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    1. Skylar 11 yrs ago

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I'd say single solar system or a sector. I'm game for either.
I am game for a sci-fi NRP.

My advice for a prospective setting is that we are the colonial remnants of a once-mighty empire that suddenly collapsed and left us in our own sector to struggle to survive, fighting over resources, technology, manpower, and ships to shore up our lone colonies.

I'm thinking in terms of a smaller-scale NRP, where every capital ship and hero we have really count instead of being just stats on the board. Not about epic-scale conflicts and national politics, but of individual heroism and personal conflicts akin to the wars of the Greek era of heroes and dramas in close-quarters battle.

But thats just me talking. I'm game for whatever the GM decides to throw my way.
Name: Claus Tanner
Race: Werecat (with lion accessories)
Character Name: Stryker "The Ironclad Marshal"
Class: Summoner (Puppet Master)
Sub-Class: Blacksmith


Has a rare "Lion's Pride" outfit to change his cat features to lion ears and tail. Since the update, these seem to have become permanent fixtures regardless of clothing, making him stand out among Werecats.

Bio: Despite being a prolific gamer, Claus originally didn't play Elder Tales from its beginning, being more of a FPS gamer in Titanfall and serious sci-fi settings, but his friends dragged him into the game regardless because they needed another ally for a raid. While not his usual cup of tea and not very engaged in the fantasy world around him, he did enjoy casually hanging out with friends and getting into tough fights and coming out ontop, culminating in beating several high-level raid events and obtaining rare items, in particular the rare "Lion's Pride" outfit he was gifted with after the first raid with his buddies, which he treasures in particular whilst freely trading other items he gains from the dungeons.

But when the apocalypse happened, Tanner found himself alone and separated from his friends, whom he isn't even sure if they crossed over into the game with him. With his life quite possibly on the line, he throws himself into the game like never before to fight to survive, let alone find a way home.

Personality: Seemingly happy-go-lucky and cheerful, but its a front for serious concern and worrying about what has happened and how to get home. While he tries to be optimistic and take events in stride, Tanner can switch to a hardened and logically ruthless machine when the situation calls for it or he runs into a hard obstacle to his goals.
Other: One ability of Tanner's that crossed in from the real world to the game world is his knack for parkour and SMART (Smooth Movement Across Random Terrain) However so did his predominantly "Serious Gamer" mindset, Elder Tales not being his main MMO game and he didn't play it much before the 12th update, plus not being very aware of how fantasy settings work at all to begin with. Thus he often thinks in the wrong genre relative to the game setting. (IE: thinking politics are more like Game of Thrones than a traditional fantasy setting, thinking players have EVE Online morality, thinks the whole idea of designated heroes is setting up for Spec Ops: the Line scenarios, etc)

Tanner's summons are predominantly from the "Ironclad" family of clockwork metal golems. High-armor, high power, customizable summons, but also consume large amounts of MP and not very smart unless he directs or mentally controls them. Also summons from the valkyrie family as a secondary option. Since the apocalypse, they are beginning to develop minds of their own, and making it difficult to control the higher-level ones.
I am interested, making a summoner character now.
Theodorable said
Thinking -- mechanical civilizations may require a root to an organic civilization. Hmm.


I would be descended from a series of industrial, commercial, and industrial robots that survived a biological apocalypse that wiped out their creators. The big point is that they arn't all killbots. A large number are peaceful machines out to fulfill their directives in life, and their military is mostly defensive. Mostly.

EDIT: Although I do also have plans for a hyper-consumerist, hedonistic faction, also using extensive robotics. Hmm. Choices.
Would be interested in playing a mechanical species. Although I'd prefer to go for individual AI's rather than a hive-mind or solo-master AI.

Hmm, how to work that out I wonder? Either way, I'm in on this!
Some of my characters:

Tanner's Freelancers





Heres a minor power I'm working on. More details about it to follow!

Faction Name: The Frontier Commonwealth
Government Type: Coalition of various planetary republics,
Population: 6 Billion, composed of species from across the galaxy.
Home Region and Sector: “The Frontier” El Dorado Sector, located on the Cyrsis Subspace lane between the Imperial Grand Duchy of Agamenos and The New Arcturus Republic
Faction Alignment: Neutral to all major powers

Capital System: Freeport
Desc: The Freeport System is a interstellar trade center, home to two billion souls on planet and a half-billion in its orbital facilities and transient starship populations with its central world surrounded by a dozen orbital citystations, orbital industrial and trade platforms, and large amounts of trade. Despite the technological sophistication of Freeport, great swathes of its planets remain unexplored and untapped and still covered in jungles and nature, untouched by pollution or outside interference. The cities of planet Freeport, born out of Imperium-era engine-city terraformers, are mostly concentrated around the equator and the few major mining ops going on-planet. Life is a little rough-hewn and like any other wild frontier, but it still attracts new settlers and immigrants daily because of the potential for rapid growth and expansion going on.

