Name: Arïs Andryr
Age: 27
Hometown: Denerim
Race: Dalish Elf
Class: Assassin
Weapon(s): 5 poison-tipped throwing knives, matte black, perfectly balanced; 1 combat knife, similar to a throwing knife but slightly heavier and bulkier, also poison tipped. Katana for mid-range, though Arïs isn't as skilled with it.
Personality:
+Dedicated
+Unwavering
+Innovative
-Aloof
-Mistrusting
Personal Artifact: A silver chain necklace, given to Arïs by a friend in the mercenary clan. It was lost during a skirmish with thieves somewhere between Denerim and Olivine.
Fears: Harming the innocent
Dreams:Bringing peace to the world with as few casualties as possible
History: The upbringing of an assassin is not typically one of luxury and comfort. Arïs's was no different. Born into an elite mercenary clan in Denerim, his first years were parallel to that of a slave. As a youth, he was trained rigorously and uncompassionately to be the ultimate killing machine. His first memory was of killing another boy his age in combat. His second, learning to concoct a poison that meant near-immediate death. His third, being beaten for trying to escape. After his discovery that his masters were naught but slave-drivers, Arïs decided to wait, bide his time, and be cautious. From their cruelty he learned the value of kindness, compassion, and justice. He would learn more from them, all he could, then use his knowledge to do justice.
He excelled afterward, easily outperforming all his peers and several of his elders. His training to a full assassin took little time. All the while, his masters challenged him, hardened him, greedily aware of his potential should it become fully realized. And all the while they fanned the fire that would engulf them. By the age of seventeen, Arïs had become exactly what they wanted of him; proficient, stealthy, innovative and, seemingly, apathetic. Inside, however, his hatred still burned fierce. The moment they trusted him, gave him too much leash, Arïs killed them.
A kindness. Not to you, but to the world, he thought as blood stained steel and ran red in pools down his masters' throats.
His freedom now secured, Arïs was able to leave at last, as he always dreamed he would. Little came of that but disappointment as well. Arïs had believed his masters to be demons of a sort, the only beings capable of absolute and unprovoked cruelty. His suspicion was crushed by the reality of the world. Arïs traveled far and wide to escape the truth, journeying all the way to Olivine before realizing his self-deception was meaningless. Peace, although plenty, was constantly assaulted by the acts of the few preying on the weaker, the less fortunate. Arïs began taking it upon himself to correct such occurrences.
His vigilante justice did not go without notice. His reputation spread, an assassin working for the common good. Rather than taking jobs to kill over petty squabbles and clan disputes, Arïs accepted only protective work. At the age of twenty, he was called on by the King of Olivine to be head of his security. At this he proved most adept, thwarting attempted coups as well as anyone.
On a particular day, the King granted an audience to a woman wishing to recruit new wardens to defend against the Blights. On this day, a band of thieves raided the kingdom, slaying all who stood in their path. Though outnumbered, Arïs led his guard to victory using his experience, engaging the enemy with guerrilla tactics rather than head-on. The woman took interest in him and his abilities. Nelwa, she was called. She offered him a position as a warden. Given the chance to protect the realm, Arïs accepted without hesitation.