Hidden 11 yrs ago Post by Darkmatter
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I think I am up to date with everything now?
Hidden 11 yrs ago Post by Theodorable
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So give me a little outline on positions of the factions and whether you'd like a square or circular map.

The Graal are tough to incorporate schematically -- I'm open to ideas. The problem herein lies that they exist to fight and die. Throw any ideas at me and I'm all ears!
Hidden 11 yrs ago Post by Sigma
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Theo, we actually have discussed the Graal's integration in the setting as members of the Covenant(the bad guys), kinda like the cannon fodder.
Hidden 11 yrs ago Post by Theodorable
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It sounds apt. If possible I'd like the Graal of the current era to be a remnant of their past. Like the Krogan of Mass Effect perchance -- a few hundred years ago the Graal were a galactic presence but since have been largely relegated to being the cannon fodder of whatever bad guys you have in place, it could work.
Hidden 11 yrs ago Post by Sigma
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We'll have to see what Flagg says regarding the past.
Hidden 11 yrs ago Post by Darkmatter
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Now, I just need to make those characters. The 2 hour bus journey tomorrow should provide time enough for one at least.
Hidden 11 yrs ago Post by Theodorable
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Is there a Nation Sheet for the Covenant?
Hidden 11 yrs ago Post by Sigma
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The Covenant is actually an alliance of nations. So far it's membership includes the Vatani Ascendancy, the Transorganic Alliance Party, and a yet to be revealed puppet Government.
Hidden 11 yrs ago Post by Skylar
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Poking my head in with interest, got a pair of minor nation concepts I'll be throwing into the mix along with my characters. Nation Sheets on the way soon, although I have yet to decide who to ally behind thus far.
Hidden 11 yrs ago Post by babbysama
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Name: The Unitary Supreme Kingdom of Makhinas (commonly abbreviated as USKM)
National Emblem:The royal crest of the Bur-Hina line
Population: ~900,000,000
Head of State: Her August Majesty Queen (or Pad) Ámahaçal Bur-Hina VI
Speaker of the Parliament: Beig Hém Dasi II
Government: Demi-executive parliamentary monarchy


Description:


Capital Planet:[i] Makhina
[i]A planet dominated by the endless Tchanu Desert, a vast expanse of dune,
tableland, scrub, volcanic plain, tamarisk fields, and salt pan, unbroken save for shallow
endorheic lakes, The planet is reserved for members of the Yagbu species
only--trespass by foreigners is a heinous crime, punishable by death. Principal city is the
eponymous metropolis and center of government, Makhina.

Satellites: Inoké
The largest of Makhina's two satellites, Inoké is the principal commercial mechanism for the USKM,
serving as the port-of-call for all incoming and outbound trade vessels as well as the home of all
non-Yagbu residents of the USKM. Other than Yagbu, Inoké has massive expatriate communities,
mostly wealthy tradespeople and corporate moguls. Especially large is the community of augmented
humans. The moon was heavily terraformed, making it overabundantly verdant and tropical. A number
of foreign cultivars have been introduced to the moon to great success.
The chief city, Isé-of-the-Waters, sits upon the titanic artificial Lake Bhampa, from which all of the moon's rivers
draw their source.

Hanapa
A glorified lunar industrial complex, the engine
which fuels the USKM trade enterprise. Gas and mineral mines, large manufacturing
centers, shipyards, and even terraformed farm land dot its surface. Though the
planet itself produces the lucrative and ubiquitous foodstuff of Makhins, ozí
rice, without the larger scale operations of Hanapa, the commercial might of
the USKM would have been nipped in the bud early on.

