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  • Old Guild Username: Phreniphorm
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    1. Skythikon 11 yrs ago
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10 yrs ago
Current acquire raifu, defend waifu
10 yrs ago
Nothing quite like schizophrenic weather.
1 like
10 yrs ago
At this point I don't even care where I end up. I just want to do something productive, bloody hell.
10 yrs ago
I still remember four...
10 yrs ago
Standing by to stand by, cap'n!

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Appearance: Pale would be the easiest way to describe Seothrunn. Everything about him, from his incredibly light brown hair, to his alabaster skin, to his blue-grey eyes, is pale. He stands close to 5'9", considered to be of average height for someone from the north-western isles. His hair, windswept and unkempt has been allowed to grow to just before the point of discomfort; the fringe just barely licks at his eyebrows, and if pushed down, would probably cover an eye; the sides are close to covering half his ears and the back his collar. He is of a lean and slender build, his muscles having grown to be wiry rather than bulky. His lips always appear to be slightly upturned in a playful, mischievous grin.

(Note: Couldn't really find a picture I liked, and I can't draw to save my life, so I hope a wordy description is alright.)

Name: Seothrunn Fjallthim
Age: 27
Gender: Male
Sexual Orientation: Heterosexual
Occupation: Raider by winter, bonesmith by summer

Weaponry: As befits an experienced raider of the north-western islands, Seothrunn wields a sword carved from the bone of the very first catch of the very first hunt he led. Tough as a regular, steel blade and only a mite less sharp, the bone sword is a hallmark of those who call the north-western isles their home. For defense, he carries a small, wooden shield, just large enough to cover his body from neck to belly. His favoured weapon, however, is a ashwood-bone composite bow, built compact to allow for easy carriage. A quiver of fifteen arrows hangs from a belt around his waist.

He also carries a skinning knife, though this is less for battle and more for survival.

Apparel: The north-western islands are poor in metals, and so the people make do with what they have. The bones of marine animals are always in great abundance all year round, and thus it should be no surprise that Seothrunn's armour consists largely of pale, ghostly white pieces of bone stitched onto a leather base. His cuirass is most evident of northmen construction, consisting of mid-sized scales carved from bone stitched together to form a flexible and lightweight piece of armour. His arms are protected by a rerebrace and vambrace each, both constructed out of hard leather and reinforced by strips of iron - the only metal that can be spared - riveted to the outside. He wears padded, shin-high and laced leather boots. The leather portions of his armour are bleached white.

Underneath his armour, he wears a pair of simple, woolen pants and a hooded shirt of the material. As per tradition, they are dyed a deep shade of black to complement the pale-white colour of his armour.

Equipment: Seothrunn carries a knapsack containing:
- Waterskin, one quart capacity
- Dried and salted fish, wrapped in cloth
- Whetstone block
- Carving knife
- Needles and thread
- Strips of clean cloth for bandages
- Salt for wounds
- Bedroll

Skills: Seothrunn is a highly skilled sailor, and can either captain or crew a ship as needed. As a warrior, he is well-versed in the way of the sword-and-shield as well as the bow, though he cannot be considered a master of either. As land wildlife is scarce on the north-western islands, he is unskilled in the art of tracking, but when it comes to fishing and following the trail of undersea life, you can find few who can match Seothrunn's skill. During the summer, he works as a bonesmith, and can fashion any kind of weapon or armour you desire from bone or horn.

Perhaps his greatest skill, however, is his skill to survive. He relishes a fight, but he would gladly forsake honour and run from an unwinnable battle to save his own skin. It is not the way of the Bonemen to die against insurmountable odds. The Gods favour heroes and warriors, not the foolhardy.

Magical abilities: The winds have always favoured Seothrunn. While he would call it luck, some would say that it is magic of the worst kind: magic held by the unwitting. Regardless of what is said, the fact of the matter is that Seothrunn has never been without wind in his sails even in places where others had been stranded by the doldrums.