Systems:
Freeport- The center of the Frontier Commonwealth, and its primary trade hub.
Sever- The energy well of the Commonwealth, lightly populated but a critical source of cheap antimatter, hyperium fusion fuel, siderite, and large number of rare elements.
Nordamark- The most habitable of the Frontier systems, with three tier-1 planets (2 earth-like, 1 oceanic). The system is divided between the "Homesteaders" consisting of families, pirates, colonists, private businesses, and various militias versus the "MegaCons" seven major megacorporations that have claimed stake in the system's abundant resources and rare minerals. Conflict between the two sides is common, as is infighting amongst Homesteader factions and Corporate mercinary units over territory and resources. Despite this, there are a number of neutral stations both sides respect, and the war is kept to a low-intensity series of skirmishes involving small mobile force units over key areas despite sabre-rattling.

History:
The Frontier Commonwealth was born out of refugees seeking a safe haven from the collapse of the Galactic Imperium, and later from the changes and tides of government during the rise of the four major stellar powers. People wanting a fresh start, a chance to start over and make things right, to have a future that was brighter than before.

The early years were hard, many of the refugees being ill-prepared for the rigors of building a colony from scratch. It was only until a band of refugees from the Duchy of Agamenos bringing with them three Imperium-era Engine-city terraformers did the Frontier Commonwealth truly begin to take shape. With the engine-formers, cities were built, resources began to be tapped, and a man could find that their only limits were what they set on themselves as the settlers began to form their ideal, individualistic society bound together by a joint trade pact among trading homesteads and factions. Every race, color, creed could coexist in peace, away from the grand conflicts spanning the galaxy.

Then the first of the Motherlodes was found. Beneath the crust of several planets in the El Dorado sector, within the largest asteroids and beneath the oceans, lay some of the greatest deposits of rare and ultrarare minerals the galaxy has ever seen. A tidalwave of wealth suddenly flooded the sector as everyone sought to obtain these resources by any means possible. Thus sparking the Resource Wars in ASY 3,407 when the Frontier Commonwealth was formally created and voted to restrict the operations of foreign economic powers and corporations in its territory.

For over a century, the Frontier was beset by continous on and off conflict with megacorporations from both the major and minor stellar powers, all vying for control of these resources that would certainly tip the balance of the galactic economy with their acquisition. None of the great powers dared intervene, wary of how their neighbors would react to even benevolent intervention into a area all powers desired. But against all odds, a hundred Frontier militias, pirate brigades, mercenary units, freelancer squadrons, and planetary defense forces waged a desperate guerrilla war against the corporations and won. Driving out corporate and political interests to protect their sovereignty as free independent worlds, sending a message to outsiders: this is our land.

Thus the Frontier has been left alone to govern and live in peace. Until the tides of war are beginning to rise again, and the Great Powers now decide it is time to take deeper interest in this sector, uncaring of its inhabitants or their fate.

Perks
* Abundant Rare Resources- The Frontier possesses an abundance of rare minerals such as room-temperature superconductor elements, thanatonium (used for graviton-based warheads and reactors), adamatian (high-grade armor element), siderite, olivium (quantum-computer matrix ingredient), quadrinix, and other ultrarare elements on its planets and asteroid belts. All of them valuable elements used in advanced technology and starships of the Imperium age and the source of much of the Commonwealth's riches.
* This is our land!- The people of the Frontier are very protective of their land and freedom, and don’t take kindly to any outsiders trying to step onto their territory. While they may fight and squabble amongst themselves, the moment outsiders come in, they are quick to rally to together to fight and beat back the foe.
* Strong Leadership- Under pressure, the Commonwealth thrives. With the rise of President Greywind to the Commonwealth Council, Admiral Suvorov's command of the Freeport Marauder-Corps, and the rise of a dozen new leaders and heroes amongst the ranks both high and low, the Frontier have solid leadership in both political and military fields for all their other flaws.

Flaws
* Factionalized- the planets of the Commonwealth are not united, and every planet has its individual nations, homesteads, factions, corporations, pirates, and clans that often fight and oppose eachother whenever there isn’t an immediate unifying threat.
* Giant Target- Between location, resources, and limited centralization, the Frontier is a giant target for its neighbors as a staging point or source of minerals needed to produce Imperium-grade technology and starships.
* Trade Bottleneck- While the Commonwealth nations are willing to trade what they have, they charge high prices and in limited amounts compared to the reserves they have. This is in part due to most mining ops being private concerns that while safely and reliably run, and the FC simply don’t have the same bulk mineral output as large mining corporations nor the greed to over-exploit. While its enough for the Commonwealth’s needs and coffers, outside nations often fume at the fact they need to haggle with a dozen prospectors and claimholders for even bare amounts of rare minerals, which can strain relations badly.

General Military information:


Key Personnel: WIP
Poking my head in with interest, got a pair of minor nation concepts I'll be throwing into the mix along with my characters. Nation Sheets on the way soon, although I have yet to decide who to ally behind thus far.
Call me interested in this. Will make a nation sheet when I can.
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