Avatar of Skylar
  • Last Seen: 5 yrs ago
  • Joined: 11 yrs ago
  • Posts: 460 (0.12 / day)
  • VMs: 0
  • Username history
    1. Skylar 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Ack, I seem to have posted when Theo made his post. How should I fix?

This forum needs an e-mail update system or something.

Anyway, the game begins in earnest now.

EDIT: Just read Angevad's post. Clever gift!


Just taking advantage of what I have. A internationally reknown academy is a pretty useful thing to have in many ways.
Kingdom of Anvegad
January 1836

"Murelia." Grumbled the young king of Anvegad, standing at the head of the meeting room table where his collected ministers of the inner council stood huddled around the maps and charts whilst wrapped in thick mantles despite the heat of the fireplace in the room. The winter was cold, this one particularly so. Yet the wheels of politics and nations continued to turn, however slowly. "Its relevance, Supreme Commander? We cannot permit these rebels to usurp the rightful rule of their king."

"Marginal sir." Replied Supreme Commander Petrovski, who took the cold with his usual stoic bearing (and several layers beneath his fur cloak) as the rest of the table turned towards him for guidance on the matter than their King, "Our reliance on Murelian gold is lessened thanks to your enlightened insight into industrial affairs, and the conflict is simply too distant to be worth attempting a campaign in support of either side during winter. The logistics of the situation cannot be ignored nor its scale. Yet we must make our own statement on this matter in support of their rightful king. If we cannot send an force in form, perhaps support in spirit will suffice to put new strength in the king's loyal followers."

"In what manner, Supreme Commander?" Inquired the Minister of Coin, already frowning at potential cost especially at the time of winter. An expression the Supreme Commander almost enjoyed as he worked to phrase his statement properly.

"The Murellian Blackcoats have a few officer cadets within our academy. And for all their expertise in formations to match our own, their organizational and logistical expertise is sorely lacking. I propose we send these cadets home bearing our message of support for the King of Murellia along with a gift of several of our military manuals to assist them in this regard."

"A gift with a little meat to it, I like it." Smirked Adrian. "That should put a nice dent into whoever really instigated this revolt."

"You suspect foreign intervention my lord?" Asked the Foreign Minister, with carefully calculated shock for the King's pleasure.

"Of course! How could these mongrel commons come up with this revolution to begin with? Let alone gain guns and will to go up against the Blackcoats? We must find out who is really behind this 'von Luck' man. I leave you to handle it. Now if that is all, I have regular audiences to return to. It seems this winter's cold has caused a spark of invention, and some of their ideas seem quite practical-sounding for a change."

"Indeed. Return to your duties sire, we shall handle the triffling remaining matters of the situation in Murellia on your behalf." Saluted the Supreme Commander as the King was led out of the room back to the great hall. As soon as the door closed, he returned to the assembled men around the table with a more serious expression. "Now gentlemen, I believe we have more serious business to speak of than this matter of rebellion. Starting with this damn coal shortage. This cold is intolerable, and we need to begin rebuilding the military industrial reserve. I propose we start by expanding the criminal labor draft......

Summary
The Kingdom of Anvegad sends a message of support to the King of Murella, its prayers, and a number of military manuals via returned Blackcoat cadets.
Nation Name: The Kingdom of Anvegad

Brief Nation History (No need for any history before 1700): The lands that would become the modern Kingdom of Anvegad were formerly the lands of three warring kingdoms locked in chronic conflict. A situation supposedly fostered by outside powers to gain access to the resource-rich lands at the center of the battleground that were exported in exchange for mercenaries, firearms, and early crude artillery to crack the network of entrenched castles and fortresses built since medieval times.

It would take an unlikely partnership between a radical general named Arden Strakov and the ruthless king Alexi Despovich to bring about a final end to the conflict via building the first domestic artillery foundries of the Kingdom and unifying the three kingdoms in a series of decisive strategically offensive yet tactically defensive battles that are actively studied today, as well as the less-known shadow war to eliminate the foreign agents that stoked the flames of war. Despovich would become the first King of a unified Anvegad in 1760, and Strakov would go on to found the first formal military academy and head it for ten years before disappearing into obscurity.