Personality: Seothrunn's person reflects the very nature of the islands he calls home. Guarded and slow to accept newcomers, he appears to be unfriendly and frigid at first glance. However, given time and around the right people, Seothrunn can prove to be an affable person who is always ready to aid a friend without question. He speaks little, not out of unfriendliness, but simply because his command of the southern tongue is still not perfect, and he dislikes it when he is made a fool due to slips of the tongue. Having spent most of his life in the north-western islands and the surrounding waters, he can be as curious as a child when it comes to the new and unexplored.

Backstory: Had Seothrunn been born anywhere else, he would have lived the luxurious life of a prince. However, the Bonemen of the north-western isles saw no distinction between commoners and those of noble blood. The isles were a harsh place to live, and they could ill-afford to mindlessly follow a person simply because of their blood. If Seothrunn was to lead his people, he would have to prove himself worthy of the role and title of King of the North-Western Isles. His training started at an early age, with his father drilling him in sword fighting from the tender age of six, when even the small shields favoured by the Bonemen were almost half his height.

Over the next decade, he was taught how to fight, how to sail and most importantly, how to lead. By the time he was sixteen, he was already the captain of a small longship, numbering only forty oars but still good enough for hunting marine life and raiding lightly defended coastal hamlets and villages. He was already a well-respected man by that point, but it was still not enough to earn him a sword, and so when he was finally given command of a larger, seventy-oar vessel on his eighteenth year, he wasted no time in hunting down a worthy target.

He found one in the form of a naval vessel of some southern kingdom - the politics of the world did not interest Seothrunn - and pounced on it the first chance he got. The crew that sailed with him still claim divine intervention had a hand in Seothrunn's victory; according to them, the winds had been unfavourable up until the point when Seothrunn called for the attack on the southern vessel. It is said that the winds suddenly shifted at that time, and a powerful gust filled the sail of the islanders' longship. At the same time, the southern vessel found itself buffeted by winds from the side, the front, but not from the back, where it was needed the most. Seothrunn's ship powered through the water at an incredible speed, and that speed proved to be the southern vessel's undoing when the bone ram of the longship tore a massive gash in the side of the southern vessel.

Regardless of whether the Gods had a hand in the battle, the detail that all would agree upon is that Seothrunn returned to his home port with the entire southern ship and her crew as his prize. The north-western islanders had never managed to actually capture a southern warship - they tended to avoid the military vessels and struck at wandering mercantile ships or fishing skiffs which strayed too far from the coast - and thus when it was discovered that they actually had plenty to learn from the southerners, Seothrunn was finally considered worthy of wielding a bonesword.

When Seothrunn witnessed the sounding, it had coincided with a troubling time for his people. Ships that went to the far north in such of fertile waters never returned, and those sent to find them vanished as well. These happenings, accompanied by his vision and the noise which apparently only he heard, made for a very uneasy Seothrunn who was determined to find out the cause. Taking leave from his people, he journeyed south on board a small longship in search of answers, and that eventually led him to discover King Ethan's summoning. Wanting answers, as well as an adventure, Seothrunn turned his ship to sail farther south, towards capitol.

Other: N/A
It appears our GM has gone deep undercover.
Here's my CS. Started out normal, then my tendency to world build started creeping in. ._.

To cut bread?
You can always take a longer lunch breaks. I once worked at a company where a director called at 9:30 to say he would be going straight to a business lunch that day, never came into the office and then put in a claim for three hours of overtime. That must've been one hell of a lunch!


You don't know long lunch breaks until you've seen someone ask the lieutenant whether he could take 3 hours off work so that he could take a nap, and actually getting it.

