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    1. Skylar 11 yrs ago

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How are we handling humanity in this game? Post-diaspora, and humanity is everywhere and factionalised? Or are they a non-entity in this game and everyone plays aliens?
I'm in. Got quite a few nations and characters I want to bring out.
Tanner woke up from the alleyway dazed and disoriented, leaning on a corner to regain some sense of equilibrium as he tried to figure out what happened. Ten minutes ago, he was at his computer, writing up a battleplan for his next squadron match in Titanfall. The next, he was in this game. A whole other world.

Groping around his face, he didn't feel his VR helmet on, or kinetic gloves. He was actually in the game. He was actually in Elder Tales.

The low rumble of an arcane engine snapped him out of his ragged musings, as he turned to see one of his summons behind him. A ten foot ironclad golem, a light chassis type. The most common type he could summon, customize, and arm. And it was now before him, awaiting orders.

"Okay, um. Command: Follow Mode!" Tanner uttered, with the Ironclad sputtering into action and lumbering behind him. The lion-boy then marched out off the alley to find out what was going on. Judging by the reactions of others, he wasn't the only one caught in this state.

"I need to find a tavern. Taverns always have the answers." He muttered to himself, walking down the road with a iron warmachine in tow. He didn't care if he was making a scene, he wanted to find answers. And if his golem attracted people who might have an idea what happened, then fine.
Nation Name: The Martian Colonial Coalition, MCC, Mars

Population: 100,000

Predecessor/Origin: WIP

The MCC is made of the survivors of the Martian mining colonies. Former corporate workers, military forces, researchers, miners. Mars was rapidly becoming the industrial powerhouse of the solar system until the Aliens came.

Government: A joint autocracy between Admiral Piter Suvorov and President Serina Greywind. While in theory a democratic government, the Martian constitution and old government have been suspended and the fleet is under nominal martial law. Suvorov leaves Greywind to run the civilian fleet while he runs the military and determines the overall course of the fleet, but often consults the politically savvy president. Its a benevolent dictatorship, but few complain about it.

Ethnic Groups: 65% Martian (assorted sub-minorities from Earth origins), 10% Asteroid Belters, 10% American, 7% Japanese, 5% AI, 3% assorted others.

Civilian Fleet:

1x Capital Star-class Long Range Colony Ship "Vanderbilt"
1x Alaska-class Superheavy Mining Ship "Clockwork"
3x Light Fleet Repair Auxiliaries "Vulcan" "Where's the Gravitas?" "Angel Forge"
1x Heavy Fleet Repair Auxiliary "Alchemist"

12x Civilian cargo ships
6x Civilian passenger ships
4x Civilian Liners
2x Fuel Tankers

Military Fleet:
Flagship Supercarrier "Enterprise"
Battleship "Colossus"
Carrier "Liberty"
3x Cruisers
4x Destroyers
3x Scout Frigates
2x Invasion Transports

The Enterprise is the center of the remaining Martian fleet, and the supercarrier has seen better days. A large gaping hole is torn into its portside that has yet to be patched, let alone repaired, where its lower hanger deck was supposed to be. Furthermore it is running on only a partial air wing, less than a third of its original sizable complement of fighters and bombers. Its command systems are still intact though, and usage of AI's has bolstered the strength of the remaining air wing assets.

Colossus was a battleship of the wall salvaged out of a graveyard by the Martians to get some heavy firepower. Miraculously, they have restored most of its weapons, but its engines and internal systems are still in a very poor state and is undermanned.

The Liberty is a standard fleet carrier, and still retains most of its air wing and shuttle complement despite the hard fighting. But many of its weapon systems have been cannibalised to repair the other capital ships, and its not running on its ideal crew strength as battle damage tore out many automated systems that have yet to be repaired.

Military Details: 4,000 Sailors, 5,000 Soldiers and Marines, 1,000 police and military police, plus aprox 25,000 militia that can be called up if necessary.

While small in numbers, the Martian troops have a disproportionate number of tanks and powered exoskeleton battle armor for their remaining troops onboard their invasion transports. The invasion transports also have onboard machine shops to maintain and even make more small arms and armor if needed.

