Avatar of Slamurai
  • Last Seen: 1 mo ago
  • Old Guild Username: Aristocrap
  • Joined: 11 yrs ago
  • Posts: 2239 (0.55 / day)
  • VMs: 7
  • Username history
    1. Slamurai 5 yrs ago
    2. █████████ 5 yrs ago
    3. ██████ 11 yrs ago
  • Latest 10 profile visitors:

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Recent Statuses

6 yrs ago
Not my own words, but: "Enjoy memes and have a good time online, but develop a solid sense of self-worth that is rooted in a reality that doesn't disappear when the battery charge is empty."
4 likes
6 yrs ago
The spam. It hurts.
1 like
6 yrs ago
Yeah, and you're under arrest, pal.
1 like

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Most Recent Posts


The way that you
Embrace me with your strong and powerful arms
Your haunting words
Keep me close
To everything about you
Romantic in ways
In ways that almost tear upon my heart
Can't let you go
Don't you know
IO SONO PRIGIONIEEEEEEERAAAAAAAA
Oh, oops. Yeah, I haven't heard from @Sierra since the other day; I'm assuming they're working on the sheet template in the meantime.
@AstroLuI think you should be good; a squad has six members and we're rolling with two. It looks like you're the twelfth person to show interest, you're just in time.
The join status still reads 'apply,' so I hope another tusker will be considered for the roster. I've gotten to work on a little WIP:

Oh dear, who hasn't woken up?
For clarification, these 'shadows' are just coming from the northern entrance at the moment?
Whew... that's an info dump if I've ever seen one. The sheer amount of worldbuilding and details are commendable, but I'm a little lost on the aim of the RP. I know the basic aim is "Acquire more power," but it's unclear whether this is nation or character-centric. Also, there are a whole lot of pre-established kingdoms and peoples; are players supposed to control these, or are they NPCs?

To summarize, this reads like a big setting overview, but lacks clear instructions and expectations of what to do with it.
@SkyrteI'll let Sierra make the executive decision, but I don't see why not. It'd be nice to have even team numbers.
This is just my hunch but I think with the way it's worded, @Sierra intends the squads to pilot the same base chassis (MR-7 Predator). Because the RP revolves around a professional military force, the mechs are standard-issue: there's an element of realism in having the squads pilot a uniform chassis. After all, most modern states have just a single vehicle dedicated for their niche (USA has the Abrams as its sole MBT, etc.).
Players have the agency to alter the loadout and specialized equipment on their mech to fill certain roles (all-purpose, long-range fire support, etc.) But the chassis will be identical, if not different variants of the same. The aesthetic of said chassis, is up to your individual imaginations.

In the past, I've sort of circumvented the 'standard-issue issue' by running RPs based on mercenary companies, to accommodate a variety of chassis designs. Players are probably more willing to utilize mechs of their own tastes. What I might suggest is presenting a couple of illustrations and having us vote on which one(s) they like best for their chassis.
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