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    1. Skylar 11 yrs ago

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Alrighty, glad to see some interest. I'll start prepping the game in depth then. In the meantime, with four players I think I'll have everyone be settlement leaders.

Time to begin brainstorming your origins. Why did you leave Old Terra or the First World you originated from? What social model does your colony seek to achieve? What compromises have you made in order to coexist with other differing colonies you had to share the same colony ship with to get here? (Just because FTL is getting more common doesn't mean colony ships still aren't pricey of themselves.) You could be a rich person's private den of hedonism, supported by robots and biosynths. You could be a utopian commune, that wishes for total equality and unrestricted self-fulfillment. You could be a industrial colony, looking to get rich atop the resources of a new world.

From there I'll post a formal profile soon and leave you with some decisions on the exact starting assets of your colony before the first pirate attack. And from there, your choices on what to do afterwards.
It is the waning of the Second Space Rush, of the second great diaspora of Mankind from Old Terra and the First Worlds. Of the great rush of the young, the inspired, the hopeful, and the hopeless to escape the stagnation and unthinking order of the Central Authority with the advent of mass-producible hyperlane drives. While the CA initially attempted to control the expansion in the Lockdown War, thousands of new worlds have been settled and explored beyond it's vain attempts at control before internal dissent finally made it bid good riddance to the fools that would leave it's influence and protection.

For many, it is freedom. Freedom to build new societies unimaginable before under the conservative thumb of the CA. Freedom to trade and grow rich without the tight regulations and rules of the First World monopolies. Freedom to do what they wished.....including wage war.

As the time of the Second Space rush comes to a close by the limits of logistics and fuel supply for even the longest-ranged arks, the dangers of freedom are beginning to become evident. With no Star Patrol, piracy and crime has begun to rise with noone to enforce interstellar law beyond the CA. Failed colonies turn to desperation to survive, even preying upon their neighbors for vital technology or even people. Agreements among partner-worlds have begun to collapse with the mysterious disappearance of freighters and colony ships in transit.

The Second Space Rush has ended. The First Frontier War has begun.

On a world far removed from Old Terra called Aio, a collection of settlers and free-thinkers intent upon creating new utopias and societies for themselves have just suffered their first pirate raids upon their defenseless world. With aid unlikely to come from any of the other steadfastly independent worlds, they must face the reality that if they wish to make their future, they must fight to protect it.

* * * * * *

This will be a council-type player vs waves of NPC-enemies NRP where the players are the various leaders of a independent colony world that is about to be put under siege by pirates and hostile neighbors. With no chance of a outside savior or being able to muster a sufficient defense by themselves, the various settlements are forced to form a joint planetary defense force if they are to survive this storm.

Each player can be either a leader of a member-settlement of the planet or a major officer working for them. Leaders can decide what their settlement's culture is like and general composition, while major officers will be in charge of one specific area of the planetary defense and have more options in their category (Spaceforce, ground force, mercenaries, industry, etc).

This will be a stats-lite, narrative-heavy game where every player with have a collection of units and assets they will allocate for every major strategic turn. The strength and effect of those units can be heavily influenced by good roleplaying that can let units push their limits or come up with improvised solutions to challenges.

General aesthetic and tone of the setting is anime-ish soft sci-fi. With stuff like genetic engineering and extensive bodymodding for if you want to play more-than-human cultures, but no true aliens have been discovered yet.

I am looking for about 4-6 players tops for this game, with at least 3 being settlement leaders. Do I have any takers? Is there anything more you would like to know before joining?
Empire of Anvegad
July 26th, 1910
Logistics and Signals High Command


The office of the Quartermaster Strategos was silent as Darius Kolbern contemplated the small script of a telegram laid out on his desk. A copy of a urgent dispatch sent to all the heads of the military and government from the diplomatic corps.