Since then, Anvegad actively strove to build and expand its dominion to remain competitive with the Great Powers, but ultimately was unable to achieve Great Power status as tides of politics, war, and colonialism swayed in favor of other nations. Frustration against foreign lands turned inwards as ideologies and philosophers declared they had failed because of fundamental weaknesses within the country and being too rooted in the past. A new wave of thinking rose as crown, generals, and merchants alike were forced to realize they had to keep up with the changing tides of the world if they were to avoid being swallowed up by the Great Powers or even chance an attempt at another rise to greatness. Though it resulted in two major civil wars and decades of civil strife as misplaced ideals and practices were taken advantage of by the ambitious or greedy, the kingdom would ultimately become stronger for it.

In 1830, the kingdom was struck by sudden tragedy when the King Tarkendis the Great died during the outbreak of Red Fever, leaving only the young heir Prince Adrian who was away from the capital studying at a foreign university alive to rule the Kingdom, resulting in a sudden shift in political power to the Inner Council that formerly advised the king, and an equally jarring shift from a traditionalist crown to progressive ministers now free to enact changes they deem necessary to ensure the survival of the kingdom without the careful balance of power upheld by the previous king, a situation even more complicated as the Supreme Commander of the Armies assumed de facto dominance over the council, and the young King is proving to be as paranoid about foreign enemies as he is open minded towards industrialization.

With the rise of industry, enlightenment, and radical ideas, only time will tell if the kingdom will stand the test of time.

Government: Parliamentary Monarchy/ Plutocracy

In theory, Anvegad is an absolute monarchy where the crown and his council of appointed ministers selected from the landed elite hold ultimate sway over the country in conjunction with a council of elected officials to represent the parishes and estates. In recent decades however, authority has shifted more towards the Imperial Council than the crown as the Kingdom expanded, which has now reached its peak with an inexperienced and underage king on the throne.

In current practice, the ten-minister Inner Council holds current control over the kingdom, which in turn is heavily influenced by the Supreme Commander of the Armies who possesses de facto control over the country in conjunction with the young king. Whether or not this arrangement will stand the test of time has yet to be determined, but is currently stable and secure.

Landmass: Between Osland and Boletaria



Spend points here
-- Population: 17 million (2 pts)

-- Martial Prowess: (9 pts)

The Kingdom of Anvegad is a martial power, primarily emphasizing state of the art artillery ordnance and doctrine backed by disciplined infantry and well-organized command and administration. Yet there is a continuous drive to improve, expand, and build even heavier cannons as the Great Powers continue to rise.

-- Cultural Unity: (2 pts)

Anvegad is united by common religion and culture, as well as a common distrust of foreign powers, particular the “Great Powers”. It is also unified by economic security,

-- Navy: 6 Third rates, 4 Second Rates, 2 First Rates (2 pt)

The Anvegad Navy is a shell of what it once was and not much effort has been put into rebuilding it or upkeep of its shore facilities, with shore battery forts at strategic coastal points considered an adequate defense of the kingdom’s lands from naval invasion combined with seasonal freezing of its ports.

-- Colonies: 0 pts

The kingdom has little interest, time, or ability to attempt colonial expeditions when it has more pressing issues domestically and with its neighboring foreign powers.
Nation Name: The Kingdom of Anvegad

Brief Nation History (No need for any history before 1700): The lands that would become the modern Kingdom of Anvegad were formerly the lands of three warring kingdoms locked in chronic conflict. A situation supposedly fostered by outside powers to gain access to the resource-rich lands at the center of the battleground that were exported in exchange for mercenaries, firearms, and early crude artillery to crack the network of entrenched castles and fortresses built since medieval times.

It would take an unlikely partnership between a radical general named Arden Strakov and the ruthless king Alexi Despovich to bring about a final end to the conflict via building the first domestic artillery foundries of the Kingdom and unifying the three kingdoms in a series of decisive strategically offensive yet tactically defensive battles that are actively studied today, as well as the less-known shadow war to eliminate the foreign agents that stoked the flames of war. Despovich would become the first King of a unified Anvegad in 1760, and Strakov would go on to found the first formal military academy and head it for ten years before disappearing into obscurity.

