Link to the Interest check - for any information not covered in this post
I've never written an OOC or lead an RP before, just so you know. We offer no refunds for unfulfilled expectations, blatant heresy to the lore of VtM/World of Darkness, extreme transgressions of OOC-start post writing tradition or lost eyesight due to any reason including but not limited to terrible grammar, bad sentence structure or boring writing style. You have been warned.
PrefaceSomething ominous is going on. Below the surface of human society, even below the surface of kindred society. Something lurks in the depths. Unseen, menacing, threatening to transgress the law of our oh so precious masquerade. An indifferent killer, it seems. A crazed fanatic, maybe, someone with a mad and delirious vision. Or even a creature, unsystematically dispatching all the wrong targets in an accidental jest of fate? It matters not to prince LaCroix. It is his duty to uphold the facade that enables kindred society to dwell in its current place, above and below the oblivious mortals. And who or whatever decided to tresspass between the two worlds co-existing under his supervision, is stepping on his lawn. And making quite the mess at that.
Everything started with the disappearance of a Nosferatu named Marco. Not the most unusual thing to happen, admittedly. However, this specific Nosferatu happened to be the classic example of 'the wrong guy to mug in some back alley'. He had close ties with the Camarilla, in fact he was one of the main connections LaCroix had to the underground. An indirect wire to Tung, with a lot of inside information, absolutely loyal. He had no reason to do the 'Nos thing'. If anything, the safest place for Marco would have been the princes tower. In short - people would come looking for him. His disappearance makes no sense, no matter how you look at it.
And as misfortune never comes alone, not long after this incident, homicides start happening, with no obvious consistency - someone starts killing vampires, ghouls and humans with no obvious pattern or coherence. It is evident that something is going on, someone is poaching in LA with little regard for decency and etiquette.
To get the situation under control, the prince takes on drastic measures. An ambitious plan has been forged that aims to unveil what is happening behind the courtains of the scenery on hand. A handpicked group of kindred is being assembled in a special room, completely isolated from the outside world. Perfectly bug-proof and inaccessible for anyone uninvited, this room will be the venue of briefings, reports and discussions that are not meant to be heard by anyone uninvolved. The five guests in this room have nothing in common but one thing - they all have violated the masquerade before. They are all given the chance to clean their slate - should their mission be successful. But this mission has another, quite maniacal catch, as they will learn as soon as they enter this secluded chamber. They will form an investigation team that looks for traces to capture whoever is responsible for the vanishing of the Nosferatu informant and the deaths of at least four victims, including another vampire.
They head out to hunt the hunter of hunters, to stop the murderer of murderers.
Background, setting, general information bitsAs I'm somewhat illiterate myself, having only played VtM, I'll have this happen in the general 'world' the game is based on, roughly six to twelve months before the events of the game. Lacroix is the prince we are working for, though (spoilers) he won't be an integral part of our story. Knowing to shudder whenever his name is spoken like some cheesy Voldemort reference is all there is to him. The location everything will play out is LA, logically. I'll confess though, I've never been there myself, so do not be overly fussy with geographical details. It's a city with a huge tower, an appartement building and a creepy old ruin with a cannibalistic woman in its basement, that's all I know for sure. I hope it's not overly important to be accurate about this kind of thing.
As for our characters, they'll all be working for the Camarilla, thus being reasonably loyal to the prince is kind of a given. Also, like mentioned in the interest check, I'd prefer us to be somewhat 'middle aged' in terms of VtM(game), meaning that we're not high end badass mofos who'll tear apart one werewolf with each hand, but have reasonable strengths and specialized talents. See my CS for an example of what I'm thinking of.
Clans and characters - gonna add character names as the CS's pop up.
Brujah -
Varin Soralin - urukhai
Gangrel -
Lloyd Haythorn - Saarebas
Malkavian -
Seven - Skye Autumn
( Toreador -
Jasmine LaVey - 6Deadly6Venom6 )
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RulesSo, apparently OOC-openers have these. Guess I might add some, as well.
#1.0: I am always right.
#1.1: #1 is meant as a joke.