Species: The Yagbu





USKM Military

Ground Divison








Space Division




I'm going to be updating this tomorrow with a LOT more information. More on Yagbu biology, culture, history, society, and language, as well as an explanation of the Makhinas military, as well as some concept images to give you all an idea of how some of the locations appear (especially Inoke). However, I am just too tired tonight to finish this, but would like to put it out in the playing field and let you guys work with a little bit before I fill out more of the details and empty spaces in between. Sorry for the kind of truncated post but I hope that at least gives you an idea of the USKM and how you can work them into the setting.
Hidden 11 yrs ago Post by Sigma
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Have made some slight updates to my Nation Sheet.
Hidden 11 yrs ago Post by babbysama
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Pseudonym(s): Yëwe, Elof, Ndalma
Gender: Male
Height: 6”1
Age: 42
Race: Vatani
Alignment: Ascendancy
Physical descriptors: Elof (the appellation most commonly applied to him), is tall and lithe, with slender legs and lean musculature. His face is likewise thin, with an aquiline nose, skin of a dull dark grey, eyes of cold lavender, a set of small horns, a taut jaw, and long, cinnamon-hued hair. In short, his appearance is rather typical of Vatani males.
Background: Elof’s appearance, however, is the extent of his typicality. Elof is of the Vrasës caste, the enigmatic order of Vatani assassins. Little, if aught, is known about his adolescence—a characteristic quality of the Vrasës. As with the Luftëtari, the acolytes of the Vrasës have carefully cultivated over the course of centuries the caste bloodline. The typicality of Elof’s face is no genetic accident—rather, its intent is obvious. The Vrasës are trained in not only martial and physical arts, but most effectively in the subtler arts of espionage, among them deception and infiltration. A plainer face is one more easily forgotten, or more simply accepted. However, unlike the Luftëtari, the individuality and curiosity of a Vrasës is not suppressed. Oftentimes, though Vrasës protocol is magisterial and encyclopedic, one cannot simply play it by the books in a precarious situation. Thus, not only is a Vrasës’ martial ability honed, but also most keenly their mental acuity and acumen. A Vrasës is the perfect amalgam of deadly force and cunning, capable of near unrivalled adaptability, range, variety, and efficacy. Elof’s career in the order has been one marked by continued success and elimination of high priority targets. For the bulk of his tenure he has worked in infiltrating the Vatani expatriate communities of NAR, particularly those with separatist or revolutionary leanings, as well as in conducting counter-espionage and devoting extensive research into the All-Party and their supposed affiliated terrorist cells in NAR. There is also rumor that he and his cohorts were in fact intricately involved with the bombing of Esmara--as apposed to the UF. With the inauguration of the Covenant, Elof’s superiors ordered him to ramp up his operations, particularly on New Arcturus and Aurolia, though warned him not to endanger the Covenant, at least for now. As he delves deeper into this web of espionage, he quickly finds himself beset on all sides, whether from NAR counter-spies, enigmatic transorganic agents whose allegiance is at best murky, or UF blackops.
Personality: His true nature is probably unknown save for by his compatriots and superiors. Otherwise, his outward personality is mutable, ever adapting to new roles and situations.

Skills/Abilities
-Dexterous mental faculty
-Well trained in both hand to hand and martial arts as well as munitions
-Speaks a number of languages
-Highly adaptable to new environments and situations
-Biologically and synthetically augmented
-Calculating and efficacious to a lethal degree

Flaws
-Few known for certainty. The life he has led and his specific line of work has bred in him, as in all Vrasës, a coldness and lack of center
-Unflinchingly loyal to his own detriment, a lauded quality among the Vatani but one which may be somewhat undesirable in other races
Hidden 11 yrs ago Post by babbysama
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Thanks! I'm glad you like him. I meant to coordinate with you and a couple days ago and see if I was in the right ball park but I forgot : | Glad I hit the mark.

I'm excited though! I hope we're able to get the ball rolling soon and start the IC.
Hidden 11 yrs ago Post by Skylar
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Heres a minor power I'm working on. More details about it to follow!

Faction Name: The Frontier Commonwealth
Government Type: Coalition of various planetary republics,
Population: 6 Billion, composed of species from across the galaxy.
Home Region and Sector: “The Frontier” El Dorado Sector, located on the Cyrsis Subspace lane between the Imperial Grand Duchy of Agamenos and The New Arcturus Republic
Faction Alignment: Neutral to all major powers

Capital System: Freeport
Desc: The Freeport System is a interstellar trade center, home to two billion souls on planet and a half-billion in its orbital facilities and transient starship populations with its central world surrounded by a dozen orbital citystations, orbital industrial and trade platforms, and large amounts of trade. Despite the technological sophistication of Freeport, great swathes of its planets remain unexplored and untapped and still covered in jungles and nature, untouched by pollution or outside interference. The cities of planet Freeport, born out of Imperium-era engine-city terraformers, are mostly concentrated around the equator and the few major mining ops going on-planet. Life is a little rough-hewn and like any other wild frontier, but it still attracts new settlers and immigrants daily because of the potential for rapid growth and expansion going on.

Systems:
Freeport- The center of the Frontier Commonwealth, and its primary trade hub.
Sever- The energy well of the Commonwealth, lightly populated but a critical source of cheap antimatter, hyperium fusion fuel, siderite, and large number of rare elements.
Nordamark- The most habitable of the Frontier systems, with three tier-1 planets (2 earth-like, 1 oceanic). The system is divided between the "Homesteaders" consisting of families, pirates, colonists, private businesses, and various militias versus the "MegaCons" seven major megacorporations that have claimed stake in the system's abundant resources and rare minerals. Conflict between the two sides is common, as is infighting amongst Homesteader factions and Corporate mercinary units over territory and resources. Despite this, there are a number of neutral stations both sides respect, and the war is kept to a low-intensity series of skirmishes involving small mobile force units over key areas despite sabre-rattling.