Since then, Anvegad actively strove to build and expand its dominion to remain competitive with the Great Powers, but ultimately was unable to achieve Great Power status as tides of politics, war, and colonialism swayed in favor of other nations. Frustration against foreign lands turned inwards as ideologies and philosophers declared they had failed because of fundamental weaknesses within the country and being too rooted in the past. A new wave of thinking rose as crown, generals, and merchants alike were forced to realize they had to keep up with the changing tides of the world if they were to avoid being swallowed up by the Great Powers or even chance an attempt at another rise to greatness. Though it resulted in two major civil wars and decades of civil strife as misplaced ideals and practices were taken advantage of by the ambitious or greedy, the kingdom would ultimately become stronger for it.

In 1830, the kingdom was struck by sudden tragedy when the King Tarkendis the Great died during the outbreak of Red Fever, leaving only the young heir Prince Adrian who was away from the capital studying at a foreign university alive to rule the Kingdom, resulting in a sudden shift in political power to the Inner Council that formerly advised the king, and an equally jarring shift from a traditionalist crown to progressive ministers now free to enact changes they deem necessary to ensure the survival of the kingdom without the careful balance of power upheld by the previous king, a situation even more complicated as the Supreme Commander of the Armies assumed de facto dominance over the council, and the young King is proving to be as paranoid about foreign enemies as he is open minded towards industrialization.

With the rise of industry, enlightenment, and radical ideas, only time will tell if the kingdom will stand the test of time.

Government: Parliamentary Monarchy/ Plutocracy

In theory, Anvegad is an absolute monarchy where the crown and his council of appointed ministers selected from the landed elite hold ultimate sway over the country in conjunction with a council of elected officials to represent the parishes and estates. In recent decades however, authority has shifted more towards the Imperial Council than the crown as the Kingdom expanded, which has now reached its peak with an inexperienced and underage king on the throne.

In current practice, the ten-minister Inner Council holds current control over the kingdom, which in turn is heavily influenced by the Supreme Commander of the Armies who possesses de facto control over the country in conjunction with the young king. Whether or not this arrangement will stand the test of time has yet to be determined, but is currently stable and secure.

Landmass: Between Osland and Boletaria



Spend points here
-- Population: 17 million (2 pts)

-- Martial Prowess: (9 pts)

The Kingdom of Anvegad is a martial power, primarily emphasizing state of the art artillery ordnance and doctrine backed by disciplined infantry and well-organized command and administration. Yet there is a continuous drive to improve, expand, and build even heavier cannons as the Great Powers continue to rise.

-- Cultural Unity: (2 pts)

Anvegad is united by common religion and culture, as well as a common distrust of foreign powers, particular the “Great Powers”. It is also unified by economic security,

-- Navy: 6 Third rates, 4 Second Rates, 2 First Rates (2 pt)

The Anvegad Navy is a shell of what it once was and not much effort has been put into rebuilding it or upkeep of its shore facilities, with shore battery forts at strategic coastal points considered an adequate defense of the kingdom’s lands from naval invasion combined with seasonal freezing of its ports.

-- Colonies: 0 pts

The kingdom has little interest, time, or ability to attempt colonial expeditions when it has more pressing issues domestically and with its neighboring foreign powers.
Interested in joining. I can put together a nation sheet soon if there's still room.
Interested. And the ground rules laid down should avoid some of the usual pitfalls sci-fi NRP's tend to run into. Very interested.


NS
Nations Name: The Valkyrie Empire
Form of Government: Aristocratic Monarchy
Describe the System: The Empress of the Valkyrie Empire is its absolute ruler, although much of the day to day rule is delegated towards a lower parliament of hereditary landed aristocracy which the Empress retains unquestionable veto power over. In practice though she has rarely had need to exercise it, with a solid majority of the parliament being crown loyalists.

