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    1. Skye Autumn 11 yrs ago

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urukhai said
Any particular format you want us to use for a CS?


Specified that a bit more. It's just a guideline though, feel free to add/leave out points as you require.
Ultimate Spidey said
Not only was it that I'm more familiar (and in fact prefer) VtR than I am VtM, but it's the "casual-to-advanced" posting you were asking for. Writing two, three, four or more paragraphs ... well, that's too difficult for me.I wish you & everyone else luck, and hope you all have fun with the game!


Two, three, four or more paragraphs with -every- post is not what I'm asking for, really. I'd consider this slightly above 'casual' level mostly because of how it's partially guided, and because we're loosely following a set structure. Just wanted to mention this, since I didn't intend to come across like that.

I made the OOC. Gonna add my CS tomorrow.
Name: Seven

Apparent Age: 24

Sex: Female

Clan: Malkavian

Loyalty: indifferent

[REDACTED SECTION]



Appearance: Mostly seen in a black, slightly oversized hoodie that conceals more than one battle scar, not all of them inflicted by adversaries. Equally black, partially ripped pants and clunky boots are telling that she doesn't give much of a damn about fashion sense, one could say there's (literally) too much on her mind to worry about appearance. A dog collar is expressing her personal sense of bitter, self-ironical humor and serves in a more practical way at times. She's wearing her hair as what others would describe as a 'chaotic mess'. Seven's build can mostly be described as average and ordinary, which would be the only thing about her that fits this description.

Behavior: If one would look for her in a generic room, she'd be sitting in a corner as far away from the door as possible. She's not overly sociable and has the erratic mood swings her bloodline is known for. One moment she's curious and interested, and half a breath later she screams at your shadow with furious anger. Like most Malks, she has her moments of clarity, wisdom, reason and understanding but those are rare and hard to differentiate from batshit talk and 'regular' hallucinations. Depending on [REDACTED], talking to her is described between stressful and unbearable. Her speech patterns are slightly off the malkavian standard, as she's not constantly using the colorful metaphors of a feverish mind, but rather changes style, tone and wording every few sentences. Mostly every other sentence. On bad days even mid-sentence. She's fully aware of her insanity and manages to behave herself around mortals, mostly. Since her speech patterns are that irratic, telling how she feels about other vampires, clans and families is no easy feat. All in all, she either cherishes friendship with a selected few, or enjoys torturing this selected few with her antics more than others, either way she usually keeps away from crowds and sticks to those who accept her presence.

Nature of her insanity: Like other Malkavians, this one has multiple split personalities all imprisoned in one mind, but this one is well aware of it. While the 'common' Malk has more or less deep connections to the cobweb like mass of minds and voices, Seven is even uncommon for lunatics standards. It's like an amount of different aspects of herself exist seperately from each other, different emotions and moods manifested as seperate personalities. And they all are ripping, pushing and pulling on her nervous system, trying to steer the body in this or that direction. It is a constant struggle for control with herself, and the way she talks is telltale of this battle fought inside her head. While this leads to a linguistic chaos, it does not seem to impede movement, at least not much. She still defends herself with uncommon and unexpected motions, but one could not tell her blood legacy from the way she moves outside of battle (unless it's a bad day). [REDACTED SECTION] She tried to kill herself, assaulted a close friend with deadly intent, set her own house on fire and murdered half a streets population before. Out of control she's a danger to herself and everyone around her, especially if [REDACTED SECTION].

