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    1. Skylar 11 yrs ago

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Omega said
Well what all are your planned major exports? I do not have my natural resources nailed down quite yet so I can adapt something off an interesting deal we hammer out there.As for factories and railroads I would like to work out some kind of deal there. My nation would be tentative to allow a foreign company a strong foot hold in their territory without some oversight or direct gain from the factory itself. I can likely accomadate railroads if you want obuild some though be aware that my nation will be using them as well.


Planned Exports: High-grade steel, anthracite coal, oil products, helium, money-lending, surplus tanks and landships, corporate trade deals, clockwork gadgets (or even soldiers if you go to Minagis), railroads.

What I'd like for imports: raw iron, wood, luxuries (ANY and all forms of luxuries), medicine, some different forms of food, ideas, cheap labor.

Does that work in any way?
Omega said
The Dominion requires steel for blades, gold for it's men, and oil for it's machines.That was just for effect, want to work out some sort of major trade deal?


Certainly. The Commonwealth is in a solid position to supply steel, oil, and lend gold bulleon and coins via associated deals with a dozen companies or a couple tycoons.

The question is, what can you trade in return? Loan repayments with interest? Land deals? Allowances for Commonwealth factories and railroads in your territory? Resources and rare elements? Mercinaries?

In particular, I would like to have the Webster-Milliam Biscuit Company to have a foothold in your country, with several factories dedicated towards creating tasty, filling, and cheap canned biscuits using your local labor. With the associated economic fallout of allowing this old, venerable, and powerful corporation into your lands, such as what the diet of the working class is coming to. Even if they have no interest in making anything but biscuit products (at the moment)
Who wants their war effort bankrolled by the Commonwealth? The major banks arn't above giving loans to imperialist states, although they will expect payment. And those loan recovery assassins have had a lot of practice.

Serioulsy though, I'd like to position the Commonwealth as a neutral party to Imperialist countries that while being a bastion of hyper capitalism and liberal ideas, its also a major supplier of high-grade anthracite coal, oil, steel, and war material for any nation willing to buy. Any takers on being major trade partners?
WIP Nation Sheet, will update in due time

Name of Nation: The Commonwealth of Freeport States

Capital: Havendown

National Population: 80,000,000

Demonym: "Freelancers" "Freeporters" "Commies"

Ethnic Groups:
Tycoons- Less a racial group than a major social class, there is no discussing the Commonwealth without discussing the Tycoons, the ultra-rich business magnates that practically rule the Commonwealth and all of its largest business concerns. For these men and women, wealth is meaningless and only good for keeping score, only achievement has value. As such the Tycoons frequently seek to outdo and outperform eachother through industry, trade, or public works whilst living lives of unimaginable luxury even compared to their counterparts in other countries.

Language(s) Spoken:
"Burst"- A de facto language of abbreviated commands, nouns, and memorized phrases to quickly convey commands or orders in a factory or business setting within a short period of time. Variations of this is used in trade and accounting to rapidly convey contents of larger business deals, or in the military as radio-discipline. Its found a secondary life as a common stepping stone to learning Trade Common amongst most low-class people.

SMOKY- (Trade Common)

Religion(s) Practiced(If any):
There are no formal state religions in the commonwealth, and a variety of different religions and faiths are freely practiced and allowed to coexist. But by and large, religion is a minor factor in the Commonwealth.

National Symbols:
- Flag:
- Colors: Black and White
- Creed:
"You shall be a merchant before being a man. A merchant before being a king. A merchant before being a man of faith. A merchant before all else."

(1-5 based on the two sides of the scale.)
Government:
Individual -1- State
Religious -5- Secular
Democracy -2- Autocracy
Dove -2- Hawk
Isolationist -2- Interventionist
Summery:
The government of the Commonwealth city-states are nominally independent republics working together for joint security and trade. In practice, most political power is in the hands of the Tycoons and Robber Barons who rule in a variety of ways in the background.