Location on Map Desired: WIP

Capital: WIP

Important Settlements:

Bronzekeep- A major border fortress-city which has grown to be both a center of trade and security for the Empire. Some of the first fortress artillery forged in the Empire was mounted here, and the gun batteries

Port Brunst- The primary trade port of the Empire, and what passes for a central base for its underfunded fleet.

Description:

The primary currency of the Empire is the Thaler, measured in declinations of gold, silver, and copper. One gold Thaler is worth 100 silver, one silver is 100 copper. Currency is primarily measured in stamped coinage, although the army is authorized to print and use paper script in exchange for bought goods that is redeemable for hard specie, or more recently usable against future taxes (a progressive reform element of the Selindis reign).

Important Characters:
Empress Selindis Parvadi Calona-Valkyron, ruler of the Valkyrian Empire. A deeply ambitious woman who intends to secure a thousand-year empire for her successors. While her aims are grand, her methods are highly pragmatic as she is willing to "descend" to the level of dealing with the middle merchant class and directly supervise the Army's latest expansion whilst firmly adhering to realpolitik despite having to keep her own ambitious and greedy aristocracy and military in line. The strain of rule is taking its toll however, and her pragmatism is beginning to stray towards paranoia of her own ministers and generals.
"The Courier"- The right-hand agent of the Valkyrian Empress is an enigmatic man who is beholden to noone save the Empress and given a licence to act and kill as needed to fulfill her directives. An exceedingly deadly individual loyal to a increasingly paranoid empress.

Master of the Armies
Minister of Coin

Brigadier Sora Whitehall- An rising star cavalry officer in the ranks of the Valkyrian Army. Noted for his tendency towards radical and unorthodox tactics, as well as accumulating a series of equally colorful subordinates.
Lady Melina Winters-Whitehall. Brigadier Whitehall's wife, and a rising star in political circles to match her husband. Her love is only matched by how ruthless she is in the application of seduction, poison, and her connections among the aristocracy to further both of their ends.

Traits:
Elite Army (S)- The Valkyrian Army is one of the most elite forces in the land with infantry, cavalry, and artillery force that can more than match any rival force. While highly skilled in warfare, strategy, and discipline, their main strengths lie in a well-organized signals corps and quartermasters bureau.(-6)
Ambitious Generals- The downside to rapid military success is the expectation of even more success. Glory-seeking and rank-ambition is rife among the upper command ranks and many of the line officers. (+1)
Conscription- Various countryside parishes and towns have their taxes waived for manpower levies, in addition to wartime drafts and recruitment of criminals. While no match for the elite standing army, they can assault positions or hold rear-echelon roles to free the Army for other duties. (-1)
Militia- The Valkyrian Empire retains militia forces at its towns and cities, composed of a mix of retired frontline troops, conscripts, and civilian volunteers. While of mixed quality of training, it doesn't take elite troops to stand on a wall and shoot at invaders or crew heavy fortress artillery to hold the line until the Regulars arrive. (-1)

Scared of Water- The Valkyrian Navy is decidedly the least important arm of the military, often considered little more than a logistical support arm of the Army branches than a force unto itself. As most of the Empire's ambitions are landwards, the navy remains a purely defensive force. (+3)
Rotting Hulls: Likewise, the navy is underfunded and undermanned.... (+2)
Landlubbers: And its sailors mostly press-ganged conscripts with little serious skill and lesser sons of nobility with no prospects otherwise. +1

Trading Hub: The Valkyrian Empire is a source of many luxuries, fine goods, and trade opportunities. Making it a grand trade hub even after the Norian Empire's fall and allowing goods and gold to flow freely into the Empire's coffers.(-3)
Empowered Companies: The infamous Trading House of Listrata has considerable assets and influence within the Valkyrian Empire, with the Empress' blessing towards their trade actions in joint merchant-military endeavors. (+/-)
<Snipped quote by Skylar>

I think Line-Infantry tactics are still probably common-place, if you want something of pure badness though.

The Swedish Caroleans are pure badass, its worth looking at and adapting as necessary for your army


Line-infantry commonplace, yeah. Just thinking of how to render the Valkyrie Empire's elite army status. Interesting article, think I'll look into that for more options.

