Petsitting gives you little to do, but play video games.
"Subsurface Circular" is a text-based adventure game, with an interesting concept and fun idea, with a lacking reason to care about its rushed conclusion.
"Limbo" is a non-puzzle puzzle platformer. (In that you'll never get stumped, because you didn't know what the game wanted you to do.) That has piss poor mechanics, serving a nothing story without character. And I hated a vast majority of the experience.
"Rusty Lake Paradise" is a decent surreal point & click game. Reminding me of games made on Newgrounds. With some fun or absolutely nonsensical 'it made sense to the developers on shrooms' puzzles, mixed in with many fairly simple ones. (And I'd be willing to play other games in the series.)
"Blasphemous" was an overall challenging experience. (Aside from many of the later boss fights, actually. Since magic helped me cheese my way to victory in several circumstances.) With a few "how was I suppose to know that" game design decisions, and bullshit platforming sections being its biggest faults. But I'd recommend this to those who like Metroidvania's. Loved its art style/atmosphere.
Especially when compared to "Ender Lilies" and how not Metroidvania it feels, and fuck this game so much. Where its nice art style was often squandered with the game's piss poor level design. (And the sounds and music were either nonexistent, or annoying as hell to listen to on a loop.) The few nice things I could say about this game, the spell variety and ability to teleport between save points given to you straight away, being among them. The spambush placement of enemies was all it had to challenge you. Aside from its bosses' three phase design of "easy for the first half of its spongy health bar, and then it will kill you in one to two hits". (Which happened for EVERY boss in the game. And it got tiresome really quick. As did the slow boring-ass cutscenes they "rewarded' you with.) Could seriously rant about what I didn't like in this game for hours. But it was the least fun I've had playing a Metroidvania to its end point.
(I also find it very telling that all terrible pieces of media tend to tear something down that came before it. So the top steam review is just knocking Hollow Knight as "not being the creator of Metroidvanias". Sure, but it's far and ahead still my favorite one.)
And on my expanding 'oh wow, I want to like this, but the game controls are kind of broken' list. "Shovel Knight" feels pretty abysmal to move around as. So I might put this game on the backburner, until I've finished more games on my Steam list.
"Subsurface Circular" is a text-based adventure game, with an interesting concept and fun idea, with a lacking reason to care about its rushed conclusion.
"Limbo" is a non-puzzle puzzle platformer. (In that you'll never get stumped, because you didn't know what the game wanted you to do.) That has piss poor mechanics, serving a nothing story without character. And I hated a vast majority of the experience.
"Rusty Lake Paradise" is a decent surreal point & click game. Reminding me of games made on Newgrounds. With some fun or absolutely nonsensical 'it made sense to the developers on shrooms' puzzles, mixed in with many fairly simple ones. (And I'd be willing to play other games in the series.)
"Blasphemous" was an overall challenging experience. (Aside from many of the later boss fights, actually. Since magic helped me cheese my way to victory in several circumstances.) With a few "how was I suppose to know that" game design decisions, and bullshit platforming sections being its biggest faults. But I'd recommend this to those who like Metroidvania's. Loved its art style/atmosphere.
Especially when compared to "Ender Lilies" and how not Metroidvania it feels, and fuck this game so much. Where its nice art style was often squandered with the game's piss poor level design. (And the sounds and music were either nonexistent, or annoying as hell to listen to on a loop.) The few nice things I could say about this game, the spell variety and ability to teleport between save points given to you straight away, being among them. The spambush placement of enemies was all it had to challenge you. Aside from its bosses' three phase design of "easy for the first half of its spongy health bar, and then it will kill you in one to two hits". (Which happened for EVERY boss in the game. And it got tiresome really quick. As did the slow boring-ass cutscenes they "rewarded' you with.) Could seriously rant about what I didn't like in this game for hours. But it was the least fun I've had playing a Metroidvania to its end point.
(I also find it very telling that all terrible pieces of media tend to tear something down that came before it. So the top steam review is just knocking Hollow Knight as "not being the creator of Metroidvanias". Sure, but it's far and ahead still my favorite one.)
And on my expanding 'oh wow, I want to like this, but the game controls are kind of broken' list. "Shovel Knight" feels pretty abysmal to move around as. So I might put this game on the backburner, until I've finished more games on my Steam list.