History:
The Frontier Commonwealth was born out of refugees seeking a safe haven from the collapse of the Galactic Imperium, and later from the changes and tides of government during the rise of the four major stellar powers. People wanting a fresh start, a chance to start over and make things right, to have a future that was brighter than before.

The early years were hard, many of the refugees being ill-prepared for the rigors of building a colony from scratch. It was only until a band of refugees from the Duchy of Agamenos bringing with them three Imperium-era Engine-city terraformers did the Frontier Commonwealth truly begin to take shape. With the engine-formers, cities were built, resources began to be tapped, and a man could find that their only limits were what they set on themselves as the settlers began to form their ideal, individualistic society bound together by a joint trade pact among trading homesteads and factions. Every race, color, creed could coexist in peace, away from the grand conflicts spanning the galaxy.

Then the first of the Motherlodes was found. Beneath the crust of several planets in the El Dorado sector, within the largest asteroids and beneath the oceans, lay some of the greatest deposits of rare and ultrarare minerals the galaxy has ever seen. A tidalwave of wealth suddenly flooded the sector as everyone sought to obtain these resources by any means possible. Thus sparking the Resource Wars in ASY 3,407 when the Frontier Commonwealth was formally created and voted to restrict the operations of foreign economic powers and corporations in its territory.

For over a century, the Frontier was beset by continous on and off conflict with megacorporations from both the major and minor stellar powers, all vying for control of these resources that would certainly tip the balance of the galactic economy with their acquisition. None of the great powers dared intervene, wary of how their neighbors would react to even benevolent intervention into a area all powers desired. But against all odds, a hundred Frontier militias, pirate brigades, mercenary units, freelancer squadrons, and planetary defense forces waged a desperate guerrilla war against the corporations and won. Driving out corporate and political interests to protect their sovereignty as free independent worlds, sending a message to outsiders: this is our land.

Thus the Frontier has been left alone to govern and live in peace. Until the tides of war are beginning to rise again, and the Great Powers now decide it is time to take deeper interest in this sector, uncaring of its inhabitants or their fate.

Perks
* Abundant Rare Resources- The Frontier possesses an abundance of rare minerals such as room-temperature superconductor elements, thanatonium (used for graviton-based warheads and reactors), adamatian (high-grade armor element), siderite, olivium (quantum-computer matrix ingredient), quadrinix, and other ultrarare elements on its planets and asteroid belts. All of them valuable elements used in advanced technology and starships of the Imperium age and the source of much of the Commonwealth's riches.
* This is our land!- The people of the Frontier are very protective of their land and freedom, and don’t take kindly to any outsiders trying to step onto their territory. While they may fight and squabble amongst themselves, the moment outsiders come in, they are quick to rally to together to fight and beat back the foe.
* Strong Leadership- Under pressure, the Commonwealth thrives. With the rise of President Greywind to the Commonwealth Council, Admiral Suvorov's command of the Freeport Marauder-Corps, and the rise of a dozen new leaders and heroes amongst the ranks both high and low, the Frontier have solid leadership in both political and military fields for all their other flaws.

Flaws
* Factionalized- the planets of the Commonwealth are not united, and every planet has its individual nations, homesteads, factions, corporations, pirates, and clans that often fight and oppose eachother whenever there isn’t an immediate unifying threat.
* Giant Target- Between location, resources, and limited centralization, the Frontier is a giant target for its neighbors as a staging point or source of minerals needed to produce Imperium-grade technology and starships.
* Trade Bottleneck- While the Commonwealth nations are willing to trade what they have, they charge high prices and in limited amounts compared to the reserves they have. This is in part due to most mining ops being private concerns that while safely and reliably run, and the FC simply don’t have the same bulk mineral output as large mining corporations nor the greed to over-exploit. While its enough for the Commonwealth’s needs and coffers, outside nations often fume at the fact they need to haggle with a dozen prospectors and claimholders for even bare amounts of rare minerals, which can strain relations badly.

General Military information:


Key Personnel: WIP
Hidden 11 yrs ago Post by Skylar
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Some of my characters:

Tanner's Freelancers





Hidden 11 yrs ago Post by Apollo26
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thread cpr!!!! where did everyone go
Hidden 11 yrs ago Post by babbysama
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I don't know : (

everyone has worked too much on this for it to fail!
Hidden 11 yrs ago Post by AnriuSB
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lol, it won't fail.

If worste comes to worste we will need to put it on the shelf until Flagg returns, but as long as we stick to it we should be ok.
Hidden 11 yrs ago Post by Darkmatter
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I am still here anyway.
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