Half-thinking I should restate the Valkyrie's elite army status as partly stemming from better logistics and communication instead of just pure martial superiority now that I look at the issue more seriously. Hmm. Lots of tinkering to do. Well, NS is still WIP for a reason.
Skylar, slight issue, this is supposed to be Renaissance Era. I was thinking 1500s to 1600s, rifles werent a thing till the 1800s, and their mentioned under elite army.


Zee-woops. Terminology slippage. Changing that to advanced high-discipline musket tactics and formations.
Interested.



NS
Nations Name: The Valkyrie Empire
Form of Government: Aristocratic Monarchy
Describe the System: In theory, the Empress of the Valkyrie Empire is its absolute ruler. In practice
Location on Map Desired: WIP

Capital: (Please point out where in your land you would like this and your other settlements to be otherwise I will put them all on your borders for easy access of an invading army.)

Important Settlements:
Description: (Describe your nation. Culture, language, currency etc.)

The primary currency of the Empire is

Important Characters:
Empress Sarah Parvadi Calona-Valkyron, ruler of the Valkyrian Empire. A deeply ambitious woman who intends to secure a thousand-year empire for her successors. While her aims are grand, her methods are highly pragmatic as she is willing to "descend" to the level of dealing with the middle merchant class and directly supervise the Army's latest expansion whilst firmly adhering to realpolitik despite having to keep her own ambitious and greedy aristocracy and military in line. The strain of rule is taking its toll however, and her pragmatism is beginning to stray towards paranoia of her own ministers and generals.
"The Courier"- The right-hand agent of the Valkyrian Empress is an enigmatic man who is beholden to noone save the Empress and given a licence to act and kill as needed to fulfill her directives. An exceedingly deadly individual loyal to a increasingly paranoid empress.

Master of the Armies
Minister of Coin

Brigadier Sora Whitehall- An rising star cavalry officer in the ranks of the Valkyrian Army. Noted for his tendency towards radical and unorthodox tactics, as well as accumulating a series of equally colorful subordinates.
Lady Melina Winters-Whitehall. Brigadier Whitehall's wife, and a rising star in political circles to match her husband. Her love is only matched by how ruthless she is in the application of seduction, poison, and her connections among the aristocracy to further both of their ends.

Traits:
Elite Army (S)- The Valkyrian Army is one of the most elite forces in the land with infantry, cavalry, and artillery force that can more than match any rival force. Further backed by advanced tactics and drill formations to maximize use of their muskets, and powerful field cannons and mortars to add firepower to discipline and order.(-6)
Ambitious Generals- The downside to rapid military success is the expectation of even more success. Glory-seeking and rank-ambition is rife among the upper command ranks and many of the line officers. (+1)
Conscription- Various countryside parishes and towns have their taxes waived for manpower levies, in addition to wartime drafts and recruitment of criminals. While no match for the elite standing army, they can assault positions or hold rear-echelon roles to free the Army for other duties. (-1)
Militia- The Valkyrian Empire retains militia forces at its towns and cities, composed of a mix of retired frontline troops, conscripts, and civilian volunteers. While of mixed quality of training, it doesn't take elite troops to stand on a wall and shoot at invaders or crew heavy fortress artillery. (-1)

Scared of Water- The Valkyrian Navy is decidedly the least important arm of the military, often considered little more than a logistical support arm of the Army branches than a force unto itself. As most of the Empire's ambitions are landwards, the navy remains a purely defensive force. (+3)
Rotting Hulls: Likewise, the navy is underfunded and undermanned.... (+2)
Landlubbers: And its sailors mostly press-ganged conscripts with little serious skill and lesser sons of nobility with no prospects otherwise. +1

Trading Hub: The Valkyrian Empire is a source of many luxuries, fine goods, and trade opportunities. Making it a grand trade hub even after the Norian Empire's fall and allowing goods and gold to flow freely into the Empire's coffers.(-3)
Empowered Companies: The infamous "Great Five" trading Houses of Listrata, Metris, Blackwell, Ragnar, and Kolstot have considerable assets and influence within the Valkyrian Empire, with the Empress' blessing towards their trade actions.
© 2007-2024
BBCode Cheatsheet