As a whole, the Commonwealth wants trade and industry more than war, and prefers to stay out of foreign wars besides bankrolling and mercenaries.

Economy:
Capitalism -1- Communism
Private -1- Public
Inequality -2- Equality
Summery:
The Commonwealth is characterized by its unrestricted and ruthless capitalist free markets. Corporations and Robber Barons compete and innovate and expand with minimal government interference or restriction. The Industrial revolution has brought about immense wealth for the Commonwealth, and while economic inequality is a severe issue, with a massive divide between the ultra-rich robber barons and the common workers as per norm, the trickle-down of wealth means that the vast majority of the people are having better lives than before, and its still getting better.

Society:
Open -1- Closed
Liberal -2- Conservative
Tolerant -1- Intolerant
Summery:
The Commonwealth as a largely open-borders and free-trading collection of cities is naturally very open and liberal. Dozens of different cultures, races, and social groups coexist and work alongside eachother. Gender roles are largely disregarded in the commonwealth, and there is equal opportunity for anyone with the right motivation and ambition to succeed.

Military:
- Coat of Arms:
- Size: 800,000 standing armed forces, 2 million assorted reserves, militia, and mercenaries.
- Branches:

Ironclads- The armored tank and landship corps of the Commonwealth.

Clockwork Brigade- The semi-autonomous Clockwork warmachines of the city-state of Minagis.

Militia

- Readiness:

The bulk of military spending goes into the navy and tank corps.

While the Commonwealth Ironclad tank corps are not the largest in the world, they are among the most skilled and best-equipped and still sizable. The Commonwealth's resources and heavy industry allow them to built and maintain a massive array of advanced tanks and landships. For some reason (largely attributed to ergonomics of early tanks) the Ironclad Corps are predominantly female, even to present day. Tanks and landships are constantly cycled, upgraded, and replaced to maintain top-grade performance, while second and third-rate tanks are cycled into garrison forces, militias, or sold to other countries in bulk amounts.

The navy has second-best priority. While lacking in large battleships or heavy firepower, the Commonwealth has a respectable force of destroyers and cruisers to patrol the sea routes from pirates or enemies. To stay toe to toe with the more militant nations, naval focus is shifting towards mass production of submarines and torpedo warfare, considered a more "economical" means of warfare than battleships, and while its an emergent field of study the submarine force is gaining ground and new technology at a rapid rate.

Third-best is the emergant air force. While the smallest of the five branches and only supported by a few member city-states, they still retain a number of large airships and biplane squadrons for national aerospace defense. While not the most advanced or best force, they are well-supplied and have the material advantages of being able to use helium for their balloons rather than flammable hydrogen and powerful engines. Their primary focus is on scouting and air-defense rather than bombing.

The general infantry corps however are given bottom-level lesser priority. Chronically undermanned and heavily reliant on mercenaries and static defenses, there is little priority given to the infantry during peacetime.

The Mech-Men Brigade of Minagis are an abnormality compared to their other city-states. A genius inventor by the name of Chekov has under the patronage of the city’s oligarchy has worked to replace much of their military with semi-autonomous clockwork war machines. Clockwork men, steam-powered war dogs, self-thinking tanks. While still a massive work in progress, initial results of a fearless, obedient, iron-skinned, and heavily armed clockwork army have led to more and more industry of Minagis being turned to create the works of the Inventor Chekov to replace their undersized garrison, who considers his “Clockwork Brigade” to be the next face of warfare. If he can manage to make them cheaper to field and improve their intelligence. Most city-states of the Commonwealth refuse to use his designs due to severe Identify-Friend-or-Foe problems.

In times of war, militias can be called up to assist in the general defense. While of varying training and morale, they are notably well-equipped for a citizen-soldier army, due to the proliferation of old tanks and hardware stiffening local defense forces. The Commonwealth has a history of heroic citizen-soldiers holding the line

The greatest strength of the Commonwealth military forces are their exceptional logistics. Between well-built railroads, heavy naval shipping capacity, and a well-organized chain of command, the Commonwealth hold a massive home-field advantage in their defense. However their primary focus is on defence and have limited offensive capability beyond submarine warfare.