Background: She doesn't remember how she became a youngblood, nor who her creator was or why she came to be this 'unique'. In fact, even her real name is known, 'Seven' is merely what the Camarilla call her. Her past is shrouded with hallucinations and the misuse of [REDACTED SECTION]. She spent the first few years of her new life completely confused but instinctively managed to keep away from humans and vampires alike, not breaking the masquerade until she came across a paranoid Gangrel anarchist that mistook her for a Camarilla spy. An unlucky incident that involved Seven reciting the Gangrels mother, him smashing her into a dumpster and then her ripping his eyes out in front of a gang of human kids lead to her first violation of the masquerade, and the initial meeting with the Camarilla. The impractical parts of her gift, specifically the occasional crescendos of madness have led to multiple violations of the masquerade by now, and in theory she's dead twice already. [REDACTED SECTION] is considered as valuable and has given her a few more second chances than she deserves, however the authorities patience has run out and one more major fuck-up was promised to be her last. She was also placed in a special operations unit - she knew nothing about them or their purpose, and they knew just enough to realize that another exposure caused by Seven could also be their end.

Training and general talents: Seven's not particularly fond of complicated systems like computers or lockpicks. Her physical strength is well-developed, but she'd avoid melee combat if possible, relying on obfuscate and dementation. She can handle blades and firearms sufficiently good, and weapons of choice would be a katana in one hand, a simple handgun in the other though she wouldn't carry those weapons around. It'd be too much of a hassle for her troubled mind to look after more than one weapon at a time. And her malkavian way of convincing people often enough solves a conflict without the need for bullets and blades. She's well able to pay attention to crucial details, but may also see them where there are none, where some have been or where they -will- be. If not in conflict with herself, she can be rather elaborate (seductive even) and knows what people need to hear instinctively (probably cheating with her weak albeit existing link to the cobweb). Her Auspex abilities are basically non-existant and she couldn't tell if there's a person in the next room even if they were talking to her loudly, as she doubts everything she can't see and/or feel. Also, her attention span is naturally short so letting her guard a door or object would be a really bad idea, she would probably get bored and try to destroy the object, or remove the door and carry it home to guard it under more comfortable circumstances.
Link to the Interest check - for any information not covered in this post


Preface
Something ominous is going on. Below the surface of human society, even below the surface of kindred society. Something lurks in the depths. Unseen, menacing, threatening to transgress the law of our oh so precious masquerade. An indifferent killer, it seems. A crazed fanatic, maybe, someone with a mad and delirious vision. Or even a creature, unsystematically dispatching all the wrong targets in an accidental jest of fate? It matters not to prince LaCroix. It is his duty to uphold the facade that enables kindred society to dwell in its current place, above and below the oblivious mortals. And who or whatever decided to tresspass between the two worlds co-existing under his supervision, is stepping on his lawn. And making quite the mess at that.

Everything started with the disappearance of a Nosferatu named Marco. Not the most unusual thing to happen, admittedly. However, this specific Nosferatu happened to be the classic example of 'the wrong guy to mug in some back alley'. He had close ties with the Camarilla, in fact he was one of the main connections LaCroix had to the underground. An indirect wire to Tung, with a lot of inside information, absolutely loyal. He had no reason to do the 'Nos thing'. If anything, the safest place for Marco would have been the princes tower. In short - people would come looking for him. His disappearance makes no sense, no matter how you look at it.
And as misfortune never comes alone, not long after this incident, homicides start happening, with no obvious consistency - someone starts killing vampires, ghouls and humans with no obvious pattern or coherence. It is evident that something is going on, someone is poaching in LA with little regard for decency and etiquette.

To get the situation under control, the prince takes on drastic measures. An ambitious plan has been forged that aims to unveil what is happening behind the courtains of the scenery on hand. A handpicked group of kindred is being assembled in a special room, completely isolated from the outside world. Perfectly bug-proof and inaccessible for anyone uninvited, this room will be the venue of briefings, reports and discussions that are not meant to be heard by anyone uninvolved. The five guests in this room have nothing in common but one thing - they all have violated the masquerade before. They are all given the chance to clean their slate - should their mission be successful. But this mission has another, quite maniacal catch, as they will learn as soon as they enter this secluded chamber. They will form an investigation team that looks for traces to capture whoever is responsible for the vanishing of the Nosferatu informant and the deaths of at least four victims, including another vampire.