The Civilian Militia, divided into a number of brigades, is a blurred force of former pirates, civilians, mercenaries, deserters from the national armies, and reservist Martian forces assembled as a contingency force to back up the near-destroyed Martian military. Despite their rag-tag composition, they are determined and ruthless fighters after Mars was sacked, and will fight hard to protect whats left of their homes. Training efforts to "promote" militia into the regular armed forces are ongoing but difficult due to shortage of simulators and space to train.

AI-driven warmachines are a rapidly growing factor in the Martian defense forces. AI-driven drones, fighters, tanks, the Martians are willing to grant major combat autonomy to these artificial intelligences and fully recognize them as comrades in arms rather than just equipment to be expended. As well as more easy to keep alive, as they can be transmitted from chassis to chassis.

Noteworthy Assets:
* AI Mothers- The Martians retain a trio of AI's capable of creating new AI's as resources and time permit. These "Mother-type" AI's are some of the oldest and most knowledgable AI's left, and serve both as advisors to the fleet and mothers to the fledgling AI's rapidly becoming an invaluable part of the fleet.

* Alaska-class Superheavy Mining Ship "Clockwork"- A mining mothership from the asteroid belt, meant to be a home away from home for 5,000 Rockhounds and their heavy mining equipment and refining equipment. While beaten to hell and back and most of its onboard fabbers and refining plant is offline, its still a critical asset to the MCC because of its large fleet of mining shuttles for passenger hauling and mining and experienced industrial crew.
* Capital Star class Long-Range Colony Ship "Vanderbilt"- A massive supercarrier-sized colony ship that was under construction for a planned long-range colonial expedition prior to the invasion. Against all odds, it survived the burning of Mars and the MCC have been rushing to finish it as best they can. It retains hydroponics and water recycling systems for self-sustainable existence in space for extended voyages for a colonization force of 15,000. For the whole of the Martian Fleet, its far from enough to cover even a fraction of their needs for food, water, or air despite ongoing expansion efforts of its facilities. But its a critical seed for any colonization effort as it comes with prefab structures and deployable outpost-factories to make a head-start on a new world.

Supplies (approx.):
Water: 1 Month
Food: 1 Month
Air: 2 Months

(Crew aboard Vanderbilt can theoretically live for a decade on self-sustaining assets, but its output is dispersed across fleet)

Fuel: 25 Lightyears
Sweet. Can't wait for the NS.
Call me interested in this.

I have some plans for a faction built aboard a massive ark colony ship I can adapt from one of my off-the-shelf setting ideas, how large can civilian ships get? Alternatively, I could go with a supercarrier.

Either way, very interested and awaiting faction sheet so I can get writing.
So besides tense economic relationships with Kilo6's Arcis, who else would like to set up a bit of a joint history with the Commonwealth?

My Tycoons are looking to invest in foreign industries.
Kilo6 said
Oh yeah, does anyone need me to add their nation to the map? Also welcome aboard Imagination(CURSE YOUR SENTENCE CONFUSING USERNAME)! Can't wait to see what you create!


I do. Can you put me across from your nation on the Octavia Sea? Don't mind whatever color is used.
Possibly could be this world's version of the Snowden incident if its a Inventor who leaks a ton of military-industrial complex info out.

But to which side? I might be up for it being a commonwealth inventor who went rogue. What do you think Kilo?
Kilo6 said
I WIN BITCHES! I GOTS ALL MAH DEVIANT ART SHIT!XD@OmegaI didn't make the map to be honest. I just slightly edited the original one and made it a bit bigger. If it helps, I used GIMP to do it. Anyway, since I'm gunning for a nation that helps act as a mediator and humanitarian relief force, does any nations have any wars in their more recent history that helped give Arcis a name of "The Red Cross of nations" ?


I dunno about wars, but a Commonwealth Tycoon who felt guilty about inventing and mass-producing TNT could have been one of the backers for the Red Cross equivlent.

Kilo6 said
@SkylarIt seems our nations share similar tank designs! ;)


Disputes over who holds the patents and who let the design notes leak may be a serious point of contention between Engine's East Academy and whatever tank design board you have.

Who ripped off who? Which side had a inventor defect? An argument that may never be answered.
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