.
The war itself did not reach Ganthel, though Serej dedicated all of his resources and influence into helping eradicate the Separatist threat. Two of Hennir's older brothers served in the Republican navy (perishing in the course of the war) while his sisters were married off to seal political alliances and increase the power of the pro-Palpatine faction in the planet. By the time the war ended and the New Order came to power, Hennir was already studying in a local military academy in preparation for future service in the navy, while also having his own political marriage arranged for when he came of age.
The rise of the Empire also saw a upturn in the Karlomman's family luck. Serej's rabid Pro-Palpatine positions and actions during the Clone Wars had earned him enough recognition to make him a powerful political player on the planetary level and giving him enough influence and wealth to secure a slot to the Academy on Prefsbelt IV before continuing his education in Anaxes.
Hennir thrived in this new environment. Easily adapting to the discipline required by the military education and a true believer of the ideals of the First Order, Hennir strove to become a model student. The rare words of praise that sometimes came on the mail driving him to reach his utter limits.
Eventually, he graduated, managing to secure a short leave, travelling home to celebrate with his family and marry his intended. Hennir returned to service quickly and served in a multitude of commands across the Galaxy, mostly hunting pirates.
Actual military service however, wasn't exactly what Hennir expected. The persistent rot that hid beneath the shiny surface of the Empire wasn't something covered in his education. And realizing just how powerless he was to "make things right" only served to increase Hennir's bitterness towards the "parasites destroying the system." By this point he had already made enough noise to mark him as a possible troublemaker, earning him a immediate transfer to more dangerous theaters. In the hopes that the constant combat would be enough to distract or kill him.
For his part, Hennir welcomed the challenge. Striving now to advance enough in the Navy's ranks to amass enough power and influence to actually make a difference and help safeguard the Empire against threats both internal and external. His competence and fanatical loyalty eventually secured him an independent command followed by an Admiral's commission a couple years later.
The promotion further bolstered Hennir's resolve. Surely now, he would be able to act against the rats and parasites leeching of the greatness of the Empire with the same strength and decisiveness as he used against the dissident scum plaguing the Outer Rim. Unfortunately that was not to be. Hennir simply lacked the political acumen and power to achieve any lasting change. After ruffling one too many feathers, the Admiral was demoted to Commodore and reassigned to some forgotten backwater in the Rim.
His career would be dead, if not for sheer coincidence. Unbeknownst to him, the sector Hennir was reassigned to, had just been selected by the Rebel Alliance to house a major base of operations. The increasingly bitter officer just happened to come across the rebel's trail as he pursued pirates. Catching the dissidents by surprise and eliminating their still under construction facility was enough to put Karlomman back into the radar and allow him to recover his lost position.
By then, however, it had become clear that Hennir would have to give up his grandiose dreams of reform. Not the least for the fact that it had become increasingly clear to him that he was treading on very thin ice. Only his family's political influence had saved him so far. But anymore attempts to "rock the boat" would not be dealt with in so merciful manner in the future.
Resigning himself to the fact, Admiral Karlomman instead turned his attentions towards crushing the external enemies of the Empire and hoping that once they were defeated, the Emperor would finally have the freedom to deal with the parasites eating away the New Order's foundations.
The Battle of Yavin IV came as a shock to Karlomman, and the following strain placed upon the Empire pushed the Admiral's forces to their limits. Though he always prided himself in how he managed to rise up to the challenge. Repeatedly requesting deployments in the most active warzones.
The death of the Emperor and following fracture of the Empire, for all the chaos and destruction wrought upon the innocent, did give Karlomman some measure of perverse satisfaction. The parasites, rats and leeches that tried to ruin his career had indeed sought to bring the end of the Empire, just as he had warned so many times.
The near collapse of central authority also gave him the necessary freedom and excuse (both for himself and for his subordinates) to act decisively. Ignoring conflicting orders and offers from the rising Warlords, Karlomman took his ships to the Taldot Sector in the Mid Rim, stamping down the local warlords and absorbing their forces in the name of the Ruling Council back in the Imperial Centre. While extending his reach to neighboring systems and absorbing the loyalist forces there. Establishing himself as an oasis of order and stability in the utter lawlessness and chaos that is the region
The systems under his command now reel under a strict martial law and war mobilization while his subordinates enact extensive purges in the Council's name, seeking to hunt down both rebel sympathizers and the corrupt parasites who are also to blame for the dire situation the Empire finds himself in.
So, we're supposed to be present in the meeting? Or we all start our own way and gm/co-gm arranges how we meet?