They head out to hunt the hunter of hunters, to stop the murderer of murderers.

Background, setting, general information bits
As I'm somewhat illiterate myself, having only played VtM, I'll have this happen in the general 'world' the game is based on, roughly six to twelve months before the events of the game. Lacroix is the prince we are working for, though (spoilers) he won't be an integral part of our story. Knowing to shudder whenever his name is spoken like some cheesy Voldemort reference is all there is to him. The location everything will play out is LA, logically. I'll confess though, I've never been there myself, so do not be overly fussy with geographical details. It's a city with a huge tower, an appartement building and a creepy old ruin with a cannibalistic woman in its basement, that's all I know for sure. I hope it's not overly important to be accurate about this kind of thing.
As for our characters, they'll all be working for the Camarilla, thus being reasonably loyal to the prince is kind of a given. Also, like mentioned in the interest check, I'd prefer us to be somewhat 'middle aged' in terms of VtM(game), meaning that we're not high end badass mofos who'll tear apart one werewolf with each hand, but have reasonable strengths and specialized talents. See my CS for an example of what I'm thinking of.

Clans and characters - gonna add character names as the CS's pop up.

Brujah - Varin Soralin - urukhai
Gangrel - Lloyd Haythorn - Saarebas
Malkavian - Seven - Skye Autumn
( Toreador - Jasmine LaVey - 6Deadly6Venom6 )

_____________________________________________________________________________________________

Rules
So, apparently OOC-openers have these. Guess I might add some, as well.
#1.0: I am always right.
#1.1: #1 is meant as a joke.
#1.2: #2 is meant as a joke.
#1.3: Only one of the three rules above is true. Have fun figuring that one out.

Alright, fun aside.

#2: OOC =/= IC. Take note that while one character might come across aggressive and hostile ICly, this does not equal aggression from the writer towards you. I can hardly stress this enough, because I've seen multiple instances of OOC conflict arising from IC tension during my time. VtM is dark and grim, being a bit 'rough' is likely going to happen. Don't take it personally, if it's an IC thing, it is not directed at you personally.

#3: Limit your character. Nobody is allmighty, you're not going to see through everything right away, neither IC nor OOC (I hope, I'm trying to make this interesting). Having a player godmod their way to victory is boring for everyone involved. If there's ever a situation where you're not sure if you can/should/may do something, feel free to ask me directly.
Example: Your character is scanning a room for irregularities, looking for bullet shells in specific. If you ask me via PM before you post that, I'll tell you if, where and how many they'll find. If you merely post -that- you're scanning the room, I'll add a 'narration' bit to my posts announcing the results. There will be situations where such things are up to the players, and some where I'll decide results more strictly so they don't mess with the plot too much, communication is the key here.

#4: Player interaction is up to everyone as they see fit, as long as all parties involved agree. If you -want- to have a duel to the death because your characters turn out to hate each other so badly, you're free to duke it out. It'll affect the plot progress as I see fit, I'll mostly adjust the story to how things go. In terms of Player - NPC interaction, things look roughly the same, I'm representing NPCs in this case.

#5: NPC handling will be done by me. Players are supposed to play their character, primarily. If you want to have a personal ghoul, and it makes sense in context, then you shall have your pet. But randoms strangers from across the streets are my property. (You're in my kingdom now! Mwahaha!)

#6: Language may be used as seen fit, unless it's unnecessarily excessive and contradictive, it is allowed. Swearing, 'bad words' and so forth are to be expected from the average kindred, so limiting their use would be untrue to the world we all know and love. That said, being overly excessive with the aggressive language without a good reason is not to be desired.

#7: Gore? This is a tricky one. I'm assuming that everybody who is familiar with the VtM lore is either mature enough for this kind of stuff, or pretending to be. I don't want to encourage super detailed vivisection kind of endeavors, no sir. A lost arm, a cut throat or - crazy example, I know - vomiting blood is within the limits of what I'll tolerate. We're not the sparkly kind of vampire, but please don't decorate the walls with body parts. Unless you have to. And then try to be vague about it.