TO: 2ND STATE LORD
FROM: AMBASSADOR TARELL

PRINCE WILEM OF ROTTEBURG ASSASSINATED IN TSUJIN STOP
ASSASSIN AFFILIATION UNKNOWN STOP
INFORMATION STILL COMING WILL CONTINUE INVESTIGATION FULL STOP


The Strategos sighed and took a long drag on his cigar as the machinery of his mind went into motion, pondering both the rational and irrational. When the meeting of the Strategos would inevitably be called, either today or tomorrow, all eyes would be turning to him for options on what to be done and what to do to ensure Anvegad would be ready for any probable outbreak of chaos. Kings may issue edicts, and Generals may command soldiers, but ultimately all of their actions had to be routed through his office as the person meant to actually pull off their demands. Further complicating the issue was this fiasco was happening right when Parliament and the King were both reconsidering the entire foreign policy stance of the Empire, and were actively pestering the military for options in that regard. If he wanted to get any point across, he needed to start building a talking position now and find some way to back up his point. Pushing probability and emotion aside, he quietly contemplated the future.

Given that this event happened on the eastern seaboard, it didn’t have any direct impact or strategic implications for Anvegad being an entire continent and many empires separated from a nation born of a thousand city-states. But the complex web of alliances and treaties and marriage pacts on the eastern seaboard were notoriously interwoven, and something like this could easily spark a war, if it hadn’t already.

By past policies of independence and autarky alongside a considerable mix of natural resources, Anvegad stood apart from the Old Empires of the East after abandoning the few dreams of colonial power it had reached for and refocused on internal development. Railroads, oil fields, farmland, Anvegad had a sufficient mix of them all to be self-sufficient and live without foreign goods, which were Valkyrie-blessed gifts in light of the Great Hurricane of 1890 that drove the Anvegad navy into extinction and collapsed it’s merchant marine. But it also meant that they only had modest trade agreements and exchanges of embassies with other powers, with no true allies or definite enemies. And as much as he cared to consider it, Anvegad had done dismally little to secure deeper ties to any foreign power, even the Uruk Empire on it’s border after the last round of inconclusive skirmishes that constituted the last war, such as it was.

Distance. Time. Geopolitical separation. Oceans. Resources. Logistics.

For now, the only course he would be able to recommend to the Supreme Strategos and the Crown was to sit and wait until more information could be acquired and the battle lines were drawn. Hasty action could drag Anvegad into unwanted conflict. Mobilizing too early would take away vital manpower and resources needed to finish the latest series of coastal batteries and railway double-tracking programs to secure the external provinces. Wars didn’t move into motion overnight, and there would be enough to do just to maintain a slightly elevated peacetime readiness level to brush the dust off some of the regional armies and get more machineguns in circulation to at least fill the on-paper requirements for every division.

On the other hand......focusing on precautionary buildups shouldn’t entirely negate other indirect options of securing alliances of our own. I know the 1st Strategos will bring that up, or the King. Damnit. Need to have some bone to throw at them that also lets us get our infrasturucture in order first. He thought as he walked over to a few folders on his office shelves with logistical reports from the neighboring countries, dwelling on the issue of modernization and infrastructure and deciding a few comparisons with a few other major powers were called for to maybe spark a talking point he could build around his efforts to stall and encourage patience. And a report from the Zeirchmeister Armory on the comparisons of their Armory Rifle with samples from other nations while he was at it (new assistant needed more breaking in, this belonged two drawers over). New Diya, the Uruk Empire, the Kratorian Imperium, the Segon Dynasty. He drifted through the documents, musing on what he was trying to find in the mix of details and numbers accumulated by dutiful diplomats and merchant observers while still contemplating Anvegad’s place in the conflict to come.

Beans. Bullets. Bandages. Armies require massive amounts of supplies just for day to day maintenance, let alone offenses and combat. The numbers speak for themselves no matter how much the other powers do a good work to obfuscate. Even a rich and powerful nation can run into trouble trying to keep their armies supplied, with Anvegad being no exception. To the point of building the logistics corps into a division of the military unto itself even. He honestly couldn’t think of any other nation that took supply so…...seriously.

Supply. Supplied. Supplying. Supplying.....the numbers described on the very documents he was looking at.