Those that have a reason to be in the meeting, to be part of the Imperial Ruling Council, can be present. In the first place this opening post serves as the gun-shot at a running race.
Those that do not, carve out their own stories. This can be done in a number of ways. We're not going to hold your hands and provide an overarching plot insofar as that it defines everything you do. You are all aware of what is going on in the galaxy, from the OOC to the post.
However, if you do want an active influence on our part, suggest plotlines, twists, scenes etc. I cannot possibly cover everything going on in the SW galaxy with every lovely character you guys made in a single post. You're encouraged to interact with one another and write your own stories. Strike out with someone else, on your own, with a small group of people. We've provided the canvas, now paint yourself on it (according to the basic principles of mutual enjoyment).
Short answer: you start your own way. The GM/Co-GM does not need to arrange how you ALL meet. Some of you might not meet one another at all. It's up to you. If needed we'll act as arbitrators or story-telling bridges.
Name: Sem Taask Species: Zeltron Age: 24 Planet of Origin/Birth: Marisk IV Force Sensitive: Yes (Untrained)
Skills/Abilities:
- One Shot, One Kill - Sem is a crack shot and everything that implies. He's been called an idiot savant before and he's alright with that--apparently being an idiot hasn't stopped him from being able to pop an Imp from as far away as is bloody possible. His time with the Rebellion has honed that skill, and now you'd be hard-pressed to find a better sharpshooter. - Bleeding Heart - Like all Zeltron, Sem is mildly telepathic. While he's able to project his own emotions to a greater or lesser degree, he is unfortunately talented at reading and vicariously experiencing the emotions of others, which is just as awful as it sounds on the battlefield. This is further complicated by his latent sensitivity to the force--while he assumes his ability to pick snippets of thought us just an extension of his natural gifts, in truth it's a bit more than that. - Come and Get Me - Sem may not be the strongest guy around but he's fast and knows how to make himself scarce when the time comes. For a guy in all red, he's really good at the disappearing act when he needs to be. - The Zeltron Kid - No, that's not what they actually called him, but he spent some formative years putting holes in people from really far away and not getting caught. As such has some decent urban guerilla skills, and those have only broadened to include rural ones as well. One man's serial killer is another man's freedom fighter... - Play Nice, Guys - Sem's no great shakes with a poem or a speech, but as one can imagine he's a fair hand with keeping up morale. Almost literally compelled to try and smooth things over, he's a smooth talker with a self-deprecating kind of humor that can't help but make the day a little easier. If that doesn't make him the best leader, it does at least make him a popular one.
Equipment:
- Blastech A280 Blaster Rifle with modified scope. - 2 Blastech H30 Holdout Pistols. Shut up, they do they job. - Uniform, unmodified - Whatever type of camouflage best suits the situation and can be scrounged. - Personal Comm Link - Rations/survival equipment for one - Vibroknife
Psychological Profile:
Sem Taask didn't care for a long time.
He was exactly the kind of soldier the Rebellion saw too many off, the ones that were already dead and just hoping to make it official (and take a few more Imps with them along the way). Nothing mattered to him because, as far as he was concerned, tomorrow was a bonus. A people pleaser by inclination and necessity, he was the first to make jokes around the camp at night and the first to head after a trooper who shouldn't have been alone just then. A self-deprecating joker who worried about others instead of himself, being placed in command of a squad has both helped and hurt this aspect of him.
In many ways, becoming a Sergeant is saving Sem. He needed to realize that his own life had merit, even if only for the people around him. In other ways it's exacerbated the problems he's always had--now he needs to deal with people more directly than ever, and it's hard not to take it personally when you can tell exactly how shit your talz buddy thinks you're going to be as a leader. If he spends more time alone than he did before, or at least far enough away from his troop not to have to deal with their thoughts and experiences, then there are worse things. Careful and cautious, a leader who puts the well-being of his troops ahead of straight victories, he's more determined and ever to see his men through now. He's not about to let these men who put their lives on the line go down when they finally started to win.
History:
Marisk IV was a shithole smuggler's moon out in the Outer Rim. Not large enough to be a major haven or in the way enough to be particularly useful, it was good almost entirely for being far enough off the beaten path that nobody would bother to look for you there. That is, unless you knock over an Imperial supply line and are stupid enough to leave a trap that ISB can follow. Sem would never know who it was that actually brought down the heat, but one day the Imperial landing craft showed up and never left. Anyone that would put up a real fight was smart enough to get the hell off world or to know that it wasn't theirs, and so the moon was occupied and oppressed with fairly little resistance. The big wig on the ship set up martial law, the troopers shot first, shot second, and then kicked you in the ribs a few times when they realized you were still standing and marched on to find some other street rat to kick for answers he didn't have.