#8: Fun. You must have it. That is an order.

#9: Private in-between visits which you don't want to be publically visual within the rp thread for whatever reason and that work via PM and such, they work via PM and such. Try to keep them in mind in the general RP though - aka you lose an eye in a badly thought-out flirt attempt, you'll have a scar the next time people see you, and you'll have a story to tell your version of. Which makes for interesting RP.

#10: The grim reaper comes for all of you. Should you be unable to participate any further in the story, for whatever reason, I will have to dispose of your character one way or another. Having them just 'surprisingly' disappear just isn't my kind of thing, so...yeah.

_____________________________________________________________________________________________

Character sheet
Name:
Apparent Age:
Gender:
Clan:
Loyality:
Appearance:
Behavior:
Background:

Note: This is not a requirement, just an example. The only point mandatory is 'Name', the rest may be ignored/replaced at leisure.
_____________________________________________________________________________________________

Short note on my CS:
The excessive use of redacted sections is utterly intentional, and covering up a feature of hers that I plan to either reveal at the initial briefing, or during the course of the story - still on the fence on that. It's likely the most lore-violating part of the entire RP, but I believe it fits reasonably well into everything and even suits the malkavian bloodline quite well. It also is the reason why her insanity is so much unlike regular Malk madness. Forgive me for what I've done, and wait and see before you send me to hell.
Also, for all those who stopped reading the CS at the cheesy as hell name: There are reasons for why I picked this one, one of them being the fact that she doesn't remember her actual name. Actually chosing a name took me longer than anything else about her. I'm not super happy with this one but it serves purposes.

Everything ELSE I forgot as well as additional formatting, I'll add over the course of the coming days.
Fair enough. Seeing how we already gathered a decent amount of names, I might as well start working on an OOC.
Adding the two of you to the dibs list. This is going way faster than anticipated!
May I be so bold to ask what made you change your mind though, Spidey?
Splendid! I was hoping to get people playing those two, to be honest (alongside with a Nos...gotta dream big, right?).
Hello dere. I had this idea for an eternity now, and just as I wanted to get it started, the old site went down...so now that it is back and I got back into the right mood, I can finally start looking for people!
A few words of introduction, I want to lead a vampire-themed rp that closely sticks to the lore of the world of darkness (though I myself only ever played Masquerade, but read up on a lot of things). It may differ at some (or a bunch even) points, partially because I may just not know better, partially because I seek to have things play out in a slightly different manner (an example for this would be my character). Feel welcome to correct me when you happen to know things better, and I shall try to make them more lore-abiding, if at all possible. Furthermore, this is intended to be a casual/advanced rp, but I felt that it fits better into the casual section since it's not all that strictly structured.

The Plot (rough, I'm intentionally leaving out facts and nutshelling it so I can reveal it over the course of the rp)
The current prince of the Camarilla (LaCroix or someone else who is not named in specific, I'm on the fence with that but it hardly matters) is secretly forming up a team of chosen individuals who are supposed to investigate a series of murders and the disappearance of an important informant, which are assumed to correlate. Those individuals (the players) are hand-picked no-names with no overly thrilling history so far, but a track record of Masquerade violations (at least one each) and are offered the chance to redeem -all- their violations, should the mission turn out successful. The mission itself includes investigating several crime scenes, trying to find clues on the murderer(s) and attempting to prevent further delicts by either finding out the true identity of the culprit(s), capturing them and bringing them to the prince - or simply killing them off. All of this happens undercover, as the prince is suspecting the culprits to have access to inside information. The catch is the second part of this mission, namely my player character. She is a rather unique individual and of more or less crucial importance for the mission, letting her die or violate the masquerade would result in the failure of the mission (for several reasons). The group will, when the situation arises, also try to track down the murderer(s), leaving room for different scenarios and situations, according to what the group can handle.
Right now I have about two thirds of the plot figured out roughly, about half of that in detail. I might continue the story beyond my initial plans if things go too fast, are too much fun to just end or any other valid reason to extend the rp.