Territory:
- Important Locations:

Engines East: The single most largest industrial complex city in the Commonwealth with nine million people, Engine's East (Formerly known as Eastport) is home to steelworks plants, military-industrial arsenals, oil refineries, and a massive trade port. It is the center of operations for 27 Tycoons and their businesses and cartels, the center of industrial innovation, and the base for the Commonwealth Central Military Academy.
Key Elements of Engine's East
- Central Military Academy- The largest and most lauded military academy in the Commonwealth, as well as base to some of the military's best innovators and scientists.
- Webster-Millam Biscuits and Foodstuffs Plants- High capacity food canning plants for a variety of foodstuffs.

History:
- International Relations:

Notes:




I'm game for someone else kick starting this.
Switching to a American capitalist nation that is bankrolling most of your imperialist ventures. And is rather tank-obsessed and has quite a few mad scientist persons.

How much steampunk robotics could I pull off here? Not asking for humongous mechs or human robots, more like giant metal attack-dog level intellect.
I could switch to a more mercantilist state if that would balance things out a bit better.
Name: Claus Tanner
Race: Werecat (with lion accessories)
Character Name: Stryker "The Ironclad Marshal"
Class: Summoner (Puppet Master)
Sub-Class: Blacksmith


Has a rare "Lion's Pride" outfit to change his cat features to lion ears and tail. Since the update, these seem to have become permanent fixtures regardless of clothing, making him stand out among Werecats.

Bio: Despite being a prolific gamer, Claus originally didn't play Elder Tales from its beginning, being more of a FPS gamer in Titanfall and serious sci-fi settings, but his friends dragged him into the game regardless because they needed another ally for a raid. While not his usual cup of tea and not very engaged in the fantasy world around him, he did enjoy casually hanging out with friends and getting into tough fights and coming out ontop, culminating in beating several high-level raid events and obtaining rare items, in particular the rare "Lion's Pride" outfit he was gifted with after the first raid with his buddies, which he treasures in particular whilst freely trading other items he gains from the dungeons.

But when the apocalypse happened, Tanner found himself alone and separated from his friends, whom he isn't even sure if they crossed over into the game with him. With his life quite possibly on the line, he throws himself into the game like never before to fight to survive, let alone find a way home.

Personality: Seemingly happy-go-lucky and cheerful, but its a front for serious concern and worrying about what has happened and how to get home. While he tries to be optimistic and take events in stride, Tanner can switch to a hardened and logically ruthless machine when the situation calls for it or he runs into a hard obstacle to his goals.
Other: One ability of Tanner's that crossed in from the real world to the game world is his knack for parkour and SMART (Smooth Movement Across Random Terrain) However so did his predominantly "Serious Gamer" mindset, Elder Tales not being his main MMO game and he didn't play it much before the 12th update, plus not being very aware of how fantasy settings work at all to begin with. Thus he often thinks in the wrong genre relative to the game setting. (IE: thinking politics are more like Game of Thrones than a traditional fantasy setting, thinking players have EVE Online morality, thinks the whole idea of designated heroes is setting up for Spec Ops: the Line scenarios, etc)

Tanner's summons are predominantly from the "Ironclad" family of clockwork metal golems. High-armor, high power, customizable summons, but also consume large amounts of MP and not very smart unless he directs or mentally controls them. Also summons from the valkyrie family as a secondary option. Since the apocalypse, they are beginning to develop minds of their own, and making it difficult to control the higher-level ones.
Work in progress nation sheet to show my interest and committment to the game. Will finish shortly.

Name of Nation: The Northern Imperial State Alliance

Capital:

National Population: Aprox 90,000,000

Demonym: “Imperials” “Scytheans”

Ethnic Groups:
Scythean- The core majority of the State, the original citizens of the Scythean kingdom. Commonly characterized by their height and strong build. Most average six feet tall.