A dancer by trade and a prostitute by greed, Sem's mother was actually fairly well reputed on the moon for having a heart of gold and a hot little...well. Popular enough to get by and raise her son after his deadbeat smuggler of a father got himself shot and his ship stolen to strand themselves on the stupid moon, life didn't really change very much for the two of them until a Falleen got rough with her. Sem, around fourteen or fifteen at the time and a moderately accomplished pickpocket, runner, and all around good-natured ne'er-de-well, got the smart idea in his head that he would make sure people didn't go around messing up his mom and put a few blaster rounds into his back.
There weren't a lot of big fish on Marisk, and he wasn't one, but there were a lot of medium fish and Sem was barely a minnow. If you catch him in an ironic mood, he'll say that it's funny how Imperial Law probably saved his life--when some of the falleen's friends came by to teach young Sem what happens to people that lit up their buddy, the only thing that stopped them from bashing his brains out was the troopers at the door who bust in and arrested everyone. Sem was 'taken to the infrimary' for his injuries (read: strapped to a gurney until they figured he wasn't going to bleed out) and his mom was taken away to the make-shift holding cells that people went to indefinitely for 'questioning'.
Throwing a zeltron whore into the middle of whatever pissed off scum the Imperials decided to haul in that day/week/month worked out about as well as you'd expect.
She wasn't the same when she came back, and when she put herself out of her misery a little while after healing up neither was Sem. Was it the Empire's fault that shit happened? Probably not. Could they have stopped it? Absolutely. More importantly, he never saw any of those fucking falleen again, and with an axe to grind and nobody to talk you out of it a white target is a white target. Funny thing about it was that it just seemed natural to him to head down to the local fence, get himself a blaster rifle and start picking targets. As a zeltron he knew better than to be anywhere near people when they died--you do not need all that shit in your head, especially if you're the one who made it happen--and he was never that great with a knife anyway. He knew the city, he knew how to run away, and very fortunately he knew how to shoot, which was sort of as much of a surprise to him as anyone else. Not exactly known as a thug or a fighter, it just...clicked.
Like the trigger, when he punched that first hole through the troopers face.
It went on a lot longer than he thought it would. He didn't really have a plan, didn't really know what he was doing other than fighting back. He was just so fucking angry, and if he didn't do something he'd have really lost it. Eventually Marisk IV got to be well known for its resistance snipers. There were copycats, there were idiots, there were little rebellions that got crushed and bigger rebellions that got crushed harder, and if the Imperials were there at first because they were looking for something they stayed because there was still someone out there shooting them.
He wasn't surprised that they caught him; he was surprised that they took so long. Riding suicidal depression like a cruiser in hyperdrive, his glowstick was cracked and leaking--he'd make enough credits for ammunition, food, and his narcotics de jour. He'd pick up his rifle, go hunting, and lather, rinse, repeat. One day ISB was waiting at his house and he didn't even bother to fight--he wasn't proud of it, but he surrendered, and truth be told he was happy enough to just let it...end.
It was going to be public with him, they told him after his story. This had gone on long enough, and between him and another three they rounded up earlier they were going to make an example to try and quell this once and for all. They probably would have, too, had the Rebel Alliance not seen a rife recruiting ground when they saw it. They sent in the Uslam Liberators to do what they do best--and they did--and when the smoke cleared he was out of his handcuffs and looking up to a rifle being handed his way. It would be a shame, they were telling him, to waste a trigger finger like that getting killed on some backwater moon. He was smiling when he took the rifle and got to his feet, because he knew they were right.
At this point, he was at least worth killing on some backwater planet.
That was three years ago, which is two-and-a-half longer than Sem and pretty much anyone else thought he'd make it. His squad had been through a lot and casualties were high, but Sem had both luck and talent on his side. He may not have been a brilliant soldier, but you don't send your best marksman in with the first wave. His talent for independent operations, support fire, and keeping his head down meant that he tended to keep his distance, which tended to increase one's life expectancy. His promotion to Corporal was unimportant to both him and the squad--Sergeant Biss was a sonofabitch who barely needed himself a second-in-command, and he'd gotten it more for being the longest standing member of the squad than he had any sort of ambition or desire to lead. And that was all well and good until Sergeant Biss took an AT-ST's Dymex concussion grenade to the face. After the battle chain-of-command had the Corporal of the squad take up the position...
And that Corporal was Sem.