The Execution
I'll double as the 'leader' of the rp plot, and one of the player characters. I'll be rping all the npcs when necessary to advance the plot, and play my own character whenever I can. Since I have spoiler knowledge for the plot and solution of many situations, she'll be more or less inactive regarding actual progress, aka not very helpful or productive, unless I feel the need to use her as a plot device to speed up or slow down progress. The nature of her clan is perfectly suited for such a task, so I can implement this into her actual character without changing it much from how I want her to be.
The rp will happen in acts, some of which are directed, predefined situations, some of which are up to the creativity of the players. To demonstrate what I mean: We'll start out with the mission briefing in a secluded room, where all the characters meet each other for the (probably) first time, and get introduced to the mission by npcs, which will be directed to a certain degree, then the group will move to the first crime scene where the players will be given the freedom to do what they want (within limits). After the crime scene investigation is closed, people will have the possibility to endulge in 'random' rp that happens in between the investigation sessions, and as soon as everybody declares being 'ready to move on', the next crime scene will be tackled. And so on.
Due to the nature of this setup, what will dominate the style of the rp is character development, thriller-esque investigation-ism and possibly, depending on how the group progresses stealth/combat. If things get crazy I might even get out some dices and such, but primarily the rp can do without strict rule systems if everybody can act within reasonable limits.

Who I am looking for
I'd like to have a group of 'the usual suspects', aka regular kindred of the main clans. Not having doubles of clans would be preferable, but if it can't be helped then I'll look into and likely accept a double, assuming the characters are different enough in what they are good at(since I'll ROUGHLY try to work with the general attributes, abilities and disciplines). I'm gonna play a Malk, so that spot is sort of taken (sorry :<), the rest is open to debate. I thought of a group of roughly 3-6 people, so I'd be looking for 2 to 5 more, who'd be in for the casual-to-advanced deal, and not just lose interest after a week.

The technical details in a nutshell
->Casual/advanced rp, somewhere in the middle between both
->world of darkness-themed background, being dark(duh), grim, bloody and merciless. (note: bloody does not equal in-depth gore, but it might be reasonably violent)
->partially directed by leader, partially shaped by the players, changing in turns.
->3-6 people ideally, counting myself in
->post frequency -roughly- 1-2days. This is a super rough estimate/average. It won't hurt to post more than once a day(if possible and reasonable), but if things can't happen as fast, that is fine too. Longer than a week between posts would be a bit much though. Length of posts may vary according to the situation, but frequent one-liners are not desirable - it's casual gently swaying towards advanced, after all.
->player characters roughly equal 'medium aged' masquerade characters so that everyone has rough values for abilities, attributes and disciplines. It's perfectly fine to be "good at x and below average at y". There's no need to have set values for every single thing, but everyone should have one or two fields they're good at, so that the group has a good pool of skills at their disposal. My character profile, when it'll pop up, will act as a good example of how in-depth I'm thinking of.
->all player characters will be working for the camarilla, this is essencial for the beginning of the plot. You don't need to be loyal to the end, but you can't start out as an anarch, for example.
->there will be a few things contradicting the original lore, feel free to help me make everything better and less heretical!
->some VtM-knowledge would be neat, so everybody knows what to expect at least.

Now, shall we sit back and see how many moths my little flame can attract.

[Convenient list of clan-dibs]
Brujah - urukhai
Ventrue - ViewtifulBastard
Malkavian - my humble self
Toreador - 6Deadly6Venom6
Gangrel - Saarebas

Link to the OOC
'tis a shame. I was looking forward to this. Good luck getting your endeavors sorted out. I'll be around in the case of 'if/when'.
Same as the person above this post.
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