Well, it would be a longshot to propose to the rest of the Stratagos and the King, but what the hell. Better than trying to spin out a lecture on the benefits of double-tracking railroads like last time to get the point that they couldn't just dump men on the Uruk border and saber-rattle that way, ugh. He thought as he took out a piece of paper and began sketching out a few key bulletpoints for his coming debate while flicking a level on his switchboard for his secretary. “Adjutant.”

“Adjutant here sir.”

“Which planning teams are on priority-C projects right now?”

“Five, six, and eight sir. Focusing on the railroad program, Aiglar aircraft design proposal hearings, and dockyard readiness studies.”

“Tell six and eight to shelve what they are doing and prepare to begin conducting a full review on our present heavy industry and external shipping options, priority A. Have team leads in my office in three hours for further details on their new assignment.”

“Very good sir.”

“Also message the other Strategos. Inform them I will be busy revising contingency plans and devising new ones in relation to this sudden event and that it would be for the best to hold any emergency war council tomorrow so I can come with all the necessary facts in hand. Oh, and bring in a few sandwiches and some coffee would you kindly, I’m probably going to be working late again.”

Name of Nation: The Anvegad Empire



Government: Parliamentary Monarchy

Species: Humans and assorted demihuman part-beast population (predominantly wolfkin and rabbitkin)

Culture:



History:



Territory Claims:

Economy:



Technology:



Army:
The Anvegad Army is divided into the infantry, cavalry, artillery, and logistics divisions.













Rolls: (Can be generated by using 'rp!roll' in the Discord server.)


Other:
Name of Nation: The Anvegad Empire



Government: Parliamentary Monarchy

Species: Humans and assorted demihuman part-beast population (predominantly wolfkin and rabbitkin)

Culture:



History:



Territory Claims:

Economy:



Technology:



Army:
The Anvegad Army is divided into the infantry, cavalry, artillery, and logistics divisions.













Rolls: (Can be generated by using 'rp!roll' in the Discord server.)


Other:
Awaiting further setting details and nation profile, but I'm on a WW1 kick lately so call me interested
Still here and itching to go. But if we need to pause a bit, I can keep waiting.
Full Name: Miles Julius Radcliffe
Age of Birth: 1762
Nation Affiliation: Merenia
Position: Citizen, Industrialist
Bio: Miles Radcliffe is the master of the Radcliffe Industrial Works, a longstanding pillar of Merenia's military power that formerly originated as Radcliffe Heavy Shipyards building ships of the line for the navy that eventually expanded to mass-woodworking and iron production to further consolidate it's production pipeline into highly efficient shipyards to keep the navy supplied and well-built. While perhaps not the most ambitious or brilliant man, Miles is diligent and methodical and possessed of exceptionally good memory to keep track of a sprawling company and relations with all relevant admirals and politicians.

Despite the ongoing troubles and problems of the Kingdom, Miles is nonplussed. The Kingdom has had it's rises and it's falls, but it has always remained a constant. And all the recent trade trouble and conflicts just means more market opportunities are to come. Though whoever ends up taking the job of Prime Minister could be a concern for him for various reasons though, prompting a refresher of his political contacts.

In his off time, Miles enjoys reading foreign philosophy and some personal metalworking hobbies, and is a stern but caring father to two sons and a daughter.

Depending on character balance I am open to switching to a different role as needed. This is gonna be interesting.
Requesting to be assigned to Merenia, although I won't mind being shuffled around if needed to ensure player balance.

I presume there will be other GM-run other nations to deal with? Starting with PvP off the bat may not be the best beginning for the game. Some time to try and wrangle with NPC powers would help us get organized and used to the game system and setting.
In about an hour, I'll consider the "voting" finished and we'll get to nation generation. Still taking more players. The more characters we have, the better.

EDIT: Would players prefer some elements of what kind of nation they want to play or have them randomly generated and then you pick or are assigned?


I vote for arranging the players into however many teams are practical, then randomly generating the nations they have to play, then the players decide which position they want to play within that nation (or if they can do a swap of roles with a player from another nation)
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