Tyran- The second-largest kingdom of the State Alliance, the people of Tyran are best noted for their ruggedness and dark eyes, as well as their technical talent with machines and industry. They also have abnormally conformist attitude towards their society even among the State, finding fascist and dictatorial measures to be natural, normal even. Very grim.

Language(s) Spoken:

SMOKY (Trade Common)

Religion(s) Practiced(If any):
The Goddesses of Divinity
The Scytheans once worshiped three goddesses, Sina, Victoria, Ygghid. The industrial revolution has brought a quiet downturn in the faith in the goddesses. While the Imperium doesn’t practice outright discrimination, faith in the goddesses has largely winded down and the religion is mostly limited to a few devout followers.

National Symbols:
- Flag:
- Colors: Red/Gold
- Creed:
“We were. We are. We will always be.”

(1-5 based on the two sides of the scale.)
Government:
Individual -4- State
Religious -3- Secular
Democracy -4- Autocracy
Dove -4- Hawk
Isolationist -4- Interventionist
Summery:
The Imperium is the consolidation of five major kingdoms combining their lands, territories, and armies to keep up with changing times and the industrial revolution. Despite this, they still retain a strong monarchy under the reign of the Raelthorne dynasty, backed up a royal council.

Economy:
Capitalism -3.5- Communism
Private -3- Public
Inequality -2.5- Equality
Summery:
The Imperium was initially a high communist state prior to the industrial revolution, but the revolution has brought about a new middle class of industrialists and merchants and forced a shift towards capitalism to stay competitive to modern markets. While they are far from a real capitalist state yet, there is great economic progress.

Society:
Open -4- Closed
Liberal -4- Conservative
Tolerant -4- Intolerant
Summery:

Military:
- Coat of Arms:
- Size: Standing core national army at 650,000, with 700,000 dormant reserves or nobility house guard.
Legionary strength varies from 1 million peacetime garrison state to 3.5 million maximum wartime readiness.

- Branches:
Legionarries- The vast majority of the Imperial Army, made of conscripts and volunteers that heed the call to battle. While their quality, origin, and strength may vary they are all courageous fighters for their home country. Modernization efforts are ongoing and persistent, but face the sheer challenge of equipping millions of soldiers across a large country.

Iron Fangs

Ironclads (Tanks)- The Ironclad corps runs the Imperium’s tanks, from the smallest scout tank to the largest landship. For some reason (mostly due to design issues during the first tanks) the Ironclad corps are predominantly female. Its a “don’t ask, just don’t ask” topic in the military.

- Readiness(What's your standing military like? How ready is it?):
The standing armies of the Imperial State number around 800,000 standing personnel spread amongst the national army and the assorted house guards of the nobility. These are the core elite of the national army.

The status of the Legionaries however is a much different story. Only fractions of the Legions are active at any time, with only city garrison units active full time. Under wartime conditions, mass regiments can be levied and raised on short notice due to widespread training camps and ease of equipping mass regiments thanks to strong industry, although their general quality does leave something to be desired compared to other modern militaries. Blunderbusses and muskets (albeit high-quality and time-tested designs) are common despite ongoing efforts to mass-produce bolt-action rifles for full rifle corps, which are instead support brigades for larger units.

Territory:
- Important Locations:

Engine’s East- Once known as Eastport, Engine’s East the largest military-industrial complex in the combined kingdoms, and most advanced. Nearly all of the Scythean heavy arms and warmachine designs were invented or first mass-produced in Engine’s East and retain production lines there. Engine’s East and a large number of its heavy industries are controlled directly or indirectly by House Tanner, a wealthy industrial noble house. Its also the only place where ultrahard titanium-steel alloys are made in the Imperium.

History: WIP
- International Relations: WIP

Notes:
Call me interested, nation sheet on the way.
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