Ah, military intelligence. Almost no one questions what you do. They all think we're doing important stuff 24/7. XD
I can't imagine myself taking a longer lunch break than I already do.
Well, it would be unwise to promote someone who is bad at this, would it not?
Kheshig took the car out for a short little joyride around the city center for a few minutes, opting for the minor roads rather than the main street in an effort to lose anyone that might have followed him on the way to the flower shop. It was highly unlikely that anyone caught wind of their little operation, but he never did believe that one could be too cautious. With a quick glance at his rear-view mirror to confirm that he was not being tailed, he rejoined the main road and headed back towards the flower shop, turning into a narrow alleyway a few blocks away. Bulging bags of trash lined the walls of the alleyway, some of them having burst and spilling their putrid contents onto the ground. The whole place smelled of rot, and that was perfect for Kheshig's needs. The smell alone would turn away even the most curious of minds.

"Do not answer. Break. Callsign Kheshig is on-site. Advise Callsigns Condor and Birdseed to proceed with mission. Callsign Kheshig going silent, I repeat, going silent. Do not answer. Out." He said and grabbed his duffel bag, pulling it to the front. He then took a deep breath. Covering his nose with a sleeve, he exited the vehicle and quickly made his way out of the alleyway. The stench was even worse than the mounds of cow, goat and horse manure he had grown accustomed to during his youth in Heilongjiang. It was a relief when he finally stepped out onto the main street and could start breathing normally again. He walked a couple of blocks down the street before turning into another alley which led around to the back of the flower shop.

He walked briskly, occasionally tugging on the strap that secured the bag to his back. The rear of the flower shop was plain brick with a single, grey door built into the wall. As expected, there was a security camera overlooking the door, but Kheshig had prepared for such a possibility. He gently placed the duffel bag onto the ground and unzipped it, intent on using one of his EMP charges to disable the camera. It would alert anyone in the camera room, but it would also play to Kheshig's advantage. It would make it easier for him to convince whoever it was that there was indeed something wrong with the security system.

However, while he rummaged around his bag, he came across a remote control that he distinctly remembered not packing. Carefully, he took it out and gave it a quick examination. With a ghost of a smile, he recognized it as one of Birdseed's gadgets, some kind of universal remote for cameras. It was a rather quality piece of kit, and Kheshig had been intending on making his own copy, but had held off because he did not want to seem as if he was trying to one-up Birdseed. "Thank you, little birdie." He muttered to himself and pointed the remote at the camera, hitting the pause button. That should be enough to cover his entry.

Just to be on the safe side, he also took out his lockgun and pocketed it. He did not fancy the chances of the back door being unlocked, and he was right. It was a minor hitch, if it could even be called one. A quick introduction of the lock to his lockgun got the door open, and Kheshig waltzed in with confidence. It was an old and well-known trick, but if he acted as if he belonged in the shop, then others would be inclined to believe the same. Besides, his electrician's getup should be enough to answer any obvious questions the employees had for him.

True enough, he ran into someone as he approached the camera room. "Oi, what do you think you're doing here?" A bald and very muscular man asked.

"Security upgrade. Scheduled visit." Kheshig replied, keeping his voice flat and sounding bored.

"Don't recall calling for any electrician," The man said suspiciously.

"Your boss called me," Kheshig said. It was a gamble, but with just a rough look at the man, Kheshig doubted that he was the owner of the shop. He looked more to be the enforcer sort, staying at the back of the shop and waiting to pounce should anyone ask too many questions. In Kheshig's experience, they had plenty of muscle, but were lacking in the cognitive department. "Look, man, we can stand around here talking all day or I can get to work, do what I need to do and leave."

The man furrowed his brow slightly, but then relented. "This way to the camera room," He said and opened a door to their right, gesturing for Kheshig to enter first.

Kheshig walked into the room, but to his dismay, the man followed. There was little chance of Kheshig asking him to leave without sounding suspicious. Looking at the array of screens in front of him, he saw one which displayed the front of the shop. Spying Birdseed and Condor arriving, he hoped silently that whatever distraction they had in mind, it would be able to draw the man away, otherwise things were going to get very, very messy.
Sounds interesting. Is the world developed already, or would we be free to create our own nations/races/languages/etc for our character's backgrounds?
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