Now the leader of Mynock Squadron under Lt. Gardevin, Sem and his newfound men have perhaps their most significant mission so far ahead of them. They and the rest of the platoon were 'on loan' to Han Solo and Chewbacca's little resistance thanks to a favor the Lieutenant owed the smuggler and have been sent ahead to scout Kashyyk for the assault proper. That things are about to go to down the rancor's throat is a given, but Gardevin isn't one to let a debt go unpaid.
Besides, they're almost ready. Intelligence suggests a gap in the blockade in a few days, which means reinforcements. What could possibly go wrong.
Let me know if this works and if you're still accepting. I can adjust it easily enough.
The game had changed. Where once there had been one, now there were many. Where once there had been one, now there was none. Emperor Palpatine was gone, as was Vader. Their dominion quickly turning into a carcass beset on all sides by scrap-hungry vultures. It was not the Rebel Alliance or the fledgling New Republic that consisted the largest danger looming over the crumbling Empire. It were the jackals let loose after Palpatine’s death.
Ostensibly an homage to the self-same appellation accorded the ancient Atrisian Empire’s generalissimos, the designation of “Warlord” transcended distinctions among the myriad branches of the Imperial armed forces, prompting universal obedience and respect. Military minds noted for their express mixture of creativity and ruthlessness, they were distinguished from the ranks of grand Moffs, grand generals and even grand admirals by not only repeatedly redefining the impossible, but doing so with inimitable panache.
In the leaderless vacuum, the title of “Warlord” was hijacked by power-hungry Imperials of non-existent integrity. Undeserving small fish and second-tier “replacement” warlords like poached the rank in all its supercilious glory…but the self-appointed warlords also came in a much more dangerous variety: megalomaniacs like Admiral Blitzer Harrsk, ultranationalists, and superlative sadists. These Imperial rogues would keep the New Republic from claiming true victory over the Empire but were the single greatest threat to said Empire themselves. Their selfishness would destroy the Imperial State and that was something High Admiral Caul Bylvers was not going to let happen. He had already dealt with Harrsk in his own way and returned his Deep Core fiefdom back to the fold – albeit under Caul’s own command.
That did not, as some voice accused, make him a warlord himself. He adhered to the crumbling Imperial Government embodied in the Ruling Council. Unlike others, Bylver’s declaration of loyalty to the Empire was no empty gesture. Still… a solution had to be found for the council’s division and indecisiveness. Every moment they lost was a gift to their enemies.
Steeling himself against more possible accusations – for these seemed to fly back and forth over the table and an increasingly annoying rate – Caul adjusted his impeccably starched white Admiral dress and marched into the chamber. Shock-troopers guarded the entrance, the crimson markings on their white armour flaring violently against the dark grey background.
Inside, a large round table took up the centre of the room with the glorious Imperial symbol encased within. Thirteen chairs provided seating to thirteen council members. In the past these had been occupied by Palpatine’s leashed yes-men, but those had all but gone. Power made for a seat on the interim ruling council, and so it were Moffs, top-brass officers, intelligence brokers and – of course – that vestige Mara Jade who had been able to lay claim on a chair. Maybe, just maybe that revenant force-user could be swayed. Security in the Empire could benefit from her talents, at least if she was not to... damaged.
Reports flashed across the hologram that illuminated the table’s interior symbol, and Caul was eager to check what information the ISB was supplying them now and match it with his independently gathered intel. He would have to be making his own report to the council himself soon enough.
Née 1991. I feel old already.
Been roleplaying from the age of 15, write on solo projects in my spare time. I heartily encourage interaction when it comes to writing and creative efforts. Like to think I'm an understanding but stern and solid GM when I host games, and a collaborative and creative individual. Used to draw. Write in advanced section.
While I might not be as omni-present a some of you are on RP:G, I have been a part of it since 2009-2010 (if my memory serves me right). However, I must admit that post Guildfall, my activity also dropped. Slowly getting back into things.
I attended university to acquire my master's degree in history. I already had an educational degree for history and English, and am teaching both in secondary school. Any questions? Ask.
<div style="white-space:pre-wrap;">Née 1991. I feel old already.<br><br>Been roleplaying from the age of 15, write on solo projects in my spare time. I heartily encourage interaction when it comes to writing and creative efforts. Like to think I'm an understanding but stern and solid GM when I host games, and a collaborative and creative individual. Used to draw. Write in advanced section.<br><br>While I might not be as omni-present a some of you are on RP:G, I have been a part of it since 2009-2010 (if my memory serves me right). However, I must admit that post Guildfall, my activity also dropped. Slowly getting back into things.<br><br>I attended university to acquire my master's degree in history. I already had an educational degree for history and English, and am teaching both in secondary school. Any questions? Ask.</div>