#1.2: #2 is meant as a joke.
#1.3: Only one of the three rules above is true. Have fun figuring that one out.
Alright, fun aside.
#2: OOC =/= IC. Take note that while one character might come across aggressive and hostile ICly, this does not equal aggression from the writer towards you. I can hardly stress this enough, because I've seen multiple instances of OOC conflict arising from IC tension during my time. VtM is dark and grim, being a bit 'rough' is likely going to happen. Don't take it personally, if it's an IC thing, it is not directed at you personally.
#3: Limit your character. Nobody is allmighty, you're not going to see through everything right away, neither IC nor OOC (I hope, I'm trying to make this interesting). Having a player godmod their way to victory is boring for everyone involved. If there's ever a situation where you're not sure if you can/should/may do something, feel free to ask me directly.
Example: Your character is scanning a room for irregularities, looking for bullet shells in specific. If you ask me via PM before you post that, I'll tell you if, where and how many they'll find. If you merely post -that- you're scanning the room, I'll add a 'narration' bit to my posts announcing the results. There will be situations where such things are up to the players, and some where I'll decide results more strictly so they don't mess with the plot too much, communication is the key here.
#4: Player interaction is up to everyone as they see fit, as long as all parties involved agree. If you -want- to have a duel to the death because your characters turn out to hate each other so badly, you're free to duke it out. It'll affect the plot progress as I see fit, I'll mostly adjust the story to how things go. In terms of Player - NPC interaction, things look roughly the same, I'm representing NPCs in this case.
#5: NPC handling will be done by me. Players are supposed to play their character, primarily. If you want to have a personal ghoul, and it makes sense in context, then you shall have your pet. But randoms strangers from across the streets are my property. (You're in my kingdom now! Mwahaha!)
#6: Language may be used as seen fit, unless it's unnecessarily excessive and contradictive, it is allowed. Swearing, 'bad words' and so forth are to be expected from the average kindred, so limiting their use would be untrue to the world we all know and love. That said, being overly excessive with the aggressive language without a good reason is not to be desired.
#7: Gore? This is a tricky one. I'm assuming that everybody who is familiar with the VtM lore is either mature enough for this kind of stuff, or pretending to be. I don't want to encourage super detailed vivisection kind of endeavors, no sir. A lost arm, a cut throat or - crazy example, I know - vomiting blood is within the limits of what I'll tolerate. We're not the sparkly kind of vampire, but please don't decorate the walls with body parts. Unless you have to. And then try to be vague about it.
#8: Fun. You must have it. That is an order.
#9: Private in-between visits which you don't want to be publically visual within the rp thread for whatever reason and that work via PM and such, they work via PM and such. Try to keep them in mind in the general RP though - aka you lose an eye in a badly thought-out flirt attempt, you'll have a scar the next time people see you, and you'll have a story to tell your version of. Which makes for interesting RP.
#10: The grim reaper comes for all of you. Should you be unable to participate any further in the story, for whatever reason, I will have to dispose of your character one way or another. Having them just 'surprisingly' disappear just isn't my kind of thing, so...yeah.
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Character sheetName:
Apparent Age:
Gender:
Clan:
Loyality:
Appearance:
Behavior:
Background:
Note: This is not a requirement, just an example. The only point mandatory is 'Name', the rest may be ignored/replaced at leisure.
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Short note on my CS:
The excessive use of redacted sections is utterly intentional, and covering up a feature of hers that I plan to either reveal at the initial briefing, or during the course of the story - still on the fence on that. It's likely the most lore-violating part of the entire RP, but I believe it fits reasonably well into everything and even suits the malkavian bloodline quite well. It also is the reason why her insanity is so much unlike regular Malk madness. Forgive me for what I've done, and wait and see before you send me to hell.
Also, for all those who stopped reading the CS at the cheesy as hell name: There are reasons for why I picked this one, one of them being the fact that
she doesn't remember her actual name. Actually chosing a name took me longer than anything else about her. I'm not super happy with this one but it serves purposes.
Everything ELSE I forgot as well as additional formatting, I'll add over the course of the coming days.